• D&D V6 - Edition jokes don't really make sense anymore
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I almost single-handedly took down a Minotaur skeleton at level two, then the warlock stole the killing blow. I've never felt more robbed in my life and I've been actually robbed. :unimpressed:
[QUOTE=27X;53175220]Sounds like you either need to do dragonball level dnd or find a new group, because going outside the bounds you're in with the group you have is already well past diminishing returns. You should prolly run an online game; in fact run WHAT you're running now with different group, and if they respond better then you know it's not you and what the actual problem is, and there is no fix other than what you expect to get out of it, and how much you can put up with that and not stab someone with a giant hard foam d4. They are not even kind of the same thing, even under the genericized set up of the current edition. Acrobatics covers movement and evasion and balance, athletics covers raw FEATS/TESTS of brute non-weapon based power or endurance. Judo and Triathlon cross training aren't the same thing, and neither are these.[/QUOTE] Atheletics covers climbing and jumping. Acrobatics really only covers keeping balance, since evasion is done with Dex Saves, outside or inside combat.
[QUOTE=biodude94566;53174214][img]https://i.imgur.com/9bJQTOr.png[/img] Given that it's run online, I'd want to get Ultimate edition to host games for free players so I don't have to force my players to pay the $40 for standard edition.[/QUOTE] I don't run the games online, so I got the $50 version and all the core books, classes, races, etc for another $170-ish. Will get all future books through Fantasy Grounds, too. Frankly, I think it's fucking amazing just as an organizational tool and campaign builder. With a complete database of literally everything in the game, it's a cinch for me to make loot tables, fast encounters, look up a rule, track carry weight, etc. One of my favorite features are the tables and story templates, which let you do some cool shit. Tables, obviously, let you make random tables to roll up random things. Story Templates let you roll several different tables to populate just about anything. As an example, I made a Story Template for rolling up a bandit threat to a town. With one click, I can roll on a series of tables to create a heinous group of bandits that are bothering a helpless settlement. The template fills in what they are demanding from the village, the abuses the villagers are suffering at their hands, the threats the bandits have used to keeps the villagers in line, how the bandits collect payment, how the bandits get Intel from the village, the bandits' favorite combat tactics, and complications or modifiers to the whole situation that add another layer of complexity or possibility in how the adventurers may choose to handle this threat. Another neat feature is the ability to link sheets together in kind of a "wiki" style, so I can pull up a village, see a list of notable people or locations, click the links for them, and see additional links or information helpful to know. You can also drag links onto your maps, which I like to use for important descriptions of key rooms in dungeons and such. It's made a huge difference in the depth of the narration and the immersion in the world for my players. I mean, there's really just so much cool stuff you can do. Even as simple a thing as having a table I can instantly click to roll on for clutter found in pockets, wardrobes, footlockers, and stuff like that has added a new level of interaction with the world for my players. They love searching bookshelves, especially, and seeing what cool, weird, funny, or useful books they find. It also has ample support for homebrew content, allowing you to add new races, classes, spells, items, backgrounds, feats, etc. I mean, theoretically, you don't have to buy any of the digital books at all. You could just type up everything from the books by hand, save it as a custom module, and be grand -- though it'd definitely take a while.
I just love how they actually give a shit about updating earlier editions too, like 4e is still getting updates to this day on fantasygrounds.
The only thing that's really stopping our group from pooling our money for an ultimate license is the fact that it doesn't have dynamic lighting (yet). If I had the entire cost in spare cash I myself would probably do it anyways because it's just that convenient and I can settle for just normal fog of war.
Dynamic lighting is cool, but it's not really necessary. The best use I saw of it was a 5e campaign where my paladin, lacking darkvision, turned on a bullseye lantern so he could see in a zombie infested village. THAT was awesome because I had to turn my token and keep watching my flanks to see if I saw anything. Other than that, out of all the games that have had dynamic lighting, it resulted in little difference between a standard fog of war.
We spread our party out a bit in dungeons, which usually contain more than simple rectangular rooms. It's a lot more fun when you don't know why one or more party members is screaming when they round a corner.
