D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
Naw, what we need to do is make him play a Catgirl character and see where that goes.
[editline]12th October 2017[/editline]
Actually, never mind, I don't think even I'd be able to take that.
[QUOTE=gufu;52774057]Naw, what we need to do is make him play a Catgirl character and see where that goes.
[editline]12th October 2017[/editline]
Actually, never mind, I don't think even I'd be able to take that.[/QUOTE]
Let him who is without sin
[QUOTE=gufu;51026094]Why every time I want to make a cybered-up character in SR, I inevitably try to give them the saddest backstory possible? Like sure, let's make a auged up catgirl. Then follow up by making her backstory an ex-bunraku who may or may not be still searched out by her supposed "client" and/or a team of shadowrunners that was supposed to kidnap her for another client. Oh, and possibly her sister might have gone through the same treatment, and may still be with the client.
But hey, plot hooks! And extra BP to spend on more augs!
And to explain about last Aug char I made - A heavy cybered up gal hunted by a division of Evo, who may or may not have a data safe implanted into her, that's slowly leaking information into her, driving her insane over time.
Ah well, better than just another Bard.[/QUOTE]
[QUOTE=gufu;51033002]Ho boy, just finished her up. Now to never play her because no sane SR GM would ever allow for a non-combat oriented character that couldn't just be a face (because a 12 year old face just doesn't work). Although, as a viable infiltrator, she might work out - even corpsec would take a moment before shooting to kill what is obviously a small child.[/QUOTE]
[QUOTE=plunger435;52774252]Let him who is without sin[/QUOTE]
I legit found a GM who would allow for that character in a legit non-ERP way. You can't stop me, I already won.
Ah, yeh, I think in that case, the character'd sort of want to rape to "punish" evil, but you're aware that rape is a crime and an overtly self-gratifying way to torture someone, and you're worried about tainting yourself, because you're a zealot and STDS are totally a punishment for sins. I'm sure there's a few catch 22's there. Bottom line is you don't rape, but... I'm sure a succubus'd give your saving throws a disadvantage.
If you're innately evil but have strong convictions, serve faithfully and act only for the cause of good, what do you write on the character sheet? From the perspective of other players, I'm a hardarse zealot with torture tools, but I'm on their side till they do something evil.
I've not played the character. And I think I was just tossing ideas around. The worst are the ones I like to post.
[I]but if you could kindly delete that quote it'd be great. It's written terribly.[/I]
I'm running Curse of Strahd, and decided to have the NPCs of Barovia call Strahd a Strigoi (the Romanian myth that Vampires originated from) instead of a Vampire.
Queue one of my players saying, "Wait, wasn't this game about vampires?"
:disappoint:
[QUOTE=helpiminabox;52773665]So in other beheading related news, our DM started laughing hard when we beheaded a corpse of an important seeming dude we fought to try and get any information out of later via magic because we had no idea who he was and why he was leading an army to set a city on fire. We couldn't straight up carry the body because of encumbrance and we wanted to make sure we could make a fast escape if this building caught fire as well.
After the session:
"Fun fact, did you know that you just killed a minor villain?"
"Well, yeah..."
"No no, I mean, he wasn't actually dead up until you decapped him. He was going to be a recurring thing."
"Everything we did registered him as dead and we didn't have other methods of interrogating him."
"He was a [url=http://www.d20pfsrd.com/classes/base-classes/vigilante/]vigilante[/url] with the Another Day talent. He was supposed to sneak off an hour later and eventually you'd meet him in his social identity where he'd seem helpful, but secretly set you up to fail. And I actually planned for a lot of what you guys might try after the fight. I just didn't expect you to liberate his head from his body, so now he's ACTUALLY dead."[/QUOTE]
That happened in a game I was playing in as well. We got ambushed by one of the villains and captured him, only to have him pop a suicide pill during the interrogation. Now I was out cold or dead or something at the time, so my good character couldn't intervene when the other players decided to hack up his body so they could stuff him in a fire barrel to dispose of him. Only his suicide pill had only been a fake death pill, and he was actually still alive until they dismembered him. Also he was one of the other character's long lost brother. Oops.
