• D&D V6 - Edition jokes don't really make sense anymore
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[QUOTE=GastricTank;52111023]Girlfriend is starting to play Pathfinder. The group is all new (So I'm confused as to why they didn't start with 5e). She wants to play someone that can "kick butt on the front lines" but also has access to healing spells. What class/race should she take? It's been a while since I played Pathfinder.[/QUOTE] depends on what level i personally recommend a paladin since they're not chumps in pathfinder unlike in most other games and personally i think their healing is better than a cleric(because if you're playing a low level campaign, they get raise dead for free at level 5 if you take ultimate mercy >.>, and at 6 their healing becomes 3d6 or 4d6 with feats) because you don't have to waste spell slots for it, and paladins have items to boost the amount of healing their lay on hands does eventually , not only that but despite a cleric's channel healing everyone around them, it heals a lot of living enemies too personally i feel like despite a cleric not being a chump in combat, they don't exactly excel at it either, their spells are amazing though, i've always been extremely underwhelmed with their performance in melee without buffing themselves, and even then you only get as strong as your nearby fighter but if you want to kick butt on the frontlines it's probably not a cleric, because despite you having a huge impact on fights, you're not the one usually dishing it out as unlike 3.5 clerics they have less spells for killing or ignore all of this and go the path of the inquisitor because they're great, and have access to RIGHTEOuS JuDGEMeNT(bane not actually the judgements)
[QUOTE=GastricTank;52111023]Girlfriend is starting to play Pathfinder. The group is all new (So I'm confused as to why they didn't start with 5e). She wants to play someone that can "kick butt on the front lines" but also has access to healing spells. What class/race should she take? It's been a while since I played Pathfinder.[/QUOTE] Like those guys said, paladin for loads of healing, or cleric for more spells to buff yourself or the rest of the party, although clerics don't get martial weapons Warpriest and inquisitor are also fairly good but more of a focus on direct combat and doesn't get as much magic or healing as either clerics or paladins.
The best healing is killing the opponent before they have a chance to attack your allies. Be a ranger or rogue :v:
Nah, go paladin, buddy up with the barbarian, buy all the buff potions as oils, lay on hands all over that muscular, toned body
[QUOTE=Destroyox;52108712]Today on Only War... [IMG]https://pbs.twimg.com/media/Cfp3TK4W8AA2k00.jpg[/IMG][/QUOTE] Not pictured: a squad of rebels burning to death and a psyker snowman.
Clerics are considerably stronger than paladins, frankly. Paladins get some decent class features and a full base attack bonus, but a good cleric will out perform a paladin any day of the week. A Warpriest is a really exceptional alternative for someone who's more interested in smashing face.
[QUOTE=GastricTank;52111023]Girlfriend is starting to play Pathfinder. The group is all new (So I'm confused as to why they didn't start with 5e). She wants to play someone that can "kick butt on the front lines" but also has access to healing spells. What class/race should she take? It's been a while since I played Pathfinder.[/QUOTE] if they're noobs then start with 5e. [editline]16th April 2017[/editline] also cleric
[QUOTE=Nerts;52111980]Nah, go paladin, buddy up with the barbarian, buy all the buff potions as oils, lay on hands all over that muscular, toned body[/QUOTE] You can face tank easier as a Paladin since lay on hands is a swift action on yourself, standard for others. Combine with Oath of Vengeqnce and extra lay on hands feats stacking and you can heal and smite for days.
Paladin also good if you want to be pretty and not autismal when you try to talk to people, something no other divine class with combat ability can do.
[QUOTE=Nerts;52112202]Paladin also good if you want to be pretty and not autismal when you try to talk to people, something no other divine class with combat ability can do.[/QUOTE] Oracle and Bard to say the least.
Bard isn't a divine caster though But repping for bards anyway, best class every edition
[QUOTE=plunger435;52112257]Oracle and Bard to say the least.[/QUOTE] Bards aren't divine casters and neither are any good at melee combat.
