• D&D V6 - Edition jokes don't really make sense anymore
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[QUOTE=Crimor;52292573]Phallustery[/QUOTE] This one crazy trick made my life over 100% longer. Click here to find out how.
I've never seen players all actively debate killing themselves. One of the players dropped two stories through a hole in a Lich's dungeon (looking for his phylactery after being hired by another Lich who supposedly already killed him) into a demonic glowing pentagram after spending around thirty seconds glancing around the room and disappeared in a gout of fire. The other players freaked out, realized the player wasn't there and wasn't picking up on their communication device and proceeded to debate for twenty minutes over whether or not it was worth going on without him. After a massive argument, one of the players just said "FUCK IT" and did a flip in, and the rest just jumped after her. Luckily for the bastards it was actually a teleporter to the Lich's real lair and so those assholes survived. Never been more tempted to erase a word in an adventure to do a rocks fall however. Also the Lich was actually still perfectly fine and the other Lich had lied, only breaking his phylactery, and they were all level 5, so ¯\_(ツ)_/¯ [editline]31st May 2017[/editline] [QUOTE=IAmAnooB;52290692]So, I'm starting another campaign to run at the side of my current DnD 5e game and it is Shadowrun 5e because I was craving some cyberpunk so god damn much, but I always try to contain my hype you know? thats the best way to go about it as a GM, to keep a straight head. Buuuuut, when one of your players draws this for her character ITS PRETTY FUCKING HARD TO NOT GET HYPED AAAA: [t]https://68.media.tumblr.com/5ee99d35835118dcd8f206137518e06f/tumblr_oqrhnso7WA1v4l9f5o2_1280.png[/t] [sp]She's an amazing artist, and got a tumblr if you want to check it out http://teaxerz.tumblr.com/ (and yes she does commissions)[/sp][/QUOTE] All I can think of is Life of Strange with more magic.
[QUOTE=JeSuisIkea;52294472] All I can think of is Life of Strange with more magic.[/QUOTE] Even shadowrun doesn't have bullshit time magic :v:
[QUOTE=Crimor;52294629]Even shadowrun doesn't have bullshit time magic :v:[/QUOTE] SR has resurrection now. It's only a matter of waiting until space/time bs.
Got the Coriolis books with the mail yesterday. The lore and setting actually seems pretty neat. First time I've ever seen a system requiring a d66 though.
Why is it that every DM I've had likes to throw out the rules and make up arbitrary DC's for rolls on the spot then gets angry when you call him out on it. Like I have to roll a 25 to find a book on a table, its fucking dumb.
Sitting at the end of the table as my players have been arguing in-universe about why goblins living on this continent have green blood. This argument has been going in-character for minutes. This is fun!
Got half way through the first chapter of 17 for I believe of the Out of the Abyss campaign. This is our groups first time really playing and its been slow but fun. By the end of the night I now have a small spider friend, I punched a almost dead demon in the face, and to get our gear back (since we were imprisoned against our will) we just smashed the chest open instead since we didn't have any other way. Also, its nice being a Half-elf and having god like Dexterity. Didn't get hit by anything once! Can't wait to play again.
Later today I start in a new campaign with some people with a Wood Elf Monk Tarkaros Najkatalas(if you get the reference good on you cause it isn't hard to figure out :v: ). I rolled really fucking good for his stats but Level 1 is HELL so hopefully I don't get fucked. Plan on going Way of Shadow Monk.
Shower thought: Can you do called shots with orbital bombardment(Thor shots), I mean it probably uses Gunnery.
Probably not, since for all practical purposes it's an AoE attack And it would make no sense to use any of the called shots except MAYBE the intimidation one (which, RaW, is no better than with a normal gun since it depends only on net hits, not damage), since anything that survives a thor shot is going to give zero fucks about two extra damage, or the damage splitting, and any of the locational called shots are especially pointless since those limit the amount of damage that can be done and thus give the target a chance of survival
Gotta do that called shot groin for style.
I mean, if you were to use a grenade as an improvised throwing weapon, you could use a called shot. Just because it is or isn't armed doesn't make it an AoE attack. Only reasonable time to use it would be to hit a particularly small weak point for massive damage.
Wasn't sure how much I'd be using step of the wind on my monk, but just used it to end an encounter with a necromancer wizard and 15ish zombies by using step to run up to the necro, grab him, and then hold him over an old well shaft and threatening him into releasing the zombies from undeath. All that extra speed is great. Paladin threatened him into renouncing the school of necromancy and reforming his path, which he said he would. We still ended up killing him because our warlock determined he was evil through the use of a sprite's heart sight ability and was pretty sure he was gonna do it again.
