D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
Twice.
Fucking twice in as many campaigns i have set up an elaborate gala with an auction. Fucking twice have may players fucked it up completely.
The first time was a few months ago, in Edge of the Empire. Everything was going smoothly until someone put a new fucking hole in Cloud City by mistake, and the rest of the session was grabbing the items, and getting out before the planet fell into Bespin, a god damn Gas Giant. All my planning around for nothing.
[sp]In the end the Empire sold this as a Rebel terror attacking, cutting a huge amount of support for them and leading to events that would cause the end of the Rebel alliance in that campaign, so it worked out i guess.[/sp]
The second time was this week, in 5E. All going smoothly until someone decides that his cover story would work best if he wasn't just a soldier no, he was a goddamn guard at the estate that they were infiltrating 20 years before it had even been built. And because he decided to be an idiot everyone else thought it'd be a good idea too, leading to a rust monster incident and a few stabbing, finally the manor burning down.
I fucking hate my players. I love them too but i hate them.
There's this one guy that I play with that is getting on my nerves. Playing adventurer's league stuff for D&D and I'm a kobold bard. Whenever I cast vicious mockery or something similar and I don't have anything witty to say or add, I usually just say I mock him. But this one guy keeps fucking asking me and telling me that I need to make some kind of remark toward the person I'm casting it on because "all bards do it".
I might be witty but not all situations have something to work off of and I'm not going to resort to Ye Olde Shakespearean name calling toward my enemies.
my last session went fucking crazy.
[U]this is a LONG post so TL;DR my party blew up a manor and half their starting village with hellfire after spending an evening basically reenacting an episode of Scooby-Doo, meanwhile the monk of the party might have created the first ever undead-Marble-blood-dragon.[/U]
[B]SO[/B]. let me set the scene, the evil nobles of this village are warlocks and they've gone to the main city for "[REASON]", my party wants to stop them and set the town free. there's a whole plot around them using the bodies and souls of countless fallen dead to get evil necrosis powers and stuff . but for a couple of days they'll be gone, leaving their manor unguarded.
one of my players, a Noble rogue called Gaston (from beauty and the beast) uses this time to contact the town's black market merchant (a tiefling) and gets taken under his wing.
the merchant says that "one way to destroy the Nobles would be to burn down the manor with them inside, a very poetic irony." (because the nobles burnt down some houses too)
Gaston agrees and takes a bag full of a kind of red sand and spreads it round the outside of the house
the "red sand" is brimstone from the nine hells which burns incredibly hot and can only be extinguished with water from the upper realms.)
Gaston does not know this and continues to spread it [U]outside the house[/U].
he also goes to a nearby Merc camp and hires two to join him after failing almost every single persuasion roll and having to offer them 50% of his brothel business and free whores for life.
(Gaston owns a brothel chain as part of his backstory.)
he ALSO acquires 5 full barrels of gunpowder and 4 sack full of an unknown explosive.
he places these inside the guest bedroom on the second floor of the manor for later.
he tells the two Mercs to wait inside the manor (with the explosives) and wait for him to arrive.
they can also help themselves to food inside the manor [u]EXCEPT[/U] for a plate of Ham which they spiked with a potion of paralysis.
players man... not even once...
Meanwhile the same Dragonborn monk from my earlier posts who cut his hand over a evil relic Is back after being told that the relic is now doing
[B]It's evolving[/B].
the relic was described as a half-sphere of some type of marble with ornate carvings and a blood-red gem in the centre.
it remained that way until DBMonk came along. it is grew a pair of arms and legs and started crawling about.
now however..
It's 10ft long, has 2 pairs of arms at the front ending in vicious claws a long reptile like face 2 pairs of legs at the back, and 4 SETS OF WINGS running down it's body.
imagine the [url=https://s-media-cache-ak0.pinimg.com/originals/20/b1/cb/20b1cbb587de6e8b3a261c5eaba818e9.jpg]BIORAPTORS from Pitch Black[/url] with more limbs, more wings and without the eye stalks.
now imagine it's a dragon, made of FUCKING [I]MARBLE[/I] fueled by blood and dark magic, pissed off, and [U]STILL[/U] [U][B]GROWING[/B][/U]
the monk tried to talk to it
The only word it screamed back at him was "[B]PAAIN[/B]!" to which our bard (ooc) replied " Awww :( "
the Dragonborn monk THEN RELEASED IT OUT INTO THE OPEN.
