D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
Hardly any rules are restricted, and the point of the league is to be able to go to other conventions with your character and play games there and possibly get special rewards.
[QUOTE=slayer20;50768565]Hardly any rules are restricted, and the point of the league is to be able to go to other conventions with your character and play games there and possibly get special rewards.[/QUOTE]
They had something like that in ad&d as well, and it was just as bad an idea then.
Then don't use, it just helps organized play by ensuring every stranger that shows up isn't some 50+ splat munchkin, and that everyone is on a fair playing field if you want to move to another game/store. AD&D had it, 5e has it, Pathfinder has it, and I'm sure future derivatives will have it as well.
Pathfinder's is by far the worst.
Has anyone else checked out [url=http://satyr.press/]Maze of the Blue Medusa?[/url]
I purchased the physical edition with the "deluxe" PDF, which has full bookmarks and links throughout the whole book to make finding things easier.
[editline]24th July 2016[/editline]
I'm going to be running it starting next weekend. We did our session zero earlier today. Building characters, finding a backstory for them.
Half-orc barbarian and <race> fighter. I'm going to make up for their lack of a healer/caster/range in general by giving them potions and scrolls, hand-waving spell scrolls so they can be used by anyone with a higher DC.
Half-orc is an ex-pirate that was found washed up on the shore by the fighter, who had gone away from civilization to live as a hermit and focus on more spiritual aspects of their life.
[QUOTE=slayer20;50769102]Pathfinder's is by far the worst.[/QUOTE]
:sick:
Pathfinder Society removes everything fun and maybe two actual broken mechanics. I'm never in favor of anything that steers toward homogenization—there's already too much of that in video games and I don't need or want it in my PnP.
[QUOTE=Seiteki;50769584]Has anyone else checked out [url=http://satyr.press/]Maze of the Blue Medusa?[/url]
I purchased the physical edition with the "deluxe" PDF, which has full bookmarks and links throughout the whole book to make finding things easier.
[editline]24th July 2016[/editline]
I'm going to be running it starting next weekend. We did our session zero earlier today. Building characters, finding a backstory for them.
Half-orc barbarian and <race> fighter. I'm going to make up for their lack of a healer/caster/range in general by giving them potions and scrolls, hand-waving spell scrolls so they can be used by anyone with a higher DC.
Half-orc is an ex-pirate that was found washed up on the shore by the fighter, who had gone away from civilization to live as a hermit and focus on more spiritual aspects of their life.[/QUOTE]
I skimmed it a while back. It seems neat, but I dunno if I could ever run it; it seems like going from start to end would be a pretty long-term investment.
[sp]I still think it's hilarious that the guy who made it is/was a porn star.[/sp]
[QUOTE=Axznma;50769836]:sick:
Pathfinder Society removes everything fun and maybe two actual broken mechanics. I'm never in favor of anything that steers toward homogenization—there's already too much of that in video games and I don't need or want it in my PnP.[/QUOTE]
I think the worst thing the Adventurer's League has done so far is made the Aasimar race exclusive to an event, and you need a certificate to prove you were at the event or something. It made a lot of people upset that they let people create a character using a race that was originally not allowed to be used.
[QUOTE=Seiteki;50769584]Has anyone else checked out [url=http://satyr.press/]Maze of the Blue Medusa?[/url]
I purchased the physical edition with the "deluxe" PDF, which has full bookmarks and links throughout the whole book to make finding things easier.
[editline]24th July 2016[/editline]
I'm going to be running it starting next weekend. We did our session zero earlier today. Building characters, finding a backstory for them.
Half-orc barbarian and <race> fighter. I'm going to make up for their lack of a healer/caster/range in general by giving them potions and scrolls, hand-waving spell scrolls so they can be used by anyone with a higher DC.
Half-orc is an ex-pirate that was found washed up on the shore by the fighter, who had gone away from civilization to live as a hermit and focus on more spiritual aspects of their life.[/QUOTE]
I love superdungeons like this, where every room is a neat little contained encounter.
A while back I made a superdungeon for my Only War game, set in a Space Hulk that had been corrupted by tzeentch. It had like 50 or some odd rooms, maybe I'll post it some day, some of those rooms were awesome.
I've only ever made a super dungeon in one of my Call of Cthulhu campaigns. It was basically House of Leaves (if you haven't read that book, do it) and it had impossible geometry out the ass and the majority of the rooms were seemingly devoid of anything.
My players died a lot but it kept reviving them in horrific ways. The dungeon was filled with both monsters they could beat, and those they could not. I wanted them to actually have their characters in terror in search of an exit, which required beating the big bad of the dungeon.
The closest I ever came to a megadungeon, I think, was the sewer system I put my players through when I was running my first Pathfinder game.
They teleported in on a lower level after finding a scroll the bbeg dropped, then a few minutes into their walking around a wall got kicked in by a knight in rusted armor with a music box on his back, who promptly near-beheaded the Cavaliar(he actually rolled high enough to kill him, but it was a surprise attack and the start of the session so I let him live).
A few hours of them running away from him and nearly dying multiple times later, they got out of the sewers.
