D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
Its another year of Uni, so the tabletop gaming society started up again. I GMed Edge of the Empire last year, and i plan to do it again this year (with additional sourcebooks, age of rebellion and maybe force and destiny if i feel confident.).
We had everyone split into groups for our taster session, and i got a group of 4 newbies, plus 2 vets i knew(One had offered to step in if i was missing any players, and the other one went through a convoluted process of working the system to be in my taster game, despite the fact that he was in it last year.(He was last years "that guy"))
I was quite surprised actually. 2 of them took it rather sincerely, trying to use their characters in ways that seemed smart (in the first fight on a ship, rather than attacking like the medic did, the engineer decided to instead disable to ships artificial gravity.), 1 of them was a little nervous at first, but really started to get the hang of it towards the end, elbow dropping people off buildings, making wookie noises and all. The last guy was a bit, difficult. He seemed alright at first but quickly fell into "i shoot the Bartender. I thank him then punch him in the face. after i accept the mission i shoot him and steal his ship." That kind of thing.
I really want my players enjoyment to come first, but does anyone have any advice on dealing with players like this? My solution to the last player that did this was invoking natural consequences, often ending up with the character being killed by a horde of angry villagers, but with each new character he always managed to ruin at least 1 vital plot element, or kill 1 important NPC/Player. I kind of want to avoid that without limiting players freedom.
Our DM gave me 50 extra experience because I entertained him.
One of my players' girlfriends was around for one of our sessions so she joined up and went from shy to energetic over the course of it. She ended up asking if she could join our regular games which made me feel pretty good :cat:
Today, in Exalted, I introduce an NPC I had planned to introduce last session, then quickly change his stats to suit how I ended up introducing him instead, and set him up to be a boss fight, only for the players to make friends with him and offer to make him the King of the city-state if he helps them capture it.
I'm actually really glad, because he was a fun character to play.
[QUOTE=Rats808;52779321]That's a Fighter.
If you want a non-stupid Barbarian, just have it be that they have anger issues(because how else do you explain Rage) and come from outside the kingdom the game is set in. It doesn't mean they're stupid, but that is literally what the case was with barbarians during Roman times: they were all foreigners with different beliefs/traditions. Even the smartest ones would have been labelled barbarians.[/QUOTE]
Rage is simply a period of intense power and focus. Sounds like a bodybuilder who has his pump on. There's nothing inherently stupid about barbarians. Strip away the primal flavor, all you have is a guy who is good at wielding an axe, and even gooder at harnessing his/her emotions to wield that axe super good.
[QUOTE=GamerKiwi;52783640]Rage is simply a period of intense power and focus. Sounds like a bodybuilder who has his [B]pump on[/B]. There's nothing inherently stupid about barbarians. Strip away the primal flavor, all you have is a guy who is good at wielding an axe, and even gooder at harnessing his/her emotions to wield that axe super good.[/QUOTE]
[media]https://www.youtube.com/watch?v=-xZQ0YZ7ls4[/media]
Indeed.
[QUOTE=Plattack;52780797]
(Also also, amazon is doing a promotion with audible, sign up for their free 30 day trial and you can get a hardcover book for free. I just used it to get my first actual, physical copy of the players handbook)[/QUOTE]
Looks like a US only offer, nothing here for the brits
anyone got some ideas for a 5e drinking game? we're just drinking beer so no shots. rules we've made up so far are:
-everyone drinks when someone crits or crit fails
-your character drinks something
-you expend a hit dice. drink for each die rolled
and my favorite rules
-you can chug a whole beer to gain an inspiration token
-whenever someone uses inspiration, everyone drinks
Oh my god Edge of the Empire is so fun
[QUOTE=DesumThePanda;52784686]anyone got some ideas for a 5e drinking game? we're just drinking beer so no shots. rules we've made up so far are:
-everyone drinks when someone crits or crit fails
-your character drinks something
-you expend a hit dice. drink for each die rolled
and my favorite rules
-you can chug a whole beer to gain an inspiration token
-whenever someone uses inspiration, everyone drinks[/QUOTE]
i used to play a half-orc in nwn that drank every time the stupid, smug, cuntish elven wizard of the party spoke shit like "This must be the work of drow!" or "Such intricate architecture the dwarves have crafted." they would often have to ressurect me from alcoholic poisoning.
oy trink erry time wizzy-sprinkler speak. oy no be wun hafer me times ta listen ta dur INT 20 speaky-wordies. oy be wun man-o-simples: oy hear word wit five sibling, oy trink.