I have a new toy now.
back to the whole Manor thing which is where the real shit went down.
the party devise a clever plan to pose as nobles, get invited into the Manor and deal with them there what ever way they can.
they have plenty of options available, one of which is they have a potion of paralysis which they have already used on a plate of Ham in the Manor (anyone who eats that ham goes down for around 3-4 hours.)
another is blowing it up.
or they could charm them, get them to revival their plans etc
the nobles arrive, they are accompanied by another family of nobles and the ORDUS MAGICA (basically super magical police knights.)
the party introduce themselves. all in disguise including the Dragonborn monk who is polymorphed into a butler.
Gaston is an actual noble, but chooses to introduce himself as a different Noble from a completely different town rather than the one he's from, one he know [B]nothing[/B] about.
they eventually get invited inside the manor
at the door Gaston is reminded by the party to the fact he stationed two Mercs inside the manor
the party decide to trip the polymorphed Dragonborn butler through the front door while Gaston climbs insides and waves the Mercs away.
One Merc is inside the dinning room holding a GIANT sandwich made from everything in the kitchen, the other goes upstairs (with the explosives.)
the nobles complain, the party apologises.
the Merc who was in the dinning room hid under the main table with his feet sticking out (dude has 8 intelligence)
bard slips him a potion of invis. and he drinks it then walks into the corner and with his eyes closed says "I'm invisible! I'm invisible!"
I can't exactly remember why but the lady of the manor shows Gaston where the bathroom is and they walk up together, she opens the door for him and it's that classic cliché where she has her back to the door but the audience and the other person can see what's behind her.
Gaston sees THAT'S where the Merc hid and they share a shocked look.
Gaston immediately tries to divert her attention and crit fails a seduction roll.
eventually after a bit of running around dinner time comes around.
(the Merc is STILL in the corner going "I'm invisible! I'm invisible!")
the polymorphed Dragonborn monk/butler goes to serve dinner only to find there is FUCK ALL left thanks to Merc1 and Merc2 so he has to make dishes by himself.
he gets piss poor rolls on his cooking and has to be saved by the bard
together they make pea soup.
he comes out of the kitchen carrying 8 bowls of soup
the bard and the nobles son trips him up but because he's a monk he uses his monk reflexes to throw one of the bowls directly at Gaston. (it hits perfectly.) the other bowls hit EVERYONE else. covering all the nobles in a shitty pea soup.
everyone is heading upstairs to change their stained clothes
Gaston runs upstairs ahead of everyone with invisible-merc1 and hides both Mercs inside the guest bedroom with the explosives and tells them :
Gaston - "light these barrels in [B]20 mins[/B] then come downstairs and warn us, we'll all leave."
Merc2 - "but the ORDUS MAGICA are downstairs."
G - " shit okay, light these barrels in 20 mins, then jump out the window and run."
Merc2 - "We're on the second floor, fuck off."
G - "fuck okay, erm, here's some rope. tie it to that fucking bed, then repel down."
Merc2 - "Okay, you better have our payment ready."
G - "Use the barrels to board up the door and DON'T OPEN IT UNDER ANY CIRCUMSTANCE!"
Merc2 - "understood we [I]will not open this door under any circumstance[/I]."
his face when I said that was a look of pure horror
bare in mind we are in fucking tears at how stupid this got, with Gaston running around like a headless chicken trying to hid these two Mercs.
I'll hurry this up now because these is a BIG fucking post and nobody will be reading all this anyway.
