• D&D V6 - Edition jokes don't really make sense anymore
    5,003 replies, posted
It's weird that you don't have a woman tho, given the high fantasy outfits.
What races are the large crow and Ironman?
kenku and warforged I would imagine
[url=https://www.dandwiki.com/wiki/Mantlet_(5e_Equipment)]WHEN WILL MANLETS LEARN[/url]
Playing a druid for the first time, and decided to make him a scientist who's an amalgamation of a bunch of famous paleontologists, and a backstory that would make my guy familiar with various dinosaurs. Thanks to Volo's Guide, Deinonychus is a possible CR1, and turning into a Raptor from Jurassic Park sounds awesome. But, I have a Druid question or two, and the PHB doesn't seem to answer my question well. 1. When I become an animal, how do you translate the animal's attacks to player attacks? Using the Boar thing at the top of the page, how would I go about using the Tusk attack? 2. Spells...When setting up the character sheet, how many spells can I have as a Druid? I have 4 1st level slots, and 2 2nd level slots, since the DM is starting us at Lv3. I know it says I can switch out spells after a rest, but how many can I have on me?
my party has [1] arrow of instant death they are saving it for the black dragon they are going to fight they do not know about the kraken that will ambush them later hohohoho
So my friend who was DMing the 5e campaign decided to start one for Pathfinder in Roll20. Hot damn that is one functional sheet, it makes me regret not using that system when I started myself.
Helping someone set up a paranormal investigation X Files / Hellboy type campaign. I'm looking for a decent repository of creepy photos for case files, which is surprisingly quite difficult to find. Any ideas?
You can try looking through this archive here: [URL]http://visual-records.wikidot.com/[/URL] I think it has all the images used in SCP stuff, so you're bound to find something here to use.
[QUOTE=CSG172;52034277]You can try looking through this archive here: [URL]http://visual-records.wikidot.com/[/URL] I think it has all the images used in SCP stuff, so you're bound to find something here to use.[/QUOTE] That is actually going to be very useful for my game, as well. Thanks. :dog:
[QUOTE=Dragoshi1;52032699]Playing a druid for the first time, and decided to make him a scientist who's an amalgamation of a bunch of famous paleontologists, and a backstory that would make my guy familiar with various dinosaurs. Thanks to Volo's Guide, Deinonychus is a possible CR1, and turning into a Raptor from Jurassic Park sounds awesome. But, I have a Druid question or two, and the PHB doesn't seem to answer my question well. 1. When I become an animal, how do you translate the animal's attacks to player attacks? Using the Boar thing at the top of the page, how would I go about using the Tusk attack? 2. Spells...When setting up the character sheet, how many spells can I have as a Druid? I have 4 1st level slots, and 2 2nd level slots, since the DM is starting us at Lv3. I know it says I can switch out spells after a rest, but how many can I have on me?[/QUOTE] 1. You would use your Action to preform a 'Tusk' attack. If you were a different beast that had 'Multiattack' you would use your Action to Multiattack. 2. Druids, Clerics, and Paladins gain full access to their spell list. At level 3 you would know all the level 1 druid spells and all the level 2 druid spells. You would be able to prepare any number of them equal to your Level + WIS mod (lets say it's +4 so at level three you'd be able to prepare 7 druid spells at the end of a long rest).
I am now in a pathfinder campaign and I bought a folding chair for the hell of it just before the session. Little did I know I would actually have a plot advancing use for it.... by standing on it to gain some extra height to untangle a hidden trapdoor's pull cord from a chandelier. Possibly the most mundane (yet satisfying) unexpected thing with a mundane item I have ever done.
[QUOTE=Rudevinny;52045598]Abjurers are pretty retarded I have a wizard specialized in abjuration in an one-shot, took no real damage during a fight with a necromancer because my arcane ward ate all that shit[/QUOTE] Abjuration is great! My favorite character I've played so far was an Abjuration Mountain Dwarf. Very chunky wizard who can hand out a severing of Booming Blade against anything that tried to break his concentration.
