• D&D V6 - Edition jokes don't really make sense anymore
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So uh, my party just opened up our bag of holding of evil god eyes and lots of miscellaneous evil artifacts fermented in shadow dragon blood over years (don't ask, really [i]really[/i] long story full of horrible decisions), which had a demi-plane inside of it, and it fucking exploded to give birth to a being of ultimate evil, born from the essences of the god the eye's belonged to and a member of our party - most namely our resident fucking goody-two-shoes paladin. We haven't even finished the fucking main quest, hell we've been joking this thing would provide us with a second main quest once the original one was finished, but god dammit my stupid ass party just HAD to fuck with the bag. [editline]13th July 2016[/editline] This is worse than the time they allowed my Mime to run a city.
"Oh, it's some artist you've probably never heard of." [quote]rolling 6d6>5 music knowledge (5+6+5+6+5+6) = 6 Successes[/quote] "Okay, you not only know her, you're a huge fan."
[QUOTE=SiberysTranq;50699637]It's a fun experience being both the decker AND the highest-charisma member of the party Especially funny is hacking smartguns and making them empty themselves, like a shotgunner we fought who turned a corner, fired one shot, then watched his weapon cycle all it's ammo onto the floor He didn't even get the chance to reload with the physad next to him also it's totally fair to be scared of someone who probably weighs a quarter ton and is double your height, especially when you're a short, skinny elf[/QUOTE] He didn't get a chance to reload because I impaled him right after :v: Also that's what happens when you play an elf.
I just got given the role of being the DM to a group of people that have not played D&D before, they said I would be best as I have some experience, we're doing 5e. Do you guys have any tips for making a good introductory game to get people used to D&D? I figure I'll be best just having a simple, arrive in village, villagers are getting mass stabbed every night by some ass in a cave, and they go kill them.
[QUOTE=The Drones;50704832]I just got given the role of being the DM to a group of people that have not played D&D before, they said I would be best as I have some experience, we're doing 5e. Do you guys have any tips for making a good introductory game to get people used to D&D? I figure I'll be best just having a simple, arrive in village, villagers are getting mass stabbed every night by some ass in a cave, and they go kill them.[/QUOTE] The starter adventure is solid, though if you don't want to run it in the Forgotten Realms you can just trim out the occasional reference, maybe rename some of the locations. Lost Mines of Phandelver is the adventure, solid enough (though that first cave can ruin a party that isn't careful).
[QUOTE=SiberysTranq;50700012]I guess it mostly comes from the fact our mage is human, and the only other elf in the party is our rigger so she's not exactly stacking charisma, and I basically said to myself 'in all my other shadowrun games I play combat-heavy characters, let me play someone who's great at solving problems without guns'. So I did. Amazing at hacking, generally all-around good at social stuff even considering I don't have half the skills because I ran out of chargen karma, bunch of qualities to let me synergize all this (like the wonderful ability to use Charisma for full defense, so when I'm actually getting shot at I can hopefully dodge well, plus having a famous online reputation/being able to research people to get bonuses to social dealings with them), and that's basically the character. I'm without a doubt the worst direct combatant in the party, but that's also why I've got the dubstep gun so I can instantly disable anyone I do hit[/QUOTE] You know in real life a big part in hacking is social engineering so it isn't too out of the ordinary for the decker to have good charisma.
In the interests of causing drama to liven up the thread I declare that my Shadowrun GM is a poopy butt [editline]:([/editline] :( [t]http://i.imgur.com/INr2TTk.png[/t] You don't have to agree with me Falcon I don't think you're poopy
[QUOTE=TectoImprov;50705074]You know in real life a big part in hacking is social engineering so it isn't too out of the ordinary for the decker to have good charisma.[/QUOTE] That's not nearly as true in Shadowrun, though.
Got a [url=http://i.imgur.com/WhzLxtA.jpg]commission[/url] back of my D&D character. I'll finally get to play more on the 24th, as I'll be going to a convention to play. A DM there said I should hit level 5 in that one day so I can start doing Tier 2 adventurer's league stuff. They're hosting an 8 hour D&D game for level 11-16 players. I'd love to check that out but it's being played on a day I have to work :(
Quote from tonight's game: 'If you don't think I'm well aware of the sound a man makes when you shoot his dick off then you're sorely underestimating how experienced I am at my profession.' - The Gunslinger, on being challenged on his knowledge of anatomy.
Made a character using the fallout books named Perry Allen, Max agility. Red jumpsuit. Quite possibly the fastest man alive. Should be fun to play
I was talking with some friends back home over Steam chat the other day, and after the conversation turned to tabletop games, I introduced them to the Maid RPG on a whim, thinking they'd get a good chuckle out of it. Soon, all three of them are doing their best animu maid impressions over chat, cracking jokes regarding the "Is actually a man" quirk, and generally being very eager to play it once I get back. Welp, time to download the PDF and learn how to manage a game.
Ten minutes before the start of a Deadlands (western) game, it's suddenly revealed that all but one of the player characters do not know how to ride a horse.
