D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
[QUOTE=_Maverick_;53082344]I wish my players could do that.
Last week the bard got two orcs to arm wrestle over whether or not Tea was a refreshing drink when in a desert.[/QUOTE]
We were also planning to force feed a prisoner ball bearings, get a dragon to eat him, and then cast heat metal on the ball bearings as a makeshift internal fire damage. BUUUUUUT the dragon turned on us before getting to do so.
Killed all of my players after they broke a shadow orb.
Originally the shadow orb was just some random junk they found in their first game, but after they refused to sell it I decided to expand on it and eventually they learned that the orb could channel necrotic energies from the Shadowfell and a group of necromancers wanted it. They were eventually contacted by a temple to Lathander in Neverwinter and they had to find the Bow and Quiver of Lathander which, when combined, has the power to destroy the shadow orb. After a few bits of questing they found both and destroyed the orb, but then it exploded. That caused two things to occur:
1. The explosion caused a sort of rift from the Shadowfell (well, a minimalist version of it) to the material plane and
2. The party is now trapped in the Shadowfell as sort of spirits of themselves and have to find some necromancers keeping other portals open while the priests of Lathander try to find a way to get them back safe and sound while keeping the portal in their temple under control.
Considering they're mostly a bunch of newbies whose first game is mine, they seem pretty content with what they're being dealt. Honestly I come up with a lot of this stuff on the fly because I have problems dedicating myself to actually creating proper stuff, but it's working so no real complaints.
I don't think it's so much a problem there. I usually run with vague ideas of what I can do in later sessions and alude to this session, or maybe there's an immediate bit of drama that can unravel over the next few sessions that I'm almost[I]sure[/I] the players will facilitate with their actions. I've never had a strong linear story or created proper stuff, the one exception, where I detailed every npc in a sept for my werewolf players, was used all but once, and then my fellows later went full retard and helped the wrong side in a territory conflict, they were thus sent to the amazon warzone where they could get themselves killed, my plans in hiatus.
Also, I always feel that if a storyteller has planned to much they get really railroady to keep you on their plan, and I hate that. I often make characters with clear goals and will talk about them clearly with whoever's running the game, but they're not very good with the carrot, and that hurts rollplaying because I've got no good character reason to follow their whims.
[t]http://78.media.tumblr.com/2d345399f493d0535099d253f939d708/tumblr_p35zfoVmyg1snm6fco1_1280.jpg[/t]
last night was sweet.
[QUOTE=MenteR;53083132][t]http://78.media.tumblr.com/2d345399f493d0535099d253f939d708/tumblr_p35zfoVmyg1snm6fco1_1280.jpg[/t]
last night was sweet.[/QUOTE]
Never get off the boat, my man. Bodies of water and the game master's imagination are the deadliest thing when combined.
Gonna be running a game of Mage the Ascension 20th Anniversary Edition, set in the modern day.
PCs are students at a university run by older mages to teach newbie mages all about how the fuck magick works, and hopefully prevent them from blowing themselves up. PCs are capped at Arete 2 for character creation, and should be like 18-22 years old.
Basically, you can make whatever the fuck you want as long as there's some sort of magical power, and that can include laser guns or fire punches.
Game will be on Saturdays, probably starting at 1pm GMT-7 and going for 3-4 hours. Currently have 1 confirmed player, looking for 1-2 more(with another who's waiting to see how many people I can get before he decides whether or not to play).
TL;DR :magic101:
Might be interested, FG/Roll20? voice/text?
[QUOTE=Crimor;53087290]Might be interested, FG/Roll20? voice/text?[/QUOTE]
Discord voice chat for OOC, Roll20 text for IC.