The log on tonight's battle map looks like a dead guy and I keep laughing at it [t]http://i.imgur.com/cIv0zTE.png[/t] RIP log
[QUOTE=RearAdmiral;52049785]The log on tonight's battle map looks like a dead guy and I keep laughing at it [t]http://i.imgur.com/cIv0zTE.png[/t] RIP log[/QUOTE] Oh my God, give that Dryad some dignity and bury it already.
My usual group has finally begun playing again, now with one of the players, Pezgod1, doing the DMing. What was originally supposed to be a one-shot is turning out to be a three-shot, but we've all been having fun. [t]http://68.media.tumblr.com/7c52478f6310c52f7baccc096f51d7e0/tumblr_ont66xpN6A1r1is4go1_1280.png[/t] Here's a group picture, consisting of (from left to right) a chaotic good half-orc barbarian valkyrie, a chaotic good gnome mechanic, a lawful good elf monk, a chaotic neutral kobold warlock and a neutral human wizard. I'm the elf, while the gnome's player drew this art. Something that happened this session, among other things, was that we encountered a merchant that was selling equipment, which included a Belt of Dwarvenkind. The description didn't include how it made one grow a beard if they wore it, so the gnome's player tried to question it, having seen that effect in Critical Role, but our DM explained that the descriptions were what the items being sold had. So, she went ahead and bought the belt, as learning a new language was always useful in the character's eyes. She puts on the belt and it is revealed that the beard trait was hidden this whole time. Cue this; [t]https://68.media.tumblr.com/bb5c1b1661b994d1e468926870cb6881/tumblr_ont6gkMbVw1r1is4go1_1280.png[/t] The gnome was absolutely saddened by this, and her player blamed herself for not doing the smart thing that her character should've done and do a check.
[QUOTE=Damian0358;52050621]My usual group has finally begun playing again, now with one of the players, Pezgod1, doing the DMing. What was originally supposed to be a one-shot is turning out to be a three-shot, but we've all been having fun. [t]http://68.media.tumblr.com/7c52478f6310c52f7baccc096f51d7e0/tumblr_ont66xpN6A1r1is4go1_1280.png[/t] Here's a group picture, consisting of (from left to right) a chaotic good half-orc barbarian valkyrie, a chaotic good gnome mechanic, a lawful good elf monk, a chaotic neutral kobold warlock and a neutral human wizard. I'm the elf, while the gnome's player drew this art. Something that happened this session, among other things, was that we encountered a merchant that was selling equipment, which included a Belt of Dwarvenkind. The description didn't include how it made one grow a beard if they wore it, so the gnome's player tried to question it, having seen that effect in Critical Role, but our DM explained that the descriptions were what the items being sold had. So, she went ahead and bought the belt, as learning a new language was always useful in the character's eyes. She puts on the belt and it is revealed that the beard trait was hidden this whole time. Cue this; [t]https://68.media.tumblr.com/bb5c1b1661b994d1e468926870cb6881/tumblr_ont6gkMbVw1r1is4go1_1280.png[/t] The gnome was absolutely saddened by this, and her player blamed herself for not doing the smart thing that her character should've done and do a check.[/QUOTE] You forgot to mention how I accidentally caused about 12 people to fall asleep from my sleep spell when having a fight with the half-orc.
I ran my first Hag Coven tonight. Surprisingly the players all agreed to deal with them in exchange for items. I was expecting all the players to kinda just lowball it and we'd all go on our way, but right off the bat the Paladin asked to sell his soul in order to have the memory of the last seven years of his life removed. Then the Dwarf offered up his first born child for an item that increased his intelligence. The game was great, but it ended very... dark.
