D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
[URL="https://printableheroes.tumblr.com/"]PrintableHeroes[/URL] is working on some pretty neat stuff:
[t]https://68.media.tumblr.com/f29e5cd5f9ae659eea682d86e8781d98/tumblr_oswngf1MRn1twabyxo1_1280.gif[/t]
[QUOTE=jackattack;52509805]Thanks for the advice on the last page, i do have a more important question though.
My girlfriend has started to show interest in D&D whenever i play with friends, and has asked to try it out. I'm planning to GM a couple of sessions when she gets back from visiting her parents with her and our other two housemates. Main thing is that the three of us are fairly experienced and can get pretty hardcore, whereas she was very sheltered growing up and only became familiar with a lot of media recently, she hadn't really played games before or dealt with any fantasy settings past Lord of the Rings. She has been a huge fan of the RPGs I've played with her, namely Mass Effect and KotOR so i know she'd enjoy it.
I just wanted to ask if anyone had any advice on how to help her get used to the setting and how the game is played, how to start out i suppose. Everyone I've ever played with has been fairly experienced.[/QUOTE]
Premakes, the Inn, the dungeon, the surprise twist, the boss fight, call it a night.
If your players are cool peeps they shouldn't give a shit about "hardcore" or not for one night of introduction.
[QUOTE=Pax;52509311]Oh, you're right, Xykon has blue robes.
[IMG]https://vignette1.wikia.nocookie.net/oots/images/4/4a/Xykon_New.png/revision/latest?cb=20151127181349[/IMG][/QUOTE]
Damn I haven't read that series since they finished the desert arc. Thanks for reminding me I need to catch up.
Today, in Ars Magica :magic101:
[quote]The group ambushes the ghost-possessed former grog/PC and in less than 1 round straight up murders him(first attack did like 19 damage, which would incap a human, second did like 8, which is a heavy wound, and then the maga made him drop the sword that the ghost was living in, so the possession ended and he passed out). They proceed to un-gag the mayor that was being threatened by the ghost when they arrived, and get questioned for a bit by him and his guards before they're given the okay to take the sword and return it to its rightful owner.
They decided to stop back at their covenant, first, and see about removing the ghost from the sword, so that it doesn't just possess someone else; the maga's parens helps with that by doing a ritual to move him into a dagger, and then she gives him an illusion-body so they can talk with him for a bit. The next morning, they return the sword to its owner and get paid.
MEANWHILE, one of the other magi, her companion, and a grog arrive outside the town of Caudebec, which according to rumors might be host to an infernal presence. It turns out though that, though they enter an area that could certainly pass for an infernal aura, it's definitely gone by the time they get to Caudebec. They turn back and end up resting for the night in the Abbey of St. Wandrille, where the maga has a dream in which a fire-headed angel tells her that the abbey they're sleeping in is the greatest in the kingdom, and all others are doing things wrong. And then she wakes up.[/quote]
[QUOTE=Axznma;52522073]Damn I haven't read that series since they finished the desert arc. Thanks for reminding me I need to catch up.[/QUOTE]
That should keep you busy for a weekend.
[editline]31st July 2017[/editline]
Finally managed to get some friends together to play some Edge of the Empire together today and we had fun. Somehow we managed to completely by accident make Star Wars Firefly, but I am 100% okay with that.
We have a ex-stormtrooper left for dead by his superiors.
A Twi'lek bounty hunter
A Chiss bounty hunter (me)
And our Gand pilot, who is actually pretty agile and strong, but prefers to stay on the ship for the most part.
[QUOTE=Archimedes;52361506]A while back I posted a concept for a 'Drow disguised as a human cleric, trying to cement his friends legacy' character and I recently got a chance to play him, so you never know what old ideas you can later recycle![/QUOTE]
Vengeful Falcon and a few others seemed interested in this character concept, so after 4 sessions of this campaign here's an update on how it's been going:
I told the party that the character suffers from an unknown disease as an excuse to be standoffish, reserved, and fixated on never being seen with his armor off. Most of the players accepted this notion with the exception of one who kept joking I was actually playing as a suit of animated armor. Fast forward to this session where the party is exploring a Kobold Mine rigged with traps. The rogue triggers a dart trap which I intercept bodyguard style. The darts pierce my armor and I fail my con check.
"You feel the poison enter your body and... you're now paralyzed...." Says the DM. We both exchange looks as we realize what this means.
The rogue feels deeply at fault for what happened to me and goes to administer the vial of antivenom to break the paralysis. First they have to remove my helmet. We pause and I ask if me or the DM should describe what my character looks like. Seems the ruse is over. DM tells me to take over.
I explain that my face is largely wrapped in bandages save for eye slits and a small opening to eat. I describe having a set of white eyes and ashen black skin around them expecting the players (all veterans of 5e at this point) to deduce my true nature. In actuality they're all disgusted at the notion that I'm sick with something so vile my skin looks 'charred'. The rogue looks away while administering the antivemon and I begrudgingly thanks them.
