• D&D V6 - Edition jokes don't really make sense anymore
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Gotta say that making a spellcaster (warlock) for DnD is a pain in the ass. I don't get why physical combat is so simple (if still maths) but magic seems like it'd only work in a computer game where the controls and UI are really friendly. The spell list is a nightmare to navigate, and there's no good websites that make things easier. I think the "roll dice to determine personality traits/name/how many and what kind of monsters show up" would be a really good tool in making a computer game. But it doesn't belong at a tabletop with a competent GM.
[QUOTE=The Jack;51847015]Gotta say that making a spellcaster (warlock) for DnD is a pain in the ass. I don't get why physical combat is so simple (if still maths) but magic seems like it'd only work in a computer game where the controls and UI are really friendly. The spell list is a nightmare to navigate, and there's no good websites that make things easier. I think the "roll dice to determine personality traits/name/how many and what kind of monsters show up" would be a really good tool in making a computer game. But it doesn't belong at a tabletop with a competent GM.[/QUOTE] You're supposed to do it ahead of time.
I'm doing it ahead of time. It's still awful and that doesn't excuse anything.
[QUOTE=The Jack;51847261]I'm doing it ahead of time. It's still awful and that doesn't excuse anything.[/QUOTE] It's also supposed to be there to give you something to work with if [I]you're[/I] awful, and don't have any ideas. Obviously a perfectly tailored campaign where you choose all of the encounters would be best. Where that fails, or where laziness comes in, there's randomization.
Oh, sorry, I thought you were replying to me about spells. Whoops.
spell list isn't really difficult to navigate at all, it's in alphabetical order and if you have a pdf you can just skip to the letter you're looking for - there's also spell cards you can buy if there's specific spells you want on hand - but ideally you'd just remember the spells you use often, they're not exactly complicated there's also spellviewer
It does bother me that it doesnt list the spell level and what classes get each spell in the spell descriptions in 5e
[QUOTE=elowin;51847486]It does bother me that it doesnt list the spell level and what classes get each spell in the spell descriptions in 5e[/QUOTE] It does list the spell level, though? [t]http://i.imgur.com/rrKHpQJ.png[/t](Feather Fall, PHB) Probably doesn't list what classes get it because they realized that some people might buy this book now, then a book that adds some new casting class later on, and be confused why the spell doesn't say the new class gets it, because they're looking at the spell itself instead of the class's spell list. Or something like that, probably.
[QUOTE=The Jack;51847015]Gotta say that making a spellcaster (warlock) for DnD is a pain in the ass. I don't get why physical combat is so simple (if still maths) but magic seems like it'd only work in a computer game where the controls and UI are really friendly. The spell list is a nightmare to navigate, and there's no good websites that make things easier. I think the "roll dice to determine personality traits/name/how many and what kind of monsters show up" would be a really good tool in making a computer game. But it doesn't belong at a tabletop with a competent GM.[/QUOTE] For a warlock especially it's pretty easy since you get so few spells and you pick them out ahead of time. Compared to a cleric who always has access to every cleric spell and has to choose which ones to prepare each day.
[QUOTE=The Jack;51847015]Gotta say that making a spellcaster (warlock) for DnD is a pain in the ass. I don't get why physical combat is so simple (if still maths) but magic seems like it'd only work in a computer game where the controls and UI are really friendly. The spell list is a nightmare to navigate, and there's no good websites that make things easier. [/QUOTE] Warlock is one of the easier spellcasters to figure out. Eldritch blast and hex forms a good part of your casting. That being said, spellcasting is more straight forward then you think, even though the text format doesn't lends itself well to it. Likely, at least 50% of your spellcasting are going to come from a couple of spells, especially at low levels where you don't have many spell slots. Using them so often, it is easy to remember the effects, and you can scribble in notes on the spellcasting sheet. For instance, eldritch blast 1D10+Cha force (assuming the invocation). Then there will be a probably another 30% that you use somewhat infrequently, but you will likely come to understand the general idea and use of the spells so you don't have to reference the book to see them. The remaining 20% will be everything else (which will shrink as you play the game longer). There are plenty of phone apps if you needs something further.