[QUOTE=Damian0358;52050621]My usual group has finally begun playing again, now with one of the players, Pezgod1, doing the DMing. What was originally supposed to be a one-shot is turning out to be a three-shot, but we've all been having fun. [t]http://68.media.tumblr.com/7c52478f6310c52f7baccc096f51d7e0/tumblr_ont66xpN6A1r1is4go1_1280.png[/t] Here's a group picture, consisting of (from left to right) a chaotic good half-orc barbarian valkyrie, a chaotic good gnome mechanic, a lawful good elf monk, a chaotic neutral kobold warlock and a neutral human wizard. I'm the elf, while the gnome's player drew this art. Something that happened this session, among other things, was that we encountered a merchant that was selling equipment, which included a Belt of Dwarvenkind. The description didn't include how it made one grow a beard if they wore it, so the gnome's player tried to question it, having seen that effect in Critical Role, but our DM explained that the descriptions were what the items being sold had. So, she went ahead and bought the belt, as learning a new language was always useful in the character's eyes. She puts on the belt and it is revealed that the beard trait was hidden this whole time. Cue this; [t]https://68.media.tumblr.com/bb5c1b1661b994d1e468926870cb6881/tumblr_ont6gkMbVw1r1is4go1_1280.png[/t] The gnome was absolutely saddened by this, and her player blamed herself for not doing the smart thing that her character should've done and do a check.[/QUOTE] A top rusing.
How should I deal with an evil player It's fun to play with him, and i don't want him to stop playing, but he backstabs us as much as he helps us(and he helps us a lot being a skill monkey), as well as murders npc's whenever possible, and whenever i call him out on it he just gets salty and i'm a paladin(with a holy enchanted greatsword) and i'm considering just smite executing him, then he'll say i'm the dick(though we're friends and we'd say that regardless) should i just do it the next time it happens
Talk to the GM and the actual player. An evil PC with a good Paladin is just a fucking stupid idea, the GM should never have allowed it and should have worked on fixing/mediating this before it came to the point of pvp. If it comes down to it, you're totally justified putting down a murderer and betrayer.
[QUOTE=Fire Kracker;52054070]How should I deal with an evil player It's fun to play with him, and i don't want him to stop playing, but he backstabs us as much as he helps us(and he helps us a lot being a skill monkey), as well as murders npc's whenever possible, and whenever i call him out on it he just gets salty and i'm a paladin(with a holy enchanted greatsword) and i'm considering just smite executing him, then he'll say i'm the dick(though we're friends and we'd say that regardless) should i just do it the next time it happens[/QUOTE] Tell him "evil" doesn't mean he needs to be a dick to everyone, and it's actually in his best interests to not be a dick to the party, especially because you're a paladin and him being a dick makes it hard to find reasons not to smite and kill him. (Maybe hold off the vague threat, to see if he relents or not, first.) Point is, talk it out out-of-character, rather than going straight for an in-character reaction to the problem.
Hey guys, so a group of friends started to play DnD recently. They wanted to invite me to be DM because they know I used to love writing stories and worldbuilding; I've always wanted to try out the game, so I accepted. The only problem is, that I've never played DnD in my life, and I really don't have a clue on where to start. Could you guys give me any tips or point me to the right direction to really be a good DM? Especially since they wanted to do an original story. They're using DnD 5th Edition as far as I know. There's four of us altogether.
[QUOTE=Omilinon;52055450]Hey guys, so a group of friends started to play DnD recently. They wanted to invite me to be DM because they know I used to love writing stories and worldbuilding; I've always wanted to try out the game, so I accepted. The only problem is, that I've never played DnD in my life, and I really don't have a clue on where to start. Could you guys give me any tips or point me to the right direction to really be a good DM? Especially since they wanted to do an original story. They're using DnD 5th Edition as far as I know. There's four of us altogether.[/QUOTE] Remember to try and keep things fun for the players. Also remember that no plan survives contact with the players, and avoid trying to make your plans survive contact; don't force them to do something, but let them do something if they want to, even if it goes against your plans(unless it's something they shouldn't be able to do, like jumping to the moon).