[QUOTE=Crimor;52299749]Shower thought: Can you do called shots with orbital bombardment(Thor shots), I mean it probably uses Gunnery.[/QUOTE] Actually satellite weapons are aimed using a logic+satellite weapons roll (an exotic weapon skill) Called shots have no effect on AoE attacks. Grenades are a bit of a special case since technically you could chuck it at someone before they detonate, this is not the case for missiles or for tungsten rods launched from space. And even then throwing grenades at people before detonating them is very much a "up to the GM to homerule" kinda deal. Should also be noted that satellite weapons have a pretty extreme amount of scatter. 6d6 x20 meters, with -50 meters per net hit.
Even without extra damage or other mechanical effects, I think it'd just make for some great comedy if the target looks down a sees a laser-designator lighting up his dick just before the sky comes crashing down on him.
[QUOTE=Pax;52300671]Even without extra damage or other mechanical effects, I think it'd just make for some great comedy if the target looks down a sees a laser-designator lighting up his dick just before the sky comes crashing down on him.[/QUOTE] That's not enough to warrant called shot mechanics though. Just fluff.
Today in Unknown Armies [quote]Two of the PCs get into a drinking contest with a guy they suspect to be responsible for the explosion in the first session. He passes out after a total of 10 shots of Jack Daniels plus a bottle of Heineken, and then they search his pockets, finding a penny with the face crossed out, and head up to his bedroom. There, one of them tries to read a note tacked to his wall, but ends up banging her head against the wall instead; the other drunk one can't read it either, but one of the not-drunk people manages to make out that it's some sort of magickal ritual for making lucky charms. They then search other parts of his room, and find a notebook in his dresser, which spells out his adventures after realizing he had figured out magick. To him, magick is all about love and flirtation. Then they leave the party, and on their way home, stop at a gas station. While there, they notice the lights are almost blindingly bright, and then one of the bulbs above them pops, but one of them notices a spark of something moving to the bulb next to it, which pops a moment later. The spark starts to move toward the gas pump they're parked next to, and they warn the attendant to run the fuck away before shit explodes, and follow suit themselves. The session ended with the gas station exploding.[/quote]
Need some advice, I'm currently running Storm King's Thunder for a group of my friends (We just finished Chapter 1 and they are almost at Bryn Shander about to begin Chapter 2). I have some experience DMing, but only a few homemade one shots that I haven't DMed in about a year. I'm able confidently run dungeons, make combat not slow, make a steady amount of reasonable roll DC's, etc. But the biggest problem i'm having is creating out-of-combat role play scenarios to make the world feel grounded and not just steering from quest to quest, combat to combat. What do you guys usually do to make the world feel more alive?
Typically I have long conversations with my players to figure out what their character goals are and then build custom encounters around that. If the Half-Orc Fighter wants to be seen less as a monster I might engineer a scenario in town where he has an opportunity to show more of his humanity. Other things I do are: - Extensive description of the surroundings and what people are doing in town, with occasional overheard conversations. - 10 Second Quests that are typically some simple social scenario, like children stealing bread or an impoverished mother asking to be taken with her daughter to a nearby temple. I think of moments in film and TV that are used to establish characteristics and allow the player or players to act them out however they chose. - Social encounters in the wild, like encountering a Hunter who wagers the Ranger on tracking a buck or encountering a con man with a broken down wagon. - A handful of basic NPC ideas that can be applied to scenarios, like the blind mother of an innkeeper or a belligerent old soldier turned beggar who hates X/Y/Z race and wont accept coin from them. You can have these guys crop out whenever it's convenient or fill character roles when the players start asking you to describe the shopkeepers apperance. [editline]5th June 2017[/editline] Also if your players like just going from encounter to encounter with no real roleplay there's nothing wrong with that as well.
[QUOTE=Archimedes;52314851]Typically I have long conversations with my players to figure out what their character goals are and then build custom encounters around that. If the Half-Orc Fighter wants to be seen less as a monster I might engineer a scenario in town where he has an opportunity to show more of his humanity. Other things I do are: - Extensive description of the surroundings and what people are doing in town, with occasional overheard conversations. - 10 Second Quests that are typically some simple social scenario, like children stealing bread or an impoverished mother asking to be taken with her daughter to a nearby temple. I think of moments in film and TV that are used to establish characteristics and allow the player or players to act them out however they chose. - Social encounters in the wild, like encountering a Hunter who wagers the Ranger on tracking a buck or encountering a con man with a broken down wagon. - A handful of basic NPC ideas that can be applied to scenarios, like the blind mother of an innkeeper or a belligerent old soldier turned beggar who hates X/Y/Z race and wont accept coin from them. You can have these guys crop out whenever it's convenient or fill character roles when the players start asking you to describe the shopkeepers apperance. [editline]5th June 2017[/editline] Also if your players like just going from encounter to encounter with no real roleplay there's nothing wrong with that as well.[/QUOTE] This helps a lot, thanks. Also my players do want some more roleplay. I ask at the end of every session if they liked it, if there's anything I could improve on, what they want more/less of, etc. and all of them said they would appreciate more out-of-combat roleplay situations.