[QUOTE=helpiminabox;53176909]We spread our party out a bit in dungeons, which usually contain more than simple rectangular rooms. It's a lot more fun when you don't know why one or more party members is screaming when they round a corner.[/QUOTE] That just seems prime oppertunity for planting a changeling in the group :v:
[QUOTE=Crimor;53176925]That just seems prime oppertunity for planting a changeling in the group :v:[/QUOTE] We had a doppelganger infiltrate our party in fact, replacing the paladin. They went undetected up until they shoved my character into a mimic of some sort. Then over the course of 2 sessions through my actions both the doppelganger and the original died (it wasn't my intent to kill either of them, the first was an accident and the second was a choice between me and the paladin/maybe-still-doppelganger potentially dying, or the paladin certainly dying)
Anybody interested in a game of Werewolf the Apocalypse(20th Anniversary Edition)? TL;DR you've been chosen by Gaia to take part in the war for her survival against the Wyrm, the embodiment of corruption and decay, and that means you become a rage-and-magic-powered shapeshifter who can turn into a wolf, and a few other forms in-between.([URL="https://img00.deviantart.net/737a/i/2015/115/b/8/werewolf__the_apocalypse__garou_forms__by_jiggsokeken-d4n2ntu.jpg"]Handy diagram someone made showing all the forms[/URL]) Fight THE MAN in an effort to stop the oncoming apocalypse from happening, whatever it takes. Game is going to be set in/around Phoenix, AZ, with the first session being the group's Rite of Passage. Playing on Fridays, at ~1pm GMT-7. PM me or message me on Discord([sp]Rats#9479[/sp]) if you're interested.
Had a session 0. Here's our party make up. Gnome Wizard Human Fighter Human Bard Elf Ranger Half-Orc Druid Aasimar Cleric (me) I chose the Grave Domain as my divine domain. It kind of sucks that I won't be able to make it every session due to work, but I did tell everyone way in advance about it :v: I just hope they won't need a cleric too bad when I'm gone...
I've been playing with the same group for a year now (meeting only every few weeks though) and because none of us have any experience with Pathfinder (or D&D) we are still struggling with getting used to the rules. Just last session we finally thought to look up how class skills work and noticed we forgot the +3 bonus for the last year or so. Should we just keep going like this and we will get used to the more advanced rules or do you have any tips?
Well shit, this thread ended up dying. As such, today, I present to you, a discord discussions highlight, over someone who is making their own tabletop RPG game: Me: Oof. Killing people in an RPG at 0 HP is hella brutal. No Saves/Knocked Out mechanics? Them: Do people who get shot 7 times with a .45 survive? No. If a Demon claws your innards out of you, you don't make it either. Remember that the enemies die just as quickly as the players in most cases. The idea is forcing the players to be incredibly careful. No barbarians running into traps on purpose here. Alright, not bad - I mean, some people like high-lethal games, although GM/players usually has some way to get an edge to survive. Me: Accuracy is weird Because it says I have to pass 1d6+4 in example And... I don't know WHAT I need to roll to pass Them: That's an example. It literally says right there that the roll has to have a result higher than 4 or equal to 4. How likely the weapon is to hit the intended target. It is calculated with a D6. Ejemplo: A character with a weapon that has Accuracy 1D6+4 must pass rolls of those characteristics every time it attacks a target with that weapon in order to hit them." Me: Nowhere it says I have to roll 4+ Them: In this case, the characteristic is 1D6+4. Me: That's what 1d6+4 means Them: No, 1d6 in this case means: Roll a 1d6 and you pass the roll on a result of 4 or higher. That's the way I learned it. ... In Warhammer Fantasy and Warhammer 40k that's how it works. This is where things take a turn for worse. Them: Well I guess I just invented that thing then. Does it matter? It's not even that complex. Me: No one will understand it because can't read your mind when reading the PDF Have a standard for showing the test difficulty/roll Like 1d6>4 for 1d6(4+) where the value in the brackets is the needed result to succeed Them: I'm not going to rewrite the whole thing just because one aspect of it is slightly different from normal. I learned it that way. ... Yeah well fuck convention, I write MY game the way I want. Well, points for originality, I guess? Me: I mean, who is intended audience? Them: I never thought anybody would ever play it. Me: That's like never improving your art because you think no one will ever see it. Them: That actually makes sense, I have never tried improving my drawings because nobody looks at them. If