It was pretty terrible, overall.
I made a four dimensional dungeon but the game died before the players got to it
[QUOTE=Nerts;50773117]I made a four dimensional dungeon but the game died before the players got to it[/QUOTE]
Multi-planar dungeons are fun. Overlapping layers of maps in different planes, or shifting gravity turning it on it's side so you have to navigate in an entirely different direction.
[QUOTE=Chronische;50773172]Multi-planar dungeons are fun. Overlapping layers of maps in different planes, or shifting gravity turning it on it's side so you have to navigate in an entirely different direction.[/QUOTE]
Nah, it was a tesseract with gravity pulling to the nearest wall, the area around it did have some shadow [sp]realm[/sp] plane fuckery though.
Today, in Elowin's VTM game:
[media]https://www.youtube.com/watch?v=z9utXoWkE-w[/media]
[quote]Jack: ...I guess I'll get started on trying to find someone [I]worse[/I] than me.[/quote]
[quote]Jack: If I wanted my sins forgiven, I'd go to a church.[/quote]
Also: A building got burned down as an indirect result of my actions last session.
:blaze::toot:
[QUOTE=Rats808;50769863]I skimmed it a while back. It seems neat, but I dunno if I could ever run it; it seems like going from start to end would be a pretty long-term investment.
[sp]I still think it's hilarious that the guy who made it is/was a porn star.[/sp][/QUOTE]
It's going to be the entire campaign I run. I'm just temporarily DMing when the main DM is out. He's out for at least a month now, so I have more time.
[editline]25th July 2016[/editline]
[QUOTE=Funktastic Dog;50769920]I love superdungeons like this, where every room is a neat little contained encounter.
A while back I made a superdungeon for my Only War game, set in a Space Hulk that had been corrupted by tzeentch. It had like 50 or some odd rooms, maybe I'll post it some day, some of those rooms were awesome.[/QUOTE]
The rooms are contained encounters on their own, but there's also a lot of inter connections between the various denizens of the dungeon. It's great.
So, uh, in my 5e last session with my character Kronk - a pirate-obsessed, jack sparrow-type, chaotic evil (previously chaotic neutral until he made his crew walk the plank for damaging his ship, Mary), wild magic sorcerer who's seven feet tall, looks quite young, and blue skinned (fucking wild magic, man) - threw a coagulated mass of undead (which Kronk named Billy Bob) that was infused with shadow dragon blood out of a cage from the deck of his airship into the center of a dead city, filled with the ashes of thousands of ghouls that were risen from the bodies of the previously massacred populace.
The entire city (or what was left) was turned into a horrifically evil sinkhole after that :v:
[editline]25th July 2016[/editline]
Kronk thinks he gave Billy Bob a good home.
During Todays Session:
+20 goblins get incinerated by two fireballs.
A bug monster is hit so hard it explodes splattering three players in green Nickelodeon Gak.
The Fighter improv RPs an extremely dark story from his past as a guard to pull a confession from a suspect, silencing the table. His player spends the break quietly unwinding alone in the backyard.
The Bard rolls a con check to fart.
[QUOTE=ForgottenKane;50772386]I've only ever made a super dungeon in one of my Call of Cthulhu campaigns. It was basically House of Leaves (if you haven't read that book, do it) and it had impossible geometry out the ass and the majority of the rooms were seemingly devoid of anything.
My players died a lot but it kept reviving them in horrific ways. The dungeon was filled with both monsters they could beat, and those they could not. I wanted them to actually have their characters in terror in search of an exit, which required beating the big bad of the dungeon.[/QUOTE]
My dream is to design a dungeon based off of House of Leaves, unfortunately I feel like I'd pull all my hair out trying to design it.
[QUOTE=TectoImprov;50776019]My dream is to design a dungeon based off of House of Leaves, unfortunately I feel like I'd pull all my hair out trying to design it.[/QUOTE]
It took me a long ass time deciding exactly how the non-euclidean space would work, because it needs [i]some[/i] form of rules to it, but I honestly think it was worth it. I had essentially an entire notebook filled with how the dungeon worked.
I thought it as more of a tribute to my single favorite book of all time rather than just something to entertain my players with.
[editline]26th July 2016[/editline]
My players said they loved it and it was one of the best CoC experiences they've had, but they never want to go back :v:
[QUOTE=TectoImprov;50776019]My dream is to design a dungeon based off of House of Leaves, unfortunately I feel like I'd pull all my hair out trying to design it.[/QUOTE]
"Your party runs into a wide spiral stair-case that runs down underneath the floor"
"We'll walk down it."
"Okay so three weeks later you hit the bottom, now what?"
[QUOTE=RaxaHax;50779263]"Okay so three weeks later you hit the bottom, now what?"[/QUOTE]
:speechless:
[editline]26th July 2016[/editline]
I'm not questioning the physical implications of the sentence, I'm questioning the lack of exposition that sentence provides. [I]Always[/I] provide a description when the players enter a new area. Even if it's vague as hell, they need to have some idea of what's around them.
