• D&D V6 - Edition jokes don't really make sense anymore
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meanwhile in the other shadowrun game: we shot someone and then spent a few hours getting to know them
[QUOTE=Rats808;50781227]There's probably a better way to get across a complete and total lack of anything than not saying anything.[/QUOTE] There's so little to be found in the room that even the narration of the room's description is lacking. I think it's an interesting way to get the point across. It creates a juxtaposition with previous scenes. Plus, the entire point of House of Leaves was to emphasize that there are so many more ways to tell a story than one might realize. Some of the fucking pages are sideways, for goodness sake.
[QUOTE=SiberysTranq;50782632]Also there was the part where the adept wasted totally fine hardware slicing up drones after I'd unceremoniously kicked the asses of both the lead decker and their rigger Decker was especially funny, the only shot he got off at me bounced off my new-and-improved firewall and bricked his deck, and the dumpshock sent him into overflow And despite needless droneslaughter we are now up a bunch of guns and armor, plus a Sarin bomb, on top of the pay we were already getting. And I just so happen to know someone who would looove to buy a WMD...[/QUOTE] You were hacking them too slow and they were shooting at us to be fair, if they weren't firing an AK at me I'd agree with you. [editline]27th July 2016[/editline] [QUOTE=Mellowbloom;50782638]meanwhile in the other shadowrun game: we shot someone and then spent a few hours getting to know them[/QUOTE] Again.
I need to start just killing everyone Locksley kidnaps before we befriend every single antagonist in Seattle.
[QUOTE=ForgottenKane;50782768]There's so little to be found in the room that even the narration of the room's description is lacking. I think it's an interesting way to get the point across. It creates a juxtaposition with previous scenes. Plus, the entire point of House of Leaves was to emphasize that there are so many more ways to tell a story than one might realize. Some of the fucking pages are sideways, for goodness sake.[/QUOTE] Better yet, if your players have a free hour or two you can read them off the included list of everything [I]not[/I] found in the hallways, i.e literally anything that could be found in a normal house, from Christmas Trees to cabinets. I'm liking the idea of just taking certain things wholesale from the novel, leaving around [I]Yellow King of Carcosa[/I] style manuscript pages referencing phenomenons your players have never once heard of, with full citations and maybe even quotes from notable NPCs. Anything just to enhance general unease and mystery.
[QUOTE=ForgottenKane;50782768]There's so little to be found in the room that even the narration of the room's description is lacking. I think it's an interesting way to get the point across. It creates a juxtaposition with previous scenes. Plus, the entire point of House of Leaves was to emphasize that there are so many more ways to tell a story than one might realize. Some of the fucking pages are sideways, for goodness sake.[/QUOTE] I know at least I would think just you didn't have a big elaborate room description ready because what's in the room simply simply matter, rather than that there's nothing there.
[QUOTE=Nerts;50783059]You were hacking them too slow and they were shooting at us to be fair, if they weren't firing an AK at me I'd agree with you. [editline]27th July 2016[/editline] Again.[/QUOTE] I meant all those Idolls, not the rotodrones. It's the difference between 60k of hardware and 15k of hardware. If we'd even saved one that would have almost doubled our payday Besides, I'm sure our client will be interested in that paydata from the smuggler's comm, so excuuuse me for thinking you had the physical security handled
[QUOTE=SiberysTranq;50783232]I meant all those Idolls, not the rotodrones. It's the difference between 60k of hardware and 15k of hardware. If we'd even saved one that would have almost doubled our payday Besides, I'm sure our client will be interested in that paydata from the smuggler's comm, so excuuuse me for thinking you had the physical security handled[/QUOTE] The i-dolls had shotguns and grenades, I handled them :v: Rear stabbed the only one that didn't pull a gun but no idea if it was armed or not. No one else can really disable drones without destroying them though, that's definitely your department, unless I buy spray glue or riot foam. [editline]27th July 2016[/editline] Actually wait, maybe I can load my flamethrower with that?
