D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
So it seems I finally have a stable and enthusiastic group at last, and don't have to worry if they all flake on me every second session, I can't express in words how relieved and happy I am about it, last year was p shit for me as a GM. Sucks that I had to can a previous campaign over it, but it was probably for the better to just start fresh.
So me and our racist dwarf cleric died because we went 2 on 1 on a wraith at levels 2 and 3 respectively. The DM did a thing where we could get our characters reincarnated. the DC reincarnated as a human, so he just decided to roll up a new character and so did I. My new character, Hel Vansing, is now using the fighter hand crossbow build i've wanted to use for a while & the cleric is now a bard with a real 70's hippy way of talking. Also I saved our asses from the wraith later on cause my fighter has a level in cleric and I turned undead and that wraith went floating awa as fast as it could
So my local group has been playing one shots and minigames to pass the time until all our regulars get back on a schedule that will let us begin the next part of Horde of the Dragonqueen/Rise of Tiamat, so these past two weeks we badgered our newest player into coming up with something to entertain us.
His response was starting us as generic new members of a generic adventurers guild sent to kill some goblins that are harassing a nearby town. Fairly standard stuff, and fine for a new player giving DMing a whirl for the first time. The complication in his game is that we were given a stack of wands of magic missile created by students at the nearby Mages' College and asked to test them out and label any that functioned strangely. Well, of course, they ALL function strangely, in that whenever they were used, he rolled on a chart of random magical effects. One of our party members was half turned to stone, I switched locations with an unrelated school girl a day's travel away, and another created an iron golem clone of the user that was not happy to see us.
It was amusing, but after two sessions of this, the GM decided he'd had enough of these shenanigans, and called it off. Since we still have two weeks until our usual group is back together, though, I announced that I would take over DMing his game. My plan is to have the instructor of the class that created all these dumb wands secretly be a insane adherent to chaos, who escapes after the headmaster confronts him. The players will be hired to track him down, and I think his trail will lead them to his hideout in Limbo.
So what are some good encounters for players hunting a mad chaos wizard through Limbo to face?
In Limbo? Jesus dude, that's a fucking DANGEROUS place. I strongly advise reading some Planescape books on the area, in this case Planes of Chaos. The landscape, if you can call it that, is an infinite expanse in every direction of pure roiling chaos. Water that burns, air that is solid, stone that breathes and tries to eat you. In order to not be annihilated by the plane itself, you must pay constant attention to stabilizing your surroundings with force of will. Doing so lets you create a small island, and a path. Losing attention, in 5e's case breaking concentration, will cause it to destabilize and send you screaming into the goo.
There's also the nature of the natives: slaad, githzerai, chaos-beasts, and lord knows what else could form out of the primordial fabric of chaos. A githzerai anarch and warparty out headed to a portal to a prime material world seeking to butcher an enclave of Illithid would make a decent encounter. They are xenophobic, and wouldn't trust the party at all, but could provide good advice and possibly even a skilled guide if the party, perhaps, gave them information on the portal they took to get to Limbo (if it's 2 way, and most 'portals', aren't. Two ways are 'gates'.)
A town of, for instance, halflings that ended up in Limbo. Their local guard force alternates between actively guarding against foreign threats and concentrating on keeping the town in one piece.
A perfectly cubical fortress inhabited by a force of modrons, studying the primal soup of chaos for some inscrutable reason.
A group of Slaadi who fight as they always do: one on one. A group of however many slaad the party can take (of whatever color) that wait in line to keep trying to kill any single member of the party. (That's legit how they fight in older editions)
Remember, of course, that all magic can generate wild surges, and WILD magic should cause even more chaotic results! Have fun with it.
As an aside, the Dragonqueen adventures suck balls. Fight to have Out of the Abyss instead, it's WAY better!
[QUOTE=Chronische;52157864]In Limbo? Jesus dude, that's a fucking DANGEROUS place.[/QUOTE]
Well yeah, that's the point. These are one off characters, so I'm not too concerned if they get fucked up or not.
