• D&D V6 - Edition jokes don't really make sense anymore
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Wish has never let you become a god (not the least because the actual gods will have some very very strong opinions on the matter and even if you could they would bitch slap you into oblivion in short order). Being a dragon likewise doesn't make you a god, and similar to gods dragons tend to have very strong opinions about people turning into them so that's not exactly advisable either unless you live in the asshole of nowhere and never interact (which makes becoming a god hard because by definition you cannot be one in isolation: you're just some powerful prick otherwise) Obviously depends a mountain on your cosmology and how divinity works in your setting, but generally, it's all about what you do, not what you are. If anything, being more physically powerful does exactly the opposite, it takes away the underdog factor that might make a divine being take interest in you and uplift you to demigod-like status where you can then grow from. That also being said, a character high enough to have 9th level spells is also powerful enough that the difference is mostly academic on a personal scale, compared to the majority of the planet they might as well be at that tier already. But true divinity is, obviously, almost a pipe dream, there are far easier and reliable ways to achieve immortality (liches go!) and that's kind of why every god isn't just some dick wizard on a power trip Tl;dr, it can happen but it is fucking hard and is vastly more likely to see you obliterated soul and all than it is to succeed
[url=http://forgottenrealms.wikia.com/wiki/Karsus%27s_Folly]Never forget[/url]
[QUOTE=elowin;52742001][URL="http://forgottenrealms.wikia.com/wiki/Karsus's_Folly"]Never forget[/URL][/QUOTE] Wow, I love the idea that a deity has been spending all their efforts to keeping everything intact only for a mortal to fuck it up on accident. Also, lol at the spell components being the most epic-level things you could possibly obtain: [quote]It was so complex that the wizard had to put a stone-filled gizzard of a gold dragon into a mixture of tarrasque blood and 12-headed hydra bile to just enchant one of the material components of the spell. It had a casting time of six hours.[/quote]
Well a lot earlier on I had some idea as such like TP doesn't let you exceed your level/Challenge rating. So you change to something that grows up, like a dragon. If can do this and swap out at high points of one creature for low points of another creature, you could eventually get up to crazy power. Also, Isn't the abyss like, one really long version of [I]Gun game[/I] where you keep on killing and/or surviving and you're promoted to higher and higher forms? Stands to reason that you could try to start the game as something higher up. I believe lawful realms like the places for devils and angels work on a promotion type thing (which is annoying, cause an upstart solar is gonna get wrecked), but anything chaotic is maybe not gonna care too much (I didn't see anything chaotic good though and there's no TN realm so the desirable places are out) Also, how much sway do gods have in the material realm? Like if you survive long enough to get powerful outside the realms of their control... The DM is king I guess. But I think it's a fun idea.
The problem is that don't keep gains across forms from polymorph. You can't 'carry over' getting hench as one creature into the next and whatnot. Similarly to it not changing your mental stats when you polymorph, you just change your physical stats to an off-the-shelf version of that creature's The abyss is also nothing like that, at least not in the DnD cosmologies. Demons come into being from the emotions of mortals but they don't gain power from defeating each other unless you're talking demon lords, which are low tier gods in their own right. Other outsider types tend to be similarly either congealed out of the essence of their home planes or created from divine energy (with control of that growth from there being dictated by their lord or god, whom tend to be protective of their positions if underlings try to be ambitious) And how directly powerful the gods are varies a lot, but unless you're playing some atheist wank setting they tend to have lots of spellcasting worshippers they can hand their work off to if they don't feel like striking directly
You could try mixing a divine resurrection spell or miracle with reincarnation. That might get you close in terms of how a DM could jerry-rig obtaining a demi-god body into the game world, specifically on the Material Plane. If you were to create your own plane of existance, then technically you are the god over that plane, so another way might be to trap beings in a plane and then drain them of their energy slowly enough so they don't die a la Rick's miniature universe battery in Rick and Morty.
