D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
[QUOTE=Broguts;52946203]Good on you for actually playing an exalted session. My friends and I have tried at least five times to get into exalted and we just cant do it.[/QUOTE]
It was actually the 7th session of the game. :v:
3 more sessions and the group will be able to hit Essence 2. And so far, I've barely given them any legitimate threats, that weren't met with someone calling it OP and everyone else joining in telling me to nerf it. :disappoint:
Balance is hard.
[QUOTE=Rats808;52946273]It was actually the 7th session of the game. :v:
3 more sessions and the group will be able to hit Essence 2. And so far, I've barely given them any legitimate threats, that weren't met with someone calling it OP and everyone else joining in telling me to nerf it. :disappoint:
Balance is hard.[/QUOTE]
Balance in exalted is especially hard because all the abilities are just flavour texts with cost, they don't actually say what they do mechanically because its up to your imagination or some shit which just doesn't work for me.
Honestly my main issue with Exalted is how bloated and unwieldy it is. Something like Godbound can do the exact same thing but with maybe half the rules.
[QUOTE=Broguts;52946815]Balance in exalted is especially hard because all the abilities are just flavour texts with cost, they don't actually say what they do mechanically because its up to your imagination or some shit which just doesn't work for me.[/QUOTE]
[QUOTE=RearAdmiral;52946849]Honestly my main issue with Exalted is how bloated and unwieldy it is. Something like Godbound can do the exact same thing but with maybe half the rules.[/QUOTE]
Ya'll motherfuckers need to get on the 3rd Edition bandwagon. 2e was shit, everyone can universally agree, but 3e is so much more streamlined and mechanically sound.
The problem I have with balancing shit is in trying to port stuff from 2e to 3e, because they completely changed how combat works. Nothing to do with rule bloat or anything like that.
Seriously, read third edition. It's infinitely better than 2e was.
I'd love to play a game of D&D, but despite being interested none of my friends are, major pain in the bottom.
What sort of things can I use to make playing say an online campaign easier?
[QUOTE=Rats808;52946981]Ya'll motherfuckers need to get on the 3rd Edition bandwagon. 2e was shit, everyone can universally agree, but 3e is so much more streamlined and mechanically sound.
The problem I have with balancing shit is in trying to port stuff from 2e to 3e, because they completely changed how combat works. Nothing to do with rule bloat or anything like that.
Seriously, read third edition. It's infinitely better than 2e was.[/QUOTE]
I didnt even know there was a third edition. 2e just made me stop keeping up with the whole thing.
[QUOTE=jonu67;52947038]I'd love to play a game of D&D, but despite being interested none of my friends are, major pain in the bottom.
What sort of things can I use to make playing say an online campaign easier?[/QUOTE]
Roll20, discord (or your online chat of choice), pdf rulebooks and general knowledge of the rules, an idea of a set schedule that you can advertise for/look for. Online games are super easy, I've run/played more online games in the last year than my entire life before I started playing online.
I feel upset, yet a bit happy that I've been forever DM'ed by all of the people I play with. It's nice to be able to create and run people through your ideas.
At the same time I just want to be a player again.
Does anyone know any good "moral grey area" resources for campaigns? I'm looking to have a campaign where my PCs fight up against a good-aligned angel or celestial, possibly one looking to get back into the graces of the gods by radically expunging all evil irrespective of magnitude, holding absurdly high standards, and tyranically and lawfully enforcing goodness/law. An "ends justify the means", "purify the material plane" wrathful sort of deal. Old Testament style.
Looking to knock off KOTOR 1, where a party [sp]who's mind has been wiped[/sp] escapes a magical prison and is tasked with hunting down and killing a lich [sp]for whom they used to work[/sp]. This lich is either straight skeletor-style evil, or possibly a "humanity isn't perfectly pure and good, but good enough" type trying to work against the righteous celestials. [sp]In KOTOR 1, you get the impression that the "light side" are messed up in their own way, considering that they basically brainwashed you. Again - ends justify the means type. Could foresee angels brainwashing humans to further the cosmic wars of alignment and the gods.[/sp] Give the keys to the players to take out the lich, or to take its side and fight back the celestials for freedom. Or both.