Gaston quickly runs into the main bedroom grabs a shirt and heads back to dinner just as he sees the other noble family trying to get inside the explosive room.
monk crit success his cooking and makes a perfect main course but doesn't get to use it because of the bomb in 20 mins.
the nobles reveal some key information, and ask Gaston to follow them into their secret ritual room which takes him out the game for now.
the two Mercs escape. the bard uses thunderwave to destroy a section of wall a portal was placed on sealing Gaston and a Noble away in another dimension and charge out a window, the nobles give chase, grab onto the monk as he's climbing the wall and try to pull him down, the bard saves him with the shatter spell.
and as the last thing of the night the Dragonborn monk is currently standing on top of the wall, all he needs to do is drop down less than 6ft. but for reasons unknown uses magic to double his jumping distance (jump/Longstride I think) and LEAPS off the wall straight into an iron railing knocking himself out cold.
the manor detonates destroying it completely, but kills only one person.
How ever.. before all this Gaston had spread that powerful brimstone fire around the manor
the force of the explosion ignites it and pushes it out into the town setting fire to half the town destroying the main shop, the church and a few homes.
and that was where we ended, tears in our eyes and headaches from laughing so much
that was the stupidest most fun day we had ever played and they are only level 3
Forgive me for the blog post but I had to share it with someone.
I've been writing a fantasy setting for Runequest (I know its a tough sell) set in a time period inspired by the fall of Rome. To give the setting a bit of spice I made a unique race of horrible monsters. My intent for these things is to have the party hear lots about all the trouble they cause, and then to fight a few of them and realize its not just rumours, they really are that scary. So here's what I have written so far for them, its kinda messy and isn't finished but I wanted to see if you guys had any thoughts on them.
Filutenar: A most malicious race of pests. Simple-minded yet deviously cunning bipedal monsters with four arms and three eyes which they control individually. They stand just over two metres tall and can break a man's arm in half with a single strike. Their name means “Many Palms”. Filutenar are known for their stone-grey hide, which bears no hair or fur to speak of. It is said the anger of a Filutenar burns hot enough to aid their survival during winter. A slender, almost lizard-like tail extends from their heavily muscled bodies. Filutenar have two fingers and a thumb on each of their four hands, these fingers are adorned with sharp claws that are thick enough to peel bark from a tree, but thin enough not to impede a filutenar from handling tools. Their feet have two wide toes in the front and a bony spur in the back. A Filutenar's long face is grotesque, almost piglike- in appearance, only instead of nostrils, they have two avian-esque nares on the top of their fleshy “beak” which is filled to the brim with razor-sharp stiletto teeth. Atop their head sit two holes from which they hear, their hearing is not quite as sharp as a human's. A Filutenar's impeccable sense of smell can sniff out a wounded animal or person from miles away, the scent causing their mouth to salivate, and their heart to race, for the sweetest meal for a Filutenar is the blood from a still beating heart. Filutenar live in simple, somewhat tribal societies. There are not many Filutenar in a group, as their aggressive nature usually causes the “tribe” to split or to destroy itself with infighting.
Filutenar are capable of extremely simple speech, but tend to prefer non-verbal communication, via hand signals and scent trails, this is almost entirely with each other, they despise other humanoid species, and even other Filutenar tribes and will almost always attack them on sight. A Filutenar's voice is little more than shrieking squawks forced into the shape of words. There are stories and legends of Filutenar mercenaries fighting alongside humanoids against the empire in some famous legends, however, these are most likely fairy tales, and one should avoid attempting to reason with a Filutenar at all costs, run if you can, or kill them as fast as possible. A Filutenar is an extremely dangerous beast, strong, fast, devilishly clever, just when you think you have the upper hand on one, it slinks away and another two who were hiding in the brush ambush you. Filutenar are great at hunting in groups, assuming they aren't trying to kill each other, their noses all working in perfect unison, silently signalling each other with their grotesque claws and foetid odors, darting through the forest, hunching their backs forward as they disappear from brush to brush, their repugnant feet moving with raptor-like efficiency as their hideous tails swish back and forth keeping their balance, before they descend on their target, brutally butchering it, tearing and devouring chunks of flesh from it while it still lives, before slinking back to their territory.