[QUOTE]As an aside, the Dragonqueen adventures suck balls. Fight to have Out of the Abyss instead, it's WAY better![/QUOTE]
Oh yes, we've played through the first book, and I have already come to this conclusion. I'm not too enthused by generic flavor DnD as it is, and waiting through this game has been pretty tedious. There's an air of "Well, he spent the money to buy the book, so..." that kinda keeps us marching on. Our DM for this game is kind of a newbie to DMing as it is (though not to playing), which is why we suggested he run something premade as it was. Oh, what little did we know...
[QUOTE=Chronische;52157864]In Limbo? Jesus dude, that's a fucking DANGEROUS place. I strongly advise reading some Planescape books on the area, in this case Planes of Chaos. The landscape, if you can call it that, is an infinite expanse in every direction of pure roiling chaos. Water that burns, air that is solid, stone that breathes and tries to eat you. In order to not be annihilated by the plane itself, you must pay constant attention to stabilizing your surroundings with force of will. Doing so lets you create a small island, and a path. Losing attention, in 5e's case breaking concentration, will cause it to destabilize and send you screaming into the goo.
There's also the nature of the natives: slaad, githzerai, chaos-beasts, and lord knows what else could form out of the primordial fabric of chaos. A githzerai anarch and warparty out headed to a portal to a prime material world seeking to butcher an enclave of Illithid would make a decent encounter. They are xenophobic, and wouldn't trust the party at all, but could provide good advice and possibly even a skilled guide if the party, perhaps, gave them information on the portal they took to get to Limbo (if it's 2 way, and most 'portals', aren't. Two ways are 'gates'.)
A town of, for instance, halflings that ended up in Limbo. Their local guard force alternates between actively guarding against foreign threats and concentrating on keeping the town in one piece.
A perfectly cubical fortress inhabited by a force of modrons, studying the primal soup of chaos for some inscrutable reason.
A group of Slaadi who fight as they always do: one on one. A group of however many slaad the party can take (of whatever color) that wait in line to keep trying to kill any single member of the party. (That's legit how they fight in older editions)
Remember, of course, that all magic can generate wild surges, and WILD magic should cause even more chaotic results! Have fun with it.
As an aside, the Dragonqueen adventures suck balls. Fight to have Out of the Abyss instead, it's WAY better![/QUOTE]
This shit is interesting as fuck to me and makes me want to get into D&D but I have no idea how
[QUOTE=Kylel999;52160976]This shit is interesting as fuck to me and makes me want to get into D&D but I have no idea how[/QUOTE]
Find a group. Post available times, and general interest, and you'll probably get an invite eventually!
The first couple groups you join are LIKELY to be kinda bad, no matter where you post, but you'll eventually hit the right group.
That, or you can pick a ruleset that interests you, read up on it, and run a game yourself.
I was thinking of trying to play it on Tabletop Simulator :v:
[QUOTE=Kylel999;52161050]I was thinking of trying to play it on Tabletop Simulator :v:[/QUOTE]
There's plenty of opportunity to start on Tabletop Simulator. There are reddit threads being posted very often of people looking for games and there's an entire discord server for it
[t]http://puu.sh/vzkVY/3ecff97334.png[/t]
[B]L A S E R E N T R O P Y[/B]
VGTG
Yahtzee.
[t]http://puu.sh/vzoX1/564f90c669.png[/t]
he did it AGAIN the absolute madman
Meanwhile, in my Demon the Descent game:
[t]http://i.imgur.com/5RiIFcY.png[/t]
[t]http://i.imgur.com/gRaF012.png[/t]
These were both part of the same roll.
[sp]There was some confusion with how many I'd be rolling total, and the GM rolled it because he was tired of waiting, but then we figured out what the confusion was and I rolled the second one to add the missing dice.[/sp]
Here's a map I'm currently working on for my campaign in D&D. It takes place in some secluded area of the Endless Ice Sea.