[QUOTE=Nerts;50783309]The i-dolls had shotguns and grenades, I handled them :v: Rear stabbed the only one that didn't pull a gun but no idea if it was armed or not. No one else can really disable drones without destroying them though, that's definitely your department, unless I buy spray glue or riot foam. [editline]27th July 2016[/editline] Actually wait, maybe I can load my flamethrower with that?[/QUOTE] I am pretty sure after I cooked the rigger the Idoll rear was grappling with was non-hostile, at least until you decided to shotgun it in half Also, how would that even work without gunking up the internals of your flamer? Aren't SR flamers aerosol-based?
[QUOTE=SiberysTranq;50783375]I am pretty sure after I cooked the rigger the Idoll rear was grappling with was non-hostile, at least until you decided to shotgun it in half Also, how would that even work without gunking up the internals of your flamer? Aren't SR flamers aerosol-based?[/QUOTE] The underbarrel ones are, the bigger ones use regular burning fuel, implanted ones use fancy auto-igniting chemicals that don't need an ignition source. [quote]Consisting of a liquid sprayer, two chemical storage containers that ignite when mixed, and a small pop-up port for releasing it, the flametosser ordinarily holds enough ammunition for five shots, but additional fuel canisters may be added as needed. Each chemical has its own refueling port, and they are clearly color-coded when the ports are open, to ensure that no mishaps occur. Users who pour fuel into the wrong port and burst into flames have no legal recourse, per Ares Macrotechnology vs. Jablonski, 2032.[/quote] [editline]27th July 2016[/editline] If I'm really nice to Bjork and have good enough armourer rolls I could almost use it as a shittier squirtgun actually.
I love the pathfinder session I'm in. Our party consists of: Myself: A nomadic human ranger named Scyles who I've based on a mix of Scythian, Sarmatian, and Mongol culture, he doesn't get along well with anyone (no one in this party gets along with anyone, its great) constantly refers to civilized people as cattle. A human rogue who's from the big city who seems to be the party's de facto leader, despite being confused about most things. A rivalry is brewing between him and Scyles A human barbarian from a group of "businessmen mercenaries" he carries business cards with him and gives them out to people he meets. An idiot dwarf (don't know his class) who constantly rolls to see if he knows simple things, is afraid of bubbles, fun character all around. A dwarf priest who worships the sun by looking at it, she's weird. A halfling bard who is the smartest person of the group, was almost killed by the idiot dwarf in our first combat encounter, just about the only person that likes the rogue and is in turn liked by the rogue. A pale, skinny human sorcerer who we found stuck in a sewer pipe. He's really friendly towards the party but never introduced himself, his player has stated that he thinks its funnier if he never introduces himself. It is. Our first two sessions had some great moments, like when the idiot dwarf had to roll to see if he understood left and right, he didn't. When the rogue's horse had a broken leg and I mercy killed it, and then pocketed a few pounds of meat. The barkeep whose accent kept slipping ( he went from pirate, to Jamaican, to Haitian, to pirate again.) The rogue payed for his drinks with gold, and my character pulled up a chair next to him, grinned right in his face and said "You fucking idiot, you don't need to pay with gold!" handed the barkeep a pound of horse meat, and to the rogue's (and my) surprise, was handed two pitchers of ale. We all almost drowned in shit in the sewers, and then ruined the bathhouse getting clean. We went to the adventurers' guild which was staffed by two androgynous elves, one of whom I hit on with the horrible line "I didn't expect to find a panther amongst all these cattle." and then suddenly everyone in the town started killing each other for reasons we haven't figured out yet so we had to run. Excited for next session for sure.