[QUOTE=Rats808;51847562]It does list the spell level, though? [t]http://i.imgur.com/rrKHpQJ.png[/t](Feather Fall, PHB) Probably doesn't list what classes get it because they realized that some people might buy this book now, then a book that adds some new casting class later on, and be confused why the spell doesn't say the new class gets it, because they're looking at the spell itself instead of the class's spell list. Or something like that, probably.[/QUOTE] hush you that's not good enough
I dislike how unbalanced this can be. IE some spells are almost objectively better than others on the same level. Also. Could I use wish to [sp] Become a different (better) race, like a fiend. Cause someone (a warlock patron is the most appealing example) to be unconditionally loyal to me. Wish for a blessed afterlife. Wish for more powers. Or some other kind of great goal that could be the driving bond of a character. I mean big bad magical characters often go for some kind of immortality, right? [/sp]
[QUOTE=The Jack;51850427]I dislike how unbalanced this can be. IE some spells are almost objectively better than others on the same level. Also. Could I use wish to [sp] Become a different (better) race, like a fiend. Cause someone (a warlock patron is the most appealing example) to be unconditionally loyal to me. Wish for a blessed afterlife. Wish for more powers. Or some other kind of great goal that could be the driving bond of a character. I mean big bad magical characters often go for some kind of immortality, right? [/sp][/QUOTE] You could, but basically any usage of wish that isn't one of the listed things is going to be up to the GM, and they're encouraged to fuck you over with crazier wishes.
[QUOTE=The Jack;51850427]I dislike how unbalanced this can be. IE some spells are almost objectively better than others on the same level. Also. Could I use wish to [sp] Become a different (better) race, like a fiend. Cause someone (a warlock patron is the most appealing example) to be unconditionally loyal to me. Wish for a blessed afterlife. Wish for more powers. Or some other kind of great goal that could be the driving bond of a character. I mean big bad magical characters often go for some kind of immortality, right? [/sp][/QUOTE] Wishes pushed to the limit is DM discretion. Most of these are within reason but come with the obvious possibility for failure or Monkey Pawing. [sp]The only one I see that raises some issue is binding some kind of powerful extra dimensional being to your will. That might require a straight charisma check (infusing the spell with your force of will) or have some kind of long term consequences (i.e a fiend patron may now be deposed by his other followers, or the lock in question becomes the target for various extra-dimensional beings trying to kill him because now he's functionally the boss).[/sp]
[QUOTE=The Jack;51850427]I dislike how unbalanced this can be. IE some spells are almost objectively better than others on the same level. [/QUOTE] There's very few objectively better spells in 5e. You can say haste is better than fireball but they perform different functions.
Magic missile is objectively the best spell and you don't need anything else.
Today in D&D 3.5 I came to a realization as I was statting up an NPC that because of his class, he shouldn't be working in the place he is, but I went through with it anyways. [img]http://i.imgur.com/wU3tERP.png[/img] He organizes books by color, and they have pictures on the cover showing the subject matter.
[QUOTE=helpiminabox;51852070]Today in D&D 3.5 I came to a realization as I was statting up an NPC that because of his class, he shouldn't be working in the place he is, but I went through with it anyways. [img]http://i.imgur.com/wU3tERP.png[/img] He organizes books by color, and they have pictures on the cover showing the subject matter.[/QUOTE] [video=youtube;mZHoHaAYHq8]https://www.youtube.com/watch?v=mZHoHaAYHq8[/video]
What're some character ideas you've wanted to play but never got to? Here's a few I've got sitting around: - Halfling Divination Wizard, with the Lucky Feat. Further multiclassing to just find as many ways of manipulating dice. - Drow Cleric of Life. Wears full plate to hide his identity, and begrudgingly does good deeds under the alias of a fallen Cleric friend to help cement his dead friends legacy. - A Halfling Cleric of Life/Lore Bard. A pure support and healing character intended to have a ton of versatile tools. Also a cowardly pacifist.
- Commissar in Only War who is supposed to inspire everyone to fight for the Emperor, especially angry mobs! - "Doll" Katherine in Shadowrun. EVO's escaped expensive experiment in trying to shove all the cybernetic eggs into a single basket. Has way too many mental issues and twin heavy pistols. - "Angry" Unnamed Elf also in Shadowun. Mostly wanted a melee character of maximum choppy without reliance on high strength. Mostly as a short-term character to try out something that's not a bard or a pragmatic dorf. - Russian defector in Twilight 2000. Although arguably, I never expected to actually play that one.
DnD something that gets above 6th level before the GM inevitably cancels. I'd be really interested in some kind of evil game where I can build up a magical army and get awfuly OP and fight gods and shit, but there's no rules for how you can get some of the stuff in the monster manual under your control, despite the fluff saying it happens, at least in 5e WoD Vampire: -A Tzmisce caitiff who wants to set up a viovode, old style, in the rocky mountains during the expansion west. -A path of night lasombra of absolute cartoonish evil. Calls himself void, keeps himself in shadow. The shit. -A Nazi inquisitor. -A gargoyle seeking redemption from his human life that he scarcely remembers, but plagued with the same urges he once had. -Blood brothers. Fuck anyone who says they're not playable. Werewolf A black spiral of great perversion (a regular black spiral) A cyberdog/die ultima A bone gnawer theurge, the best kind of theurge. Some kind of social-predator formori A kumo werespider. Mage: -A techno-biological mage who wants to become the ultimate humanoid lifeform. My characters tend to conform to one of the following goals: -Rule the world -become god. -Have fun.