The premise around the adventure is that about 5 years before the adventurers arrive, the Queen who ruled the land went mad in her search for immortality. She performed inhuman experiments on her subjects and other people. Because of this, abnormal creatures (mostly werewolves) were created out of this and now roam the land doing who knows what. Once word got out that the Queen was performing these kinds of experiments, people from the various cities (not all mapped out yet) raided the kingdom. However, very few people came back and those that did never made it into the kingdom. It's currently assumed that the Queen is dead as there has been no activity in the past 5 years. Regardless, werewolf abominations roam the lands freely and must be dealt with. Is this just a simple extermination of werewolves? Or is there something deeper to this story? WHO KNOWS???
[t]http://i.imgur.com/QUWgMtg.jpg[/t]
I got 3, 2, 1, 1 on 4d10 rolling for hp recently, so I have the best luck.
[QUOTE=Glent;52163700]I got 3, 2, 1, 1 on 4d10 rolling for hp recently, so I have the best luck.[/QUOTE]
That was after you rolled an average of 13 for your stats though! It all balances out.
[QUOTE=slayer20;52163078]Here's a map I'm currently working on for my campaign in D&D. It takes place in some secluded area of the Endless Ice Sea.
The premise around the adventure is that about 5 years before the adventurers arrive, the Queen who ruled the land went mad in her search for immortality. She performed inhuman experiments on her subjects and other people. Because of this, abnormal creatures (mostly werewolves) were created out of this and now roam the land doing who knows what. Once word got out that the Queen was performing these kinds of experiments, people from the various cities (not all mapped out yet) raided the kingdom. However, very few people came back and those that did never made it into the kingdom. It's currently assumed that the Queen is dead as there has been no activity in the past 5 years. Regardless, werewolf abominations roam the lands freely and must be dealt with. Is this just a simple extermination of werewolves? Or is there something deeper to this story? WHO KNOWS???
[t]http://i.imgur.com/QUWgMtg.jpg[/t][/QUOTE]
Reminds me of a Dark Souls-esque scenario I once cooked up for an adventure, wherein a monarch seeking immortality somehow managed to banish Death itself from his kingdom.
Problem is, just because nothing there could die anymore didn't mean they were immune to harm, or the ravages of time... And as such, simple wear and tear, and the passing of time slowly degenerated the King, his people, and all living beings within his kindgom, and now all manner of beasts and once-men now roam around, having lost their minds, barely keeping their physical being together as the once proud kingdom crumbles. Of course, adventurers are immensely interested in the kingdom's lost treasures, and as such, PC shenanigans begin...
Looking to recruit 1-2 players for an AD&D Planescape game. Would probably be from 11-whenever est, on a weekday. Nothing specific yet. PM me if you're interested, new players are welcome.
[t]http://i.imgur.com/1CNAZC5.jpg[/t]
[t]http://i.imgur.com/oiq0MAj.jpg[/t]
ready to start my first game
An autognome.. are you running SPELLJAMMER???
0/10 it's "Donut steel" get it right
[QUOTE=Chronische;52173445]An autognome.. are you running SPELLJAMMER???[/QUOTE]
I have standards, sir.
[QUOTE=JeSuisIkea;52173455]I have standards, sir.[/QUOTE]
So, you ARE running it. Good to hear!
[IMG]http://pro.bols.netdna-cdn.com/wp-content/uploads/2017/01/GiffLegendofSpelljammer.jpg[/IMG]
So I've been looking at potentially running a game besides D&D cause it just kind of doesn't appeal to me, I enjoy playing it but I don't really like the idea of being a DM.
The way that I've liked running games is more hands off with giving the players a situation and letting them figure out how to work their way through it, rather than sorta guiding then me like a story teller like how my friends have.