[QUOTE=Broguts;52947104]I didnt even know there was a third edition. 2e just made me stop keeping up with the whole thing.[/QUOTE]
It took them like 3 and a half years after the Kickstarter finished to actually release the core book, and the first supplement only went out to backers a couple weeks ago. But already, it's way better than 2e.
Like, actually playable without piles upon piles of errata better.
(Granted, some of the design decisions in the core book are arguably fucking stupid, but the dev team has changed since that was released, so they may or may not end up adding 'optional' replacement rules in future books, or something.)
[editline]4th December 2017[/editline]
And by that I mean, Craft and the crafting rules are still the clunkiest part of the game, and they made it so unless you specialize in craft super hard, there's no point in even looking at the rules, because you'll never do anything worthwhile with them. Everything else works pretty well, though.
I get to play my very first session of 5e this Saturday. I am one nervous and excited boi.
[QUOTE=Killer monkey;52947970]I get to play my very first session of 5e this Saturday. I am one nervous and excited boi.[/QUOTE]
Congratulations, do you understand everything, because we are happy to help you.
Do you know what you'll be playing as?
[QUOTE=Smas;52944452]Speaking of dnd specifically, I'm helping my GM put together a large list of custom magic items ranging from useful to absurd. Anyone got any concepts they'd be willing to donate to the growing pile?[/QUOTE]
The incense of bad decisions. (Labelled "Incense of Wisdom")
[sp]Yes i stole it, so what it's great[/sp]
[QUOTE=BrickInHead;52947554]Does anyone know any good "moral grey area" resources for campaigns? I'm looking to have a campaign where my PCs fight up against a good-aligned angel or celestial, possibly one looking to get back into the graces of the gods by radically expunging all evil irrespective of magnitude, holding absurdly high standards, and tyranically and lawfully enforcing goodness/law. An "ends justify the means", "purify the material plane" wrathful sort of deal. Old Testament style.
Looking to knock off KOTOR 1, where a party [sp]who's mind has been wiped[/sp] escapes a magical prison and is tasked with hunting down and killing a lich [sp]for whom they used to work[/sp]. This lich is either straight skeletor-style evil, or possibly a "humanity isn't perfectly pure and good, but good enough" type trying to work against the righteous celestials. [sp]In KOTOR 1, you get the impression that the "light side" are messed up in their own way, considering that they basically brainwashed you. Again - ends justify the means type. Could foresee angels brainwashing humans to further the cosmic wars of alignment and the gods.[/sp] Give the keys to the players to take out the lich, or to take its side and fight back the celestials for freedom. Or both.[/QUOTE]
How about adapting the plot of "Tooth and Tail" where the main food supply of a country is an intelligent creature?
[editline]5th December 2017[/editline]
That doesn't relate to your deity-related plot, but it's what immediately popped into my head, and I didn't want to waste the idea :v:
Playing a campaign as a pop-sensation bard. To progress the plot so far, all we've done is had me convince everyone to help us out in exchange for me paying them, but when it comes time to pay we have the bodyguard intimidate them to go away with our sorceress on standby. We've only had one fight so far when our sorceress botched trying to steal a quest item from a dude I was trying to distract with my singing.
We've also gotten the GM annoyed since we always try to convince the quest givers to come with us on our adventures lol. High persuasion is a fun time
You haven't gotten your DM annoyed until you had a Sorceror try to Bluff a Potion Store owner that his potions were terrible and thus he should have sold them for a fraction of the price.
I think the Sorceror powergamed to around ~22-28 Bluff at level 2/3.
Can you be a good Vampire in 5e? Or are you just evil right away?
Considering monster races are almost entirely unsupported officially that would probably be all on your GM
That being said, it's really hard to play an undead and not end up on the south side of the alignment grid, owing to the whole 'can only survive by consuming other life' thing
[QUOTE=SiberysTranq;52949397]Considering monster races are almost entirely unsupported officially that would probably be all on your GM
That being said, it's really hard to play an undead and not end up on the south side of the alignment grid, owing to the whole 'can only survive by consuming other life' thing[/QUOTE]
Consume only the bad guys. Easy.
