D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
You could make some tiny banners for it, and a lil drawbridge or portcullis for the door at the bottom.
Have the box it rolls out into be painted so that, like Chronische suggested kind of, there's a draw bridge over a moat, into an open field or something like that.
[QUOTE=SiberysTranq;52796079]Pretty straightforward
3.5 gives you vastly more openness to choose your build, but in exchange it is sickeningly steeped in ivory tower choices, horribly balanced and only getting worse the more splats you have, exceptionally susceptible to getting bogged down in minutiae and everything is designed around an expected curve of loot progression that is less than ideal for most games
5e trades in the relative (even if it's mostly illusionary) freedom to allow for a generally more streamlined and balanced experience. Even as someone who started the hobby on 3.5 and loves it and pathfinder I've found 5e is honestly the better game at its core, and even if it's not perfect, it removes most of the worst excesses of 3.x without completely excising similarities like 4e did
If you are considering 3.5 tho, play Pathfinder instead. Aside from prestige classes being marginalized it's pretty much better in every way[/QUOTE]
I'll have to disagree with the notion that 5th edition especially more balanced, at least if you compare just the core games. They both have their fair share of balance issues, but neither is truly all that unbalanced. Though if you are counting all possible supplements 3rd edition is obviously the less balanced of the two by far.
Also can't quite agree with 5th edition being overall better. They each have their pros and cons and I wouldn't say either is really better than the other.
Other than that this is pretty much on point. 5th edition is generally more streamlined, character creation especially is much simpler, but there's also far less options available.
[QUOTE=Rats808;52797519]Have the box it rolls out into be painted so that, like Chronische suggested kind of, there's a draw bridge over a moat, into an open field or something like that.[/QUOTE]
That's a cute idea. That way it doesn't roll off the table either. Ok, I'll keep this in mind for the future.
One thing I really dislike DnD for is how artificial getting better is. I don't mind the dice, but I dislike the big jumps in power, how linear it is, and the way multi-classing works. someone who's got one level as a fighter and eighteen levels as a wizard shouldn't find getting a second level as a fighter as difficult as reaching the 19th level.
I dislike that racial attribute bonuses (and negatives) don't increase the caps, that armour proficiency is bollocks and the weapon tables are done by people who don't know how weapons work (not to mention encouraging a stupid GM i had to give us weird suggestions about fighting skeletons. [I]"use the flat of the blade!"[/I])
If there were a less bollocks, more intuitive system of doing high fantasy, that'd be grand. I think the WoD system is faulted as fuck but it's got a thousand points for being incredibly intuitive. But alas, I don't know all that many systems.
[QUOTE=The Jack;52798070]One thing I really dislike DnD for is how artificial getting better is. I don't mind the dice, but I dislike the big jumps in power, how linear it is, and the way multi-classing works. someone who's got one level as a fighter and eighteen levels as a wizard shouldn't find getting a second level as a fighter as difficult as reaching the 19th level.
I dislike that racial attribute bonuses (and negatives) don't increase the caps, that armour proficiency is bollocks and the weapon tables are done by people who don't know how weapons work (not to mention encouraging a stupid GM i had to give us weird suggestions about fighting skeletons. [I]"use the flat of the blade!"[/I])
If there were a less bollocks, more intuitive system of doing high fantasy, that'd be grand. I think the WoD system is faulted as fuck but it's got a thousand points for being incredibly intuitive. But alas, I don't know all that many systems.[/QUOTE]
FantasyCraft. 13th Age. Rolemaster. Earthdawn. Radiance. RuneQuest.
And that's all without even touching on generic systems, or the stuff that doesn't include elves by default.
Or OSR stuff, which tends to be a little more low fantasy by default, but can easily be adapted to high fantasy.
[editline]19th October 2017[/editline]
Granted, Fantasy Craft, 13th Age, and Radiance are all based on/made by people who worked on D&D at some point.
[QUOTE=The Jack;52798070]One thing I really dislike DnD for is how artificial getting better is. I don't mind the dice, but I dislike the big jumps in power, how linear it is, and the way multi-classing works. someone who's got one level as a fighter and eighteen levels as a wizard shouldn't find getting a second level as a fighter as difficult as reaching the 19th level.
