• D&D V6 - Edition jokes don't really make sense anymore
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[QUOTE=Trooper-guy1;52180690]On this point, we call this "Not worth it". There seems to be this odd thing that happens with people in TTRPGs and groups where they feel obligated to stay with shitty groups and shitty people cause they just [B]have[/B] to have a game or else they'll shrivel and die. I used to have this problem too and one of the best pieces of advice I learned? "No game is better than a bad game." TTRPGs are social games with social environments and if you're with bad players and/or bad DMs then its like being in a negative and abusive area that will start to absolutely wear down on you. Specifically, this person already seems like they don't respect you or your opinions. They seem to be out for themselves and their own interests. Something I'd consider a big damn red alert for a group in tabletop. Its biggest strength is cooperation and teamwork. When you have someone doing shit like that it hinders and drains the game. Seriously, it is 110% never worth your time.[/QUOTE] This absolutely. Long ago in the mythic pasts of time (like two or three years ago at this point) our group used to have two guys who basically ran roughshod over everyone whenever we played, like, to the point of lying constantly, making up rules, and basically doing basically everything short of outright cheating while playing (and while they were GMing, all bets were off: I am overly fond of describing the situation as the thing that finally broke me out of my mechanics-focus as the basis of fun in most of my games, because all the enjoyment in those games from the interparty RP, and not the completely bullshit, unfair, abusive challenges those guys threw at us). But we basically put up with it because, so the logic goes, it was better to have more games and players than less. Basically gamer stockholm syndrome. And in retrospect, three years down the line after the bullshit that led to us telling both of them to get out and stay out, we should have told them to leave a lot earlier. But hindsight is 20/20. Basically, the simple rule of the hobby is that you're doing this for fun. If it feels like work, or a pain, or is something you really don't want to be doing, then just don't do it. That being said, getting back on track to Drones issue with this guy: I would honestly say that it comes down to how your GM and the rest of the group feel about him. If they don't have an issue with him, then as much as it may suck to say, you're probably better off finding another group. However, if they do agree with you, then you've got the basis to say 'we don't find your way of playing to fit with ours, so, shape up or ship out' or whatever. And I wasn't sure if the DMing comment was supposed to lead on into the complaining about the guy, but one of the huge advantages of running your own game is that you really have final say over who's in it. Which is always good to keep in mind.
me and my pal made twin charlatans. [IMG]http://i.imgur.com/QJMJoiN.png[/IMG] game is neverwinter nights. (runs on a rehashed 3.0)
i thought nwn was using a rehashed 3e
[QUOTE=lintz;52181029]i thought nwn was using a rehashed 3e[/QUOTE] o shit you're right. the shitty nwn2 uses 3.5, i'll fix that up.
[QUOTE=MenteR;52180988]me and my pal made twin charlatans. [IMG]http://i.imgur.com/QJMJoiN.png[/IMG] game is neverwinter nights. (runs on a rehashed 3.0)[/QUOTE] Agh! I want to play through NWN1 and NWN2 with a party of people so badly. I've yet to get it to work because of either it seeming like a clusterfuck or scheduling times to play it.
[QUOTE=Trooper-guy1;52181144]Agh! I want to play through NWN1 and NWN2 with a party of people so badly. I've yet to get it to work because of either it seeming like a clusterfuck or scheduling times to play it.[/QUOTE] dude. play online. arelith (rp only) is still super active with almost 150 players online at peak times.