[QUOTE=elowin;50709165]Ten minutes before the start of a Deadlands (western) game, it's suddenly revealed that all but one of the player characters do not know how to ride a horse.[/QUOTE] To be fair, we're starting the game on a train, as decided by you, yourself. Why would we take a train if we knew how to ride horses? :vs:
hey. can you guys suggest me some puzzle-like stuff for a dungeon? theme is medieval, arcane gnomish technology, like, steampunk-ish stuff. context is: party found themselves in the workshop of a wizard who's being deploying constructs to attack a city for political reasons (they don't know about his motives yet). party found out by themselves that a wizard has been hiding in an abandoned dwarven mine, which is where his workshop is. they also employed a dwarven NPC who used to work on the mine to help them navigate it. the mine was abandoned because of a major gas leak, by the way. couple years ago. they found out in the main building chamber that there was a long well, full of a green weird fluid, lots of pipes and a console. turns out the wizard poses his constructs like a sphere, drops them (via cranes) in the well and lights up the inflammable liquid, which shoots the sphere out like a gigantic cannon ball towards the city which is miles away. aaaaaanyway they found out about his latest construct which hasn't been activated yet and last session ended with them finding out that there was more to the wizard's dungeon. now i'm building the new part of the dungeon for next session. IMPORTANT THING: they caused a cave in on the upper levels of the mines and defeated one of the wizard's constructs, which set out a red alarm for the wizard, who had enough time to clear his workshop from any sort of incriminating evidence of who he is or whatever. only thing he left was a couple pages of construct building shit, molds for the construct parts and shit that he wasn't able to put in his bag of holding, like tools, machinery and the construct itself (which was hidden via magic but the party found). it was revealed by the dwarven NPC (he was a guard, fended off invaders) that while he worked there, someone who the owner knew for life bought a lot of the mine. this individual who bought the lot wanted total privacy too. they know realize this guy was the wizard. --- if you read it this far, thank you. next session they're going to see the rest of the wizard's workings. his digging constructs that gather him material, his forge/smelting, and all that stuff. i just want you guys to help me coming up with cool ideas for encounters or puzzles that the players will see next session. i'm looking for long shots that i can turn into something concrete. thanks in advance guys :)
Summary of Elly's Deadlands game: [quote]The train got robbed, I(Huckster) and the Mad Scientist headed towards the back of our train cabin to hide(in reality I was throwing hexes from a spot nobody could see me, he was patching up a guy who got shot). The Martial Artist tried to talk the bandit's down by saying he "didn't wan no trabbu", then he and the Priest absolutely wrecked them(with a bit of help from my pitiful 1d6 Soul Blast that managed to do 11 damage, because exploding dice are great). Then I went to try and find an officer to arrest the two bandits who got knocked out, while the Priest and Martial Artist disarmed the bandits and checked for survivors in the train car the fight happened in. In walks Detective John Lane, a blatant reference to the Duke, and a fourth bandit, who gets held up and disarmed by the Priest. Lane notices some bandits riding away out the window, carrying three chests full of gold. And then the train gets derailed, we all manage to successfully not get killed, but Lane gets his leg crushed by some debris. The Priest and Martial Artist helped him, then the Scientist amputated his broken leg, and he offered us money to chase down the bandits who stole the gold, which we of course accepted.[/quote]
[QUOTE=Rats808;50712498]Summary of Elly's Deadlands game:[/QUOTE] I just want to clarify, as the Scientist, that his leg was mangled and I didn't just amputate it for laughs. (I'm also working on a mechanical leg for him. I've already drawn up some designs.)
[QUOTE=MenteR;50712216]Traps![/QUOTE] Clockwork suits of dwarven armor, rigged to a trigger mechanism in a room that sends them spastically careening around the room. If you want a puzzle bend, perhaps base it off a crude game of chess that needs to be won. Arcane sigils carved into hallways that trigger various painful spells. Create a floor pattern your characters have to solve or brute force. A complicated tunnel system sitting under a forge. If the players fail to disarm the trigger mechanism the halls will begin flooding with steam, forcing them to flee!
here's what the world map for my setting looks like so far. there's still a lot to be done, this is going to look as complex as faerun's map a year from now. [URL]https://www.dropbox.com/s/crv71h3z7ags5qq/omios ures.png?dl=0[/URL] i've written a lot so far. the societies, all the cities, fauna, races, history of the world, geography, etc. as i mentioned earlier in the thread, once i'm done with this i'll share the setting with you guys. which shall include the core rule book and the lore book. [editline]15th July 2016[/editline] [QUOTE=Archimedes;50713301]Clockwork suits of dwarven armor, rigged to a trigger mechanism in a room that sends them spastically careening around the room. If you want a puzzle bend, perhaps base it off a crude game of chess that needs to be won. Arcane sigils carved into hallways that trigger various painful spells. Create a floor pattern your characters have to solve or brute force. A complicated tunnel system sitting under a forge. If the players fail to disarm the trigger mechanism the halls will begin flooding with steam, forcing them to flee![/QUOTE] i dig these!