Shadowrun and Exalted both look really fun, Shadowrun especially seems to work for being more hands off, and Exalted got a new edition recently and setting up situations with the players being practically demi-gods sounds fun but I was wondering which you guys thought would be easier/more fun to get into from a GMing perspective and a player one?
Also I am really hoping I don't have to play with a certain person in our group, his character that he tries to play every time someone runs a game is called "Alfonze de la Fishy Fish", he thinks that taking games like D&D seriously is not fun and he then gave an example of a good fun game he had by mentioning his friend "ripping off a horse's cock, sticking a stick up it and using it as a bludgeoning weapon" and said to my friend that we were too edgy in how we played and that the only proper way to play is to "drink more and fuck shit up", when one of my friends responded saying that, that didn't sound fun he said that we're "disrespecting the sacred tradition of shits and giggles", the last time he ran a game of D&D I wasn't there but apparently he just had all the rulebooks in the corner and just made up rules as he went along, while drunk, one of his "rules" was that you can just enchant your weapon while fighting to do things, like make the enemy explode, and then said afterwards that his game was so much better than what we wanted to do, which was follow one of the pre-made stories because no one in that group had played D&D before, including him.
He then messaged other people saying that he "triggered" me because I said that playing a game drunk for shits and giggles wouldn't be fun for 3+ months in a row.
I am sorry for ranting there, I was just originally wanting to ask about opinions on games but I got a little carried away, mainly cause half of this stuff happened last night.
[QUOTE=The Drones;52178587]So I've been looking at potentially running a game besides D&D cause it just kind of doesn't appeal to me, I enjoy playing it but I don't really like the idea of being a DM.
The way that I've liked running games is more hands off with giving the players a situation and letting them figure out how to work their way through it, rather than sorta guiding then me like a story teller like how my friends have.[/QUOTE] I mean you can run it that way if you wish, it's all up to you how you play.
[QUOTE=The Drones;52178587]Also I am really hoping I don't have to play with a certain person in our group, his character that he tries to play every time someone runs a game is called "Alfonze de la Fishy Fish", he thinks that taking games like D&D seriously is not fun and he then gave an example of a good fun game he had by mentioning his friend "ripping off a horse's cock, sticking a stick up it and using it as a bludgeoning weapon" and said to my friend that we were too edgy in how we played and that the only proper way to play is to "drink more and fuck shit up", when one of my friends responded saying that, that didn't sound fun he said that we're "disrespecting the sacred tradition of shits and giggles", the last time he ran a game of D&D I wasn't there but apparently he just had all the rulebooks in the corner and just made up rules as he went along, while drunk, one of his "rules" was that you can just enchant your weapon while fighting to do things, like make the enemy explode, and then said afterwards that his game was so much better than what we wanted to do, which was follow one of the pre-made stories because no one in that group had played D&D before, including him.
He then messaged other people saying that he "triggered" me because I said that playing a game drunk for shits and giggles wouldn't be fun for 3+ months in a row.[/QUOTE] Sounds like garbage and you should straight up tell him you'd rather have a deeper game and if continues being a mega-cunt just kick him out / find a new group / tell the DM that you don't feel comfortable playing with him.
[QUOTE=The Drones;52178587]So I've been looking at potentially running a game besides D&D cause it just kind of doesn't appeal to me, I enjoy playing it but I don't really like the idea of being a DM.
The way that I've liked running games is more hands off with giving the players a situation and letting them figure out how to work their way through it, rather than sorta guiding then me like a story teller like how my friends have.
Shadowrun and Exalted both look really fun, Shadowrun especially seems to work for being more hands off, and Exalted got a new edition recently and setting up situations with the players being practically demi-gods sounds fun but I was wondering which you guys thought would be easier/more fun to get into from a GMing perspective and a player one?