That's a good idea for pretty much any table top, players are idiots that will cause fights fucking everywhere, so always have some generic goons in your pocket that you can make fit pretty much anything :v:
[QUOTE=Whyt546;52315158]This helps a lot, thanks. Also my players do want some more roleplay. I ask at the end of every session if they liked it, if there's anything I could improve on, what they want more/less of, etc. and all of them said they would appreciate more out-of-combat roleplay situations.[/QUOTE] No problem man! Also camping is always a great opportunity for roleplay. If it's a days travel, ask them what they do during their long rest or how their character unwinds. If it's many days ask for how they spend their time. It can help reinforce that camp is a time where players can talk amongst themselves or do character stuff. Then once they're all comfortable and distracted throw a bunch of Bugbears at them.
So I'm designing a pair of desert, arabian-nights style cities for my DND game, but the kicker is they're run by cat-people, and I'm having trouble figuring out something interesting for the PCs to do while they're there besides find this special shard macguffin i spread across the world. Any suggestions?
[QUOTE=xxfalconxx;52316503]So I'm designing a pair of desert, arabian-nights style cities for my DND game, but the kicker is they're run by cat-people, and I'm having trouble figuring out something interesting for the PCs to do while they're there besides find this special shard macguffin i spread across the world. Any suggestions?[/QUOTE] Two words: catnip den.
[QUOTE=xxfalconxx;52316503]So I'm designing a pair of desert, arabian-nights style cities for my DND game, but the kicker is they're run by cat-people, and I'm having trouble figuring out something interesting for the PCs to do while they're there besides find this special shard macguffin i spread across the world. Any suggestions?[/QUOTE] Khajit only have the finest wares.
Last week I started in a group with a Wood Elf Shadow Monk (well will be shadow once I hit level 3) and so far it's really fun. I told the DM I wanted to kick another guy with my bonus attack cause I 2handed a spear on another dude. He had me to roll Acrobatics and I rolled high enough for him to describe that I Stabbed the one guy to death, Spinned and jumped with my spear and flew foot first into the other guy's face killing him. Man Monks are fucking cool. Can't wait to be able to use shadow powers :v: This isn't my first time playing D&D but first time actually getting to play a monk properly (cause my other one died way too fast cause of a stupid party) Man not knowing when I get to play again sucks. I wanna play more :v:
[QUOTE=Whyt546;52314706]Need some advice, I'm currently running Storm King's Thunder for a group of my friends (We just finished Chapter 1 and they are almost at Bryn Shander about to begin Chapter 2). I have some experience DMing, but only a few homemade one shots that I haven't DMed in about a year. I'm able confidently run dungeons, make combat not slow, make a steady amount of reasonable roll DC's, etc. But the biggest problem i'm having is creating out-of-combat role play scenarios to make the world feel grounded and not just steering from quest to quest, combat to combat. What do you guys usually do to make the world feel more alive?[/QUOTE] Kind of playing off what Archimedes said, I have a book where I keep all my notes in. I am currently DMing a campaign. After one session, after players got a good feel for their characters (we have a few new players) I went around the table and asked "Give me one short term goal and one long term goal". Short term in the sense of within a few weeks/month. Long term in the sense of where the character sees himself in five years. I have those goals public for them to look at if they forget. It allows me to tailor things to their goals and allows them to roleplay towards their goal. It is really fun.
So I made a small island colony for our adventurers to explore in a campaign I was running. I had expected to get at least three questlines out of it. One about reclaiming the island's mining operation from beasts that had taken over, one about pushing through the wastes at the center of the colony to find what's on the other side, and one about settling a dispute between the primarily Dwarven/Human colonists and the original goblin inhabitants of the island that had been pushed out of their homes. Immediately after arriving, the group incited a race war between the goblins and the human/dwarf colonists. Less than a week after they arrived the entire colony of 1,000 people was destroyed and the island was back in the hands of the goblin natives. The party stole a ship to escape as the goblin army destroyed the port town and are now pirates. I love this game.
Any recommendations on Super Hero RPGing systems? In the past, we've used Aberrant and the d20 version of Mutants and Masterminds, but neither fully clicks. Aberrant is too deadly, and I guess M&M isn't deadly enough? Except for when it suddenly is.
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