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edition wars. got some of my trusty D&D 3.5 kobolds to capture one of [URL="https://www.artstation.com/artwork/5oEKA"]Lucas Parolin’s AD&D 2 kobolds[/URL]. [t]https://68.media.tumblr.com/c8bec57af6a0df80fe3a16d88044fc39/tumblr_opi7mg4iTd1snm6fco3_1280.png[/t] [sp]three posts in a row, jesus.[/sp]
[QUOTE=MenteR;52191770]edition wars. got some of my trusty D&D 3.5 kobolds to capture one of [URL="https://www.artstation.com/artwork/5oEKA"]Lucas Parolin’s AD&D 2 kobolds[/URL]. [t]https://68.media.tumblr.com/c8bec57af6a0df80fe3a16d88044fc39/tumblr_opi7mg4iTd1snm6fco3_1280.png[/t] [sp]three posts in a row, jesus.[/sp][/QUOTE] They all run in terror from the OD&D Kobold. [IMG]http://cite.blanche.free.fr/cite/Creatures/KOBOLD.JPG[/IMG]
[URL="https://docs.google.com/document/d/1fmrBvamtVqwd-3WSmvMoauUwvOoUVudC33T_EfxQ2xw/edit"]Carousing tables[/URL], NEVER AGAIN. Had a bat shit crazy session of the result of my players jokingly using the roll bot in our discord to roll on a carousing table. They panicked and laughed at the same time when I said that it's going to be canon for the upcoming (todays) downtime session. So here's the breakdown: Party's innocent androgynous warlock rolled a 100, meaning roll twice. She got these two as the follow up rolls: [IMG]https://cdn.discordapp.com/attachments/292009980310323200/308336632124276739/unknown.png[/IMG] [IMG]https://cdn.discordapp.com/attachments/292009980310323200/308336701347069953/unknown.png[/IMG] Let's just say it was a very interesting disaster. The player did a doodle of it [T]https://cdn.discordapp.com/attachments/292009980310323200/308357203939688448/unknown.png[/T] Party's screeching bird bard got this: [IMG]http://puu.sh/vISFt/be106f3942.JPG[/IMG] It was jokingly thrown around that he ate it, and the tail was still sticking out of his mouth. Canon-hammer! Party handsome big boy paladin got this: [IMG]https://cdn.discordapp.com/attachments/292009980310323200/310579292767649792/unknown.png[/IMG] [IMG]https://cdn.discordapp.com/attachments/292009980310323200/310754760728903682/unknown.png[/IMG] As a Paladin with the Oath of the Ancients and grew up near a forest with evil fey, he got spooked! The other party's paladin didn't roll, but wanted me to come up with a scenario. His one-armed byzantine inspired female half-elf woke up in a cheese food cellar with a dog licking her face and smelling of cheese. Next to her is a bunch of large cheese wheels stacked up with a blanket on them to create a dog bed. As she tries to find her equipment she finds small dolls and set-pieces made out of cheese, like cheese peasant crowd and a cheese king (had a crown). The last one is the party's rogue got this: [IMG]https://cdn.discordapp.com/attachments/292009980310323200/308349573586354177/unknown.png[/IMG] and boy did that become wilder than what I first imagined. Instead of "fantasy football", it was close to the knight encampment that came to the party's rescue the session before. As she walked back into the town, the knights had stationed guards and she asked if they've seen her friends. The two knights say the truth; [I]"We only saw you and the scary looking fellow leave town in the middle of the knight. You both seemed a bit.. intoxicated but you weren't breaking any laws so despite our worries and laughter we didn't intervene."[/I] Our rogue hasn't seen the handsome paladin at all since she woke up outside of town, and asked some more questions until one of the knights said what the paladin said after chasing the rogue. [twitch]LitigiousPolishedEggnogMingLee[/twitch] Sudden twitch clip, since I record all sessions incase shit like this happens. [B]TL;DR:[/B] It was a fucking insane session with tons of fun, and was so fitting after just barely, JUST BARELY surviving and saving a town from being razed. I leave you all with this that sums up our campaign: [T]https://cdn.discordapp.com/attachments/292009980310323200/309130681827590145/unknown.png[/T] As a GM these people have genuinely made me be able to enjoy Pen and paper again after tons of extremely shitty drama related to PnP.
