• D&D V6 - Edition jokes don't really make sense anymore
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[QUOTE=The Jack;51910278]12 new posts and it's just people pointing out how edgy the character'd be.[/QUOTE] edgy yes, but the more important topic of the overwhelming consensus is how AWFUL the character would be. and im not talking morally, but objectively a bad character. Also couldn't be a paladin, blackguard/anti-paladins exist for a reason.
[QUOTE=Fremontsmith;51910567]edgy yes, but the more important topic of the overwhelming consensus is how AWFUL the character would be. and im not talking morally, but objectively a bad character. Also couldn't be a paladin, blackguard/anti-paladins exist for a reason.[/QUOTE] If we're talking 5e, you'd still be a paladin but probably either a vengeance oath (a more neutral oath with no real innate 'goodness' attached to it's tenants) or the three more evil oaths. no probs though because vengeance is practically the best oath out of all of them, has basically no obligations in its tenants, and has the best spell list attached... not too sure why they did that actually.
[QUOTE=The Jack;51910278]12 new posts and it's just people pointing out how edgy the character'd be.[/QUOTE] This is because the character is shit and edgy for edginess sake.
[QUOTE=The Jack;51908843]I disagree. Imagine you got serial killer urges, you're really sadistic, and you hate other races. The only reason you're not a rapist is because you've got vows and a standard, not because you care about consent. You'd find evil cultists, and delight in how righteous it is to torture them, even when you've got the information you need. Maybe, on a bad day, you might be looking for an excuse to brand someone a heretic, an apostate, or a sinner. You'll squem when you find an elf who passes all scrutiny, but will condemn a half orc on account of being part orc and thus clearly a servant of Gruumsh. Anyone who criticises your methods is technically aiding evil in your worldview, and they might be next on the rack. You travel with an excellent array of torture equipment, even though you're more than suffecient with your hands. Torture is an artform. An exquisite joy. So long as you're doing it to evil (or whatever passes as such) you're good. You're a lawful zealot, and a toe out of line fills you with delight. All it takes is the right seducer, with the right methods, to tip the character over the edge. Granted, you'll probably root out many before you fall, but the fall is inevitable, and you constantly fear failing your own ideals. I think that's pretty evil, even when 90% of the time you're trying to root out evil and uphold good.[/QUOTE] There's lots of witch hunters like this in Warhammer. It's not super fitting for D&D, but there have been paladin orders like this (if any of you played the awful Sword Coast Legends game, the antagonistic paladin order from the first half of the game is pretty much this, they followed Helm).
[QUOTE=The Jack;51908843]I disagree. Imagine you got serial killer urges, you're really sadistic, and you hate other races. The only reason you're not a rapist is because you've got vows and a standard, not because you care about consent. You'd find evil cultists, and delight in how righteous it is to torture them, even when you've got the information you need. Maybe, on a bad day, you might be looking for an excuse to brand someone a heretic, an apostate, or a sinner. You'll squem when you find an elf who passes all scrutiny, but will condemn a half orc on account of being part orc and thus clearly a servant of Gruumsh. Anyone who criticises your methods is technically aiding evil in your worldview, and they might be next on the rack. You travel with an excellent array of torture equipment, even though you're more than suffecient with your hands. Torture is an artform. An exquisite joy. So long as you're doing it to evil (or whatever passes as such) you're good. You're a lawful zealot, and a toe out of line fills you with delight. All it takes is the right seducer, with the right methods, to tip the character over the edge. Granted, you'll probably root out many before you fall, but the fall is inevitable, and you constantly fear failing your own ideals. I think that's pretty evil, even when 90% of the time you're trying to root out evil and uphold good.[/QUOTE] Make them a custom catgirl race, and you're in!
[QUOTE=gufu;51911211]Make them a custom catgirl race, and you're in![/QUOTE] Would rather have someone playing a catgirl with a dick than someone playing a serial killer/rapist who's in a position of authority so they can get away with it.