[QUOTE=Pax;52776255]That happened in a game I was playing in as well. We got ambushed by one of the villains and captured him, only to have him pop a suicide pill during the interrogation. Now I was out cold or dead or something at the time, so my good character couldn't intervene when the other players decided to hack up his body so they could stuff him in a fire barrel to dispose of him. Only his suicide pill had only been a fake death pill, and he was actually still alive until they dismembered him. Also he was one of the other character's long lost brother. Oops.[/QUOTE]
The players in my Demon the Descent game were going to try and take out one of their character's assistant, because they thought he might be an agent of the God-Machine. They were even planning for how to dispose of his body, and everything.
But then they went to talk to him and he had no idea what was going on, and the session ended with him being 'visited by an angel' aka getting a vision because he's Stigmatic. :v:
I remember in one DnD game the (shit) GM had a bad mushroom monster try and convince us to fight the dwarves that hired us to exterminate them.
I got mad because my lawful character who'd never break a contract got beaten in a charisma check by the "pacifist" monk and had to stop trying to murder the thing for a turn.
I still don't know if he would've had a different story ready if I'd not killed him, or if we were going by the contingency in case I did. But my character made the right choice. The Mushrooms were delicious.
[QUOTE=The Jack;52777113]I remember in one DnD game the (shit) GM had a bad mushroom monster try and convince us to fight the dwarves that hired us to exterminate them.
[B]I got mad because my lawful character who'd never break a contract got beaten in a charisma check by the "pacifist" monk and had to stop trying to murder the thing for a turn. [/B]
I still don't know if he would've had a different story ready if I'd not killed him, or if we were going by the contingency in case I did. But my character made the right choice. The Mushrooms were delicious.[/QUOTE]
DM's shouldn't be letting contests between PCs.
So the tale of the Retired Navy Vet ends here I guess. I told him how I had a D&D game here at college and he took it for an invitation. I wasn't expecting that, so I made the mistake of saying he was too old for it (he is) and that night our Wednesday game got shelved because we took too many people from a single basket AKA besides me and him our players were from a family and then school. So, we hadn't talked after that and then he told my friend who works at the Kroger he frequents that he doesn't want to play with me just because of that. Whatever, finally free and I'm never playing with him again. If he wants to be a baby over something like that, go for it. Good luck with him finding a new group.
[QUOTE=plunger435;52777145]DM's shouldn't be letting contests between PCs.[/QUOTE]
Oh, the guy was the worst.
At one point later in the mine, we found living space, and I wanted to search the cupboards and shit. So he told me to roll for it. I rolled bad, or botched, but anyhow;
"You open the first drawer, dust explodes into your face, you angrily cough and slam the drawer shut, leaving the room." or something like that.
Literally would've wanted to throttle him less if the thing exploded, was or contained a monster, or I picked up some really terrible cursed items. You just don't fucking take control of a players character like that, unless magic's at play (or they've been really annoying you with meta behaviours)
everytime players wanted to have conflicts with other characters they spoke to me before and then spoke to the player if they'd be okay. i think if everyone is chill with it, conflict between characters leads to amazing rp moments, as long as they speak beforehand about it. they don't have to spoil their plans (so it leaves room for the surprise factor) but at least be upfront about their intentions
[QUOTE=plunger435;52777145]DM's shouldn't be letting contests between PCs.[/QUOTE]
I have to disagree with you because as long as it's done correctly then inter-party conflicts can be some of the best most intense moments in a game.
[QUOTE=_Maverick_;52777555]I have to disagree with you because as long as it's done correctly then inter-party conflicts can be some of the best most intense moments in a game.[/QUOTE]
There's nothing intense about PC on PC social contests, you're supposed to be roleplaying not shooting craps.
[QUOTE=plunger435;52777720]There's nothing intense about PC on PC social contests, you're supposed to be roleplaying not shooting craps.[/QUOTE]
Well it certainly has been in games I've played.