So, our group finally finished its second four-shot campaign, set after the first campaign as a result of the king granting the gnome mechanic's request of patronizing an exploration league for her uncle. So, the league requests getting into some unopened cave on the mountains the Dwarfs lived on. I was a chaotic neutral dwarf druid, who had rolled one of our DM's attributes, causing him to have been sprayed by a funk in his youth, so he had a manifestation of a funk following him. This, along with how I was playing my character, was a decently large departure from my usual playstyle, since I was effectively insane. The entire campaign was themed around "Change," so there was several points where folks changed shape, before leading into three of them having permanent changes - one changed into a valkyrie (ironically the guy who played the valkyrie last time), one changed into a dragonkin, and one changed into a kobold. The kobold changed back to normal shortly after, since her player got distraught IRL because she drew her portraits (she did the dragonkin's portrait before he turned) for nothing. We encountered hallucinogenic gas, made a right turn into a hidden devil worshippers chamber (where we encountered my great grand aunt, who had 'fallen'), go back and go through the gas (giving most of us traits in the process, not me though), and then we began setting up a camp to do a long rest. At this point, I was incredibly low health because of my antics, so I was offered a potion by the guy-turned-valkyrie. Because I was still groggy from the gas, I had to roll to see if it was a health potion. I fail horribly, and I drink it fullheartedly. It was a love potion. I fall in love with the female human that turned into a kobold briefly, which was awkward to say the least. We continue onwards, we encounter a riddle, and then we end up in a boulder chase scene. I end up running towards the boulder and jumping into it, since I had Meld Into Stone! While I was originally considering leaving the boulder as soon as possible after it got some distance from its entrance, we later discover that there was a hole at the end of the path that the boulder would fall into. I manage to jump out of the boulder, but at its side, and so I end up getting clipped, but acrobatics helps me lower the damage. I save the dragonkin bard for near death since his arm and leg got crushed, because my character thought his 'love' would criticize him. We continue onwards and finally arrive at the treasure chamber! We're all relieved, but then the two remaining changed characters notice something - a crystal orb, the same as the one that changed the female human back to her normal self. A fight sequence erupts that basically includes everyone but our boss (who was a deviant, to say the least), and in the end, the guy reverts from his valkyrie form back to normal, leaving the bard stuck as a dragonkin forever. We grab our loot, return to the surface, have one last scene, and it is done. Great mini-series, and the hallucinogenic gas provided a great venue for us to have visions of different events, hinting at future campaigns. So, pretty excited to see how this develops.
Carousing Tables are the best. We did one in the game I'm playing in. A lot of the session involved our barbarian looking to add to his animal collection by finding a bear and taming it. We found one, but the devil inside his head that he and I signed a pact with told him to kill it, so he did, and the devil gave him a hellhound companion. Then we did the carousing table, and he ended up waking up in the woods with a sore head, holding onto a bear cub. The funny thing is, there was only [I]one[/I] number that involved waking up with a cub, and he rolled it. I got my ass tattooed with the face of this lizard cleric that I hated. Right next to my tramp stamp pact devil mark.