[QUOTE=Nerts;51911679]Would rather have someone playing a catgirl with a dick than someone playing a serial killer/rapist who's in a position of authority so they can get away with it.[/QUOTE] No you misunderstood. He's not a rapist because of his high standards. Talk about strawmanning. Geez.
[QUOTE=UzumakaiPatch;51911690]No you misunderstood. He's not a rapist because of his high standards. Talk about strawmanning. Geez.[/QUOTE] As in people have high standards for him, or he has unrealistic standards for who he'll sleep with
[QUOTE=ntzu;51910945]If we're talking 5e, you'd still be a paladin but probably either a vengeance oath (a more neutral oath with no real innate 'goodness' attached to it's tenants) or the three more evil oaths. no probs though because vengeance is practically the best oath out of all of them, has basically no obligations in its tenants, and has the best spell list attached... not too sure why they did that actually.[/QUOTE] Vengeance has a great spell list and channel divinity but the rest of its abilities are lacking compared to the Ancient Paladin's resistance to spell damage or the Devotion Paladin's immunity to charm. Not to mention IMO thematically Vengeance is the weakest of the three.
[QUOTE=Nerts;51911679]Would rather have someone playing a catgirl with a dick than someone playing a serial killer/rapist who's in a position of authority so they can get away with it.[/QUOTE] Clearly the question is: Why not both (besides obvious reasons)?
[QUOTE=gufu;51913507]Clearly the question is: Why not both (besides obvious reasons)?[/QUOTE] Lets be real here. Nobody wants to play a catgirl with a dick. I know at least one person would play the latter however.
me
[QUOTE=gufu;51913507]Clearly the question is: Why not both (besides obvious reasons)?[/QUOTE] Are you the guy that wanted to play as a 12 year old former sex slave?
[QUOTE=Broguts;51914602]Are you the guy that wanted to play as a 12 year old former sex slave?[/QUOTE] Oh my god, almost forgot about that masterpiece of a post.
[QUOTE=croguy;51913709]Lets be real here. Nobody wants to play a catgirl with a dick. I know at least one person would play the latter however.[/QUOTE] I wouldn't, but I definitely know some people would want to play that.
[QUOTE=Broguts;51914602]Are you the guy that wanted to play as a 12 year old former sex slave?[/QUOTE] Do I even want to know?
[QUOTE=Alsojames;51915173]Do I even want to know?[/QUOTE] That's pretty much the size of it. He wanted to play a 12 year old catgirl in shadowrun who was a sexslave before joining the party.
Oh I recall that now. The Bunraku thing. I've only used Bunraku as subjects of a rescue mission, or as a way to prove how horrible the players' enemy is. And quite frankly, that's all they should be.
[QUOTE=Broguts;51914602]Are you the guy that wanted to play as a 12 year old former sex slave?[/QUOTE] I will still fight forever that it can be done seriously and well, without ending up in Magical Realm. [sp]Who am I kidding, even if it was allowed, someone would probably fuck it up into that direction anyway. Can't trust RPG players.[/sp] Although, speaking of terrible, there was that one time when I was part of D&D 5E party for a very short adventure, and while one of the players was AFK, someone got annoyed and started discussing how he and another player at the table, had the same moment. So, apparently hey had a girl playing with them in a past game. So she went out to the bathroom or something, and was taking "too long". So what did the players around the table agreed to? They fucking gang raped her character. And then killed her afterwards (IIRC). That's hell of a thing to hear at an RPG table. Luckily the group broke up pretty quickly, because that's the one way I remember those people around town now: The D&D rapists. [editline]5th March 2017[/editline] [QUOTE=Alsojames;51915267]I've only used Bunraku as subjects of a rescue mission, or as a way to prove how horrible the players' enemy is. And quite frankly, that's all they should be.[/QUOTE] To be honest, although Bunraku dolls are practically automated prostitutes, you can always go full on Ghost in the Shell and have them double up on combat skills to cover client's escape or something.
D&D 5e: So the party came across a friendly stone giant dreamwalker, not knowing what it was. Unfortunately my not too wise artificer struck up a conversation with it and now it's headed for his hometown because he made it sound like a much more interesting place than the desert. After the session ended my DM told us that dreamwalkers regard the surface world as a dream and thus don't understand that their actions have consequences there. Oops.