Jesus, hell of a night tonight. I managed to ruin everything in one fell swoop. Story Time:
Last time we went through some creepy orphanage to find 3 kids who were lost. Now we found some trap door surrounded by like 5 skeletons and people are getting possessed. We go down, and the Paladin and the Monk get possessed by the spirits of a kid who stopped the Granny and the Granny who was killing kids before they became adults to "save" them and the 3 kids we were looking for were also there. Eventually the spirit of Granny left the Monk while the spirit of the little kid stayed in the Paladin. Granny became a ghost right in front of us and the Paladin knew how to stop Granny, but because I didn't know what shit was to come I cast Turn Undead. Ghost Granny passed her save, but the Paladin who was still possessed by a ghost got turned and ran away. After that, Granny's ghost possessed my character after I failed my saving throw and then I didn't have any more control. At this point, nobody else knew what to do. Artificer tried to find the source of the magic, but failed and didn't know what else to do. The 3 kids go all spoopy and start attacking the Monk and the Paladin. They hurt the Monk, but the Paladin has the highest AC among all party members to the point the only chance of the kids being able to hurt him is a nat 20, which they never got. So now the 2 divine people who might be able to know what's going on and help are out of commission, one because he's possessed and the other because he's running from me. Monk runs off after being beaten down by little kids inflicting psychic damage on her, Fighter beats down on me because I was hurting her, and the Paladin was dodging and not being hit.
10 Turns Later...
The Fighter eventually gets me to 10 hp and the ghost leaves but not before doing a house rule thing where a backpack can block a hit at the cost of being destroyed. My backpack was my Heward's Handy Haversack which, when destroyed, also destroys all items in it. All of my magical shit save my +1 scale mail was in that haversack. Fuck me. The Artificer failed at hurting the Paladin but eventually he got released from the turn spell and could actually help, the Fighter rolls a crit and cuts my Cleric's right hand off, and I get knocked out. The rest of everybody finally kills the ghost and my Cleric almost dies but gets healed by the Paladin last second. DM says the only thing that can properly put my hand back is a Greater Restoration and I say eff that and i'm gonna have the Artificer make me a new mechanical hand to replace it. We saved the 3 kids and got 400xp for it all
TL;DR: What was supposed to be a 1 hour adventure turned into 3 hours because both divine characters were out of commission, nobody knew what to do, I lost most of my magical stuff and my right hand, and I spent 3/4ths of the game sitting around because the DM played my Cleric while he was possessed and we hardly got anything to make up for the great loss.
[QUOTE=Rats808;53087275]Gonna be running a game of Mage the Ascension 20th Anniversary Edition, set in the modern day.
PCs are students at a university run by older mages to teach newbie mages all about how the fuck magick works, and hopefully prevent them from blowing themselves up. PCs are capped at Arete 2 for character creation, and should be like 18-22 years old.
Basically, you can make whatever the fuck you want as long as there's some sort of magical power, and that can include laser guns or fire punches.
Game will be on Saturdays, probably starting at 1pm GMT-7 and going for 3-4 hours. Currently have 1 confirmed player, looking for 1-2 more(with another who's waiting to see how many people I can get before he decides whether or not to play).
TL;DR :magic101:[/QUOTE]
Hm, I think I'd be interested, though I haven't played any WoD system since playing Vampire: The Masquerade like 8 years ago. Always wanted to try Mage though.
[QUOTE=Vinh255;53087860]Hm, I think I'd be interested, though I haven't played any WoD system since playing Vampire: The Masquerade like 8 years ago. Always wanted to try Mage though.[/QUOTE]
New players are welcome, and slightly encouraged, since nobody else in the group has played Mage(or any WoD I think) before.
Main idea with it being set in a school is so I can drop exposition on the various bits of the cosmology as they come up/when dramatically appropriate, that way we can get around the problem of "Oh, geez, guys, what's shit spooky monster thing? Let's just roll Int+Occult and have the ST drop a hot load of exposition about it for us!" by having the PCs actually learn shit at roughly the same rate as the Players.
[QUOTE=Rats808;53087977]New players are welcome, and slightly encouraged, since nobody else in the group has played Mage(or any WoD I think) before.