[QUOTE=Damian0358;52199231]So, our group finally finished its second four-shot campaign, set after the first campaign as a result of the king granting the gnome mechanic's request of patronizing an exploration league for her uncle. So, the league requests getting into some unopened cave on the mountains the Dwarfs lived on. I was a chaotic neutral dwarf druid, who had rolled one of our DM's attributes, causing him to have been sprayed by a funk in his youth, so he had a manifestation of a funk following him. This, along with how I was playing my character, was a decently large departure from my usual playstyle, since I was effectively insane. The entire campaign was themed around "Change," so there was several points where folks changed shape, before leading into three of them having permanent changes - one changed into a valkyrie (ironically the guy who played the valkyrie last time), one changed into a dragonkin, and one changed into a kobold. The kobold changed back to normal shortly after, since her player got distraught IRL because she drew her portraits (she did the dragonkin's portrait before he turned) for nothing. We encountered hallucinogenic gas, made a right turn into a hidden devil worshippers chamber (where we encountered my great grand aunt, who had 'fallen'), go back and go through the gas (giving most of us traits in the process, not me though), and then we began setting up a camp to do a long rest. At this point, I was incredibly low health because of my antics, so I was offered a potion by the guy-turned-valkyrie. Because I was still groggy from the gas, I had to roll to see if it was a health potion. I fail horribly, and I drink it fullheartedly. It was a love potion. I fall in love with the female human that turned into a kobold briefly, which was awkward to say the least. We continue onwards, we encounter a riddle, and then we end up in a boulder chase scene. I end up running towards the boulder and jumping into it, since I had Meld Into Stone! While I was originally considering leaving the boulder as soon as possible after it got some distance from its entrance, we later discover that there was a hole at the end of the path that the boulder would fall into. I manage to jump out of the boulder, but at its side, and so I end up getting clipped, but acrobatics helps me lower the damage. I save the dragonkin bard for near death since his arm and leg got crushed, because my character thought his 'love' would criticize him. We continue onwards and finally arrive at the treasure chamber! We're all relieved, but then the two remaining changed characters notice something - a crystal orb, the same as the one that changed the female human back to her normal self. A fight sequence erupts that basically includes everyone but our boss (who was a deviant, to say the least), and in the end, the guy reverts from his valkyrie form back to normal, leaving the bard stuck as a dragonkin forever. We grab our loot, return to the surface, have one last scene, and it is done. Great mini-series, and the hallucinogenic gas provided a great venue for us to have visions of different events, hinting at future campaigns. So, pretty excited to see how this develops.[/QUOTE] To clarify this love potion, I was playing as a True Neutral Fighter throughout the campaign who had rolled from the DM's attributes to be a halfwit. Essentially becoming "The Situation" from the jersey shore having originated from a city state on the coast. Almost immediately into the campaign I became a Valkyrie which didnt affect too much either than having a Jocky type dude in a woman's body (hilarity ensues). But back to the potion, When we were traveling through the gas portion of the chamber I rolled terribly on wisdom saves and ended up getting an [I]Asshole[/I] trait added onto me via random roll, from the DM's list of atttributes. After seing my crazy Dwarf companion a love potion as a joke, he rolled a crit fail on how long it would last and ended up forever falling in love with the one female in the party besides my Valkyrie. After we made it into the Treasure Chamber, where I fought with the dragonkin over the orb to return to my original form the Dwarf found out what i had done and proceeded to try and clobber my face in, he only got 1 hit in outta 4 attempts. Funnily enough while a Valkyrie I took the dwarf and proceeded to French Kiss him to distract him long enough for my friend, a human magic-fighter?, to smash the orb and return me back to normal. At the end of the campaign I tried to convince the Dwarf to continue the Romance but he flatly Rejected. Overall it was a very fun mini-series with a whole lot of Character Shenanigans that'll be the butt of jokes for quite some time I imagine.
That feeling when the party ends one war then gets caught up in another in the space of the only session of a game that you've ever missed most of But hey, at least we saw off the hobgoblin threat and caused a civil war in the process! It's even more exciting than I could have dared to hope!
So, despite all odds, the D&D game I run has been continuing for six months without any players dropping out. However, at the end of July, one of my players whose shown up to every single game is leaving permanently to go abroad. I havent told my players this, but it just wouldnt feel right to continue the campaign after hes gone. Anyone got any good suggestions for what my next game should be?
[QUOTE=Funktastic Dog;52205133]So, despite all odds, the D&D game I run has been continuing for six months without any players dropping out. However, at the end of July, one of my players whose shown up to every single game is leaving permanently to go abroad. I havent told my players this, but it just wouldnt feel right to continue the campaign after hes gone. Anyone got any good suggestions for what my next game should be?[/QUOTE] Adventures in the Sword Coast Stock Market
[QUOTE=Funktastic Dog;52205133]So, despite all odds, the D&D game I run has been continuing for six months without any players dropping out. However, at the end of July, one of my players whose shown up to every single game is leaving permanently to go abroad. I havent told my players this, but it just wouldnt feel right to continue the campaign after hes gone. Anyone got any good suggestions for what my next game should be?[/QUOTE] you don't have to stop playing it! give his character an epic death and play a last session where you players kill the villain and avenge him. or play your cards right so until july he becomes a king of some town and becomes NPC.