My older brother is DMing now for his group of friends, and he made a campaign that's working around Chrono Trigger's whole sorta premise. Sounds really neat.
Last night in my Unknown Armies game, the PCs held a ritual to summon the demon they've been after the past 6 sessions or so. It ended up possessing one of them, and hiding this fact surprisingly well(some of the players were surprised when I told them I'd been controlling the character, afterwards). They'd brought an NPC who had more experience with demons and shit along, though, so he decided, just to be sure, he'd try commanding the demon to leave using his personal brand of magick. Which required playing Russian Roulette. [t]http://i.imgur.com/1OnDLHL.png[/t] If that die had landed on a 1, he would have died. Instead, he commanded the demon, and they sealed it inside a cookie jar with some magickal shit carved into the outside, then buried him in the forest.
[QUOTE=helpiminabox;51915634]D&D 5e: So the party came across a friendly stone giant dreamwalker, not knowing what it was. Unfortunately my not too wise artificer struck up a conversation with it and now it's headed for his hometown because he made it sound like a much more interesting place than the desert. After the session ended my DM told us that dreamwalkers regard the surface world as a dream and thus don't understand that their actions have consequences there. Oops.[/QUOTE] "As you round the corner you see a familiar sight - a looming figure, thin and pale like a statue worn down by time. It's body is draped lightly and modestly in pelts and furs. The ground quakes as the figure approaches, the setting sun slowly being blotted out by its profile. As more of its form comes into view you notice protrusions across its body, like smaller statues carved from the same mythical stone that makes up this creature. A gnawing terror dawns as you look closely at these statues. They're familiar humanoids; former friends and neighbors. They're hands grasp out into the air as if to pull away from the whole. Their faces locked in horror as their mouths twist into a silent perpetual scream. The giant stops several feet away from you, a slow warm smile spreading across its face. It points to itself slowly. 'Look friends. Look at all the pretty things I have found.'"
Our party finished the Lost Mines of Phandelver. I fucking destroyed [sp]the last boss with two scorching rays. Quickened spell made quick work of the fight.[/sp]
[QUOTE=slayer20;51918614]Our party finished the Lost Mines of Phandelver. I fucking destroyed [sp]the last boss with two scorching rays. Quickened spell made quick work of the fight.[/sp][/QUOTE] [sp]Quickened spell is great but you can't cast two slot spells in the same round with it[/sp]
[QUOTE=gufu;51915600] To be honest, although Bunraku dolls are practically automated prostitutes, you can always go full on Ghost in the Shell and have them double up on combat skills to cover client's escape or something.[/QUOTE] You're getting your whores mixed up, Bunraku are the people brain washed with BTL's, not sexbots.
I'm spitballing ideas for a quest and could use some feedback. Here's the basics. [Quote]A dwarven outpost has been getting attacked by abnormally well organized Hill Giants. They ask the party to go investigate and recover any survivors from the previous group sent to investigate. A little prodding reveals the Hill Giants have moved into the old lair of a Silver Dragon and are being lead by one very smart Hill Giant who has turned the lair into their sanctum. The gimmick is that the Hill Giant leader is wearing a Headband of Intellect (Int set to 19) as a ring, which has allowed them to reorganize their group of Giants into a pretty genuine threat. The leader is just as mean and brutish as a normal giant, but have grown bored with their station because none of other giants are even close to their intellect. Here's where the gimmicks comes in: - The Giant is keeping a Dwarven Wizard hostage to play Dragonchess against. He may be throwing or delaying games to keep himself or others safe. - The Giant may have a pathetic goblin wretch as a man servant, who makes the moves for her since her fingers are too big. This might instead be the wizard or another dwarf. - The Giant may know some magic. - I'd like to incorporate the chess game into one optional way of solving the quest. The giant isn't going to move her tribe just because she loses a game (she might try to take the player hostage) but there could be ways of exploiting her newfound hubris, turning the giants against her, or redirecting her attention to another threat (like a nearby Hobgoblin Host). She still has low wis and cha because she's a Hill Giant.[/quote] Suggestions?