[QUOTE=Rats808;50779473]:speechless:
[editline]26th July 2016[/editline]
I'm not questioning the physical implications of the sentence, I'm questioning the lack of exposition that sentence provides. [I]Always[/I] provide a description when the players enter a new area. Even if it's vague as hell, they need to have some idea of what's around them.[/QUOTE]
But uh, the curt mention that getting to the bottom of a stair case takes several weeks was the joke. I'll work on my theoretical-joke DMing I guess?
If you make a hypecrube-like contraption where going left moves you down a level and going right moves you up, with loops if you go too far to one side, you could have something good, going.
[QUOTE=Rats808;50779473]:speechless:
[editline]26th July 2016[/editline]
I'm not questioning the physical implications of the sentence, I'm questioning the lack of exposition that sentence provides. [I]Always[/I] provide a description when the players enter a new area. Even if it's vague as hell, they need to have some idea of what's around them.[/QUOTE]
I think its actually quite a good description. Have you not read House of Leaves? The bottom of the staircase there was fucking [i]nothing[/i]. Like, every sense of the word nothing. Well, I guess you could say the same of the entire House.
In any case, you could lead up with a perfect description of the party's surroundings at all times until it gets to the inspired dungeon, where you'd stop giving each place they enter exposition. Only simple explanations. It would make the party quite anxious I'd imagine, which would be good. They wouldn't immediately or fully understand their surroundings at any point.
So, weird thing to ask but how do text-based games play out?
All of the campaigns I'm a part of-and have been a part of-were voice based. They were/have been fun and entertaining, but I never got to scratch the itch of being in a game where everybody really cared about their characters or other peoples characters. There was roleplay, sure, but for the most part characters stuck together simply because they were supposed to and there weren't that many instances of character-on-character roleplay. The campaigns were super fun, but I've been looking to text-based games for something more character-focused.
But I've never played one, and have no idea how they "play" as far as actions and responses go, but love the idea of actual extended conversations between characters, roleplaying shit that would be awkward to roleplay through voice (like quirky characters that murder your throat after 30 minutes).
While my current groups stick to Pathfinder, I've been considering looking for a text-based Shadowrun game. I've played SR5 in the past and enjoyed it, but constantly messing up setting fluff made me feel like a big dumb baby.
We always do IC in text it's great. The ooc stays in mumble and it works great!
[editline]26th July 2016[/editline]
I've never cared so much about a dog as I did my giant doggy hero in our overwatch game
[QUOTE=ForgottenKane;50780383]I think its actually quite a good description. Have you not read House of Leaves? The bottom of the staircase there was fucking [i]nothing[/i]. Like, every sense of the word nothing. Well, I guess you could say the same of the entire House.
In any case, you could lead up with a perfect description of the party's surroundings at all times until it gets to the inspired dungeon, where you'd stop giving each place they enter exposition. Only simple explanations. It would make the party quite anxious I'd imagine, which would be good. They wouldn't immediately or fully understand their surroundings at any point.[/QUOTE]
There's probably a better way to get across a complete and total lack of anything than not saying anything.
Last night's Shadowrun game was good, took the team out to the diner, the infiltrator adept showed up half an hour early, everyone else showed up 10-20 minutes later, I bought a milkshake, we talked about anarchism, people kept saying they hope I get better and I got paranoid because I didn't know what they're talking about since it clearly wasn't the meth I took on the way over.
We decided that the job we'd been offered sounded easy, to go kill a decker group, and if it wasn't then it was our decker's fault. Turned out that the decker group had waifu bots as security, and took it pretty personally when the adept stabbed one, and then even more personally when I ran in though the front door, screamed GET SOME and shot another to bits.
Which brought me to twist number two, they're rigged to explode, so I got peppered with shrapnel. I started cleaning house with my double barrel, the adept scouted the place out some and saved the mage I forgot I was supposed to be protecting because I was on kamikaze, meanwhile our decker was wiping the floor with anyone else she could find on the matrix.
Twist number three, we'd jumped them in the middle of an arms deal and I had been blowing away both sides, and the guy they were buying from was bricking it and wanted to negotiate since I'd seized his truck full of AKs and nerve gas, and he had the people we were trying to kill. in a show of good faith he let us have the AKs, and shot the deckers in cold blood, and gave us his number in case we want to buy guns from him (hell yes).
There was one guy we hadn't found yet, so I started searching the upper floors, and came across the rigger that our decker had given brain damage, bleeding on the floor beside a crib, in the crib was another drone girl, a loli this time, at this point the drugs are wearing off, so I get halfway through asking what the hell is wrong with that guy before fainting and giving the rest of the team a video feed of the ceiling :v:
Also there was the part where the adept wasted totally fine hardware slicing up drones after I'd unceremoniously kicked the asses of both the lead decker and their rigger
Decker was especially funny, the only shot he got off at me bounced off my new-and-improved firewall and bricked his deck, and the dumpshock sent him into overflow
And despite needless droneslaughter we are now up a bunch of guns and armor, plus a Sarin bomb, on top of the pay we were already getting. And I just so happen to know someone who would looove to buy a WMD...
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