you think a minor difference is a gamebreaking fault then that's your problem, not mine. ... Nobody besides you and another 3 assholes is going to read it anyways. Why should I care? ... I wrote it for the fun of writing it. Not to play it. Playing it is just a nice bonus maybe. Effort is for people who have friends of play with, I guess? Me: So it's a game... that you're not intending to play? Them: I will play it with someone who wants to. But I never planned for it. That's honestly kinda depressing, actually. Me: Well, in that case yes, I suppose you can bring up anything to them. Basically, if you don't care for the game, then it's just a shitpost in a game form. Them: That's a beautiful way to describe it, yes. I guess at this point, I should just call it trolling and move on - but it just started to get interesting. Them: Do you seriously think that any point I considered publishing this pile of crap? Really? Me: You put it on the internet Therefore you put in public. Them: I mentioned it, and someone said they would be interested. Their initiative, not mine. I only posted it here to get some potential players. Because THEY said they wanted to play, not me. Remember, if you wanted to play this properly it's YOUR fault. Me: Where are any item stats at all? All I see is spells, right after races and traits And some Alchemy Them: Equipment, armour and items are all handled by the GM. Only the GM needs to know about that. ... You don't just find guns lying around do you? In the street I mean. I shoot at the enemy with my gun. GM what do I need to roll to hit? What's my weapons range? And how much damage I can do? We know those stats exist as players - but only GM knows them. Me: But imagine I want to run this game as GM. What do I do now? Come up with item stats on my own? Them: It's nothing but a temporal inconvenience. Once I've translated the GM's guide, all of that will be available for anyone to read. You see, I was under a time constraint. I wanted to present a playable version as soon as possible. Ah yes, I want to play as fast as possible with no actual stats for any in-game item. Me: But why was magic translated in it's entirety, already? Them: Well the GM can't possibly remember what all the spells do. Plus characters have to know what kind of spells they can possibly get while building their characters. On the other hand, all characters can use guns in more or less the same way. Me: But GM will remember all the guns of 1900's? Them: The GM guide contains a set of guns that I researched. If you want to add more, you, as a GM-would-be, can write the statistics for them yourself. ... In the base game there are 16 Primary weapons, 8 Secondary weapons, 9 melee weapons, 10 pieces of armour and 24 items. To Note, there are 30 spells in the book - 10 for each school of magic. Truly, outstanding amount to remember that players will need to know this to help GM - but those 67 items? Nah, anyone can remember that! Me: Work on formatting, not taking years to look for things is always nice. I don't see too much info on non-combat interactions, and those make up a great deal of non-dungeoncrawl RPGs. No, throwing it all at GM is not nice. Them: If the rules accounted for every action, a GM would be almost unnecessary. I'm not going to add anything or remove anything from it at this point. The printed version has already been sitting in a box for a whole year now. Me: Nothing wrong with moving onto 2.0 and beyond. And as an extra, what other RPG games have you played? Them: I have never played a tabletop RPG in my life. Only heard about it. And maybe read the rulebook for Dungeons and Dragons fourth edition. And here we go folks, the true climax of it all. That's right folks - you don't need to know things to make them. You just have to believe in yourself and heart of the dice and things. Me: You never played any tabletop RPGs And just decided to make one. That's like writting a novel without ever reading one, though? You don't really know what an RPG is, though? You never experienced such a game. Like telling someone dating advise without ever going on a date. Them: An RPG is a roleplaying game. You pretend to be someone else and roll dice to decide the outcome of actions. I don't need to know more. That's a false equivalency. Dating has no establishid rulebooks. ... A wargame IS moving toy soldiers and rolling dice. How can it be anything else if it's what you do while playing it? If you know what a novel is, you don't need to read one to write one. Wether it's good or not is up to the writer. Mostly. Use of militarized version of so much wrong is considered a breach of Geneva Convention. Continued in Part 2...
you bumped the wrong thread https://forum.facepunch.com/f/games/ujue/D-D-and-Tabletops-RPGs-V7-Yes-you-can-talk-about-tabletops-other-than-D-D/8/
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