Also I am really hoping I don't have to play with a certain person in our group, his character that he tries to play every time someone runs a game is called "Alfonze de la Fishy Fish", he thinks that taking games like D&D seriously is not fun and he then gave an example of a good fun game he had by mentioning his friend "ripping off a horse's cock, sticking a stick up it and using it as a bludgeoning weapon" and said to my friend that we were too edgy in how we played and that the only proper way to play is to "drink more and fuck shit up", when one of my friends responded saying that, that didn't sound fun he said that we're "disrespecting the sacred tradition of shits and giggles", the last time he ran a game of D&D I wasn't there but apparently he just had all the rulebooks in the corner and just made up rules as he went along, while drunk, one of his "rules" was that you can just enchant your weapon while fighting to do things, like make the enemy explode, and then said afterwards that his game was so much better than what we wanted to do, which was follow one of the pre-made stories because no one in that group had played D&D before, including him.
He then messaged other people saying that he "triggered" me because I said that playing a game drunk for shits and giggles wouldn't be fun for 3+ months in a row.
I am sorry for ranting there, I was just originally wanting to ask about opinions on games but I got a little carried away, mainly cause half of this stuff happened last night.[/QUOTE]
Shadowrun is one of the most hard to get into systems out there, I wouldn't recommend trying it without someone experienced to guide you through it first. Exalted 3e might be a bit easier in that regard.
[QUOTE=The Drones;52178587]
Also I am really hoping I don't have to play with a certain person in our group, his character that he tries to play every time someone runs a game is called "Alfonze de la Fishy Fish", he thinks that taking games like D&D seriously is not fun and he then gave an example of a good fun game he had by mentioning his friend "ripping off a horse's cock, sticking a stick up it and using it as a bludgeoning weapon" and said to my friend that we were too edgy in how we played and that the only proper way to play is to "drink more and fuck shit up", when one of my friends responded saying that, that didn't sound fun he said that we're "disrespecting the sacred tradition of shits and giggles", the last time he ran a game of D&D I wasn't there but apparently he just had all the rulebooks in the corner and just made up rules as he went along, while drunk, one of his "rules" was that you can just enchant your weapon while fighting to do things, like make the enemy explode, and then said afterwards that his game was so much better than what we wanted to do, which was follow one of the pre-made stories because no one in that group had played D&D before, including him.
He then messaged other people saying that he "triggered" me because I said that playing a game drunk for shits and giggles wouldn't be fun for 3+ months in a row.
I am sorry for ranting there, I was just originally wanting to ask about opinions on games but I got a little carried away, mainly cause half of this stuff happened last night.[/QUOTE]
On this point, we call this "Not worth it". There seems to be this odd thing that happens with people in TTRPGs and groups where they feel obligated to stay with shitty groups and shitty people cause they just [B]have[/B] to have a game or else they'll shrivel and die. I used to have this problem too and one of the best pieces of advice I learned?
"No game is better than a bad game."
TTRPGs are social games with social environments and if you're with bad players and/or bad DMs then its like being in a negative and abusive area that will start to absolutely wear down on you. Specifically, this person already seems like they don't respect you or your opinions. They seem to be out for themselves and their own interests. Something I'd consider a big damn red alert for a group in tabletop. Its biggest strength is cooperation and teamwork. When you have someone doing shit like that it hinders and drains the game. Seriously, it is 110% never worth your time.
Yeah, I'm going to echo the "No game is better than a bad game."
If you aren't enjoying yourself, your better off not playing if the group is not going to change. From the sounds of it though, other players aren't enjoying what he's doing, so maybe talk with them.
SR isn't hands off, there's a lot of making stuff up on the spot that you won't have thought of, players in different roles tend to see things through that lens, a good decker is gonna be looking for smartguns, AROs, other people in VR, etc all the time, mages will want to know about the background count, what that guy's aura looks like, spirits around, combat people are easier to predict because you're used to that stuff but you still have to deal with PCs having thermal imaging, radar, magic motion sense.
SR isn't easy to GM because there's basically three sets of rules for normal stuff, the matrix and magic.
[editline]3rd May 2017[/editline]
Oh I should've refreshed.
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