Main idea with it being set in a school is so I can drop exposition on the various bits of the cosmology as they come up/when dramatically appropriate, that way we can get around the problem of "Oh, geez, guys, what's shit spooky monster thing? Let's just roll Int+Occult and have the ST drop a hot load of exposition about it for us!" by having the PCs actually learn shit at roughly the same rate as the Players.[/QUOTE]
God knows the PCs knowing more than the players has been a bitch of a problem for the game I GM in the past. Seems like a good way to handle it.
[QUOTE=Vinh255;53087983]God knows the PCs knowing more than the players has been a bitch of a problem for the game I GM in the past. Seems like a good way to handle it.[/QUOTE]
Also makes it easy for the players by not requiring them to read any of the fluff aside from what's necessary to make their character. :v:
Anywho, if you're interested, go ahead and add me on Discord. [sp]Rats#9479[/sp]
Well i'm feeling much better than i was. I asked the person that draws our characters if she wanted to replace the guy that quit last week, and she jumped at the opportunity. I've been talking to her about characters and tone and stuff and honestly how excited she is is really helping me feel better.
I want to kind of ease her in, its her first rpg and all, does anyone have any favorite pre-made one shot adventures, preferably a lighthearted one?
One last job is a good one shot game that requires basically no setup, I play that with friends sometimes
[QUOTE=Hey I'm Grump;53087815]Jesus, hell of a night tonight. I managed to ruin everything in one fell swoop. Story Time:
Last time we went through some creepy orphanage to find 3 kids who were lost. Now we found some trap door surrounded by like 5 skeletons and people are getting possessed. We go down, and the Paladin and the Monk get possessed by the spirits of a kid who stopped the Granny and the Granny who was killing kids before they became adults to "save" them and the 3 kids we were looking for were also there. Eventually the spirit of Granny left the Monk while the spirit of the little kid stayed in the Paladin. Granny became a ghost right in front of us and the Paladin knew how to stop Granny, but because I didn't know what shit was to come I cast Turn Undead. Ghost Granny passed her save, but the Paladin who was still possessed by a ghost got turned and ran away. After that, Granny's ghost possessed my character after I failed my saving throw and then I didn't have any more control. At this point, nobody else knew what to do. Artificer tried to find the source of the magic, but failed and didn't know what else to do. The 3 kids go all spoopy and start attacking the Monk and the Paladin. They hurt the Monk, but the Paladin has the highest AC among all party members to the point the only chance of the kids being able to hurt him is a nat 20, which they never got. So now the 2 divine people who might be able to know what's going on and help are out of commission, one because he's possessed and the other because he's running from me. Monk runs off after being beaten down by little kids inflicting psychic damage on her, Fighter beats down on me because I was hurting her, and the Paladin was dodging and not being hit.
10 Turns Later...
The Fighter eventually gets me to 10 hp and the ghost leaves but not before doing a house rule thing where a backpack can block a hit at the cost of being destroyed. My backpack was my Heward's Handy Haversack which, when destroyed, also destroys all items in it. All of my magical shit save my +1 scale mail was in that haversack. Fuck me. The Artificer failed at hurting the Paladin but eventually he got released from the turn spell and could actually help, the Fighter rolls a crit and cuts my Cleric's right hand off, and I get knocked out. The rest of everybody finally kills the ghost and my Cleric almost dies but gets healed by the Paladin last second. DM says the only thing that can properly put my hand back is a Greater Restoration and I say eff that and i'm gonna have the Artificer make me a new mechanical hand to replace it. We saved the 3 kids and got 400xp for it all
TL;DR: What was supposed to be a 1 hour adventure turned into 3 hours because both divine characters were out of commission, nobody knew what to do, I lost most of my magical stuff and my right hand, and I spent 3/4ths of the game sitting around because the DM played my Cleric while he was possessed and we hardly got anything to make up for the great loss.[/QUOTE]
Your DM is an idiot. You should never possess your players and make them do things unless its for half a second. He almost killed you.
