D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
I got a friend to join up with our every-other Saturday game and it's gonna be her first time playing. I helped her with the character sheet, and I've been going over combat and when to add stats and stuff so it should be a sort of smooth start. The only person I'm worried about is our DM, who can be a bit of a stickler for following the lore. If anything does happen, I'll try to up and make sure things are fine.
On another note, said DM is wanting to get together a 2nd edition D&D game. This DM is also the one I mentioned in the past, a retired navy vet who loves everything old and everything new sucks. Well, he wants to start up that game. Problem is, he's not going to have anybody to play with. I'm not gonna play, my father, who is also an old retired navy vet, doesn't want to play because he can actually understand that 2nd edition isn't as perfect as the DM thinks, and the others in our group are likely not to play.
You might say "Well why doesn't he look for other players at the local game shop?", and that's a good point. However, he said that he doesn't like the people that go to our local game shops, considering them lesser people and he pretty much hates a majority of the patrons of the shop. He said that not everybody who wanders in there is awful, but he dislikes most of them.
It's sort of funny, because that's exactly how we met him, he wandered into the game shop and he joined our game. But, as a result of his hatred for the people that go to the game shop, he said that he isn't gonna go there to play D&D anymore. I really don't know where he's gonna find anybody to play, and when I asked him he talked about something something a big game store in some place that isn't here. We don't have any big game stores, so I think his plans for a 2nd edition game are dead on arrival.
[QUOTE=Garrot;51823129]So I'm looking to run a kind of post-apocalyptic mecha roleplay.
What system is not overly complicated that allows for mech combat?[/QUOTE]
[IMG]http://i.imgur.com/judLkA4.jpg[/IMG]
I mean, I never tried to actually play it, but it feels solid. You can fuck with the setting as much as you'd like to fit it for your game.
[QUOTE=Hey I'm Grump;51824472]
On another note, said DM is wanting to get together a 2nd edition D&D game. This DM is also the one I mentioned in the past, a retired navy vet who loves everything old and everything new sucks. [/QUOTE]
i fear for your friend. it seems like every time you post about D&D it's terrible, sad stories that make me feel bad that this is the sort of tabletop adventure you're experiencing :/
your story sorta rings a bell. i've played with an old dude who only likes 2nd edition. he's super stubborn, a terrible DM and even worse player. dude threw a fit when I was dm'ing 5E because he kept rolling fours. he literally got up from the table, packed up his shit and left cursing like a teenager. note: he was a level 4 vengeance paladin and roleplaying as the generic captain america paladin b/c he didn't read the fucking books. he never used any of his oath skills or spells either. thing is, that was one bad session, out of dozens of good ones. i have bad stories, everyone does (specially when its actual tabletop and not online), but it's important to find a group that feels just right. and if you're getting stressed out, bothered, feeling insulted or something, everyone will tell you take it to the person and talk about it, and if that behavior continues, you should either kick them out or quit yourself.
the point is that i've played a lot of tabletop. people can be mean, some players are very judgemental, and the root of all evil is ego. these are red flags for D&D or other tabletop players. avoid these people, don't waste your fucking energy (and most specially, time!! because D&D takes TIME) with these shitheads.
anyway, back at you: just just ignore dumb, toxic players like that. sorry if i sounded rude at any point or something? but like good on the world that his plans are dead on arrival. he sounds like a shithead anyway.
[QUOTE=Hey I'm Grump;51824472]-dnd-[/QUOTE]
You seem to really enjoy playing DnD, but are constantly frustrated by the play environment and players around you. Since you have a new player coming in might I recommend taking some people and running your own game? I don't mean like building a campaign from scratch but like grabbing the Lost Mines of Phandelver adventure, spending an evening reading through it, and then playing with some friends.
I did this after becoming extremely unsatisfied with the kind of attitudes and games being fostered by the DMs in my circle. Money and cost may be an issue if you're relying on other players for books and pieces, but trust me if that's all that's holding you back from playing I'd really recommend investing in the starter set.