[QUOTE=SiberysTranq;52742236]The problem is that don't keep gains across forms from polymorph. You can't 'carry over' getting hench as one creature into the next and whatnot. Similarly to it not changing your mental stats when you polymorph, you just change your physical stats to an off-the-shelf version of that creature's The abyss is also nothing like that, at least not in the DnD cosmologies. Demons come into being from the emotions of mortals but they don't gain power from defeating each other unless you're talking demon lords, which are low tier gods in their own right. Other outsider types tend to be similarly either congealed out of the essence of their home planes or created from divine energy (with control of that growth from there being dictated by their lord or god, whom tend to be protective of their positions if underlings try to be ambitious) And how directly powerful the gods are varies a lot, but unless you're playing some atheist wank setting they tend to have lots of spellcasting worshippers they can hand their work off to if they don't feel like striking directly[/QUOTE] Both demons and devils in D&D are, indeed, mostly mortals who have transcended. They tend to start as some absolutely minimal being, like a lemure, but can eventually become an Archdevil or Demon Prince in theory. There are, of course, beings that predate mortals but as the Abyss in particular is a chaotic realm one can, in theory, become anything with enough power, plotting, and potential. Demons don't immediately gain power from beating other demons in any obvious way, like a Quickening, but actually slaying them in the Abyss would get rid of a rival permanently. That could give you a chance to seize their territory, minions, and whatnot. Gaining power in the lower planes is a long, long, LONG road however since it's full of beings who've been in it for literally millions of times longer than you. For gods, again in standard D&D settings, they tend to not be able to manifest in-person, instead sending Avatars. These Avatars are usually what you'd see statted in books, even way back in AD&D 1e era, as opposed to the gods themselves who are beyond statting. Fighting a god in their own home is a recipe for instant and utter defeat. The Avatars alone tend to be enormously powerful, being generally level 21+ (and in older editions multiclassing out the wazoo for insane power), not to mention unique abilities. All that said, an Avatar could be beaten if it was on it's own by a powerful and clever enough group (or individual). There is a True Neutral realm, by the way. It's called the Outlands, it's a relative plane - everything is 2 weeks away from everything else. That is, except for the Spire at the center of it all, where getting closer strips away divinity and magic until you reach it's base. It is both infinitely tall AND capped by the grand city of Sigil. Outlands has 8 'Gate Towns' that lead to each of the Outer planes, each with it's own politics and local powers. Outlands plays host to Outer Planar armies of all sorts, as well, such as agents of the Blood War going around sacking villages, press gangs grabbing folk to serve as fodder, and the Great Modron March, among other things. Some deities dwell there as well, and in theory there can be an infinite amount of villages, towns, cities, or metropoli - you just won't find them unless you know to look for it! I recommend reading the various Planescape books to get a better understanding of the standard D&D cosmology, it's also a great read in general.
i started out writing up a homebrew setting and campaign and i think i should just turn the storyline into a book or something, i'm getting more invested into the background politics and intrigue than i am in the quests, especially when i know my players will probably blow off the conspiracy of elites trying to start a race war and insurrection so they can profit off the war economy [editline]4th October 2017[/editline] i think i'll just have them see the beginning of the actual plot then have shit happen in the background as they slaughter villagers or some shit in this fantasy vietnam i have created.
Eh, Fucknuggets on a DnD game, Like I don't know exactly what I wanna be. After a clash of characters in the last game I resolved that I'll work out what other people're playing (in this game, a bard, a paladin, and a melee fighter, and they tend towards lawful and good. GM thinks they need DPS) I think I'm tired of being a purely physical character, but due to the setting, wizards are ban and warlocks are iffy (which were two classes I had characters lined up for). No dragon sorcerers (the rest are fair game).... I find Druids dull and someone's taken paladin (and I wanna avoid taking the rolls of others in such a small game) and I disliked my last ranger experience. I don't like the barbarian stereotype and the game is too serious for me to play a suave intellectual barbarian who offers advice and insight into his gains. So, easy way out is ranged fighter. Is probably my go to. Working out Sorcerer's a bit of a task. I don't think rogues do DPS really/they already have a bard. Similarly I just think monk/cleric don't sync well with the linup, but DnD isn't something I have massive experience with so... any suggestions.