Or you could just drink Animal blood. That shouldn't be impossible to do.
[QUOTE=SeymourGuado;52949493]Or you could just drink Animal blood. That shouldn't be impossible to do.[/QUOTE]
D&D Vampires are enormously powerful and feed on the life force of sentient beings. They are also, by nature, evil as fuck. It's literally not the same person anymore, it's a shell of the person with the same memories with negative energy infusing and corrupting them down to their very soul. You don't just play them, they are way WAY too strong.
That's why they invented the dhampir, just like why they made tieflings and dragonborn the way they did in 3e (4e and beyond tieflings are totally different creatures that happen to share the same name)... so you could be a vampire/demon/dragon without literally being one and breaking the fuck out of the balance of the game.
So being bitten means you just lose your character?
[QUOTE=SpartanXC9;52949592]So being bitten means you just lose your character?[/QUOTE]
Correct yeah.
[QUOTE=SpartanXC9;52949592]So being bitten means you just lose your character?[/QUOTE]
Only if you die and return a vampire. Lycanthropy is the same, where you only lose control once a month unless you give into it (then you're not a PC anymore).
GM can always let you be whatever you want but it'd not fit into a standard campaign.
Hey guys, I started a weekly actual play podcast at the beginning of this month! Facepunch has a very long track record of giving me brutally honest criticism which I could use right now. If anyone listens to this sort of thing I'd love to hear your feedback! [url]www.soundslikecrowes.com[/url]
We play deadlands reloaded, which is a western, horror, steampunk setting in alternate america 1880. The players are all brothers, which is really fun, and an idea I'd recommend people try out in a campaign.
[QUOTE=Chronische;52949601]Only if you die and return a vampire. Lycanthropy is the same, where you only lose control once a month unless you give into it (then you're not a PC anymore).
GM can always let you be whatever you want but it'd not fit into a standard campaign.[/QUOTE]
If a player really wanted to be a vampire, I'd probably do something real simple, like give them expertise in persuasion and a few other flavor-driven abilities. Then require them to feed X amount a week/day or suffer levels of fatigue.
Usually it's not a single bite either like it is with werewolves, more a drained-dry situation where you're dead, then come back
[vid]http://i.imgur.com/QgBpg7B.mp4[/vid]
Noticed this from Best of the Worst, and first thing to come to my mind is when GM tells you that door is a mimic that attacks you.
[QUOTE=Xane;52949630]Hey guys, I started a weekly actual play podcast at the beginning of this month! Facepunch has a very long track record of giving me brutally honest criticism which I could use right now. If anyone listens to this sort of thing I'd love to hear your feedback! [url]www.soundslikecrowes.com[/url]
We play deadlands reloaded, which is a western, horror, steampunk setting in alternate america 1880. The players are all brothers, which is really fun, and an idea I'd recommend people try out in a campaign.
If a player really wanted to be a vampire, I'd probably do something real simple, like give them expertise in persuasion and a few other flavor-driven abilities. Then require them to feed X amount a week/day or suffer levels of fatigue.[/QUOTE]
That's what dhampirs are for, to give you something to point to and say 'there you go, you can be a vampire without the enormous weaknesses (or strengths)'
Same with dragonborn, same with tieflings, they're there to let you play as big bad monsters without actually being one.
[QUOTE=_Maverick_;52948192]Congratulations, do you understand everything, because we are happy to help you.
Do you know what you'll be playing as?[/QUOTE]
I think I understand almost everything without playing. As for what I'm playing, the ever original Dragonborn Paladin obviously
[QUOTE=gufu;52949683][vid]http://i.imgur.com/QgBpg7B.mp4[/vid]
Noticed this from Best of the Worst, and first thing to come to my mind is when GM tells you that door is a mimic that attacks you.[/QUOTE]
I turned my Mimic's into horrifying lovecraftian esque mindfucks.
Player's tried looting a chest in a tomb and suddenly all the statues whipped out technicals and their bodies ripped open to show huge maws, then they'd wrap around the players and try dragging them in (as explanation for them having the ability to grapple), while screaming the entire time.
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