I dislike that racial attribute bonuses (and negatives) don't increase the caps, that armour proficiency is bollocks and the weapon tables are done by people who don't know how weapons work (not to mention encouraging a stupid GM i had to give us weird suggestions about fighting skeletons. [I]"use the flat of the blade!"[/I])
If there were a less bollocks, more intuitive system of doing high fantasy, that'd be grand. I think the WoD system is faulted as fuck but it's got a thousand points for being incredibly intuitive. But alas, I don't know all that many systems.[/QUOTE]
A lot of this stuff was in AD&D. Multi-classing worked differently, but each class had its own XP progression, rather than overall character XP progression. So if you were a level 10 wizard, level 11 wizard would take you 100,000+ XP; if you dual-classed to fighter, reaching level 2 fighter would take you only 2,000 XP. It also had the racial attribute bonuses and negatives affecting the caps (for what you rolled, but you couldn't increase attributes by levelling) and a lot more weapons.
So basically, you can blame 3e for all your ails.
[QUOTE=Alxnotorious;52797316]I bought an unpainted bird house from a craft store about a month or so ago. The bird house was in the shape of a castle turret, and the idea came to me to make it into a dice tower. Luckily, I have access to a milling machine, so I was about to have the cutting done almost professionally. Finally finished painting it today. It has three hits before it reaches the bottom. We angled ramps to spill the dice out of the front. It'll roll randomly as long as it's not a d4 or a d6 oriented to slide down the ramps.
Here are some photos to get the gist of it. The tower was two halves glued together, so we just used a chisel to separate the halves.
[pics]
I want to embellish it more, but I've run out of ideas. Any suggestions?[/QUOTE]
Get some railroad miniature people and put them on the battlements.
[img_thumb]https://78.media.tumblr.com/29ce10db0bbaa64da90fe72e8843ddb7/tumblr_oy2nafXPek1s7x60do1_1280.jpg[/img_thumb]
I remember you guys were talking about sharing interesting character art. I came across this female warrior on Tumblr if you need inspiration.
[QUOTE=Alxnotorious;52802695][img_thumb]https://78.media.tumblr.com/29ce10db0bbaa64da90fe72e8843ddb7/tumblr_oy2nafXPek1s7x60do1_1280.jpg[/img_thumb]
I remember you guys were talking about sharing interesting character art. I came across this female warrior on Tumblr if you need inspiration.[/QUOTE]
Non sexualised, practical, realistic female armour that looks [I]ACTUALLY[/I] protective is my fetish
Its the fucking best when you can find stuff like that, I get so sick of skimpy "armour" and boobplate.
I can deal will impractical or skimpy armor but boobplate grinds my gears
[QUOTE=_Maverick_;52802964]Non sexualised, practical, realistic female armour that looks [I]ACTUALLY[/I] protective is my fetish[/QUOTE]
you've sexualized the non sexualized armor oh nooooooooooooooooooooooooooooooooo
[QUOTE=Ninja Gnome;52803568]you've sexualized the non sexualized armor oh nooooooooooooooooooooooooooooooooo[/QUOTE]
is your avatar the skeleton from Rush's Roll The Bones music video
[QUOTE=Alxnotorious;52802695][img_thumb]https://78.media.tumblr.com/29ce10db0bbaa64da90fe72e8843ddb7/tumblr_oy2nafXPek1s7x60do1_1280.jpg[/img_thumb]
I remember you guys were talking about sharing interesting character art. I came across this female warrior on Tumblr if you need inspiration.[/QUOTE]
Fun fact, I believe that art is a depiction of Hilde from the Soul Calibur series. Great design, great character, easily my favourite in the series. I find dual wielding a spear and a short sword to be a very strong concept that could be fun in a tabletop setting.
[IMG]https://www.fightersgeneration.com/characters/hilde-sc4-spec.jpg[/IMG]
[QUOTE=Drunken Moose;52804394]Fun fact, I believe that art is a depiction of Hilde from the Soul Calibur series. Great design, great character, easily my favourite in the series. I find dual wielding a spear and a short sword to be a very strong concept that could be fun in a tabletop setting.
