D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
Looking at his shape, probably a chicken nugget :v:
[QUOTE=Crimor;52261961]Looking at his shape, probably a chicken nugget :v:[/QUOTE]
It's actually gold coins, the party stores them in his rolls of fat
Close enough, gold coins can be exchanged for chicken nuggets.
I made a halfling life cleric for what the DM called a "one-off game". What he really meant was a story from Tales from the Yawning Portal we'd play to completion over a series of days.
I really like the character I created, and the DM does too so as a result he will break his regular rules of not having people play the same character twice to let me soft-reboot him when we start the real game. The biggest problem is this whole racism thing going on with the people who make the miniatures thinking all halflings are rogues. It's just a play-piece so I'm not mad really, and I guess I can't blame them for it since that's what most halfling are built as probably.
I'm DMing for a group that's never played D&D. I've also never played D&D, so I've been doing a LOT of work to help get this thing going.
We spent 3 hours last night making characters and I spent the last 2 of today fixing mistakes we all made during the process. Their party is two dwarves and two elves, and the only person who has any advantage with charisma is our Chaotic Evil Dwarf Barbarian, who is a surprisingly smooth talker. I'm making a basic map and a few ways for the quest to go, but this is gonna be lax and hopefully a lot of fun.
[QUOTE=Hey I'm Grump;52282559]I made a halfling life cleric for what the DM called a "one-off game". What he really meant was a story from Tales from the Yawning Portal we'd play to completion over a series of days.
I really like the character I created, and the DM does too so as a result he will break his regular rules of not having people play the same character twice to let me soft-reboot him when we start the real game. The biggest problem is this whole racism thing going on with the people who make the miniatures thinking all halflings are rogues. It's just a play-piece so I'm not mad really, and I guess I can't blame them for it since that's what most halfling are built as probably.[/QUOTE]
[url]http://www.darkswordminiatures.com/shop/index.php/miniatures/diterlizzi-masterworks.html[/url]
DiTerlizzi is a great artist and minis have been made of some of his old-school iconic D&D art. See Mr. Tallfellow, that might be what you were looking for!
[QUOTE=Flicky;52282643]I'm DMing for a group that's never played D&D. I've also never played D&D, so I've been doing a LOT of work to help get this thing going.
We spent 3 hours last night making characters and I spent the last 2 of today fixing mistakes we all made during the process. Their party is two dwarves and two elves, and the only person who has any advantage with charisma is our Chaotic Evil Dwarf Barbarian, who is a surprisingly smooth talker. I'm making a basic map and a few ways for the quest to go, but this is gonna be lax and hopefully a lot of fun.[/QUOTE]
Good luck! Started my own campaign with a similar situation a few weeks ago, been a blast. If you ever want to commission a map I'll give you a good rate cause Facepunch
[QUOTE=Hey I'm Grump;52282559]I made a halfling life cleric for what the DM called a "one-off game". What he really meant was a story from Tales from the Yawning Portal we'd play to completion over a series of days.
I really like the character I created, and the DM does too so as a result he will break his regular rules of not having people play the same character twice to let me soft-reboot him when we start the real game. The biggest problem is this whole racism thing going on with the people who make the miniatures thinking all halflings are rogues. It's just a play-piece so I'm not mad really, and I guess I can't blame them for it since that's what most halfling are built as probably.[/QUOTE]
HeroForge is basically a site you can go to and custom build your own mini that gets 3d printed and shipped to you. That's worth looking into but they're fragile.
Reaper Minis is also a nice option.
[QUOTE=Hey I'm Grump;52282559]I made a halfling life cleric for what the DM called a "one-off game". What he really meant was a story from Tales from the Yawning Portal we'd play to completion over a series of days.
I really like the character I created, and the DM does too so as a result he will break his regular rules of not having people play the same character twice to let me soft-reboot him when we start the real game. The biggest problem is this whole racism thing going on with the people who make the miniatures thinking all halflings are rogues. It's just a play-piece so I'm not mad really, and I guess I can't blame them for it since that's what most halfling are built as probably.[/QUOTE]
Rogue is pretty much the stereotypical Halfling class. And even though you can totally make a halfling of another class if you want to, stat and ability wise they're generally just straight up worse than they would be as a rogue, so that discourages a lot of people from straying too far off the stereotype.