The tools of a filutenar range from the familiar spears, nets, and other implements that almost resemble their humanoid counterparts' tools, to bizarre and exotic weapons that make full use of the Filutenar's four dexterous limbs. Some Filutenar affix weapons to their tails, as an ace-in-the-hole, their tails are not quite long enough for this to be anything more than a nasty surprise for someone who finds themselves at a Filutenar's backside, however. Filutenar adorn themselves in bone, bark and fur clothing to weather the elements, and as for their weapons; most Filutenar tribes merely make stone and bone weapons, but some ingenious Filutenar make a habit of obtaining and modifying humanoid weapons to suit their needs and are most dangerous indeed.
Filutenar tend to use weapons they can use to sweep with their lower arms, and weapons they can drive downward to pierce or crush with their upper arms. Long bladed polearms and long weapons in general for the lower arms, heavy crushing bludgeons and sharp stabbing weapons for the upper ones. A Filutenar might use a tree branch with flint strapped all along the sides in his lower hands, and two sharp stone daggers on his upper two, or perhaps a net with one lower arm, a stolen sword in the other, with two heavy, simple clubs made from wood and solid rock in the upper two.
“There are two great mysteries of the world: The identity of the Alten, and why the gods ever thought it was a good idea to create the Filutenar.” -Kato, Patriarch of house Profectus
“Hsssssscrah! Elf blood... sssssweetessst! Orc flesh... toughest! Man gutssss... ssssaltiesssst!” Krah-Hra “Chief” of a Filutenar “tribe” outside the city of ReganLant
I need to flesh these guys out more but this is what I have at the moment.
How come every Facepunchers games is some buzzare off the walls goofy adventure?
[QUOTE=plunger435;52593768]How come every Facepunchers games is some buzzare off the walls goofy adventure?[/QUOTE]
They aren't all, just the ones that people actually bother to post about, or the ones that you actually remember.
Nothing particularly crazy has happened in my EOTE game so far, except for a party member diving out of a ship window, failing her athletics check and knocking herself unconscious on landing. Been a good campaign so far though.
Today, in Ars Magica, a local demon gets fucking dunked on.
[quote]Background info: The group(Abella, a young maga, Lucrece, a knight-hospitalier, and Seraphine, a warrior who works for the covenant) have been investigating reports of an Infernal presence in the area around the Abbey of Saint Wandrille. When they arrive, they hear the monks talking about an angel appearing; not long after, said angel appears. He goes by the name Uriel, and appears as a four-armed man with a fire bowl for a head. As he starts giving the monks various gifts, he stops and announces that he senses a demonic presence outside, and the PCs follow him out. They find a demonic undead dog, which Uriel promptly annihilates with a Pilum of Fire(the dog botched his defense roll), and then they all go back inside.
They start interviewing the monks who have encountered Uriel, after he disappears, and learn that he saved one monk's life(from a bat-winged cat demon that attacked him), and showed another the path to potentially bring his brother back from the dead, using an ancient book that he pulled out of non-existence and put back on the monastery shelves. They ask the Abbot about the book, and he tells them about how it rotted away 50 years ago, roughly. When they show him that it's on the shelf, he proclaims it a miracle, then starts flipping through pages; they notice some suspicious images as he does, including dead rabbits and pentagrams, towards the back of the book.
When they get the chance, they read the book and learn that the last few pages talk about how to cast a couple of spells; one extends the life of a subject, the other brings a subject back from the dead. Both involve sacrificing rabbits, and speaking chants that invoke Lucifer by name. It's at this point that Lucrece informs Seraphine and Abella that Uriel has been following them around, invisibly, since he 'disappeared' earlier. They decide to head to the nearby river, to see if he'll follow them all the way, and he doesn't, so they confront him about all the weird shit.
ACTUAL DUNKING:
Uriel gets defensive about it, then suggests perhaps the group has learned too much, and tries to launch a Pilum of Fire at Abella. Her magic resistance eats the entire thing, meaning she isn't harmed at all. In response, Lucrece tackles Uriel, then pulls him into the river, where his false angelic visage peels away to reveal his true face: a horned man with a sharp nose, and a red light between his horns. As quickly as it appeared, his true form also peels away, out of existence.