[QUOTE=Archimedes;51918923]I'm spitballing ideas for a quest and could use some feedback. Here's the basics. Suggestions?[/QUOTE] Do all of your players know how to play chess? Can you play chess well yourself (well enough to emulate someone with 19 intelligence)? If only some of the players know how to play chess, is there anything you've get set aside for the players who would otherwise sit there doing nothing whilst watching a game they don't understand? It sounds like a great concept, but the chances of the chess bit either A. Being skipped/ignored entirely or B. Only appealing to some of the party, leaving the rest out are somewhat high, try to work around those issues and you're golden. If your party are all familiar enough with chess to enjoy it, then I would try to work in more of a reward for winning; perhaps because the giant leader is bored and finally found a worthy opponent, maybe the giant respects the player that beat them? Might even find their attempts at persuasion more moving? If only say, half of the party can even play chess, perhaps have the chess players play against the clock as their friends are placed against increasingly harrowing odds in full view; win the game and win it quickly or your friends perish.
[QUOTE=Glent;51918668][sp]Quickened spell is great but you can't cast two slot spells in the same round with it[/sp][/QUOTE] Where does it say this in the PHB? Edit: Nevermind I found it. [quote]You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action/[/quote] pg202 of the PHB under "Bonus Action"
[QUOTE=ntzu;51918945]Do all of your players know how to play chess? Can you play chess well yourself (well enough to emulate someone with 19 intelligence)? If only some of the players know how to play chess, is there anything you've get set aside for the players who would otherwise sit there doing nothing whilst watching a game they don't understand? It sounds like a great concept, but the chances of the chess bit either A. Being skipped/ignored entirely or B. Only appealing to some of the party, leaving the rest out are somewhat high, try to work around those issues and you're golden.[/QUOTE] 1. Most of us are familliar, and we even have a few very good players in our friend circle. I'm bad at it though and feel it'd be boring to watch an entire match play out unless I integrated the parties skill checks (Player Rolls Slight of Hand to remove a piece, it's no longer there irl, etc). 2. My mindset was that the Giant would be easily distracted, or perhaps too focused on the game. The players not playing could use these distractions to try to steal the Headband or manipulate the odds. Perhaps her manservant can be convinced to throw the game or something. Maybe they show the other Giants how their leader is literally playing with her food. The game itself would likely be a simple best two of three Int contest, with players proficient in Dragonchess getting to add their proficiency. It keeps things brisk, and I'm bad at making dice games. My basic mockup of how the encounter would go is as follows (assuming they don't do something really clever/dumb to completely avoid the encounter, like leave for reinforcements or try to take the whole camp head on): [quote]The party or party member investigates the lair. They encounter the giant who takes a keen interest in them rather than smashing them and she chews the scenery for a bit. At this point: A. The party attacks. Standard combat, with the giant using her lair to her advantage and some magics. The fight is possibly on a timer, representing the slow-to-act Hill Giants investigating. B. The party listens. She offers them a chance at a game with players getting something if they win. The players are told to retire to the parlor so that they may prep for the game mentally. Here the players can choose to fuck around and try to rig what follows to their favor. The outcome of the game is contextual. I won't ramble on about how many options there might be. A basic reward for winning through would be sending her into such a rage she can no longer use her magic or any magical lair action.[/quote] [editline]5th March 2017[/editline] [QUOTE=ntzu;51918945]If your party are all familiar enough with chess to enjoy it, then I would try to work in more of a reward for winning; perhaps because the giant leader is bored and finally found a worthy opponent, maybe the giant respects the player that beat them? Might even find their attempts at persuasion more moving? If only say, half of the party can even play chess, perhaps have the chess players play against the clock as their friends are placed against increasingly harrowing odds in full view; win the game and win it quickly or your friends perish.[/QUOTE] I like that second one a lot. Very good suggestions, thank you!
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