D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
[QUOTE=The Jack;51858835]So, upon reading. I suspect that the endgame goal for every DnD wizard should be something like
Learn clone. Live forever (why would you go lich when you can go clone?). Accumulate luxury.
And if you want to take risks:
Learn True Polymorph. Become a greater being, like a planetar, a balor, or whatever. (maybe clone again?) Bam, you're immortal, you've got plenty of time to level up/enjoy life. Assume the form of greater and greater things.
Like I'm pretty sure the heavens and hells will gank you if you go too far. But if you're destined to fall into the abyss (as many are), you might as well avoid starting as a Dretch.[/QUOTE]
Turning into an outsider is a suckers game, that just enslaves you to a morality and power structure that you will not be the most powerful member of, and which will not take kindly to your intrusion
Real immortality seekers go lich into godhood or bust, because in most cases it's the safer bet, and has more past precedents of success. Clones are too unreliable to be trusted, and too vulnerable to being destroyed or turned against you. Plus dying even twice is already too much
But you don't change your alignment if you use true polymorph.
Lich is more dangerous, you probably have to deal with some abyssal shit to learn how to reach the state, and you've got to keep feeding souls.
Turning into a lawful outsider will get you fucked for beating the system, both devils and angels, but I'm sure the abyss has no qualms (with the specific issue, it's still dog eat dog) and I don't know about the chaotic good realm, I've not read of a monster from it.
Hades sucks (though I think that logically it should be the best evil), Elysium might be ok.
I do wonder if there's a good medium. Maybe a spinx or a dragon. Maybe an elemental.
In other news. I ran my first DnD game. People liked it, but I only had two people with me (we had nothing else to do, one guy had made characters and spare sheets, I thought I could do it.
Noting what the players liked, and what they made (A butt-slut bard, and a hedonist noble sorcerer, both players playing the opposite gender) We began the tale with not a tavern, but a city brothel as religious extremists burn it down and start trying to kill the sinners. The noble's brother wanted his sister safe, and so sent her with some mercenaries (actually shoddy fellows out of a jail cell for hire) to a relative in a city 4 days away. After the bard had creeped out the guards with his sexual advances, we began the journey, first chased by a knight of those religious nuts (killing two mercenaries) and then attacked by goblins. As they got closer to the town the found more signs of goblinoid attacks, and eventually learned through a survivor, lisa, that a hobgoblin army had besieged the target town. After some discussion, it was decided that they would instead turn north to another town, Fosters (rather than creep around the besieged town to get to Carlsberg city)
The two players inspired loyalty in their companions (through unwarranted sexual advances) Lisa was caught looking through the noble's things, but lied her way out of it (I don't know how the player got fooled, it was some pretty terrible lying on my part) When bandits halted the carraige for a toll, Lisa and the two shoddy fellows abandoned their charges and joined the bandits. Surrendering all gold, our deviant heroes made it to Fosters, who's lord didn't want to send their military to fight the goblins besieging the target town (who's name wasn't a beer brand) because there's too many bandits outside his city.
Our noble sold horses and carraige to hire mercenaries, coming to the conclusion he didn't have enough (but didn't reason that he could use mercenaries to take the gold back from the bandits). Our butt slut bard, using the secret language of the gays, found a minor baron with an interest in him, but unfortunately for the player, she didn't get the gruff bear of a man she wanted.
I think I did ok given the players.
So I taught a bunch of middle schoolers how to play 5e D&D and now they want me to help them out with starting up a D&D club. Any tips? I'm not really good with kids and when I taught them the rules I streamlined it pretty hard to make sure we were able to finish up in time.
You find them sports that work for them and keep them out of a terrible and addictive lifestyle choice like a responsible adult.
Put ranks into your swim folks, I just had a game where half the party fell in or got pushed into a mind control fountain, and spent 6 rounds in initiative flailing around and failing their swim checks :v:
Had one party member heroically jump into the fountain to save a drowning party member only to fail all of his swim checks
They didn't fail any of their will saves hilariously
Yo dudes I'm recruiting for a Discord PbP.
It's 3.5e Gestalt
If you want some more info
[url]https://www.reddit.com/r/lfg/comments/5vpqr9/online_discord_pbp_dd_35e_gestalt_dm_lfm_serious/[/url]
PM me if you wanna join
[QUOTE=Saxon;51862936]Put ranks into your swim folks, I just had a game where half the party fell in or got pushed into a mind control fountain, and spent 6 rounds in initiative flailing around and failing their swim checks :v:
Had one party member heroically jump into the fountain to save a drowning party member only to fail all of his swim checks
They didn't fail any of their will saves hilariously[/QUOTE]
I've had three characters die from falling into water wearing heavy armour and no ranks in swim.
Also have had players drown in games I've run or played in. One was memorable due to the length of time it took him to die as he made repeated checks to survive while being swept away in a river. Of course, that player's characters died so much in that campaign, it became a running gag that we leveled up whenever he had to make a new character. He also had character die of exposure in a desert, get blown up by a chain of exploding cars, and die by a molotov cocktail thrown by another party member (his wife, actually), while he was fighting a zombie cow. (The quote from his wife, who hadn't realized where he was positioned, was, "Why are you in melee combat with a cow?")