We've had drinking games, gambling, planning upcoming battles and heists and a duel.
[QUOTE=_Maverick_;52777843]Well it certainly has been in games I've played.
We've had drinking games, gambling, planning upcoming battles and heists and a duel.[/QUOTE]
You can do all those things (Except gambling, obviously.) Without rolling to have one person win.
[QUOTE=plunger435;52777895]You can do all those things (Except gambling, obviously.) Without rolling to have one person win.[/QUOTE]
Yes I suppose you could? But it's not all about [I]winning[/I]
I'm trying to suggest ways in which two or more players can have fun exciting times that are tense and unpredictable as any campaign battle by just talking to and engaging the other players.
IC arguments and dilemmas can be a great source of character building and roleplaying that helps define how a character thinks and feels what his/her motivation and goals are.
Contests like duels, can help players understand how another person plays their character, whether they utilise all their own skills or stick to basic moves.
Gambling and drinking contests can provide a bit of humour and light hearted banter a good ol' tavern brawl and just eases the party down if things have been stressful.
You don't have to murder fuck everything all day for a game to be interesting and deep or for it to be memorable.
Often it's the social part of the game, the times in between battles that I find to be the most memorable and greatest parts of DnD.
If you don't have social aspects to your game then that's fine, there is no right or wrong way to play the game as long as you and the other players had fun. All I'm trying to emphasise is that social parts, player contests, downtime can be just as exciting and rewarding as slaying the big evil dragon.
[QUOTE=_Maverick_;52777977]Yes I suppose you could? But it's not all about [I]winning[/I]
I'm trying to suggest ways in which two or more players can have fun exciting times that are tense and unpredictable as any campaign battle by just talking to and engaging the other players.
IC arguments and dilemmas can be a great source of character building and roleplaying that helps define how a character thinks and feels what his/her motivation and goals are.
Contests like duels, can help players understand how another person plays their character, whether they utilise all their own skills or stick to basic moves.
Gambling and drinking contests can provide a bit of humour and light hearted banter a good ol' tavern brawl and just eases the party down if things have been stressful.
You don't have to murder fuck everything all day for a game to be interesting and deep or for it to be memorable.
Often it's the social part of the game, the times in between battles that I find to be the most memorable and greatest parts of DnD.
If you don't have social aspects to your game then that's fine, there is no right or wrong way to play the game as long as you and the other players had fun. All I'm trying to emphasise is that social parts, player contests, downtime can be just as exciting and rewarding as slaying the big evil dragon.[/QUOTE]
I think there might be a misunderstanding on what I mean by contest. Contest in DnD terms means two checks competing. Like for grappling, stealth, social encounters. Not a conventional contest like a beauty pageant.
This is the reason why as far as I know there's no RAW in 5e for social contests between PC's.
If you're rolling dice for two PC's roleplaying with each other something has gone deeply, horribly wrong already and I'm sorry for you
Gambling, working out who has the best plan, or dueling (like, honestly drinking or dueling could probably be done better by comparing stats, depending on the system) is all fine, but actually forcing one player character to agree with another due to a roll... That's RP rape.
Like even if you were charmed or dominated, the storyteller'd need to stress how fucking unnatural it is "oh, you can't do that to a [I]beloved friend[/I]" or "you find yourself walking downstairs and then opening the gun cabinet, you fail to voice protests or warnings"
But the moment a player tries to convince you of something, and your player just would oppose them,what they're saying, and what their solution was on the matter, or even if you were just fucking neutral on the matter, the [I]absolute best[/I] a ST should do to add to it is add to what she says, suggest possible thoughts you might be having, or otherwise suggest that her character would've said that better than the player, because unlike the player the character has the social skills of a God. But ever going "your character does X, even though they might've wanted to do Y" is anathema
[QUOTE=SiberysTranq;52778794]If you're rolling dice for two PC's roleplaying with each other something has gone deeply, horribly wrong already and I'm sorry for you[/QUOTE]
Just one of the many reasons I don't think rolling dice is a good way to represent a characters' social abilities.