[QUOTE=Chayste;52110844]I'm trying to make a full sector map with notable planets for my 40k groups. You guys mind giving subsector names & reasons why they're named such, along with maybe warp storms and planet ideas? [IMG]http://orig06.deviantart.net/a1d6/f/2017/105/7/0/the_stalwart_crusade_map_by_chaysterjest-db5z6zc.jpg[/IMG][/QUOTE] Ooh, gladly! Let me think some fun things up What fluff exists about your sector so far?
[QUOTE=Géza!;52112761]Ooh, gladly! Let me think some fun things up What fluff exists about your sector so far?[/QUOTE] The Only War game began about 5 months ago but the players never actually have gone beyond deciding which planet looks the least deadliest. The game is set on the Ultima Segmentum with Vior'la Tau, combined Orks, and Chaos Undivided. I've already established to the veterans that there is an antagonist Dark Apostle claiming at least one hive world named Kidopa (below Rimward). Also, there is a Warboss named Okkadokka descending on the Trailing side of the Sector. Nearby Nuevomocia is where the main Imperial response crusading force is coming in from, directly into Tau who have colonised areas around Port Scarus. The general gist about this sector is that it been left to independent Rogue Traders, Three Sisters Ecclesiarchy and other independent groups to handle against the great enemies of the Imperium. Of course, the politicking of these groups have caused certain turmoil as they struggle to muster enough unity to do their actual jobs. Set between late 800s and 900s of the 41s Millenium, A Crusade of the Stalwart is declared at the encouragement of the Ecclesiarchy, although the success of this crusade is dependent on the players' ability to handle the ascension to high command. It's probably similar to the original setting of Only War, where a sector that was overlooked by the Imperium is now a dedicated hotspot of warfare. However, I'm uncertain about the placement of the capital world and what should be in the other sub-sectors.
Tau world is listed above everything else in the legend so clearly, you need a lot of those. The Emperor wills it.
I will never not be salty that they didn't have official rules for the Valkyrie in any of the 40k RPGs.
[QUOTE=Chayste;52114746]The Only War game began about 5 months ago but the players never actually have gone beyond deciding which planet looks the least deadliest. The game is set on the Ultima Segmentum with Vior'la Tau, combined Orks, and Chaos Undivided. I've already established to the veterans that there is an antagonist Dark Apostle claiming at least one hive world named Kidopa (below Rimward). Also, there is a Warboss named Okkadokka descending on the Trailing side of the Sector. Nearby Nuevomocia is where the main Imperial response crusading force is coming in from, directly into Tau who have colonised areas around Port Scarus. The general gist about this sector is that it been left to independent Rogue Traders, Three Sisters Ecclesiarchy and other independent groups to handle against the great enemies of the Imperium. Of course, the politicking of these groups have caused certain turmoil as they struggle to muster enough unity to do their actual jobs. Set between late 800s and 900s of the 41s Millenium, A Crusade of the Stalwart is declared at the encouragement of the Ecclesiarchy, although the success of this crusade is dependent on the players' ability to handle the ascension to high command. It's probably similar to the original setting of Only War, where a sector that was overlooked by the Imperium is now a dedicated hotspot of warfare. However, I'm uncertain about the placement of the capital world and what should be in the other sub-sectors.[/QUOTE] I think you could slightly reduce the number of subsectors by merging a few. Otherwise, why not call the one with the Three Sisters in it The Sisterhood subsector?
To be honest the subsectors were made by random doodling until I thought the division was sufficient, but I realize that it's a bit too much dividing at hand. The Sisterhood is actually pretty good. Maybe the capital world is in close relations with the Ecclesiarchy while in other regions it would be the Adeptus Mechanicus and Rogue Trader fighting for control? I've slightly hinted at secessionist groups allied with the Tau on the war world of Tedisahl, so maybe I should incorporate them as part of a larger whole rather than simply Gue'vasa.