[QUOTE=Omilinon;52055450]Hey guys, so a group of friends started to play DnD recently. They wanted to invite me to be DM because they know I used to love writing stories and worldbuilding; I've always wanted to try out the game, so I accepted. The only problem is, that I've never played DnD in my life, and I really don't have a clue on where to start. Could you guys give me any tips or point me to the right direction to really be a good DM? Especially since they wanted to do an original story. They're using DnD 5th Edition as far as I know. There's four of us altogether.[/QUOTE] Matthew Collvilles "Running the Game" series, GM Tips from Geek & Sundry, and Web DM are all good sources for info and can be found on youtube. Check those out in that order. Anyway, here's some advice: 1. Borrow the DM's Guide, the Monster Manual, and the Players Handbook from one of your players if they have them. You will need these in some form for reference material, especially the Monster Manual. 2. Talk to your players and ask what sort content they want in the game. Some players prefer combat while others prefer roleplay, this will help you understand what to focus on when building your game. 3. There's an adventure set made for new DMs and Players called [B]the Lost Mines of Phandelver[/B], which I'd highly recommend. Running that adventure might be the best way to ease into the role of DM'ing and it would free up valuable time to focus on running the game rather than building it from scratch. See if everyone's willing to chip in and pay for it or order it online. 4. If you're set on building your world from scratch then start small. Have a little hamlet and a nearby cave with monsters in it that the players will be contracted to go deal with for their first adventure. I'd highly advise making this story self contained, in case you find you dislike running games and don't want to continue. 5. Story telling in DnD is very modular, and laying out a concrete storyline can easily get derailed and turn into a mess. It's often best to have a few simple ideas or story beats that can be rearranged or slotted in at a moments notice. 6. Setting up for a DnD game is a time consuming project so if you find you procrastinate a lot consider how much prep time you'll actually need between games. You have to always try to be one step ahead of players. 7. Goblinist, Kobold Fight Club, dnd-spells, the roll20 compendium and donjon are all good sites to reference mechanical information. Slyflourish, the behind the screen subreddit, and personal blogs like the angry gm are great sources of inspiration and practical advice. 8. Avoid dandwiki. It is cancer. Feel free to PM me if you have any specific questions.
Awesome. Thanks for the help, guys. I'll be sure to check those resources out.
Clamps fast and loose rules to GMing: 1. Fuck the rules, they're not important, just read through them to get a rough idea how it works and learn to wing it. Why? Because lets be honest here, if your players aren't going to fail something, there's no point making a challenge goal and making them roll for it anyway. HOWEVER, we can't just not let them roll for important story things and shit, because like, it takes away the illusion of luck, variance and that control element that comes from a player taking the dice roll in their own hands. So fuck it, let em roll anyway. Unless they roll super bad or super good, I just kinda fudge it and go along with what sounds like it'd make the story better in some way. Like if there's no reason to prevent them from going through a door, I'm not going to tell them they failed to pick the lock. Unless it could be interesting to do so of course, or if they've not had anything bad happen in a bit. All about the story flow and appropriate time to introduce complications. As a writer you'll probably have a good idea how the flow of a story goes, and when it makes sense for players to encounter a complication in their plans. I'm pretty sure everyone does this and they might just not know it. If you fudge dice rolls for your players, you're just doing what I said but you're lying to your self and justifying cheating. :smug: 2. Addendum to rule 1, don't make them roll for extra mundane bullshit. Like no one fucking cares that they need to roll above a 3 on a d20 to pick up a spoon from a table. That's a waste of time, don't do it unless you have a REALLY REALLY good reason, like the spoon is a magik dimension hopping spoon and it's about to hop or some shit. 3. Let the players be stupid, it'll bite them in the ass later. Oh and if they think they know shit and try to meta game, they don't know shit, throw wrenches. A few posts back I talked about how I gave my players a bunch of magic artifacts that were sorta, kinda broken. Throw bullshit at them now and then to break up the boring ass grind of "everything is either super cursed or magic +1 dagger of bullshit" that seems to be the regular with fantasy games. Benign or otherwise stupid and harmless magic items are the best. I litter my games with stupid bullshit, wizards are massive genius assholes who make McEscher style bullshit, they litter their towers with scrolls that do nothing but taunt people who cast them, etc. They're massive assholes. You probably don't want to do it to my extreme, as that's an important element of the world I created for my campaign, but a few bullshit items now and then really kicks the players in the donk when they think they got something really cool and it turns out to be significantly less cool.
alternate take: rules are there for a reason, you're playing a game not freestyle jazz
Take advice my father gives me on the constant: Just cheat till you win.
[QUOTE=Mellowbloom;52055960]alternate take: rules are there for a reason, you're playing a game not freestyle jazz[/QUOTE] Yeah maybe if you're a boring huff who wants to argue about what constitutes a grapple for 6 hours just because you're a buzzkill. Rules lite systems are the future, gramps.
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