Lucrece swims back out of the river, and they marvel at how hard that demon got dunked.[/quote]
TL;DR A knight-hospitalier literally dunks a fucking fire demon into the Seine.
[editline]20th August 2017[/editline]
I realize the irony of me saying not all games are whacky 3 hours before posting this.
[QUOTE=plunger435;52593768]How come every Facepunchers games is some buzzare off the walls goofy adventure?[/QUOTE]
Because it's not as fun or exciting to describe the four sessions we stalked through the corrupted ruins of a deserted city before descending into the heart of the planet to fight the big bad, and would take way too long to write out.
So instead I talk about our Barbarian mastering the art of wasp-surfing before giving the People's Elbow to some horrid demon sorcerer, which is much more enjoyable to read and write about.
Just hit level 7 on my kobold bard. Was going to take Polymorph but I was clarified on how it works and found out I couldn't turn myself into a baby dragon...
Dimension Door and Greater Invisibility are strong second picks for me. I could forgo a 4th level spell entirely and instead pick up any 1st, 2nd, or 3rd level spell as there are still some great choices in those categories. I would really like to pick up Lesser Restoration and Dispel Magic at some point.
Suggestions?
Also, does anyone have an easy way to keep track of spell slots that doesn't involve using an app?
[QUOTE=slayer20;52595902]
Also, does anyone have an easy way to keep track of spell slots that doesn't involve using an app?[/QUOTE]
your spell ideas are good so i'll give you no suggestions mate. pick what makes sense with your char dood.
but keeping track of spell slots, i think there was a character sheet with lil circles you can mark. my players plasticized their spell sheets and they use markers to track their spell slots. that specific sheet uses java and you can play around with it. it generates spell lists and gives you a summed up description of all your spells too.
i'll try to get you a link my mang, it's just really hard to find.
My next session involves entering a prison to find a criminally insane Wizard who has taken over, filled with ridiculous traps. I'm going to steal that pile of gold polymorph one from before (Thank you efefe's dm), and also have a kind of "grenade bouquet style thing of explosives hanging from a ceiling, but the tripwire is fake, and the bundle of explosives is a pullcord for a trap door full of more explosives.
If anyone has any suggestions it would be appreciated.
[QUOTE=slayer20;52595902]Just hit level 7 on my kobold bard. Was going to take Polymorph but I was clarified on how it works and found out I couldn't turn myself into a baby dragon...
Dimension Door and Greater Invisibility are strong second picks for me. I could forgo a 4th level spell entirely and instead pick up any 1st, 2nd, or 3rd level spell as there are still some great choices in those categories. I would really like to pick up Lesser Restoration and Dispel Magic at some point.
Suggestions?
Also, does anyone have an easy way to keep track of spell slots that doesn't involve using an app?[/QUOTE]
Take a piece of paper, write every spell level you have access to on separate lines, then make an X for every unused slot you have. Erase an X every time you cast a spell.
For example,
1st Level: X X X X
2nd Level: X X
3rd Level: X
Would mean you have four 1st level spell slots, two 2nd level slots and one 3rd level slot. Pretty easy to deal with, doesn't get much simpler without bringing in some kind of specialized tool. If you aren't using the back of your character sheet you can probably just use that, as long as you're careful not to rip it when erasing.
Page protector and dry-erase markers can also be a godsend for that kind of tracking, or similar implements.
If i'm playing/DMing a game at an actual table and not partially/fully over the internet I print out spell cards the size of business cards with the rules text and 10 boxes at the top (overkill but meh) then put the cards that I've prepared for that session in one of those laminating pockets and mark off a box as i use spells with a dry erase marker. easy to keep track of and you spend less time trying to figure out what exactly the rules say
[QUOTE=elowin;52599026]Take a piece of paper, write every spell level you have access to on separate lines, then make an X for every unused slot you have. Erase an X every time you cast a spell.