Also, minor observation, but "Warp worlds" should be more appropriately titled "Daemon worlds" on the map, as that's their common denomination.
Yeah, I should definitely take time to figure out what the original maker of that legend did to the font, or remake it myself entirely. The TAU WORLD one itself is extremely out of place, and I should probably add Ork worlds and maybe something related to Chaos claims to there.
Does any one else get post-GM anxiety? Like where after a session you think things went really well, but then the conversation afterwords makes you think that actually it wasn't that great and people didn't have fun? I think my only choice is to channel it into additional planning energy for the next one.
[QUOTE=RaxaHax;52119107]Does any one else get post-GM anxiety? Like where after a session you think things went really well, but then the conversation afterwords makes you think that actually it wasn't that great and people didn't have fun? I think my only choice is to channel it into additional planning energy for the next one.[/QUOTE] All. the. time. It's only been recently after running my 5e game for about 10 months that I feel like I'm not complete dogshit at everything I do with GM'ing. It's tough when you put things that you like, inspire you, or you believe the players will enjoy but you're expecting an exact kind of reaction that will validate your work and if you don't get it then you feel as if you had failed. I've been reworking my GM'ing style and philosophy recently, keeping positive and optimistic, and remembering that if my players had genuine and large issues with my game they would communicate that to me and we could work it out. In the past two weeks alone since doing this I've felt a lot of improvement.
[QUOTE=RaxaHax;52119107]Does any one else get post-GM anxiety? Like where after a session you think things went really well, but then the conversation afterwords makes you think that actually it wasn't that great and people didn't have fun? I think my only choice is to channel it into additional planning energy for the next one.[/QUOTE] After a period where every game I ran was for the same people, and one of them always seemed angry with me for some reason, I seriously doubted my ability to GM anything, and started asking my group(of different people) if they had any thoughts after every session, and felt [I]especially[/I] bad about it if they said nothing. I've kinda relaxed lately, though, since I realized that despite my paranoia, not everyone has a reason to dislike me, and like Trooper said, if there were something wrong, they'd say something. EG, in a session of my current game, a month or so back, things were getting slow, so one of them suggested we step things up. Improvisation from that lead to an arc that I hadn't planned for that honestly went better than expected, even though it was also pretty slow(more due to scheduling than anything, though, I think), and set up some interesting circumstances once it was over. :dog: [editline]17th April 2017[/editline] That said, I do still get post-game anxiety, for a bit, when the game ends, but the group tends to stay in voice chat for a few minutes and discuss the session, which helps ease it a decent amount. ...Which, I guess, is the opposite of your problem. :s:
[QUOTE=RaxaHax;52119107]Does any one else get post-GM anxiety? Like where after a session you think things went really well, but then the conversation afterwords makes you think that actually it wasn't that great and people didn't have fun? I think my only choice is to channel it into additional planning energy for the next one.[/QUOTE] Every game I have usually ends with some some small amount of frustration on what could have been done better. It's very normal. Good idea to channel that energy into something constructive! Also take the time to ask your players if there's anything you could have done better a few days after the fact (don't ask if they had fun since that's a loaded question) since most people will have some feedback on things. Also just an aside but taking the time to thank the DM for running a game is a nice practice, especially if they host you in their home or provide food. It's just good social grace.
[QUOTE=RaxaHax;52119107]Does any one else get post-GM anxiety? Like where after a session you think things went really well, but then the conversation afterwords makes you think that actually it wasn't that great and people didn't have fun? I think my only choice is to channel it into additional planning energy for the next one.[/QUOTE] The real blast is when you say "What did you guys think of the session? Any feedback?" and all you get is "yeah it was great, are we on next week?"