Had our first PC death of the campaign yesterday, when the Rogue got sucked into a portal to the realm of madness. The dice wanted the poor guy dead bad. For him to die the way he did a d100 had to roll a 100, and 8 DC12 saves had to be failed.
remove dice
[QUOTE=elowin;51866161]remove dice[/QUOTE]
Play with a highly-lethal card-based system, instead!
[QUOTE=gufu;51866213]Play with a highly-lethal card-based system, instead![/QUOTE]
Tokyo Nova actually replaces dice with cards in a really interesting way. There are also multiple really good diceless systems.
[QUOTE=elowin;51866161]remove dice[/QUOTE]
all tabletop games should be played with violent bouts of charades
[QUOTE=ElTacoLad;51865848]Had our first PC death of the campaign yesterday, when the Rogue got sucked into a portal to the realm of madness. The dice wanted the poor guy dead bad. For him to die the way he did a d100 had to roll a 100, and 8 DC12 saves had to be failed.[/QUOTE]
Shit dude, that guy was destined to die.
[QUOTE=IAmAnooB;51831398][video=youtube;vQMNdI8RmFw]https://www.youtube.com/watch?v=vQMNdI8RmFw&list=PLcFBy6TdEIHa-tAhbWOq8dIUBbxXSqThZ&index=1[/video][/QUOTE]
How do you do all this? I keep seeing that people really like roll20 and that it's so such a good system, but I can't like it. It feels so clunky and janky and jury rigged. I realize that the dynamic lighting is part of the pro membership, but what about the rest of it?
Gonna try running a game of Lamentations of the Flame Princess. If you're familiar with D&D or Pathfinder, at all, it's pretty similar; if you aren't, it's still pretty easy to learn.
We'll start out assuming the group knows each other. You've probably been adventuring for a couple of weeks, not really doing anything impressive so far, just protecting wagons from bandits and/or chasing down thieves. Arriving in the town of Schwyz, you hear rumors of a nearby mountain, within which lies the ruins of an ancient death cult's shrine, containing inconceivable wealth. Checking a board at the inn, you find the following request:
"[I]To any brave soul who fancies themselves the adventuring type: I wish for someone to venture into the shrine at the top of the mountain. Somewhere, within, lies a book bound in black leather, with a golden buckle keeping it closed. It was a possession of my grandfather, and I would like to have it returned. Anything else you find within the shrine, you are free to keep. I will pay a modest sum of 100 silver. If you wish to know more, find me in the house at the end of the trail leading towards the mountain.
--Roman Meinhardt[/I]"
Note: The game uses a silver standard, so 100sp is a decent amount.
As usual, let me know if you're interested. :dog:
[sp]Hopefully, this'll be the last time time I have to look for players for a while.[/sp]
[QUOTE=biodude94566;51867213]How do you do all this? I keep seeing that people really like roll20 and that it's so such a good system, but I can't like it. It feels so clunky and janky and jury rigged. I realize that the dynamic lighting is part of the pro membership, but what about the rest of it?[/QUOTE]
It is clunky and janky, but what I've learned is to do look beyond that and try to use it at the best of my abilities. I come from playing IRL, but as everybody got a life, grew up and eventually started to move away from my hometown my need for PnP was still there so I looked online and my thirst for it got me past roll20's clunkyness and being stuck a foreverGM.
I don't have any solid tips for you really, all I've done is use it a lot and now it feels natural despite its jankyness.
Pretty much, the campaign I played recently migrated to roll20 as people didn't want to drive 30-45 mins to meet. It works better anyway since we can have productive two hour sessions every few nights.
Its worth taking the time to read the wiki to figure out all of the tricks to it. Its more fun for me now since I can whisper the dm all of the spells I am casting without the paladin knowing what I am doing because of metagaming.
My once little group has now grown quite large
I started with: A gnome bard, Elf druid and a half Orc barbarian
We NOW have
A psychotic gnome bard who always goes for nut-shots/nut-stabs
A pacifist elf druid who would rather sit out of fights and explore the wilderness
A hopelessly romantic half Orc barbarian packmule
A rambling gay magical teafling druid
A half elf rogue who uses a magical daggers and likes to challenge everything one-on-one
A rich as fuck Dwarf fighter turned merchant who now has control of most major trade routes and caravans
A Dwarf barbarian stalker who has maxed out stealth so she can spy on her one true love... the gnome mentioned above.
And a human warlock who is planning to usurp the king
It's getting quite crazy now.