[QUOTE=MenteR;51824771]i fear for your friend. it seems like every time you post about D&D it's terrible[/QUOTE]
[QUOTE=Archimedes;51824991]You seem to really enjoy playing DnD, but are constantly frustrated by the play environment and players around you.[/QUOTE]
Although it may seem absolutely terrible, it really isn't. And that's not just Battered Player Syndrome talking. The navy vet is a [I]great[/I] DM when he isn't talking about his day at work or his time in the navy (that's pretty much all he talks about). He's also perfectly fine with playing later editions, but I think that's mostly because he likely can't find anything else to play. As for making my own game, the problem is that pretty much all the other players in our group are "maxed out" when it comes to the amount games they're playing. And besides them, I don't know anybody who plays D&D.
This is just my opinion, but if you say he's a great DM only when he's not talking about work or navy, and he's almost always talking about work or navy, is he really a great DM?
made a lil potion to further decorate my D&D table. i have to bring so much shit to the sessions now it's not even funny lol, but it's hella worth it.
[t]https://68.media.tumblr.com/9e5a805148bb2e4301e79165489a627d/tumblr_olfq7sw2oP1snm6fco1_1280.jpg[/t]
[media]https://www.youtube.com/watch?v=Hp_vTGmqbQU[/media]
Easier to host games at your place, then, so you don't have to 'bring' anything.
[QUOTE=Chronische;51827696]Easier to host games at your place, then, so you don't have to 'bring' anything.[/QUOTE]
i don't have a table big enough for the party :v:
[QUOTE=Alsojames;51823863]
Of course, there's also Remnants, which is a 1d6+stat engine with a lot of customizability.[/QUOTE]
Remnants is perfect, thank you. <3
[QUOTE=MenteR;51828060]i don't have a table big enough for the party :v:[/QUOTE]
That's something they can chip in for! A big folding table of some kind would do the trick.
[QUOTE=helpiminabox;51827517]This is just my opinion, but if you say he's a great DM only when he's not talking about work or navy, and he's almost always talking about work or navy, is he really a great DM?[/QUOTE]
Yeah, he is. He's not ALWAYS talking about that stuff. Once he's set on track, he really does the stories and the fighting and the characters very well.
[QUOTE=MenteR;51827668]made a lil potion to further decorate my D&D table. i have to bring so much shit to the sessions now it's not even funny lol, but it's hella worth it.
[t]https://68.media.tumblr.com/9e5a805148bb2e4301e79165489a627d/tumblr_olfq7sw2oP1snm6fco1_1280.jpg[/t]
[media]https://www.youtube.com/watch?v=Hp_vTGmqbQU[/media][/QUOTE]
That's really cool, what did you use to make it?
[QUOTE=MenteR;51827668]made a lil potion to further decorate my D&D table. i have to bring so much shit to the sessions now it's not even funny lol, but it's hella worth it.
[t]https://68.media.tumblr.com/9e5a805148bb2e4301e79165489a627d/tumblr_olfq7sw2oP1snm6fco1_1280.jpg[/t]
[media]https://www.youtube.com/watch?v=Hp_vTGmqbQU[/media][/QUOTE]
Toss in a big gross toenail for a genuine potion of giants strength!
(Don't actually ruin your great potion by doing this)
So I've recently started to GM a DnD 5e game every sunday. I have talked it tiny bit before in the thread, but since we are hitting our 5th session this sunday, and we've already had buncha' fun I wanted to share it with all of you.
Welcome to [B]Shadows in Waiting[/B], or also called:
[IMG]http://i.imgur.com/24gI9hK.png[/IMG]
[B]Campaign description:[/B]
A bit of a homebrew forgotten realms sandbox campaign. The party starts in a mysterious and deadly dungeon and have to survive and somehow escape it, will they be able to?
I have upped the lethality of the world by having some extra variant rules, those are:
[I]Massive Damage
Critical Hit Table
Slow Natural Healing
Flanking[/I]
The other variant rules we use are:
[I]Fear, Horror and Madness
Milestone Progression
Variant Encumbrance Rules[/I]
The idea is to make combat seem more unpredictable and a lot more risky/deadly as all these rules apply on both sides.
As for the story, it is quite [I]~mysterious~[/I] as of right now, here is how the campaign started:
[QUOTE]
[IMG]https://s3.amazonaws.com/files.d20.io/images/27017849/36Pvh9rwckW1Lpn0xVd2bw/max.jpg?1483671840[/IMG]
You are walking in a quiet forest.