[QUOTE=RaxaHax;50783171]Better yet, if your players have a free hour or two you can read them off the included list of everything [I]not[/I] found in the hallways, i.e literally anything that could be found in a normal house, from Christmas Trees to cabinets. I'm liking the idea of just taking certain things wholesale from the novel, leaving around [I]Yellow King of Carcosa[/I] style manuscript pages referencing phenomenons your players have never once heard of, with full citations and maybe even quotes from notable NPCs. Anything just to enhance general unease and mystery.[/QUOTE] I actually did that in my campaign, I left long ass notes with citations to shit that doesn't exist even in-game that's just mindless rambling, among other quest-useful nonsense :v: [editline]27th July 2016[/editline] The first time I did it, it was literally taken from from the Navidson Records.
BTW if anyones looking for a show that portrays D&D really well, watch Stranger Things. It's just so good.
[QUOTE=Funktastic Dog;50790010]BTW if anyones looking for a show that portrays D&D really well, watch Stranger Things. It's just so good.[/QUOTE] If anything, it's more of a World of Darkness or Chronicles of Darkness show; D&D doesn't typically feature [sp]psychics[/sp] or [sp]scientists who have gone too far[/sp]. The kids in the show certainly view the whole situation through a very D&D-shaped lens, though.
[QUOTE=Rats808;50790110]If anything, it's more of a World of Darkness of Chronicles of Darkness show; D&D doesn't typically feature [sp]psychics[/sp] or [sp]scientists who have gone too far[/sp]. The kids in the show certainly view the whole situation through a very D&D-shaped lens, though.[/QUOTE] Umm... I was saying that the kids in the show literally play D&D, and they don't show it through some Wil-Wheaton-nerd-kitsch lens.
The most accurate representation of D&D in any show or movie is Bender's Game, though. second best is mazes and monsters, i cry every time frilik jumps into that pit
Today in Elly's Deadlands game: We fight a two-round long combat against 8 bandits, it takes us 4 hours. About three hours of it is failed attacks and/or minimum damage being rolled. The whole thing gets wrapped up at once when I use a hex called Poltergeist to throw shit around, doing damage to [I]everyone[/I], and it takes out 5 of the 7 bandits remaining, as well as throwing a stick of dynamite one of them had across the little chasm me and our priest are sitting in. It blows up a couple of turns later, which kills the last 2 guys and knocks out our martial artist. And then I play off the hex as a 'freak storm' because I'm still paranoid about the priest trying to lynch me in-character. :v:
[QUOTE=elowin;50791272]The most accurate representation of D&D in any show or movie is Bender's Game, though. second best is mazes and monsters, i cry every time frilik jumps into that pit[/QUOTE] [IMG]http://media.chick.com/tractimages67491/0046/0046_03.gif[/IMG] The most accurate simulation of D&D ever made.
[QUOTE=Chronische;50792037]The most accurate simulation of D&D ever made.[/QUOTE] [media]https://www.youtube.com/watch?v=O_aJgcVv62Y[/media] This game was the shit btw
playing a tiefling bard next game, here's my first pass at a portrait it's paint so it's mostly terrible I like it, I feel like it says everything you need to know [IMG]https://i.gyazo.com/2fe93820390d6a60001a52edbd97a583.png[/IMG] i should draw her bagpipes at some point but i'm not sure where they'd go (i also basically just added a kilt and hat to my rogue portrait)
So I've only ever played only war but I've been invited to play some 4e stuff, I have no idea how the character system works so does anyone know how I could make an effective medieval Chris Costa? No class seems to get any bonuses to crossbows?
[QUOTE=TheHypnotoad;50794865]So I've only ever played only war but I've been invited to play some 4e stuff, I have no idea how the character system works so does anyone know how I could make an effective medieval Chris Costa? No class seems to get any bonuses to crossbows?[/QUOTE] I'm afraid D&D hates crossbows, longbows however are the only weapon you can really consider using for an archer
Yesterday, during the first session of [B]STARS WITHOUT NUMBER: A SCI-FI EPIC[/B]... never happened, because half of the group was like "sci-fi is too complex and boring, fantasy is better, back to D&D", the other half wanted to do something more "science fantasy" like WH40K or Shadowrun. Things that were [I]not brought up during character creation.[/I] God fucking forbid I run a game that has no fantasy elements in it, or that the players tell me this kinda stuff before the game starts.