You know it's gonna be an interesting shadowrun character when they're clocking in at a weight class close to a prius(Probably with more metal in them too) while still in chargen :v:
[QUOTE=Crimor;52206060]You know it's gonna be an interesting shadowrun character when they're clocking in at a weight class close to a prius(Probably with more metal in them too) while still in chargen :v:[/QUOTE] Isn't that the standard?
Last session I DMed had something happen that I had to take a break to stop laughing. So the party is in an unknown city where shit has apparently Gone Down™ and the streets are empty. At some point they fight spooky things that have busted through a window of a restaurant. After that, they decide to investigate the building. One of the party members tries the door. Locked. Two party members get repeated terrible rolls on busting down the door. But let's rewind a bit. Before the checking of the door, one of the other party members climbs through the window. Meaning, that while the whole door shenanigans was going down, there was someone already inside the restaurant who could unlock the door. And nobody thought to do it.
[QUOTE=Hey I'm Grump;52205484]Adventures in the Sword Coast Stock Market[/QUOTE] No joke, my players ended up selling some wine futures to kickstart their vineyards. When you think D&D, do you think about Wine Futures? Because apparently, my players do!
Whelp, my one shot of sending players to Limbo ended up with one player joining the villain and being turned into a Slaad, one going insane and evil after being betrayed by the first player, nearly killed, and transported while unconscious back to the material plane, and the third being almost eaten by a bag of devouring while searching for a health potion for the second player, and being shunted to somewhere in the astral plane after the bag is destroyed in a last ditch attempt to save him. I thought maybe I'd kill everyone at the end of this, but I didn't expect them to fall to madness, infighting, and be scattered to disparate planes. D&D!
[QUOTE=Funktastic Dog;52207209]No joke, my players ended up selling some wine futures to kickstart their vineyards. When you think D&D, do you think about Wine Futures? Because apparently, my players do![/QUOTE] In one of my Saturday games, our first real "adventure" was selling ornate rugs. This also caused a bit of a blowout between the party on who we should sell the rugs to and at what price.
Going FBR on a 5e decker due to story reasons so I'm a bit down the money hole already, what'd be a good deck below 200k, thinking maybe Microtrónica Azteca 300(Along with quick config/perfect time) but if there's one that gives more for less I'd like that more.
Two comms with one R6 dongle each. 154k for two rating 6's in all stats, plus apply program carriers and you've got yourself a really good ghetto deck
You know ever since I started playing DnD I've begun to wonder just how many of those old dungeon crawler games from the 90s started out as a campaign a group of dudes played somewhere.
So tonight our Paladin was unfortunately blinded, and we were too low of level to fix him, but we managed to get some special stones to fix his blindness until we could get him to a temple. I was wondering what his deity actually was, so I looked it up. He is a paladin of Tyr, the god known for being blind and his followers also sometimes tie rags around their head to be blind with him or something. Everybody laughed.
[QUOTE=Archimedes;52212101]You know ever since I started playing DnD I've begun to wonder just how many of those old dungeon crawler games from the 90s started out as a campaign a group of dudes played somewhere.[/QUOTE] Well DOOM was inspired by a DnD campaign. I'd wager all of the early ones were.
[QUOTE=Hey I'm Grump;52212372]So tonight our Paladin was unfortunately blinded, and we were too low of level to fix him, but we managed to get some special stones to fix his blindness until we could get him to a temple. I was wondering what his deity actually was, so I looked it up. He is a paladin of Tyr, the god known for being blind and his followers also sometimes tie rags around their head to be blind with him or something. Everybody laughed.[/QUOTE] Honestly, if I was playing that character and I knew that or found out, I'd take it in stride and stay blind or get only one eye healed. Too good of an RP opportunity to pass up.
Got my physical copy of Blades in the Dark last night. Who wants to play?
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