D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
I modeled and printed a statue of my landsknecht paladin character from a 5e game I'm in:
[t]https://68.media.tumblr.com/c3bc4b253e11b5a344388e4fe3bff517/tumblr_p2fyc1xHOv1ruwbq8o1_1280.png[/t]
[t]https://68.media.tumblr.com/15e5eb6053fb95f3eee272cad045d99e/tumblr_p2hmajH6Ox1ruwbq8o1_1280.jpg[/t]
[QUOTE=ElectricSquid;53052994]I modeled and printed a statue of my landsknecht paladin character from a 5e game I'm in:
[t]https://68.media.tumblr.com/c3bc4b253e11b5a344388e4fe3bff517/tumblr_p2fyc1xHOv1ruwbq8o1_1280.png[/t]
[t]https://68.media.tumblr.com/15e5eb6053fb95f3eee272cad045d99e/tumblr_p2hmajH6Ox1ruwbq8o1_1280.jpg[/t][/QUOTE]
That's fuckin rad.
A little recap last thursday. Me and six others were having a combat encounter with an army of hob-goblins. It was a tense climatic moment dealing with high ac enemies of 18ac. However were barely hitting any of them. It was a miss fest. By the end of it when we infiltrated their camp; I had to grant insta-kills narratively if they had the drop on them and slit their throats. Makes me wonder how hob-goblins were meant to be faced.
There was a boss, but the team managed to negotiate a peace treaty due to the fact they were refugees from the center of the planet.
The whole thing took pace of a large chessex mat, but it was really hard to flatten. I might stick with a path finder board for next time.
Here were the only photos I could find on the event:
[IMG]https://orig00.deviantart.net/f1bb/f/2018/014/4/0/screen_shot_2018_01_15_at_02_18_11_by_moviemowdown-dc017re.png[/IMG]
[IMG]https://orig00.deviantart.net/84f7/f/2018/014/c/a/screen_shot_2018_01_15_at_02_18_29_by_moviemowdown-dc017ts.png[/IMG]
Just got asked if 3 Adamantite Golems is too many.
:scream:
[QUOTE=_Maverick_;53057091]Just got asked if 3 Adamantite Golems is too many.
:scream:[/QUOTE]
Make it 4.
[QUOTE=F.X Clampazzo;53057157]Make it 4.[/QUOTE]
And give them adamantite chainsaws.
So I was supposed to start with a new group tonight but someone had to work so I figured I'd run a one-shot for the other two. Now one of them's called off due to a busted window that needs to be fixed so the night's off.
THE ITCH IS COMING BACK AGAIN!
[QUOTE=Sir Whoopsalot;53059346]
THE ITCH IS COMING BACK AGAIN![/QUOTE]
I'm not sure why, but i'm getting more obsessive.
Like i'd rather play D&D than video games at this point, but the setup, other people, its tough. I have urges, cravings.
Okey, player raised an interesting question after casting "hunger of hadar"
They cast it on some Orcs, and they eventually the Orcs left it after 3 turns.
(hunger of hadar basically summons a 20ft sphere of darkness that blocks all light from entering or exiting effectively making you blind, counts as tough terrain and tentacles do acid damage if you start or end your turn inside.)
Player hid round a corner while it was in effect and never saw the Orcs leave it.
The player then asked:
When will I be allowed to drop it?
We all look at the map, we all [B]know[/B] there are no enemies inside but the characters shouldn't really because that's meta gaming right?
How would you/how do you solve this problem?
[QUOTE=_Maverick_;53059974]Okey, player raised an interesting question after casting "hunger of hadar"
They cast it on some Orcs, and they eventually the Orcs left it after 3 turns.
(hunger of hadar basically summons a 20ft sphere of darkness that blocks all light from entering or exiting effectively making you blind, counts as tough terrain and tentacles do acid damage if you start or end your turn inside.)
Player hid round a corner while it was in effect and never saw the Orcs leave it.
The player then asked:
When will I be allowed to drop it?
We all look at the map, we all [B]know[/B] there are no enemies inside but the characters shouldn't really because that's meta gaming right?
How would you/how do you solve this problem?[/QUOTE]
On roll20 you can just have them not notice via fog of war or line-of-sight lighting stuff. For irl games, you should ask them what their character would do. Also, the lack of grunts of pain as it deals damage would be a fair indicator that there's nothing in it anymore but for some enemies that wouldn't apply (like undead or other mute foes). Maybe give them a Perception check to notice that they're gone.
[QUOTE=_Maverick_;53059974]Okey, player raised an interesting question after casting "hunger of hadar"
They cast it on some Orcs, and they eventually the Orcs left it after 3 turns.
(hunger of hadar basically summons a 20ft sphere of darkness that blocks all light from entering or exiting effectively making you blind, counts as tough terrain and tentacles do acid damage if you start or end your turn inside.)