How even does any of that make sense Like I get not liking scifi, it's not everyone's cup of tea, but 'too complex'? Like figuring out the implications for society of freakin' wizards and physical gods isn't? Unless you're playing with gurps vehicles or something
[QUOTE=SiberysTranq;50795205]How even does any of that make sense Like I get not liking scifi, it's not everyone's cup of tea, but 'too complex'? Like figuring out the implications for society of freakin' wizards and physical gods isn't? Unless you're playing with gurps vehicles or something[/QUOTE] Quotes "You need to know science and physics to play it" "Nothing's a mystery, you can just look things up in the space internet and learn about everything" "What do you even do if you can't murder hobo everything?" I wonder if I scared them because I said the setting isn't super soft sci-fi like Star Wars/Star Trek.
[QUOTE=LiquidNazgul;50795487]Quotes "You need to know science and physics to play it" "Nothing's a mystery, you can just look things up in the space internet and learn about everything" "What do you even do if you can't murder hobo everything?" I wonder if I scared them because I said the setting isn't super soft sci-fi like Star Wars/Star Trek.[/QUOTE] Please punch them all, at least once.
[QUOTE=Vengeful Falcon;50795504]Please punch them all, at least once.[/QUOTE] Then kick them in the dick and tell them to stop being babies Because seriously what the fuck
Clarification: the murder hobo quote wasn't verbatim, but basically it was, "in fantasy settings you can get away with more shit than you can in a sci-fi setting, because you have electronic security and surveillance and actual codified laws and shit. What's the point of doing adventurer stuff if you're just being watched all the time?" To be fair, one of the players in the science fantasy camp retorted for me, by pointing out that Firefly and Cowboy Bebop is a thing, ie outlaws/people on the fringes of society doing "adventurer things", whatever that actually means. The response being, "never watched those".
[QUOTE=LiquidNazgul;50795487]Quotes "You need to know science and physics to play it" "Nothing's a mystery, you can just look things up in the space internet and learn about everything" "What do you even do if you can't murder hobo everything?" I wonder if I scared them because I said the setting isn't super soft sci-fi like Star Wars/Star Trek.[/QUOTE] fuck them. i know that must feel really disappointing. but hey, they don't have what it takes to picture themselves in a sci-fi universe so it'd probably be boring to play with them anyway. i hope you find a party to play with soon!
To be fair neither of those are hard sci fi either (especially Bebop), so if you're really pushing that angle I can understand their point. Those are fundamental complaints that need to be addressed before game day though, a real lack of respect otherwise. [QUOTE] "Nothing's a mystery, you can just look things up in the space internet and learn about everything"[/QUOTE] One of the things I really disliked about Eclipse Phase was the super omega ultra voltron internet, which with the right implants can just instantly let you Google in your head and know anything that has ever been documented. The only mystery is that which has never been seen, which in that game world is stretching the realm of plausibility if you continue to say "You don't know what that is", aside from space horrors. [editline]29th July 2016[/editline] [QUOTE=TheHypnotoad;50794865]So I've only ever played only war but I've been invited to play some 4e stuff, I have no idea how the character system works so does anyone know how I could make an effective medieval Chris Costa? No class seems to get any bonuses to crossbows?[/QUOTE] D&D hates crossbows. 5E made it slightly less shit in that they streamlined the reloading mechanics, but even then bows are just easier to use and have better return for investment. If using a crossbow is essential to your character idea, you could ask your GM if you can use the stats and mechanics of a bow and simply say you're using a crossbow. I do that with armor all the time. Don't think I've actually worn "Chainmail" in years, I always take its stats and rename it to whatever fits my character better. Really fun if you have piecemeal rules—magical capes!
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