Is this the same DM that constantly picked on you and belittled you?
Possession is just a thing ghosts can do and they can do it for pretty much ever until you drive them out. In fact, they can just take you over and jump off a cliff if they want. It's even specifically a thing they did in some adventures.
Turn Undead does the trick, as might force-feeding them holy water or similar tricks. Ghosts are no joke even in 5e, one of the few undead to be more of a threat than 'does a bit of damage and maybe a TINY bit of max-hp lifedrain oh no'.
As for recovering the stuff in the haversack, a quick jaunt to the Ethereal plane to find some critters that might have found your stuff is in order! Assuming you can get there at all - there's quite a business in finding items lost in the Ethereal plane you know!
[QUOTE=Chronische;53089634]Possession is just a thing ghosts can do and they can do it for pretty much ever until you drive them out. In fact, they can just take you over and jump off a cliff if they want. It's even specifically a thing they did in some adventures.
Turn Undead does the trick, as might force-feeding them holy water or similar tricks. Ghosts are no joke even in 5e, one of the few undead to be more of a threat than 'does a bit of damage and maybe a TINY bit of max-hp lifedrain oh no'.
As for recovering the stuff in the haversack, a quick jaunt to the Ethereal plane to find some critters that might have found your stuff is in order! Assuming you can get there at all - there's quite a business in finding items lost in the Ethereal plane you know![/QUOTE]
In any case, the fact that he destroyed his items AND made him lose a hand for something he had no control over is stupid in the extreme, especially given that neither of those rules is in the rulebook.
I encountered a riddle in the game the witcher 3
You had four statues and you had to light them up in the right order to proceed
It was one of those : "I stand next to the first, but not the second."
"I stand first on the right but not the fourth."
One of those ones
What are these called and do you guys have any variants I could steal?
[QUOTE=Chronische;53089634]Possession is just a thing ghosts can do and they can do it for pretty much ever until you drive them out. In fact, they can just take you over and jump off a cliff if they want. It's even specifically a thing they did in some adventures.
Turn Undead does the trick, as might force-feeding them holy water or similar tricks. Ghosts are no joke even in 5e, one of the few undead to be more of a threat than 'does a bit of damage and maybe a TINY bit of max-hp lifedrain oh no'.
As for recovering the stuff in the haversack, a quick jaunt to the Ethereal plane to find some critters that might have found your stuff is in order! Assuming you can get there at all - there's quite a business in finding items lost in the Ethereal plane you know![/QUOTE]
That's just the problem, for the ghost I did Turn Undead, but the ghost saved against it and the only other "Holy" character, the Paladin, who was possessed by a more friendly spirit did get turned. It was just 10 turns of stalemate because nobody knew what to do because the DM only told the Paladin what to do, and the Paladin was spending his turns running away from me. I did have holy water that I could've used, except it was in my Haversack which was destroyed. And yes, the item description in 5e says that when the haversack is torn or pierced it ruptures and all the contents are lost forever (except artifacts)
[QUOTE=Funktastic Dog;53089608]Your DM is an idiot. You should never possess your players and make them do things unless its for half a second. He almost killed you.
Is this the same DM that constantly picked on you and belittled you?[/QUOTE]
Nah, this DM is my Dad who has a history of doing things that almost and or do kill us. There was a time in a previous game when we split up in a city to do separate quality-of-life tasks and he sent an equally leveled group of evil NPCs after like 3/5ths of the party when the Evil NPCS had all 5 and it resulted in like 2/3 of them dying because they had no healing and then we had to go and get them resurrected. He later retconned it, but it doesn't stop the fact that it still happened and he was perfectly fine with it at first. Or the time he sent us through a PAX D&D dungeon that got everyone pissed off at me because we had to sacrifice one of our players to get out of a locked room that I got us locked in by taking some dagger. . The reason my hand got cut off is because of something he got off of the interwebs that has like special critical effects and is from 4e so some of it is outdated. It's happened to us (Specifically the Paladin) before, but all we had to use was Mending and some healing to reattach the lost limb, not use a greater restoration. Overall, things would've been better if he had just made the ghost leave me a bit earlier but I think he has problems deciding when to make a decision based on what the NPC would do and when to make a decision based on what's best for the game.