Player hid round a corner while it was in effect and never saw the Orcs leave it.
The player then asked:
When will I be allowed to drop it?
We all look at the map, we all [B]know[/B] there are no enemies inside but the characters shouldn't really because that's meta gaming right?
How would you/how do you solve this problem?[/QUOTE]
Make the [I]character[/I] guess off of any accrued wisdom, if he has no accrued wisdom with this kinda thing, the character has to guess, either a roll or just gm fiat.
Story Time...
So the seven of us were having a round of our weekly D&D. As DM I control a half-giant called Darius, who serves as a tour guide for the other adventurers. We stop by a city known as Blind Gavel. A land of strict laws where any crime is punishable by death.
For plot reasons Darius proudly introduces the city while stepping backwards into the road. It was then that he was immediately arrested for JayWalking. Fortunately the Half-ling Cleric, Evodie, had recently acquired a law degree which grants her the ability to represent people in a court of law.
The team hatched a plan. The rogue assassin Naezur and our friendly shift shaping homunculus Gaul, would disguise themselves as an old man and a nobleman to rig the jury in my favour. The case began and there was a three way argument between the Judge, the prosecution and Evodie. My half-giant was silent for most of it, biding his time. The session was basically an in depth discussion on the clarification of what constitutes JayWalking and if anyone would care if an outsider was sentenced to death anyway...
Forgot to mention that the city works tirelessly to acquire 1000 criminal souls to give to the reaper in exchange for the city's survival. An outsider that none of the towns folk cares about is a free blessing for them, since he would take the place of a potential loved one.
Things went sideways because a member of the party (in-character) hates Darius and offered himself as witness to declare Darius' guilt. It was only through casual racism against demons that Evodie convinced the jury to boo the witness off the stand. It was a good laugh, like a shitty star trek episode.
Naezur was caught later on but Gaul pulled through and dead-locked the jury, against their better judgment they gave up and all went "not-guilty".
Everything was bright as rain until Nazeur wanted to get the 100gp bounty on the judge's head. So tempting fate we went back to whack the old man. However it took a while to find him. Our elf sorceress Arya found a passage to a hidden combat arena under the court house. It was an unused story route where Darius would declare trial by combat to get out of his jam.
We followed a bloody trail which lead to a metal lab, full of dead bodies and suits of armour. The judge finished binding a criminal soul to an iron golem. He explains that sometimes he gets criminals slipping through the cracks via trial by combat, so he makes iron golems so he can't possibly lose. He sicks his golem on us and we have a 5v2 battle which took twenty min. In the end our Demon Barbarian rotor axed the judge in twain finishing our quest.
Before heading out we spent some of our gp on tinfoil hats and rode off into the sunset before the town realised we murdered one of their highly decorated citizens.
[IMG]https://orig00.deviantart.net/8609/f/2018/019/c/2/screen_shot_2018_01_20_at_02_33_28_by_moviemowdown-dc0jm4o.png[/IMG]
I really like that city idea. I'll have to try to remember it for future use.
I've been playing DnD for years but lately I've not been into it at all. In our main campaign nearly everyone has forgotten what the main quest is really about (We've been playing the campaign for a long time).
Right now the DM is brewing a Star Wars campaign, which I'm mixed about. I appreciate the effort, as he creates custom races and classes, but I feel it restricts creativity as his goal with the campaign is to follow the story from the movies.
I just don't feel excited for the game anymore, not sure how to say this to the group as they are super devoted to DnD. Is there anything I can do get back the excitement?
[QUOTE=Marton;53070527]his goal with the campaign is to follow the story from the movies.[/QUOTE]
There's no planet in this universe where that's gonna go well.
But to answer your actual question, you might just need a break.
Take a break, anything else will just lead to burnout.
Ive said it before and Ill say it again. Campaigns should only be 20ish sessions long. (Except in very rare circumstaces).
Wanting to go beyond that from the get go is a recipe for disaster.
[QUOTE=Funktastic Dog;53077238]Ive said it before and Ill say it again. Campaigns should only be 20ish sessions long. (Except in very rare circumstaces).
Wanting to go beyond that from the get go is a recipe for disaster.[/QUOTE]
my table's been playing for like a year now and we still play every week. same "campaign" but it has had different chapters and closings to these chapters. basically their objective from day one is still the same, but now they understand the grandness of it. amidst their quest, a great war is brewing in the world and in the end it'll all come down to the party fighting the evil villain with the artifact they have been looking for from day one.
The whole strength of the hobby is the ability to keep going, purposefully limiting how long things go sacrifices the ability to have long running story arcs and give people the opportunity to get really comfortable and stuck in their character’s heads, and to really immerse yourself in the world
I never understand the appeal of games (beyond one shots/scenario stuff like CoC) that purposefully aim to be short. It feels instinctively wrong if you can’t get the long run experience of seeing where your actions and characters really go
Our D&D game is approaching 15-16 months of weekly sessions, shows no sign of being anywhere close to ending, and despite some rough spots I love it and the party we have for it to death.