You feel like your body is not your own as you caress the dead trees affectionately and become overwhelmed with feelings of longing and regret.
Time seems to flow slowly as you see black, blood-covered leaves falling slower than a feather fall down from seemingly nowhere.
You catch one of them in your hands, clutching it and when doing so it's warped shape leaves a bloody mark on your palms.
As you try to get the marks off, a shadowy-figure forces your attention to it and in it's slow approach to you is unnerving but familiar as it whispers in a raspy high pitched voice: [I]"Lost little lamb.." [/I]and it raises
it's robed arms towards you. You think to yourself, "This is just a nightmare" as it strangles you to your death with stone-like bony fingers.
Awoken from your nightmare, you find yourself in a circular chamber, not taller than 15 feet in height with 4 stone pillars surrounding you and 4 other individuals who seems equally frightened as you.
------------------------------------------------------------------------------------
The circular chamber is 15 feet high, near the center stands four thick stone pillars. They pillars look old and weathered like the room they stand in but no dust or soot is visible as if somebody just cleaned it.
The first thing you notice is the old air together with a rancid earthy-smell which can only be connected to the skeletons at the edge of the chamber. The skeletons corpses looks like they've been intentionally placed where they lie as they all lie down on their back, hands resting on their chest.
As you scan across the room, there is a somewhat familiar thing. Five statues of a bony hand, pointing to each other in a circular pattern. In their palm is a weak flickering magical fire-pit that resembles an eye, it's dark blue light tint the stone-gray statues to almost look glacial in texture.
There are 5 exits, each who is equally dark as the one before it.
~Introduce your characters~
[/QUOTE]
The party awakes spooked, finding a warped leaf shape mark on their palms. The cleric, and the two paladins have it on their right hand while the barbarian and warlock finds it on their left palm. The room they wake up in looks like this:
[T]https://puu.sh/tcvVk/ed0d661f2d.PNG[/T]
The rest, I'll let you watch in the VODs!
[B]The party:[/B]
In the order of the sunday funday pic:
[B]Haugan[/B], a human male paladin of ancients. Loves cake, and is a nice and tough guy. Player has practiced his voice for this character. Has big får-arms. Player: [B]Sierra[/B]
[B]Jacque[/B], a human female paladin of devotion. From the city of Avermon, and hails from its noble bloodline. She's hardier than she looks! Has a crush on Haugan. Player: [B]Gear_ADrift[/B]
[B]Shirma[/B], a drow male warlock with feypact. Wants the attention of his' sempai the Erlking, exiled from drow society due to magical experiments gone wrong. Scorched his face and left him with a phobia of fire! Player: [B]Maki[/B], also the one who [URL="http://iemaki.tumblr.com/"]drew all the doodles[/URL]!
[B]Bhargon[/B], a dwarven cleric of the goddess of joy. Quiet so far as the player gets more comfortable with a more narrative/roleplay style. Goal is to teach communities to make their own alcohol. Player: [B]Logon[/B]
[B]Moquauh[/B], lizardfolk eagle spirit barbarian. 6 intelligence, and the gourmand feat makes this lizard a real qtie. His goal is to taste as many things as possible, and make the best meals he can for his friends. He also likes to go fast. Player: [B]Tinget[/B]
[B]Media:[/B]
So I stream this as the GM every session at [B]2PM stockholm time on sundays[/B], and therefor we actually got recordings and proof of our fun :D! My setup is super simple and just straight to the point. I always export the VODs to my youtube account so I don't lose them, since they eventually disappear from twitch. All four sessions are on my youtube channel right now, but as I'm not a verified youtube channel I have to upload it in parts, a bit spammy but it works good enough.
Here's the first session, first part. It's awkward and slow, but we all open up to each other as time goes on.