Later on the Monk approaches me and asks how long I've been sick with my 'condition'. I pause for a moment before telling him: "since birth".
Me and the DM had a good laugh about the whole thing after the session and how lucky I was for not being found out.
Me - being a NPC mage "These relics look very powerful, this [U]hungry looking glowing [B]blood red gem[/B][/U] looks like it's the source of power."
[I]Monk - "what's it powered by?"[/I]
Me/npc - " blood magic I should think, but I'll need more time to study it."
[I]Monk - "pussy."[/I]
[B]*the monk then proseeds to slice his hand with a dagger and let's the blood drip directly onto the gem*[/b]
*Everybody else* :scream: :why::wideeye:
Oh yeah, check out the SWEET commission I bought.
[img_thumb]http://i.imgur.com/bf5F9YJ.jpg[/img_thumb]
[QUOTE=TrannyAlert;52536058]Oh yeah, check out the SWEET commission I bought.
[img_thumb]http://i.imgur.com/bf5F9YJ.jpg[/img_thumb][/QUOTE]
holy fuck, how much did that cost?
£110 if I remember!
It's my Orc dude I've posted a couple of times. Though he's all old now
[QUOTE=_Maverick_;52532864]Me - being a NPC mage "These relics look very powerful, this [U]hungry looking glowing [B]blood red gem[/B][/U] looks like it's the source of power."
[I]Monk - "what's it powered by?"[/I]
Me/npc - " blood magic I should think, but I'll need more time to study it."
[I]Monk - "pussy."[/I]
[B]*the monk then proseeds to slice his hand with a dagger and let's the blood drip directly onto the gem*[/b]
*Everybody else* :scream: :why::wideeye:[/QUOTE]
reminds me of the time in a Black Crusade game, my Apostate was confronted by some people he'd screwed over waaaaaaay back. the leader of the enemy group brandished a very obvious ritual knife and said "i know i can't kill you, so i'll give my life to lord khorne to destroy you!"
our psyker beats their initiative.
"i'll mind control him into cutting his own throat! :downs:"
cue bloodletter incursion
Our monk got petrified, with his last action he grappled the monster into a chokehold, natural 20 so sure, choking the thing out. The rest of the party just watched as it slowly died via being choked by a statue.
[QUOTE=TrannyAlert;52536058]Oh yeah, check out the SWEET commission I bought.
[img_thumb]http://i.imgur.com/bf5F9YJ.jpg[/img_thumb][/QUOTE]
that looks amazing.
our table is looking nifty:
[t]https://68.media.tumblr.com/bdafb43d734314c02ecad2bd604f1748/tumblr_ou58lh9PHa1snm6fco2_r1_1280.jpg[/t]
Goddamn you've all got some fantastic art for your games.
Meanwhile in my last session one of my players pointed out that in trying to draw a map as quickly as possible, I had accidentally drawn a very fancy swastika.
[QUOTE=Funktastic Dog;52538096]Goddamn you've all got some fantastic art for your games.
Meanwhile in my last session one of my players pointed out that in trying to draw a map as quickly as possible, I had accidentally drawn a very fancy swastika.[/QUOTE]
Oh I know this feel.
Drew cave, it looked like a vagina
I made the added mistake of describing the cave as damp.
Players made it officially known as vagina cave.
The first time we used our big role out grid map, we had the wrong kind of markers, and the first dungeon, which is still faintly visible, was shaped kind of like a giant dick.
Dwarven Cleric enters the giant sacrificing cavern of death
a long and thin cavern with hundreds perhaps even thousands of bodies piled up on the side all in horrible deformed messes
at the end of this cavern are 5 altars each with a relic (the same relic the dragonborn monk sliced his hand over just a couple posts above) placed on top
each altar is inscribed with the symbols and markings of the evil gods of death and they sit in a triangle shape with the biggest baddest God of death being the peak of this triangle
cleric writes "send nudes" on it.
Running a Dark Heresy campaign, wherein the acolytes are working for the power-hungry right hand man of an Inquisitor.
They're currently hunting down the disciples of what they think is a singular heretek, but in fact they stuff they're uncovering is the work of two hereteks in direct competition with each other, both seeking to (in their own unique ways) master the production of the Silica Animus (essentially sentient AI), it's fun forcing them to investigate the horrible torture houses these guys leave around the sector.
Question: What do elementals do in their spare time on the Material Plane? Do they just sit there, do they have societies?
Was thinking of making a random encounter where the PCs come upon hot spring and geysers that are plagued by the main four elementals, but why would they just hang around there?