Quite pleased my party had it's first 'I attack the darkness' moment. Although since only I had seen that Summoner video, I laughed alone
I've been running the same custom campaign for two parties, and I love the divergence in events.
The party in both games is investigating an abandoned pirate fortress. They encounter a robotic soldier that enforces the laws of time (long story) and upon destroying him, a black hole is summoned to destroy his remains, and ideally any trace of his murderer.
As the party makes their escape, a pirate captain (quest essential NPC) rolls a critical failure on his reflex save. I had big plans for this character that went all the way to the end game, but I couldn't ignore a crit failure. So he got sucked in, and had to change part of the story.
In the other game, the pirate captain escapes successfully.
Now both of the parties will have very different end games. The first party actually finished their campaign, and we'll be running the "sequel" where the pirates former ship has been refitted to spell jam across the planescape, and the party seeks to find the lost captain.
The second party is more or less sticking to the original setup, but things will likely change.
Just an example to new DM's. Stay flexible. Might be a headache if you've done loads of planning, but the players will take you to as many crazy places as you come up with. It's a maddening, and beautiful dance.
Cubicle7 announces new Warhammer RPG.
Unfortunately, it's [URL="http://cubicle7.co.uk/warhammer-age-of-sigmar-roleplaying-game-announced/"]Age of Sigmar.[/URL]
[QUOTE=Alsojames;52289701]Cubicle7 announces new Warhammer RPG.
Unfortunately, it's [URL="http://cubicle7.co.uk/warhammer-age-of-sigmar-roleplaying-game-announced/"]Age of Sigmar.[/URL][/QUOTE]
You forgot they also [url=http://cubicle7.co.uk/cubicle-7-and-games-workshop-announce-new-edition-of-warhammer-fantasy-roleplay/]announced WHFRP 4th Edition[/url].
Killed 3 players today [sp]only to have them be brought back by the Raven Queen[/sp]
So far up until this point they have had pretty easy encounters. Basically let them power trip over everything (even a young dragon!). But now I threw an abomination of a werewolf (think Cleric Beast from Bloodborne but smaller), plus environmental hazards (they were fighting in a dungeon that was collapsing). At the top of the round, I had players roll dex saves to halve falling rock damage. It wasn't very much damage but the fight lasted so long it really started to impact them.
Anyway, first to fall was our halfing rogue, then our dwarf paladin, then our dwarf fighter. After that our half-elf bard decided to pull out the big guns and cast a fireball. First she managed to lure the werewolf into the center of the room, away from the dead bodies and the other remaining member. The explosion of the fireball caused a massive collapse in the center of the room, crushing the werewolf and trapping it. Our dwarf cleric finished it off (she used like 3 or 4 guiding bolts previously at higher spell slots and all of them missed...).
Before the other two members had time to mourn their deaths, the room was filled with complete darkness and the Raven Queen appeared, bringing the three dead party members back to life. They've known for a while now that the Raven Queen was being involved in this, but they weren't really sure what was going on. Now they are face to face with her and are about to find out what their real mission is.
So, I'm starting another campaign to run at the side of my current DnD 5e game and it is Shadowrun 5e because I was craving some cyberpunk so god damn much, but I always try to contain my hype you know? thats the best way to go about it as a GM, to keep a straight head.
Buuuuut, when one of your players draws this for her character ITS PRETTY FUCKING HARD TO NOT GET HYPED AAAA:
[IMG]https://68.media.tumblr.com/5ee99d35835118dcd8f206137518e06f/tumblr_oqrhnso7WA1v4l9f5o2_1280.png[/IMG]
[sp]She's an amazing artist, and got a tumblr if you want to check it out http://teaxerz.tumblr.com/ (and yes she does commissions)[/sp]
[QUOTE=slayer20;52290125]Killed 3 players today [sp]only to have them be brought back by the Raven Queen[/sp][/QUOTE]
Isn't that the kind of thing she's totally against.