[IMG]https://www.fightersgeneration.com/characters/hilde-sc4-spec.jpg[/IMG][/QUOTE]
and yet she has some odd pair of metal heels. Other than that. Solid armor.
[QUOTE=Fury McFlurry;52804399]and yet she has some odd pair of metal heels. Other than that. Solid armor.[/QUOTE]
They aren't there in the concept art. :thinking:
I'm in an IRL game that had its second session today, I'm playing a jolly Dutchman paladin who worships a god of the hearth. We encountered totally-not-Baba-Yaga in the middle of the woods and she had a traveling magical shop. Some of the party members ended up trading or gambling items they had and I tried to play her at a game of cards and lost so miserably that she gave me a flask of endless booze as a consolation prize.
It has a lot to nitpick over, it's better than most fantasy-female slog you get, and it's mostly better than nothing, but it's not equal to something you'd see historically or something a man'd wear.
If you want something realistic, picture a man's armour, and then imagine it tailored to someone's proportions (and flattening the boobs)
A lot of armour has this flattering, really thin waist that I'd think'd work on making it look feminine [IMG]https://i.pinimg.com/736x/4c/44/34/4c4434e9722534d22bda318be422b34a--knight-armor-medieval-armor.jpg[/IMG] (i don't particularly like this piece, but it's a good example) but for just about everything you'll want women to have the same type as armour as men.[B] unless they're just a figurehead[/B] and aren't expected to fight, and are just going to raise moral for the troops. Then you can give'm your best female muscleplate and exaggerate and glorify everything about the female form... depending on cultural sensibilities, of course.
Also, I read somewhere I think that the few women that did participate in battles would wear tight bands around their breasts to flatten them so they could fit into male armour.
It also protected them from being taken advantage of. 'cos you wouldn't be able to tell they where female in the heat of battle.
[QUOTE=Ninja Gnome;52803568]you've sexualized the non sexualized armor oh nooooooooooooooooooooooooooooooooo[/QUOTE]
Okay, it's not a fetish, I just really really like those images to the point of obsession :v:
sometimes the dudes have the boobest armor though
[img]https://orig00.deviantart.net/7100/f/2011/059/9/e/knight_concept_variation_2_by_edpic-d3amuhi.jpg[/img]
God forbid you ever try to walk through a door looking like that :v:
[QUOTE=_Maverick_;52805225]God forbid you ever try to walk through a door looking like that :v:[/QUOTE]
MAKE WAY, COMMONERS! I only use LARGE DOORWAYS!
still in the topic of female armor, i painted this for a commission:
[t]https://78.media.tumblr.com/f1e84544bdc298dcedae640a3d628459/tumblr_oy6lccRGBY1snm6fco1_1280.png[/t]
[QUOTE=_Maverick_;52804935]Also, I read somewhere I think that the few women that did participate in battles would wear tight bands around their breasts to flatten them so they could fit into male armour.
It also protected them from being taken advantage of. 'cos you wouldn't be able to tell they where female in the heat of battle.
Okay, it's not a fetish, I just really really like those images to the point of obsession :v:[/QUOTE]
boobs are squishy so they'd fit in the breastplate regardless unless they've got gigantic anime titties, but you can bet they'd want to bind for their breasts for the same reason why women wear sports bras today.
Fasili went well, i have never played a caster before so i was surprised at how much shit i was wrecking when my spells actually hit. was able to immolate a hallway filled with goblins with burning hands, which in turn caused the one surviving goblin to drop his arms and pray fealty to me in belief that i was a god, which went straight to my character's head. that goblin didn't last long as he was murdered by other goblins due to internal strife in their tribe. another situation arose in which we needed to get across a large gap which the others couldn't jump. the cleric just picked me up and tossed me across the gap, tho their poor roll resulted in me slamming into the wall and going unconscious for a while. luckily, Grim Harvest has been doing a damn fine job at keeping me alive, there were several times in which i probably would have died had I not had that. i suspect the DM is going to make my choice of necromancy have a pretty large effect on the story, or at least my story, due to general mysterious and ominous DM comments he has made regarding my use of necromantic spells. i'm excited to see where he goes with that even if it ends up in me dead or in some terrible spot.
the DM's having NPCs think he's a dragonborn child, though, which is leading to a lot of condescension which Fasili does not appreciate.