[QUOTE=jackattack;52784839]I love the whole "narrative" dice stuff. Makes events a little more interesting than just comparing 2 numbers.[/QUOTE]
It does require the right mindset (I've played an EotE game before where Advantages and Threats were basically ignored), but since I'm playing with people from the improv theatre I'm in, the right mindset is there.
Has anyone else here tried Starfinder? My group has been playing it for a few weeks and it has some... "interesting" takes on otherwise pretty standard d20 rules.
[QUOTE=DesumThePanda;52784686]anyone got some ideas for a 5e drinking game? we're just drinking beer so no shots. rules we've made up so far are:
-everyone drinks when someone crits or crit fails
-your character drinks something
-you expend a hit dice. drink for each die rolled
and my favorite rules
-you can chug a whole beer to gain an inspiration token
-whenever someone uses inspiration, everyone drinks[/QUOTE]
Everytime someone on 4chan shitposts about how much they hate D&D finish your drink.
[QUOTE=DesumThePanda;52784686]anyone got some ideas for a 5e drinking game? we're just drinking beer so no shots. rules we've made up so far are:
-everyone drinks when someone crits or crit fails
-your character drinks something
-you expend a hit dice. drink for each die rolled
and my favorite rules
-you can chug a whole beer to gain an inspiration token
-whenever someone uses inspiration, everyone drinks[/QUOTE]
Do a d6 system with Explosive Dice. Take a shot every time your die explodes.
[QUOTE=gufu;52789622]Do a d6 system with Explosive Dice. Take a shot every time your die explodes.[/QUOTE]
I've never heard of exploding dice. Looked it up; that's a neat thing you could add as a house rule.
[QUOTE=Alxnotorious;52789657]I've never heard of exploding dice. Looked it up; that's a neat thing you could add as a house rule.[/QUOTE]
I haven't seen Exploding Dice in too many RPGs, aside from lesser known ones, such as Magical Burst. Although, I think 40k RPGs have it as part of crit system? Also, when done in Magical Burst, it's a perfect way to correlate to Overcharge mechanics.
[QUOTE=gufu;52789692]I haven't seen Exploding Dice in too many RPGs, aside from lesser known ones, such as Magical Burst. Although, I think 40k RPGs have it as part of crit system? Also, when done in Magical Burst, it's a perfect way to correlate to Overcharge mechanics.[/QUOTE]
WFRPG, Dark Heresy 1e, and I think Rogue Trader all have it so 10s explode on damage rolls. Later games changed it, so that rolling a 10 on damage means you roll a d5 and immediately apply it as Critical Damage, iirc.
Also, Chronicles of Darkness has exploding dice as a base part of the system. By default, 10s explode, but with magical bullshit you can get to the point where anything 8+ explodes.
First session.
I played smart
The fighter played risks
The bard played music
The Paladin played peacemaker with some obviously evil fishmen trying to take the surface world, going so far as to not wear armour and offer them food when they're posturing with spears.
The GM created a prison revolt from captured villages just to balance the party now that our paladin had half his AC and about as many hitpoints.
My party killed a unicorn.
They ripped it's head off and kept it as a trophy.
I am a happy man
A little bit more info on unicorns from the monster manual.
[QUOTE] Any creature that takes part in the slaying of a unicorn, [B][U]NO MATTER HOW SMALL[/U][/B] will be the target of divine retribution. [/QUOTE]
- edit -
For some reason this didn't merge
[QUOTE=Rats808;52789740]WFRPG, Dark Heresy 1e, and I think Rogue Trader all have it so 10s explode on damage rolls. Later games changed it, so that rolling a 10 on damage means you roll a d5 and immediately apply it as Critical Damage, iirc.
Also, Chronicles of Darkness has exploding dice as a base part of the system. By default, 10s explode, but with magical bullshit you can get to the point where anything 8+ explodes.[/QUOTE]
Exploding D10's is how I oneshotted a Black Orc in the face as a low level character the first time I tried WFRPG.