[QUOTE=UzumakaiPatch;52290754]Isn't that the kind of thing she's totally against.[/QUOTE]
Depends on who you ask; from my understanding you shouldn't try to escape fate, but due to resurrection magic existence in the DnD world, it might be so that they weren't "fated" to die there.
[QUOTE=UzumakaiPatch;52290754]Isn't that the kind of thing she's totally against.[/QUOTE]
She doesn't care about resurrection iirc, just animating the dead.
Wizard published that UA raven queen warlock that had that high level spell that turned victims into zombies and people asked if that was out of character. One of the designers said that animating dead is fine because they're just automatons without souls but it's more things like Liches that defy the inevitability of death with profane magics that bother her.
A bit weird if you ask me.
[QUOTE=Archimedes;52291156]Wizard published that UA raven queen warlock that had that high level spell that turned victims into zombies and people asked if that was out of character. One of the designers said that animating dead is fine because they're just automatons without souls but it's more things like Liches that defy the inevitability of death with profane magics that bother her.
A bit weird if you ask me.[/QUOTE]
That reminds me of the Fallout 4 pre-War log mentioning Jet
Except that time the designers just responded with "lol who cares lmao nerds"
[QUOTE=elowin;52284529]Rogue is pretty much the stereotypical Halfling class. And even though you can totally make a halfling of another class if you want to, stat and ability wise they're generally just straight up worse than they would be as a rogue, so that discourages a lot of people from straying too far off the stereotype.[/QUOTE]
I made my stout Halfling a monk. Extra dex + lucky. Plus unarmored movement makes up for my lower speed. And if I need to get away, most enemies are medium or higher in size, and Halflings can move through them.(It's also great for repositioning in tight spaces) Or I can block people trying to escape in tight 5 foot areas by simply running past them.
[QUOTE=Archimedes;52291156]Wizard published that UA raven queen warlock that had that high level spell that turned victims into zombies and people asked if that was out of character. One of the designers said that animating dead is fine because they're just automatons without souls but it's more things like Liches that defy the inevitability of death with profane magics that bother her.
A bit weird if you ask me.[/QUOTE]
Wasn't the Raven Queen's singular enemy Orcus, the god of undeath, specifically because you're basically robbing her domain? I'm pretty sure I remember that the Raven Queen's tenants was to root out necromancy wherever it can be found, and let the dead rest in peace?
So I'm working on a killer dungeon that's mostly just traps and puzzles. The end boss is a Lich and I decided his phalacraty would be an amethyst heart, embedded in the chest of his daughter whose under the Imprisonment - Slumber spell within a hidden sub-Tomb of his lair. The phalacraty has been used to replace her heart and now the two are bound.
I'm thinking perhaps the process of waking her up will be easy? So that they're more likely to believe the Lich is keeping her hostage rather than using her as his fallback. Seems pretty evil.
[QUOTE=Cliff2;52291315]I made my stout Halfling a monk. Extra dex + lucky. Plus unarmored movement makes up for my lower speed. And if I need to get away, most enemies are medium or higher in size, and Halflings can move through them.(It's also great for repositioning in tight spaces) Or I can block people trying to escape in tight 5 foot areas by simply running past them.[/QUOTE]
Never said they can't work well as some other classes, but they're generally specced towards being rogues and a lot of classes they're pretty poor as.
[QUOTE=Archimedes;52291555]phalacraty[/QUOTE]
Is this just a joke I don't understand?
i just think he doesn't know how to spell phylactery
[QUOTE=UzumakaiPatch;52290754]Isn't that the kind of thing she's totally against.[/QUOTE]
She's had a presence in the game for a while but the players don't know what she was doing. Everyone dying was a perfect opportunity to introduce her. She's the one going to sort of guide the group to the last boss when it becomes more relevant.
[QUOTE=UzumakaiPatch;52292108]Is this just a joke I don't understand?[/QUOTE]
I'm gonna blame my phones keyboard for that little emberassment and give myself plausible deniability that I'm not a complete tool.
Phallustery
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