[QUOTE=MenteR;50714953]here's what the world map for my setting looks like so far. there's still a lot to be done, this is going to look as complex as faerun's map a year from now. [URL]https://www.dropbox.com/s/crv71h3z7ags5qq/omios ures.png?dl=0[/URL] i've written a lot so far. the societies, all the cities, fauna, races, history of the world, geography, etc. as i mentioned earlier in the thread, once i'm done with this i'll share the setting with you guys. which shall include the core rule book and the lore book. [editline]15th July 2016[/editline] i dig these![/QUOTE] How'd you put the map together? Photoshop?
[QUOTE=RearAdmiral;50715584]How'd you put the map together? Photoshop?[/QUOTE] yup. in the future i'll work on it so it looks like a legit, engraving-styled medieval map. but for now i'm sticking to something that reads well and that i can easily modify as i work on the lore.
[QUOTE=MenteR;50717565]yup. in the future i'll work on it so it looks like a legit, engraving-styled medieval map. but for now i'm sticking to something that reads well and that i can easily modify as i work on the lore.[/QUOTE] I like how natural you got some of the coasts looking, I've personally always struggled with that sort of thing.
All this talk about Shadowrun is reminding me of some crazy stuff I did back in 4th edition with a sniper character. Playing a gun-loving elf street sniper gymnast with an elephant gun for a boyfriend is fucking [I]funny[/I] to play.
My group just finished its sixth session today and, hoo boy, it was a doozy. In the previous session, our adventurer's guild was given the task of seeing if one part of town had vampires in it. It did and we successfully saved everyone under the vampire's hypnosis, but at low health, she turned to mist and escaped towards the noble district. Our thief, who is racist against elves despite being half-elf himself, went out and investigated, while the rest of us went back to the guild and got paid. Unfortunately, he got ambushed and now is a vampire's spawn. When he appeared the next day (this session), our samurai went and opened the door to him, despite our sorcerer's worries about him possibly being a vampire. After he said something about having been ambushed by one in a weak voice, my cleric impulsively used Bless Water on him, as he was wet from the rain outside, before the guy could finish speaking. Bad idea, as it caused him to mist and to retreat. As we went out to see a darkhunter we met at the king's court in the session before the last one, a noble we met in that same session stopped us before we could leave, and she had a bunch of guards with her. She had recognized our sorcerer during that session, and this session she revealed that he was in fact a noble and not a middle class man as he said. Because he was ambushed by goblins when he left the town he was from to become an adventurer, she assumed my cleric, who is a desert half-orc, and our samurai, who never takes off his full body armor, were his kidnappers (despite the fact that my guy is a yellowskin, not a greenskin). So, the two of us are now in a dungeon, and our sorcerer is being scolded by his family. So, to recap, our thief is a vampire spawn who is more than likely pissed off at my cleric, my cleric and our samurai are in a dungeon awaiting judgement from the High Justicar, our sorcerer is a noble who ran away from his family and is now being scolded by them, and our bard is at home, unaware of all this, because his player couldn't come to the session today.
Today I got my first magic weapon. +1 Longsword, Crits on 19-20, casts a 5ft glow. Really simple, but the weapon has three additional tiers of abilities. Performing acts of finesse, strategy, and 'Lawful Good' deeds respectively will result in the sword becoming more powerful. Some of the group people think this is an 'artifact' item but idk. The DM knows I like to RP, so it's pretty cool that he tied my first imaginary shiny to actually doing stuff to get better.
So last night I was running this one time campaign with some friends, and it didn't go so well for several reasons: 1: Only one person had their character fully finished by the time we were going to play, the rest were pretty half baked. 2: Party composition was pretty ass, a wizard/fighter multiclass with a war cleric, wild sorcerer, and valor bard. They were all casters and there wasn't a true tank plus no one really used their spells to their full advantage except the cleric. 3: We had to start 2 hours late because they needed to finish their characters and that took a long time. 4: I screwed up the health pools a bit and that contributed to an easy fight lasting an hour and a half, that coupled with the aforementioned fact no one took full advantage of their spells. But despite all that it was still rather fun for a combat focused campaign. There was one section where they were supposed to fight a sort of gauntlet boss where enemies would keep coming in until the real boss decided to show his face from behind a high leveled force field, but the cleric pulled a sick dispel magic that just managed to beat the force field and they just blasted him with spells before the fight even started and pretty much insta-killed him.
If people had fun that's good, and hopefully everyone can learn from their mistakes for smoother sessions in the future!
Was just invited to a Rogue Trader campaign, oh boy, this is going to be fun. I don't see many people here talking about Rogue Trader, does nobody here play it?
how do necrocrafts work in pathfinder, i mean it really seems that there is no reason to ever build them other than to recycle your dead undead, but even then it's not like i can carry around my destroyed undead with me everywhere, so this would have to be a prepared effort but in the end is it even worth for this effort ever i really want necrocrafts to be good, but man do they just seem worse in every way
[QUOTE=ForgottenKane;50729095]Was just invited to a Rogue Trader campaign, oh boy, this is going to be fun. I don't see many people here talking about Rogue Trader, does nobody here play it?[/QUOTE] Our group used to have a game a while back before we switched over to Shadowrun.
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