For example,
1st Level: X X X X
2nd Level: X X
3rd Level: X
Would mean you have four 1st level spell slots, two 2nd level slots and one 3rd level slot. Pretty easy to deal with, doesn't get much simpler without bringing in some kind of specialized tool. If you aren't using the back of your character sheet you can probably just use that, as long as you're careful not to rip it when erasing.[/QUOTE]
Right now I just use a piece of paper and write down how many slots I have total on separate lines and then I just write next to it my remaining slots
Side note for me. I discovered a halfling I'm playing in my friend's game has a BMI of 104, which is absurd and he should have died on creation.
snip.
Playing my first DnD game tonight! I'm going to be playing as a tank cleric named Azrael Voklan. He was a cleric of Pelor that was tricked by a Pelor hating priest along with several other clerics to desecrate a minor jokester gods altar. The trickster god cursed Voklan (and the others) to gradually rot away as he lives, so he's basically just transforming into a living not-quite corpse. He constantly wears this masked armor to hide his visage away. It'll be interesting to play out in this campaign because we're mostly fighting the undead for it so as his condition gets worse it'll start to effect how he's seen by others outside of the party. He's very heavily based on the Leper from Darkest Dungeon.
[Img]http://68.media.tumblr.com/559617e43a7d803c70da8ad2751f2abf/tumblr_odzuebvsR31uy9ftno1_500.png[/img]
Any good tips you guys might have for a first timer? All of my know how comes from listening to DnD podcasts and I'm playing with people I don't exactly know. If anything my own friend is gonna be playing and helping me along too. I'm super excited to finally give DnD a try.
I guess a good tip that comes to mind with regards to player conduct is keep the side talk to a minimum. My friends and I are notorious for talking about everything under the sun before we finally get into a game. Keeping everyone focused on the game makes its more enjoyable and makes the DM's like easier.
[editline]23rd August 2017[/editline]
And by side talk I mean out of game and offtopic. Roleplay talk is always encouraged, especially with party members.
I'll definitely keep that in mind, thanks!
[QUOTE=slayer20;52595902]Just hit level 7 on my kobold bard. Was going to take Polymorph but I was clarified on how it works and found out I couldn't turn myself into a baby dragon...
Dimension Door and Greater Invisibility are strong second picks for me. I could forgo a 4th level spell entirely and instead pick up any 1st, 2nd, or 3rd level spell as there are still some great choices in those categories. I would really like to pick up Lesser Restoration and Dispel Magic at some point.
Suggestions?[/QUOTE]
I am a huge proponent of Freedom of Movement, but I also am playing a janktacular mess of bardic crap so running around in fights and abusing the ability to get in position is always a huge thing for me. It has a lot of nice stuff, keeps you fast and safe from getting grabbed, paralyzed, or slowed which can be great for disentangling from sticky situations, and just to top it all off you can fight underwater and it's not even concentration
Greater invis is fantastic, though admittedly for your first 4th-level spell I find it lacking since it's only once per day and only a single minute, but if you've got a rogue you will never not be putting it on them because it's so perfect
Dispel magic is highly dependent upon your campaign and ability to actually tell what's in play. Speaking for myself, I found it nice to have in my kit, but it barely gets any use because buffed-up casters and magic traps are few and far between
It really comes down to how you're playing your class already. Bards get a lot of cool options but you have so much competition for your concentration it's kind of absurd, and frankly out of all the spont spellcasters you're probably the least punished for niche picks since you actually have so few generalist picks in general, so a lot of it is down to personal taste
but I've been having a load of fun playing bard as basically a magic rogue, between invis, tongues, charm spells and social skills you have insanely good ability to infiltrate and gather information and get away with it. And it's one of the classes where, because I have so few good direct fighting options, I consistently feel good about trying fun, off-the-wall stuff in combat without feeling like I'm losing out, and a lot of those sort of niche spells come into their own for that sort of thing
A bit of interparty conflict has led to my character leaving the party to pursue his own goals for a period of time, and I was wondering what some fun classes are to play and what not.