I feel pretty awful. Fastest player kill yet, session 2.
He got paralyzed via traps before the fight, lay there dying throughout, and then bled to death after the fight while the party were gathering themselves and trying to stabilize the other guy. Feels bad but was fair so, i don't know.
Another feels bad, in my other game i'm GMing, one player got bored and decided to give up, but thought it would be funnier and more in character to sabotage the session a little first. Namely just fucking with the other players, stabbing one for a slight and running away during the bossfight. He was the tank as well, i saw it coming so i gave them a sellsword. I saw it coming earlier to be fair, when he decided to stay level 2 instead of having to pick an archetype.
if it makes you feel better no matter what I do I can't kill any of these fuckers
Let me rephrase. If youre a GM you shouldnt plan out a massive arc that wont have any conclusions in it for more than 20 sessions.
Think of it like a tv show, with seasons. You need to space it out.
So I'm starting another campaign in my own desert setting. We're having the first session right about now! Join us in this disaster as I stream it. [URL]http://twitch.tv/sax850[/URL]
[url]https://www.twitch.tv/videos/222325900[/url] Here is the VOD, it went great!
Story Time: We had to infiltrate a group of thuggish mercs who were working for an evil mind flayer. She was creepily seducing one of the mercs and we had to roll a constitution not to throw up. We all failed.
Anyway the adventure is only half finished due to time, but we got to visit the leper city of Fallen Hand. A place we visited last time as a set of different characters in a one shot. We even had statues of the past heroes whom died protecting the lepers from the reaper in their hour of need.
[QUOTE=jackattack;53077934]Another feels bad, in my other game i'm GMing, one player got bored and decided to give up, but thought it would be funnier and more in character to sabotage the session a little first. Namely just fucking with the other players, stabbing one for a slight and running away during the bossfight. He was the tank as well, i saw it coming so i gave them a sellsword. I saw it coming earlier to be fair, when he decided to stay level 2 instead of having to pick an archetype.[/QUOTE]
Honestly not sure how to deal with this guys, when someone acts like that it makes me feel pretty damn awful. How should i deal with this kind of thing in the future?
The others assured me that it's not my fault and that he's just like that.
[QUOTE=jackattack;53082260]Honestly not sure how to deal with this guys, when someone acts like that it makes me feel pretty damn awful. How should i deal with this kind of thing in the future?
The others assured me that it's not my fault and that he's just like that.[/QUOTE]
Well while meaning no disrespect to someone you where probably on friendly terms with
He's a bit of a fucking cunt.
A normal person would say something along the lines of "this isn't fun anymore, I don't want to play or be a part of this." they wouldn't sabotage other people's fun.
They're right, it is by no means your fault.
[QUOTE=jackattack;53082260]Honestly not sure how to deal with this guys, when someone acts like that it makes me feel pretty damn awful. How should i deal with this kind of thing in the future?
The others assured me that it's not my fault and that he's just like that.[/QUOTE]
I mean the easy answer is vet your players, and if someone seems to be having issues/getting bored/otherwise disengaged talk to them early. Figure out if you can solve the problem, or failing that, give them an option to back out gracefully.
If it happens, then, well, it sucks but lesson learned. If necessary, retcons (especially if the player's character behaved really OOC during events). Don't invite them again.
Speaking as part of a group that had issues in the past with cancerous players, though, the real important part is to not just let shit slide. It sounds a lot harder than it is, but if a player is given every opportunity and accommodation in the world to get their act together but doesn't, well, fuck 'em, you're better off without
[QUOTE=jackattack;53082260]Honestly not sure how to deal with this guys, when someone acts like that it makes me feel pretty damn awful. How should i deal with this kind of thing in the future?
The others assured me that it's not my fault and that he's just like that.[/QUOTE]
You can't deal with that. That dude is just a cunt. If they refuse to play the game then you shouldn't have them in the game.
Whenever a player attacks another character, for any reason, or abandons the party for any reason, they should be removed.
Convinced a cult we were their allies, they invited us back to their camp. All my teammates left the room and I convinced the cultists to come close to listen to some new bard magic I've been working on, proceed to thunderwave the entire group of cultists and knock them all out. Feels good man.
[QUOTE=Plattack;53082315]Convinced a cult we were their allies, they invited us back to their camp. All my teammates left the room and I convinced the cultists to come close to listen to some new bard magic I've been working on, proceed to thunderwave the entire group of cultists and knock them all out. Feels good man.[/QUOTE]
I wish my players could do that.
Last week the bard got two orcs to arm wrestle over whether or not Tea was a refreshing drink when in a desert.
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