[QUOTE=Funktastic Dog;53089712]In any case, the fact that he destroyed his items AND made him lose a hand for something he had no control over is stupid in the extreme, especially given that neither of those rules is in the rulebook.[/QUOTE]
Destroying a haversack is in the book, as for losing a hand... Not everything needs to be statted? I'm not a fan of how long the player was out of commission - I'd have come up with some sort of 'battle for control' scenario, or given them at least some additional saves at certain points like when you try and get someone who is charmed to do something against their nature or better judgement.
End of the day is the rulebook is there to provide a basic set of instructions. If it's not in the rulebook but also doesn't run counter to it, it's up to the GM. However, I think that despite how long that encounter was it left a lot of room for expansion, character development, and quest hooks. Recovering your items, getting your had restored/replaced, and perhaps further development with the rescued kids. Seems like a fine ending to me.
[QUOTE=_Maverick_;53089718]I encountered a riddle in the game the witcher 3
You had four statues and you had to light them up in the right order to proceed
It was one of those : "I stand next to the first, but not the second."
"I stand first on the right but not the fourth."
One of those ones
What are these called and do you guys have any variants I could steal?[/QUOTE]
Sounds like a logic puzzle.
[QUOTE=_Maverick_;53089718]I encountered a riddle in the game the witcher 3
You had four statues and you had to light them up in the right order to proceed
It was one of those : "I stand next to the first, but not the second."
"I stand first on the right but not the fourth."
One of those ones
What are these called and do you guys have any variants I could steal?[/QUOTE]
Logic puzzles. Look up the 4 prisoners logic puzzle, that’s a good one
[QUOTE=Chronische;53089933] Recovering your items, getting your hand restored/replaced, and perhaps further development with the rescued kids. Seems like a fine ending to me.[/QUOTE]
Yeah, the only thing out of that list that's happening is my hand getting replaced with a mechanical one. We're too busy ~saving the world~ by collecting the [DEL]Infinity Stones[/DEL] [DEL]Chaos Emeralds[/DEL] [DEL] Dragon Balls[/DEL] Gem-based power macguffins from people who want to abuse them to make actual connections with people for more than a session or two. Not the most original plot, that's for sure
EDIT: While this game may sound terrible, it's not really. Just pointing out more of the bad times than the good ones because I can't remember much except for the bad times.
[QUOTE=doom1337;53088450]One last job is a good one shot game that requires basically no setup, I play that with friends sometimes[/QUOTE]
Can you give me a link to this, i can't find it.
These little guys tried to eat our Halfling Cleric.
[t]https://pbs.twimg.com/media/DUqAVErWkAAFVAD.jpg[/t]
Thin your paints tho.
i dont know, i think its almost kinda fitting for weird fish monsters
[QUOTE=elowin;53092480]i dont know, i think its almost kinda fitting for weird fish monsters[/QUOTE]
i like this idea. If you only changed the teeth and eyes to be more thinned and shiny if possible it would look amazing and terrifying
So yesterday, we implemented an iPad to TV visual display. It helped address where everyone was and gave context to locations.
The only drawback in my mind was the power consumption on the iPad. I will have to buy an extended power lead to match the hdmi.
[t]https://orig00.deviantart.net/32ef/f/2018/033/4/f/27574673_183686898895704_7300297818730659840_n_by_moviemowdown-dc1x5wh.jpg[/t] [T]https://pbs.twimg.com/media/DU7-8S0XkAAJLX5.jpg[/T]
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