I was playing a Ranger, and have played a Bard and a Cleric in the past.
There's a Warlock and a Barbarian in the party, as well as a Rogue who doesn't show up to most sessions.
I'm worried about picking something that would step too heavily on the toes of the other players, or the other way around.
Finished my first session! They said that they've played with a lot of first timers (most of them have been playing for 5-7 years) and that for someone whose never played before I did very well. I was immediately thrust into being the hook for the party and getting everyone together into a group, and basically became the impromptu leader. They all said I took charge and involved myself really well and picked up on everything very fast comparative to most first timers. I wasn't expecting it but I feel that being immediately thrust into the spotlight and entrusted with being the glue of the party was really good for getting me into the thick of the game.
I really enjoyed myself! It was a blast and I can't wait for the next meet-up. I'm already brimming with ideas for other characters!
My players are catching onto my style of DMing my player group consists of 4 lvl 10's (bard/paladin/rogue monk/druid) they faced a modified ogre glutton the bard and druid strictly debuffed the ogre (stagger/grease on both the floor and the weapon he was carrying/paralysis) I'm happy that tactics other than stabby stabby blood blood happened however I'm going to have to figure out some way to counter this new direction otherwise things are going to just get steamrolled
"Damage Immunities: ...from non-magical weapons that aren't adamantine"
Does that mean only magical weapons that are adamantine will damage it? Or does it mean magical weapons OR adamatine weapons will damage it?
Clay Golem is the monster in question. I want to run an adventure for my game store friends and this adventure seems pretty challenging, but the adamatine thing really throws me off because I'm pretty sure no one has weapons that are made of that, but most of them have some kind of magical weapon.
Immune to nonmagical weapons. Weapons made of adamatine are not subject to the immunity. Adamatine is not considered magical, at least in 3.5
So my artist sister made a drawing of her want-to-be D&D character...
[t]http://68.media.tumblr.com/8c254b1a44446a56a865fa1be0f071c5/tumblr_ov0iv3Loy01qkhey5o1_r1_1280.png[/t]
[URL="http://momosweetpeach.tumblr.com/"]her tumblr[/URL]
And I think it looks pretty good for someone who doesn't play D&D. It's something she's been wanting to do, but she doesn't live with me or my group. We've been thinking about creating an online game on roll20 or something, but we don'ts gots enough players besides like one of her friends. That and we'd need to set up a time to play and etc. It's really in the developmental stages at the moment I guess.
[sp] Also for like the past months i've been bugging her to actually finish up drawing my character Finnigan, buuut she's a lazy pants. Does make me hopeful for when it is actually completed though.[/sp]
[QUOTE=PandaJuggernaut;52607401]My players are catching onto my style of DMing my player group consists of 4 lvl 10's (bard/paladin/rogue monk/druid) they faced a modified ogre glutton the bard and druid strictly debuffed the ogre (stagger/grease on both the floor and the weapon he was carrying/paralysis) I'm happy that tactics other than stabby stabby blood blood happened however I'm going to have to figure out some way to counter this new direction otherwise things are going to just get steamrolled[/QUOTE]
Bring smarter villains to the table, experienced mercs, veteran antiheroes, bosses that that are bosses because they genetically lack the fucks to give.
Cheat.
Reach out to smart DMs and find out what works well but doesn't break your world's flow or stack the deck with arbitrary bullshit.
If I cast a spell that requires me to make a melee weapon attack (such as Green Flame Blade), would I be able to gain advantage on that attack (such as from Faerie Fire)? Also, would I get sneak attack damage on said attack if sneak attack conditions are met?
[editline]25th August 2017[/editline]
I would assume so, but the PHB doesn't specifically bring this example up, however from page 194:
[quote]If there's ever any question whether something you're
doing counts as an attack, the rule is simple: if you're
making an attack roll, you're making an attack.[/quote]
[editline]25th August 2017[/editline]
I guess the Green Flame Blade description also states
[quote]On a hit, the target suffers the attack's normal effects...[/quote]
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