[video=youtube;vQMNdI8RmFw]https://www.youtube.com/watch?v=vQMNdI8RmFw&list=PLcFBy6TdEIHa-tAhbWOq8dIUBbxXSqThZ&index=1[/video]
[B]Our warlock player [URL="http://iemaki.tumblr.com/"]Maki[/URL] also doodles a lot of things[/B] that happen during the sessions, just to encapsulate the moments even more. They are simple, sometimes crude but still something I love extremely as a GM, so I wanted to share them with you as well:
Here's an imgur album of the doodles so far: [url]http://imgur.com/a/uKjaq[/url]
Example:
[T]http://i.imgur.com/d2J9JUN.png[/T]
Sorry for the huge ass post, but we are all having tons and tons of fun and I wanted to share this with the thread, hope ya'll don't mind.
[QUOTE=IAmAnooB;51831398] Sorry for the huge ass post, but we are all having tons and tons of fun and I wanted to share this with the thread, hope ya'll don't mind.[/QUOTE]
Although I am having fun in my D&D game, this sort of stuff reminds me how much fun I am missing out on by playing with people who are actually my age, and not 10,20,30 or even 40 years older than me.
[QUOTE=RearAdmiral;51829114]That's really cool, what did you use to make it?[/QUOTE]
red gatorade, vodka, whisky, honey and... superglue. the superglue was an accident, it was meant to be drinkable before. but the superglue melded with the honey and it created a nebula-looking effect when you move it, so it's really cool
[QUOTE=Archimedes;51829132]Toss in a big gross toenail for a genuine potion of giants strength!
(Don't actually ruin your great potion by doing this)[/QUOTE]
what do you mean ruin?! no wonder my potions weren't working, i forgot the giant's toenail!
snip
Since nobody seems interested at all in Demon, would anybody be interested in Werewolf the Forsaken?
Basic idea of the game is you're a pack of Werewolves, and your job is to maintain order between the physical world and that of spirits. The core theme of the game is "The Wolf Must Hunt"; if you're ever not doing something that's part of a Hunt, it's probably because you're still winding down from the last one. Hunting is somewhat literal; it doesn't necessarily mean you have to be chasing someone down and killing them, but you have to at least be trying to deal with an issue of some sort.
Werewolves in this game aren't monthly murder-balls, either; they're shapeshifters, with a choice of 5 forms; human, wolf-man(think Lon Chaney), hybrid(the typical werewolf), man-wolf(do a google search for 'la bete du gevaudan'), and wolf. Each form has a different use, in the typical murder-based hunt; Hishu(Human) identifies the prey, Dalu(Wolf-man) flushes it out of hiding, Urhan(Wolf) chases it down, Urshul(Man-wolf) harries and weakens it, and Gauru(Hybrid) kills it. You can change between them whenever you want, except for Gauru which is only meant to be used in combat(it's called the killing form for a reason; when you shift to it, something is bound to die).
As always, let me know if you're interested.
[sp]I am a shell of a man with nothing to do but run games.[/sp] :dog:
My party of three level one PCs managed to kill a CR 9 Clay Golem I'd placed in the dungeon this evening. They accidentally woke it up, got it to chase them back through the too-small hallway and to the doorway, where they used the puzzle mechanism they'd solved earlier to quickly slam the heavy stone doors shut while the Monk grappled it in place.
They lost their Rogue on the way out, and I ruled that despite it's immunity to bludgeoning damage the doors mechanism was strong enough to sever the creature in two killing it. It was a very clever end to an otherwise almost unbeatable foe.
Also yeah, a CR 9 Golem is super unfair for that kind of party. The campaign this is in is part of a [URL="http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/"]West Marches[/URL] style game with people contributing all their own ideas, dungeons and quests to it. A lot of it is to just test dangerous ideas we wouldn't otherwise want to put in our own home games. The golem was guarding a doorway that's missing a key and a few players are discussing future dungeons that'll contain the key. What's behind it? Dunno, maybe more golems. Maybe treasure.
You should just play W:tA because it's objectively better.
[QUOTE=Oliolio;51836207]You should just play W:tA because it's objectively better.[/QUOTE]
What sort of metric are you using?
[QUOTE=Antary;51836265]What sort of metric are you using?[/QUOTE]
the metric system
W:TA is the most metal game you can play.
The very sight of your true form incites supernatural panic in humans.
You regen like wolverine against the most rediculously damaging things.
You fight the most metal monsters your storyteller can think of. You go to the most metal dimensions your storyteller can think of. You use the most metal artifacts your storyteller can think of.