[QUOTE=The Jack;52748794]Eh, Fucknuggets on a DnD game, Like I don't know exactly what I wanna be. After a clash of characters in the last game I resolved that I'll work out what other people're playing (in this game, a bard, a paladin, and a melee fighter, and they tend towards lawful and good. GM thinks they need DPS) I think I'm tired of being a purely physical character, but due to the setting, wizards are ban and warlocks are iffy (which were two classes I had characters lined up for). No dragon sorcerers (the rest are fair game).... I find Druids dull and someone's taken paladin (and I wanna avoid taking the rolls of others in such a small game) and I disliked my last ranger experience. I don't like the barbarian stereotype and the game is too serious for me to play a suave intellectual barbarian who offers advice and insight into his gains. So, easy way out is ranged fighter. Is probably my go to. Working out Sorcerer's a bit of a task. I don't think rogues do DPS really/they already have a bard. Similarly I just think monk/cleric don't sync well with the linup, but DnD isn't something I have massive experience with so... any suggestions.[/QUOTE] If you pick a druid, you'll most likely be stuck in a healer/support role because a good bard can only do so much unless health potions and magic is freely available and the paladin will get to go up front and tank like he should. Pick rogue and you'll have your stealth ruined by the fighter and paladin because of course you will :v: healing wise the bard and paladin will be doing all the heavy lifting so you'll have to make up for the DPS by flanking when the fighter paladin engage head on. Druid - probably going to be a healer Rogue - probably going to be a DPS [editline]5th October 2017[/editline] This is based on how my group would I think tackle your problem. But if you've seen my other storytime posts in here you'd know they're fucking goofs
[QUOTE=The Jack;52748794]Eh, Fucknuggets on a DnD game, Like I don't know exactly what I wanna be. After a clash of characters in the last game I resolved that I'll work out what other people're playing (in this game, a bard, a paladin, and a melee fighter, and they tend towards lawful and good. GM thinks they need DPS) I think I'm tired of being a purely physical character, but due to the setting, wizards are ban and warlocks are iffy (which were two classes I had characters lined up for). No dragon sorcerers (the rest are fair game).... I find Druids dull and someone's taken paladin (and I wanna avoid taking the rolls of others in such a small game) and I disliked my last ranger experience. I don't like the barbarian stereotype and the game is too serious for me to play a suave intellectual barbarian who offers advice and insight into his gains. So, easy way out is ranged fighter. Is probably my go to. Working out Sorcerer's a bit of a task. I don't think rogues do DPS really/they already have a bard. Similarly I just think monk/cleric don't sync well with the linup, but DnD isn't something I have massive experience with so... any suggestions.[/QUOTE] Rogues can output insane amounts of damage with their sneak attacks. Also a setting in which wizards and warlocks aren't really allowed doesn't sound very fun.
I think he would've let me get away with warlock (or wizard) if I pushed a little, but I didn't wanna play warlock cause the fun warlock I had planned wouldn't work with the party/game and I don't wanna be potentially playing two warlocks at the same time. As for wizard, he wants magic to be more mysterious and more nature/divine based so the scholarly approach is apparently not great, and I feel that in his shoes I wouldn't like to play with discouraged characters. So, Druid not needed cause healing's covered (honestly I don't have perfect memory on classes and rolls) because Bard/paladin does that, whilst rogue is a good choice (honestly thought they'd be out DPS'd by fighters) yes? Any encouragement/discouragement on sorcerer? It seems cool by the storyteller. Apparently in the setting magic users that aren't devine in nature (Of which sorcerers can be) are socialy ostracised so i was thinking [I]Do casters really need to look/act like casters?[/I] (i get they need to bring ingredients, but you can work around that)
[QUOTE=The Jack;52749234]I think he would've let me get away with warlock (or wizard) if I pushed a little, but I didn't wanna play warlock cause the fun warlock I had planned wouldn't work with the party/game and I don't wanna be potentially playing two warlocks at the same time. As for wizard, he wants magic to be more mysterious and more nature/divine based so the scholarly approach is apparently not great, and I feel that in his shoes I wouldn't like to play with discouraged characters. So, Druid not needed cause healing's covered (honestly I don't have perfect memory on classes and rolls) because Bard/paladin does that, whilst rogue is a good choice (honestly thought they'd be out DPS'd by fighters) yes? Any encouragement/discouragement on sorcerer? It seems cool by the storyteller. Apparently in the setting magic users that aren't devine in nature (Of which sorcerers can be) are socialy ostracised so i was thinking [I]Do casters really need to look/act like casters?[/I] (i get they need to bring ingredients, but you can work around that)[/QUOTE] Sorcerer seems like it would work well in your party. You can twin haste the fighter and paladin.