[QUOTE=The Jack;51852926]I'd be really interested in some kind of evil game where I can build up a magical army and get awfuly OP and fight gods and shit, but there's no rules for how you can get some of the stuff in the monster manual under your control, despite the fluff saying it happens, at least in 5e[/QUOTE] Someone once pointed out that a high level Wizard is usually better off focusing on other things rather than just blasting kobolds with random dudes. It's not entirely unreasonable to play a Wizard to a high enough level to begin exploiting some of the magics you gain at later levels. Simulacrum for example could be used to very slowly build an army of costly soldiers, but is likely better used to make an army of loyal lieutenants. You could even make a campaign out of kidnapping royals to replace with Simulacrums to eventually gather a tonne of resources. This [URL="https://www.youtube.com/watch?v=sr8VdoDosIs"]video[/URL] also talks a little about summoning creatures and binding them in 5e.
[QUOTE=Glent;51850617]There's very few objectively better spells in 5e. You can say haste is better than fireball but they perform different functions.[/QUOTE] it's still better in the vast majority of situations
[QUOTE=Archimedes;51852784]What're some character ideas you've wanted to play but never got to? Here's a few I've got sitting around: - Halfling Divination Wizard, with the Lucky Feat. Further multiclassing to just find as many ways of manipulating dice. [/QUOTE] I wrote up a tiefling character (which I haven't gotten to play yet) with a level in Sorceror and the Wild Magic origin and levels in Wizard with the Divination focus. The luck-cheesing wasn't intended but now that I think of it, it kind of fits the character (always trying to get things to go her way, get people to do what she wants or do things how she wants it) [QUOTE=gufu;51852824] - "Doll" Katherine in Shadowrun. EVO's escaped expensive experiment in trying to shove all the cybernetic eggs into a single basket. Has way too many mental issues and twin heavy pistols. [/QUOTE] Is "doll" meant to be like someone with essentially a cyber-body, kind of like in GitS?
[QUOTE=elowin;51852999]it's still better in the vast majority of situations[/QUOTE] Haste is going to be great if you have a single or just a couple of tough enemies you need to handle but a fireball will do a ton of damage if you get a big pack of dudes. Not to mention that since you can only have one or two (for a sorcerer) hastes up at once you can still make use of the fireball the next turn.
I've always wanted to play a shovel knight. He'd basically be a justice hobo and get made fun of by actual knights.
[QUOTE=Archimedes;51852784]What're some character ideas you've wanted to play but never got to? Here's a few I've got sitting around: - Halfling Divination Wizard, with the Lucky Feat. Further multiclassing to just find as many ways of manipulating dice. - Drow Cleric of Life. Wears full plate to hide his identity, and begrudgingly does good deeds under the alias of a fallen Cleric friend to help cement his dead friends legacy. - A Halfling Cleric of Life/Lore Bard. A pure support and healing character intended to have a ton of versatile tools. Also a cowardly pacifist.[/QUOTE] The second one sounds like a really neat and sad character idea. If I didn't have like, twenty characters on the backburner I'd use it.
[QUOTE=TectoImprov;51854507]The second one sounds like a really neat and sad character idea. If I didn't have like, twenty characters on the backburner I'd use it.[/QUOTE] It's mechanically sound in 5e as well, since you can ignore the disadvantage of Sunlight Sensetivity by taking spells and cantrips that require saves instead of ranged spell attacks. The class doesn't fully match up to the race too well, but it's functional with an average roll.
So, upon reading. I suspect that the endgame goal for every DnD wizard should be something like Learn clone. Live forever (why would you go lich when you can go clone?). Accumulate luxury. And if you want to take risks: Learn True Polymorph. Become a greater being, like a planetar, a balor, or whatever. (maybe clone again?) Bam, you're immortal, you've got plenty of time to level up/enjoy life. Assume the form of greater and greater things. Like I'm pretty sure the heavens and hells will gank you if you go too far. But if you're destined to fall into the abyss (as many are), you might as well avoid starting as a Dretch.
[QUOTE=ElectricSquid;51853451]Is "doll" meant to be like someone with essentially a cyber-body, kind of like in GitS?[/QUOTE] Well, it's supposed to be her Shadowrunner nickname, as while she looks a bit too perfect in some aspects (being initially a development for a project to make in-corp infiltrator-assassin), due to her "unfinished" state, it's obvious that she isn't entirely human. I did get to play her for a single session, playing her as someone rather lost, and not wanting to kill people (problem solved by ingrained combat training which overtakes during stressful situations). Also, I wanted GM to let me spend karma to upgrade her cybernetics to Alpha-Beta-Gamma, and fill in the leftover Essense with more "reactivating cybernetics". Since, it wouldn't make sense from character's standpoint to try and get more cybernetics, being a victim of corp experiment and all.
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