[QUOTE=elowin;52778943]Just one of the many reasons I don't think rolling dice is a good way to represent a characters' social abilities.[/QUOTE]
When it's done the D&D way of "roll once and figure out the rest yourself lol" of course it's going to be awful.
[QUOTE=plunger435;52778058]I think there might be a misunderstanding on what I mean by contest. Contest in DnD terms means two checks competing. Like for grappling, stealth, social encounters. Not a conventional contest like a beauty pageant.
This is the reason why as far as I know there's no RAW in 5e for social contests between PC's.[/QUOTE]
Oh, I see.
Yes I think we got misunderstood here.
Don't I look a bit foolish.
I think the only real problem, where you need to step in as a gm, where characteres are socially competing for either who gets to speak, because the IRL best social person'll often win when their character is the worst, or vice versa.
Or someone has a genius plan but their character has the mental attributes of a small fish. But I guess it's not really fun to restrict that, so players'll cross that line at the possible expense of rp, and for that reason I avoid stupid characters like the plague because I like problem solving.
Like if I made a Barbarian, he'd be a suave, sophisticated and academic individual who turned his bodybuilding lifestyle into a fighting career, just to kill the idea that my barbarian might be dumb like the rest.
[QUOTE=The Jack;52779309]Like if I made a Barbarian, he'd be a suave, sophisticated and academic individual who turned his bodybuilding lifestyle into a fighting career, just to kill the idea that my barbarian might be dumb like the rest.[/QUOTE]
That's a Fighter.
If you want a non-stupid Barbarian, just have it be that they have anger issues(because how else do you explain Rage) and come from outside the kingdom the game is set in. It doesn't mean they're stupid, but that is literally what the case was with barbarians during Roman times: they were all foreigners with different beliefs/traditions. Even the smartest ones would have been labelled barbarians.
Nah, they're a body builder. The rage is from the roids. You cosplay with revealing furs for your Mr Universe competitions. Perfect barbarian.
So what do you guys think about Shadowrun 5e? I'm gonna pick up the corebook in the coming week, and was wondering what you guys think about it.
Is it worth the money? Is there anything else I should pick up for the game while I'm at it?
Today in my Demon the Descent game: One of the PCs, having been Surveilled by the God-Machine for some time now, finally becomes Hunted, by an angel of fire, one of stone, and one of [I]space[/I], right as another Angel-cop shows up to investigate reports of gunfire in the building.
He ends up Going Loud and annihilating them(save the cop possibly, who might have just disappeared?), but losing his cover in the process. So he takes his head off and gives it to one of the other players, so they can safely leave the building, and lets his demonic body rot away, because he can just re-grow it later, after they get him a new Cover.
Joined a new group my friends are in, we're running DnD 5e - Mines of Phandelver followed by Storm King's Thunder. Gonna be my first time playing a Bard.
Well, technically I did play a bard before - but I died in the first encounter because the DM was an inept moron (original campaign - his character was a self-insert sentient bear who saved the party from a lich king and brought us to his tardis. I'm not joking. None of us came to his second session.)
(Also also, amazon is doing a promotion with audible, sign up for their free 30 day trial and you can get a hardcover book for free. I just used it to get my first actual, physical copy of the players handbook)
[QUOTE=Sunkite;52780047]So what do you guys think about Shadowrun 5e? I'm gonna pick up the corebook in the coming week, and was wondering what you guys think about it.
Is it worth the money? Is there anything else I should pick up for the game while I'm at it?[/QUOTE]
It's better than 4e, simply thanks to the fact everyone's special realms can be interacted with in the same initiative order
That said, it's still shadowrun, so it is a bookkeeping nightmare, editting especially in the later splats is awful, there are a couple straight-up contradictions that GM's might need to make rulings on, and by god you better hope the party is all on roughly the same level of optimization because it's very easy to accidentally make other people obselete
It's still one of my favorite games out there, but I also started tabletoping in the 3.5 splatbook nightmare so that might just be my complexity fetish
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