So we started a new campaign today and one of my friends has decided to play as a cursed flaming skull that we carry around like a balloon
:incredible:
[QUOTE=arseman;51882563]So we started a new campaign today and one of my friends has decided to play as a cursed flaming skull that we carry around like a balloon
:incredible:[/QUOTE]
[thumb]https://i.ytimg.com/vi/Sp3vgKzbsaw/maxresdefault.jpg[/thumb]
+
[thumb]https://static.pexels.com/photos/1749/fire-orange-emergency-burning.jpg[/thumb]
Because I know none of my players visit this forum, I can share this openly and get some feedback. I've been working on a home brew campaign and boy is it hard. So far I'm trying to come up with basic reference sheets for each major location, and then work out the various quests and what not in between. Here's one location I'm pretty happy with that I've nearly finished.
[url]https://drive.google.com/file/d/0B1jw-sJelVYeQVhCM2JfVTRfbm8/view?usp=drivesdk[/url]
Just have to work out the nearby locations and tie them into this one.
[editline]27th February 2017[/editline]
Any feedback or tips is appreciated. I already have an idea for the whole over arcing story, but coming up with things in between is kind of hard.
[QUOTE=slayer20;51884000] Any feedback or tips is appreciated. I already have an idea for the whole over arcing story, but coming up with things in between is kind of hard.[/QUOTE]
Try not to get too invested in your overarching story too early, whilst it's good to have ideas don't become a slave to it. If your players are likely to drive plot you'll want to throw them hooks, cool little ideas that can either flesh out the world or develop new plot lines rather than giving them a long list of points to go between with little choice about what order to reach them in.
As you've already mentioned coming up with nearby areas, that's a good place to start. Give them a few rumors when they enter one place about the surrounding areas, not even necessarily direct quests but maybe some hints that goblins are gathering in X location, or Y noble's daughter has mysteriously taken ill.
Flavor and rumors and stories that don't directly lead to quests are also nice for building atmosphere and tone. Maybe the neighboring town has been having a good harvest, so the traders coming are in high spirits. Maybe there's a hubbub over a murderer, but he's already been caught and executed. A wizard who was doing wizard things in the old ruins nearby has packed up and moved on to who knows where.
Lucas-style worldbuilding, where small background details help form the impression of a larger world that doesn't just revolve around the players.
D&D 3.5 "So, good news, we've only been awake for 5 minutes and we've already discovered that books can get drunk."
[QUOTE=_Maverick_;51876778]My once little group has now grown quite large
I started with: A gnome bard, Elf druid and a half Orc barbarian
We NOW have
A psychotic gnome bard who always goes for nut-shots/nut-stabs
A pacifist elf druid who would rather sit out of fights and explore the wilderness
A hopelessly romantic half Orc barbarian packmule
A rambling gay magical teafling druid
A half elf rogue who uses a magical daggers and likes to challenge everything one-on-one
A rich as fuck Dwarf fighter turned merchant who now has control of most major trade routes and caravans
A Dwarf barbarian stalker who has maxed out stealth so she can spy on her one true love... the gnome mentioned above.
And a human warlock who is planning to usurp the king
It's getting quite crazy now.[/QUOTE]
Most in my group watch too much anime and are a little too ~edgy~ I wish people would avoid those cliche/tropes.
The most entertaining character in our group is a gnome who acts like a used cars salesmen. I'm a tiefling mad scientist wizard but I haven't had a chance to show how crazy I am yet. Aside from going a little nuts everytime I enlarge the BDF and watch him smash things.
[QUOTE=arseman;51882563]So we started a new campaign today and one of my friends has decided to play as a cursed flaming skull that we carry around like a balloon
:incredible:[/QUOTE]
[t]http://68.media.tumblr.com/be5f47a234da1539107a1ee5c838a936/tumblr_nll27wy31M1svz5lco1_1280.png[/t]
???
my players are level 3.
the barbarian went on a rage yesterday because a wild magic surge made his beard disappear, and proceeded to attack the sorcerer. the group struggled to stop him and he beat two characters unconscious. when he was weak enough, the wizard casted sleep on him and the druid finished him off and healed both unconscious characters.
the barbarian's beard grew back on his face after his death. the wizard shaved his beard off before leaving his corpse to the vultures.
sounds like a shit group if things ever escalate to in-party fighting
[QUOTE=lintz;51887198]sounds like a shit group if things ever escalate to in-party fighting[/QUOTE]
not really? it was proper rp. the barbarian's beard was like his token of macho. his beard disappeared, the sorcerer was like ¯\_(ツ)_/¯ about it, so the barbarian raged. at first the tried to stop him non-lethally, but the barbarian rolled super well on his saving throws, so ultimately they had to put the barbarian down. sad face.
it made for beautiful rp moments after, where the rogue told the druid she owed her, after the druid saved her from the brink of death. etc etc. not to mention the wizard shaving the corpse's beard off after it magically grew back, to dishonor his death, which i take as vengeful act and an interesting character development.
in a meta note, the barbarian player wasn't really feeling his character and talked to me about it, so when he did it he stared at me and i nodded. while the party's character have clear character drives and motives, he was just a mindless merc. as our post-session hangout came to a consensus, if this didn't happen yesterday, it would've happened some other session, because that's just his character; a drunk brute. all in all, it was a lesson to learn for the players; they were legitimately taken by surprise. i can't wait the new character the barbarian will come up with.
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