[QUOTE=Chayste;52117608]Yeah, I should definitely take time to figure out what the original maker of that legend did to the font, or remake it myself entirely. The TAU WORLD one itself is extremely out of place, and I should probably add Ork worlds and maybe something related to Chaos claims to there.[/QUOTE] You're in luck, there's a collection of the templates and symbols needed to create a sector map true to the ones in the rulebooks, courtesy of cyclocious. Here's a link: [url]https://drive.google.com/file/d/0B5UxOYfi63gvU2hBY2dYcHZUcjg/view?usp=sharing[/url]
[QUOTE=Rats808;52119187]After a period where every game I ran was for the same people, and one of them always seemed angry with me for some reason, I seriously doubted my ability to GM anything, and started asking my group(of different people) if they had any thoughts after every session, and felt [I]especially[/I] bad about it if they said nothing. I've kinda relaxed lately, though, since I realized that despite my paranoia, not everyone has a reason to dislike me, and like Trooper said, if there were something wrong, they'd say something. EG, in a session of my current game, a month or so back, things were getting slow, so one of them suggested we step things up. Improvisation from that lead to an arc that I hadn't planned for that honestly went better than expected, even though it was also pretty slow(more due to scheduling than anything, though, I think), and set up some interesting circumstances once it was over. :dog: [editline]17th April 2017[/editline] That said, I do still get post-game anxiety, for a bit, when the game ends, but the group tends to stay in voice chat for a few minutes and discuss the session, which helps ease it a decent amount. ...Which, I guess, is the opposite of your problem. :s:[/QUOTE] Well I'm at least glad I'm not the only one. It's definitely more of a mental thing; we had a lot of cool set pieces (a battle between two major factions where the PC finishes off a character set up in the very first session and then sacrifices them self to repair the psychic weather machine that has been running the world but it's AI has long been corrupted.) and some fun action (said player's new character plays the getaway driver who came out of nowhere to help two other characters roll a box full of drugs away from an angry mob.) But unfortunately the game's characters have been split up pretty much since the beginning (sucks) and only sometimes work in groups larger than two at a time. This leads to the people who fly solo for a session getting comparatively little 'screen time' and I got the impression that after the other night they felt a bit burned.
I get the oposite as a gm I think I did total shit. People think I did a very good job. I mean,on rare games I'm aware that I'm dragging in game, and that panics me, but otherwise I'm always surprised that people enjoy my talent for bullshit.
[QUOTE=The Jack;52121832] I mean,on rare games I'm aware that I'm dragging in game, and that panics me, but otherwise I'm always surprised that people enjoy my talent for bullshit.[/QUOTE] I feel like bullshitting is just a muscle that gets exercised, which is good because the less you feel like you have to stick to a script, the more fluid and interesting things start to get.
Asked a few friends of mine outside the 40k game for faction ideas, and one of them went on rambling. I think I got the core of his message here. Basically something about a large secessionist front that claimed a large part of the sector before breaking into Tau sympathists, Chaos sympathists, and "original" secessionists. Meanwhile, the Orks in the sector are just a bunch of marauding warbands trying to wrestle for control, however one Goff has claimed control of a large portion of the Orks. [QUOTE]So if there are sessecionists and chaos, then how about you intermix them So inter mix the tau in there aswell Make the sessessionists divided aswell Tau Sessessionists aswell as chaos, fighting each other aswell as the original sessessionists ... Lets say they took about a quarter of the sector before they started to fall from within Boom 3 different subfactions in there, each with some strong foot holds The core of the secession worlds, where it started, is controlled by the original secessionists but the gue'la and the cultists all have claims and influence there... ... Yeah, same for the imperials, the war has fucked over everyone and now no one is happy... Alright, so perhaps the WAAAAGH isnt really a WAAAAAGH at all its just a large gathering of Orks... A Goff got in charge, but hes still trying to get the Boyz in line So what your left with is a bunch of smaller WAAAAAGHs attacking each other and the other factions, leading to confusion amongst everyone including the orks[/QUOTE] I just need to work out how to fill the rest of the sector now.
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