[QUOTE=MenteR;52805665]still in the topic of female armor, i painted this for a commission:
[t]https://78.media.tumblr.com/f1e84544bdc298dcedae640a3d628459/tumblr_oy6lccRGBY1snm6fco1_1280.png[/t][/QUOTE]
It may not make historical sense, but I like the pickelhelm with the renaissance era plate.
[QUOTE=elowin;52805203]sometimes the dudes have the boobest armor though
[/QUOTE]
That's sorta good though (in terms of the boobs, the armour depicted is otherwise dogshite)
You want shit to deflect to the sides, so a lot of chestplates go out forwards more than neccessary to just fit. But a narrow waist also is good because... I would guess it's because hitting angles is good (and someone's said it's a good place to tie the armour on) so armour's either going to have a jutting chest or a forward but narrow belly.
I think i dislike high fantasy armour more because it looks like you're trying too hard, rather than practicality, but i've annoyingly picked up on what's practical, and I really like real life sets of armour. If I was forced to waste a lot of money on decorations I'd probably get a few sets.
I think a cool way to make armour look cool/unique without getting liberal with metal is to paint it, because people actually painted, or enameled, their armour, and you can no doubt get some cool designs in on what amounts to a human's exoskeleton.
[QUOTE=The Jack;52806525].
I think a cool way to make armour look cool/unique without getting liberal with metal is to paint it, because people actually painted, or enameled, their armour, and you can no doubt get some cool designs in on what amounts to a human's exoskeleton.[/QUOTE]
I've been struggling to find the actual picture but that reminds me of a real suit of armour that was masterfully crafted with hundreds of insults and rude gestures embossed into it with incredibly fine detail
Continued playing Tomb of Annihilation.
We have one kid that shows up every now and then, and I would say he might be socially awkward or something but he has no problem talking. Really loud and often.
Anyway, our group is headed to an abandoned temple and after clearing it out we acquire an alchemy jug (which is super useful in the jungle). The annoying kid is playing a rogue (as am I), but he climbs up a pillar and grabs the jug, which causes the whole temple to start to crumble. The earthquakes don't last long and we make it out of the temple pretty much untouched.
But we run into about 20 goblins who really want that jug once we escaped the temple. Of course we're not giving it up so we fight. Now, I can't remember if the goblins immediately jumped the rogue kid because he had the jug or not, but the kid decided to run away from the group, through the goblins in an attempt to run back into the jungle.
He ended up running straight into a group of axebeaks. They slaughtered him. He got really annoying after that. He was given a list of surrogate characters to choose from, so he decided to take the questionably evil necromancer in a group of very righteous people. Any dead body he came across he kept asking over and over again if he could raise a zombie out of it. He kept talking over people constantly and was trying to use his spells in the wrong ways.
Luckily this was toward the end of the session, as we were all starting to get pretty annoyed. We were very patient with him though.
Anyway I have an alchemy jug now so that's cool.
Hoo boy. So we ran into a cave, found the hidden passage to fight the bugbear boss, killed him and his grunts, then killed the first wave of reinforcements, and finally confronted the Goblin general who would've hired us to kill the bugbear anyway.
He tells us we can leave the treasure we took, and he'd give us the prisoner we came to capture. I tell him that, instead, he and his 7 grunts could lay down their weapons and leave peacefully, or we'd carve them up and break all their limbs like we did to their other boss, and I motion to our barbarian. A halfling. They sneer at us, there's no way they'd be intimidated by such a small creature. Just then, a naked goblin who we'd met earlier in the woods and stripped of all his valuables runs into the room holding a pack of rabid wolves on a chain to backup his allies, but our barbarian launches a javelin and gets a crit, so our DM tells us he runs in, opens his mouth, and immediately gets impaled and stuck on a wall.
DM gave me advantage on my intimidation, and we managed to avoid an encounter with half of the cave because of dumb luck. They walked out, and now we get all the loot and we get a spot to rest from now on.
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