[QUOTE=_Maverick_;52748860]If you pick a druid, you'll most likely be stuck in a healer/support role because a good bard can only do so much unless health potions and magic is freely available and the paladin will get to go up front and tank like he should. Pick rogue and you'll have your stealth ruined by the fighter and paladin because of course you will :v: healing wise the bard and paladin will be doing all the heavy lifting so you'll have to make up for the DPS by flanking when the fighter paladin engage head on. Druid - probably going to be a healer Rogue - probably going to be a DPS [editline]5th October 2017[/editline] This is based on how my group would I think tackle your problem. But if you've seen my other storytime posts in here you'd know they're fucking goofs[/QUOTE] If we're talking 5th edition here, bards are better healers than druids now. Second only to clerics.
[t]https://i.imgur.com/C3BhGAp.jpg[/t] When the player who hosts the game drops out the day prior and then everyone starts arguing in the group chat before the Rogue admits she doesn't even remember what class she is Fucking kill me
[t]https://i.imgur.com/QkRMfvc.jpg[/t] our rogues are too easy to spot.
I'm missing playing a TTRPG, the guy who was DM'ing our games hasn't been able to because of having to move around a lot. And then some of the guys at the Wargaming club I go to are running a game a between them, and hearing the stores every week gives me that itch. I have been playing the homebrew co-op expansion for X-Wing though (Heroes of the Aturi Cluster), it's pretty fun and might actually tie in nicely into one of the Star Wars RPGs.
[QUOTE=MenteR;52753471][t]https://i.imgur.com/QkRMfvc.jpg[/t] our rogues are too easy to spot.[/QUOTE] Is the guy on the left a warlock?
[QUOTE=Alxnotorious;52753952]Is the guy on the left a warlock?[/QUOTE] the person on the very left is a woman :v but good eye. nah, she's a ranger.
[QUOTE=MenteR;52753998]the person on the very left is a woman :v but good eye. nah, she's a ranger.[/QUOTE] I meant with the slicked back hair and black, just to clarify. Don't want to sound insultin D:
[QUOTE=Alxnotorious;52754022]I meant with the slicked back hair and black, just to clarify. Don't want to sound insultin D:[/QUOTE] you didn't sound insultin man! that dude plays a pyromancer. his char used to be an executor, nowadays he's kinda nuts and overly proud of his achievements as an executioner and has very twisted views on what life really means and the meaning of fire etc.
[QUOTE=MenteR;52754064]you didn't sound insultin man! that dude plays a pyromancer. his char used to be an executor, nowadays he's kinda nuts and overly proud of his achievements as an executor and has very twisted views on what life really means and the meaning of fire etc.[/QUOTE] I assume you mean executioner, but now I can't get the idea out of my head of a DnD wizard who just burns down the houses of anyone's wills he's in charge of.
Why do I keep getting character ideas for systems I'm not currently playing. Legs Akimbo: Cybersam with implanted shotguns in his legs, kicks to shoot.
Which books contain alternate 5e sorcerer types? Looking for storm sorcerer/devine sorcerer (and anything else that's official)
[QUOTE=The Jack;52756840]Which books contain alternate 5e sorcerer types? Looking for storm sorcerer/devine sorcerer (and anything else that's official)[/QUOTE] Unearthed Arcana and Xanathars.
Swordcoast Adventure Guide has Storm Sorcerers in it iirc along with a few other subclasses.
My buddy just picked up the critical role book today, seems pretty good
[t]https://i.imgur.com/yrxX3pq.jpg[/t] When one of three of your remaining players injures herself and can't go to the session and then the Rogue announces she lost her character sheet.
[QUOTE=plunger435;52754171]I assume you mean executioner, but now I can't get the idea out of my head of a DnD wizard who just burns down the houses of anyone's wills he's in charge of.[/QUOTE] aye hahaha i meant executioner.
Started making our campaign map in 3d [t]https://i.imgur.com/jeibqTV.png[/t]
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