By the third 10 the GM said it really didnt matter since the Black Orc was deader than dead already.
rolled a new character for a new group i am joining, a necromancer kobold
i am going to see if the dm will let me hollow out the inside of a zombie and let me ride around in it while in towns as a disguise
[editline]19th October 2017[/editline]
[t]https://i.imgur.com/94TfHLt.png[/t]
this is fasili
he decided to become a wizard because he found the robes and hat in the ground
humans are strange and bury perfectly good things like clothes and dead bodies
he was kicked out of his tribe for accidentally resurrecting some rats that were supposed to be dinner
[QUOTE=Rats808;52789740]WFRPG, Dark Heresy 1e, and I think Rogue Trader all have it so 10s explode on damage rolls. Later games changed it, so that rolling a 10 on damage means you roll a d5 and immediately apply it as Critical Damage, iirc.
Also, Chronicles of Darkness has exploding dice as a base part of the system. By default, 10s explode, but with magical bullshit you can get to the point where anything 8+ explodes.[/QUOTE]
Exploding dice are a key part of L5R and Deadlands, since you only keep a portion of the dice you roll. When a die explodes the second roll is totaled to effectively count as a single die with a result higher than normally possible
Has there been a discussion or is there a place where i can look up pro and cons for dnd 3.5e vs 5e?
Pretty straightforward
3.5 gives you vastly more openness to choose your build, but in exchange it is sickeningly steeped in ivory tower choices, horribly balanced and only getting worse the more splats you have, exceptionally susceptible to getting bogged down in minutiae and everything is designed around an expected curve of loot progression that is less than ideal for most games
5e trades in the relative (even if it's mostly illusionary) freedom to allow for a generally more streamlined and balanced experience. Even as someone who started the hobby on 3.5 and loves it and pathfinder I've found 5e is honestly the better game at its core, and even if it's not perfect, it removes most of the worst excesses of 3.x without completely excising similarities like 4e did
If you are considering 3.5 tho, play Pathfinder instead. Aside from prestige classes being marginalized it's pretty much better in every way
[QUOTE=SiberysTranq;52796079]Pretty straightforward
3.5 gives you vastly more openness to choose your build, but in exchange it is sickeningly steeped in ivory tower choices, horribly balanced and only getting worse the more splats you have, exceptionally susceptible to getting bogged down in minutiae and everything is designed around an expected curve of loot progression that is less than ideal for most games
5e trades in the relative (even if it's mostly illusionary) freedom to allow for a generally more streamlined and balanced experience. Even as someone who started the hobby on 3.5 and loves it and pathfinder I've found 5e is honestly the better game at its core, and even if it's not perfect, it removes most of the worst excesses of 3.x without completely excising similarities like 4e did
If you are considering 3.5 tho, play Pathfinder instead. Aside from prestige classes being marginalized it's pretty much better in every way[/QUOTE]
Nice overview thanks!
I'm already knee deep in 3.5 myself, and have been DM'ing for about a year now. Recently started a new game with new players new to the game and was considering if theres any thing i could rip from 5e or change to 5th. Never thought about pathfinder though! Think i'm going to try and dig up some stuff about it, see if it suits my fancy!
I played 3.5e for 3+ years, DM'd it and everything. Pathfinder is much more concise and clean, though I do miss some of the options from 3.5e, they can easily be ported over.
If you didn't know, Pathfinder is 3.5e really. It's an updated version of it made by Paizo instead of WoTC
You will find you can easily convert from 3.5 to Pathfinder with little trouble.
I bought an unpainted bird house from a craft store about a month or so ago. The bird house was in the shape of a castle turret, and the idea came to me to make it into a dice tower. Luckily, I have access to a milling machine, so I was about to have the cutting done almost professionally. Finally finished painting it today. It has three hits before it reaches the bottom. We angled ramps to spill the dice out of the front. It'll roll randomly as long as it's not a d4 or a d6 oriented to slide down the ramps.
Here are some photos to get the gist of it. The tower was two halves glued together, so we just used a chisel to separate the halves.
[img_thumb]https://i.imgur.com/0h2FIhW.jpg[/img_thumb]
[img_thumb]https://i.imgur.com/rQANNMQ.jpg[/img_thumb]
I want to embellish it more, but I've run out of ideas. Any suggestions?
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