You're powered by[B] Rage[/B] and [I]rejection of the material world[/I].
You do quests for the spirit of squirrel for squirrel powers. You do quests for the spirit of disappointment for disappointment powers.
You're going to loose, your system is deeply flawed, You're a bunch of angry, tribalistic lunatics who hate technology and think they're fighting the evils of mankind because it'll save the world. any Storyteller that gives you consistent victories isn't doing the world justice. (W20 is better ballanced than older editions, but unless you're reading book of the wyrm, it's very pussified in a lot of ways.)
Besides not having all the ghost babies and being unwinnable, don't know why you'd want to play forsaken instead of apocalypse.
[QUOTE=The Jack;51836320]W:TA is the most metal game you can play.
The very sight of your true form incites supernatural panic in humans.
You regen like wolverine against the most rediculously damaging things.
You fight the most metal monsters your storyteller can think of. You go to the most metal dimensions your storyteller can think of. You use the most metal artifacts your storyteller can think of.
You're powered by[B] Rage[/B] and [I]rejection of the material world[/I].
You do quests for the spirit of squirrel for squirrel powers. You do quests for the spirit of disappointment for disappointment powers.
You're going to loose, your system is deeply flawed, You're a bunch of angry, tribalistic lunatics who hate technology and think they're fighting the evils of mankind because it'll save the world. any Storyteller that gives you consistent victories isn't doing the world justice. (W20 is better ballanced than older editions, but unless you're reading book of the wyrm, it's very pussified in a lot of ways.)
Besides not having all the ghost babies and being unwinnable, don't know why you'd want to play forsaken instead of apocalypse.[/QUOTE]
Literally the only parts of that which aren't also in Forsaken are Rage/rejection of the material world, and being tribalistic tech-hating lunatics. Arguably the whole 'metal monsters/dimensions/artifacts' thing, too, because that's just purely up to the storyteller, even in Apocalypse.
Instead, you're a pack of tech-agnostic("We'll use it if it helps, I guess") lunatics who maintain order between the spirit world and the physical world, powered by the essence of the world/your enemies(you can eat people to gain Essence, but it's discouraged; you can also just eat spirits. The most common way to gain it is just to find a thin-spot between the worlds where it spews out at a consistent rate).
Apocalypse is about 90s eco-terrorists, Forsaken is about modern new-age hipsters, basically.(Although it's still totally possible to be an eco-terrorist.)
It's mostly about the themes and lore involved. oWoD just does the job better. Forsaken is WAAAy too edgy; Even for a white wolf game.
In apocalypse you get to play crunchy granola werewolves who murder evil corporate employees; What's not to like?
[QUOTE=Rats808;51836670]Literally the only parts of that which aren't also in Forsaken [B]are all the cool and important parts[/B][/QUOTE]
Granted, the whole 'balance between the worlds' thing falls away when it becomes more important to do shit like keep a construction company from destroying your favorite park so they can build a new apartment building on the same spot. :dog:
[editline]17th February 2017[/editline]
:ninja:
[editline]17th February 2017[/editline]
[QUOTE=Oliolio;51836686]It's mostly about the themes and lore involved. oWoD just does the job better. Forsaken is WAAAy too edgy; Even for a white wolf game.
In apocalypse you get to play crunchy granola werewolves who murder evil corporate employees; What's not to like?[/QUOTE]
Have you actually read Forsaken? It's nowhere near as edgy as Apocalypse.
Apocalypse is literally all about fighting against THE MAN and trying to delay the inevitable.
Forsaken, on the other hand, is about trying to keep spirits from fucking around with the physical world more than they should, and keeping your pack and territory safe.(This is Second Edition I'm talking about, specifically, because First Edition was trash trying really hard to mimic Apocalypse and failing in the worst ways.)
oWoD is a satire.
CoD plays it straight on the whole.
Obviously a satire's gonna create a stronger world than some comment-light stories about keeping balance/running from aliens.
Can you guys help me think of some cool lair actions for a boss fight my PCs are gonna come across soon? It's a Raven Queen Paladin at the bottom of an half-submerged forsaken mausoleum. He'll be using a giant raven as a mount.
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