Elementals HATE the material plane, they'd do anything to get home. A close 2nd is getting somewhere that strongly reminds them of their plane - a water elemental in the sea, a fire elemental the sun or a volcano (though lava para-elementals would be happier there), earth the deepest reaches of the world and air the vast height of the atmosphere. Elemental vortexes would naturally form in such places, allowing them to possibly return home (or have brethren fall through accidentally from the other side).
Most likely reason for elementals to be on the prime is they were summoned and bound to fulfill either a single task that is taking a long time, or fell through a portal or vortex. If they are attacking a hot springs you can rationalize it as being a potential vortex for all 4 elements: water for the springs themselves, fire for the heat of the world that drives the geysers, earth for the natural setting it is based in.. air is the trickiest. Perhaps just drawn there for the magical potential of the other three elements, and breaking it could possibly release it as well.
When your Shadowrun group violates their characters' closest thing to a father figure and the one who raised them, and this coincidence happen and got recorded. Save me.
[video]https://youtu.be/jsXhSMdiCps[/video]
[QUOTE=Alxnotorious;52543167]Question: What do elementals do in their spare time on the Material Plane? Do they just sit there, do they have societies?
Was thinking of making a random encounter where the PCs come upon hot spring and geysers that are plagued by the main four elementals, but why would they just hang around there?[/QUOTE]
Elementals are simple but intelligent entities. They're typically bound to an area via magic or brought into the world as a part of a ritual that makes them beholdent to that persons will and orders. Once that spell is broken they'll either return to the elemental plane or go berserk. They fucking hate being on the material plane though. Fucking hate it so much. Anyway:
1. The elementals of your world can develop consciousness and quirks after being bound too long in the material plane but still hate living there.
2. The hot springs is not natural and exists because Mages bound elementals there to create it. The elementals eventually broke free and killed the occupants.
3. The elementals are bound to a capricious Dijinn or Efreeti who dwells in the hot springs. He'll happily welcome mortals to his "paradise".
So we're in a cave looking for a beholder, we find a roper doggo, and while fighting it a beholderkin finds us. Now I was told by our mage not to kill the beholder because we need it alive to dispel some curse, and my character is not good at identifying monsters. So he just stabbed it with his dagger to poison it while the roper was dealt with.
"Oops"
[img]https://cdn.discordapp.com/attachments/308748982086139904/343663804699377664/unknown.png[/img]
[QUOTE=IAmAnooB;52543531]When your Shadowrun group violates their characters' closest thing to a father figure and the one who raised them, and this coincidence happen and got recorded. Save me.
[video]https://youtu.be/jsXhSMdiCps[/video][/QUOTE]
What the fuck.
My kobold bard might die next week :(
Party came across a magical well that was filled with some golden light. I looked inside to see if there was anything in it, and upon reaching my hand inside the well and pulling it back out, I started to glow. The glow-y light slowly creeped over my body until it reached my head and then I couldn't breathe.
Another party member cast darkness around me which dispelled the light, but only temporarily. A couple minutes after I left the darkness cloud, the glow-y light came back and started suffocating me again. That's where we left off and none of us have a way to really dispel magic.
[QUOTE=slayer20;52546071]My kobold bard might die next week :(
Party came across a magical well that was filled with some golden light. I looked inside to see if there was anything in it, and upon reaching my hand inside the well and pulling it back out, I started to glow. The glow-y light slowly creeped over my body until it reached my head and then I couldn't breathe.
Another party member cast darkness around me which dispelled the light, but only temporarily. A couple minutes after I left the darkness cloud, the glow-y light came back and started suffocating me again. That's where we left off and none of us have a way to really dispel magic.[/QUOTE]
If magical darkness works, then maybe normal darkness does too. Wrap your koboldy mass up in blankets or something.
Kobold burrito.
Do you have anything that could put you into stasis or allow you to survive without breathing?
Worst comes to worst, you could spend your final moments jumping down the well to see what's at the bottom.
[QUOTE=Vengeful Falcon;52546159]If magical darkness works, then maybe normal darkness does too. Wrap your koboldy mass up in blankets or something.[/QUOTE]
We left off in a room that was full of rugs made from tiger furs and similar things, so I might be able to attempt to rub the glow off in a fit of panic :v:
I'm planning a masquerade party session tomorrow, in which the party has to pull off a mini heist and also break into a secret prison under the estate.
Problem is i don't want to make the method of acquiring the key too easy, nor too difficult. I've written a few methods, steal the guards files, seduce the lords wife, stuff like that, but i'm worried about the players not figuring it out.
I've had a similar experience last year, when during a Star wars: Edge of the empire game i had gmed i put in a murder mystery i thought was pretty simple (the butler did it, killed his accomplice the mechanic to cover his tracks). There was evidence everywhere but they still dicked around, accidentally destroyed evidence, spaced the body and resorted to accusing the perfectly innocent Pilot who had a recording proving that he was flying the whole time.
Should i have a contingency plan?
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