• D&D V6 - Edition jokes don't really make sense anymore
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[QUOTE=_Maverick_;50920591]Can you give some examples?[/QUOTE] So, fail forward means that even if you don't succeed at a roll, you should get SOMETHING out of it, without necessarily needing to repeat that roll until you succeed So, you're in your spaceship, scanning for pirates. You fail the roll, abysmally, but you do notice them. It's just you realize your radar array was set up to maximum power, and they now know that there's SOMETHING around pinging them, and are coming right for you Or you're trying to make an exotic use for a spell to quickly fjord a river. You don't make the target number, but you don't do awfully, and so you're able to partially get it done and let your companions cross faster than if you've done nothing at all, though you still are stuck making it across the slow way Or you're in some investigation, and the pieces just aren't clicking, and you keep rolling badly, but maybe instead of 'you find out nothing' you get directed to some guy who might know something, and maybe he'll tell you for a bribe That sort of thing. The point is, keep it moving forward. The thing that kills games, for anyone and everyone, is the knowledge that their efforts aren't going to matter. Ultimately, the worst and real punishments should be reserved for ACTIVE player decisions, like deciding to risk taking the shot on the guy taking a hostage, or to try and thread the needle in their jet fighter, or whatever. But the game should NEVER grind to a halt just because the dice aren't in your favor
Honestly if you design something around a single roll, you're kind of setting yourself up for failure. When making any pre-planned encounters you must always have a back up plan (best you have multiple actually). And if you really fuck up, then just go with whatever the players suggest. Even if it literally doesn't make any sense, just let them fix the problem, if they believe in whatever batshit plan they came up with, then just let it happen.
Our DM mentioned he wanted this one off to be more lighthearted but that changed pretty fucking quickly once our cleric of the Raven queen decided to kill eight people he was talking too at a campfire because he thought they were bandits. They weren't. They were traveling musicians. Today is the day the music died.
[QUOTE=DiscoInferno;50920276]Or maybe the roll means they're less successful. Like, for tracking it takes them longer to find whatever and the thieves have regrouped or the beast has healed up some.[/QUOTE] That's the best way to do plot important rolls, but this GM was just ridiculous about it. She asked us to roll to see the landing zone on the planet. We failed it, and then we tried searching for it on the commlink. Failed again. Eventually she just said "The spaceport contacts you and tells you to land." Like... you should've done that at first, you wasted fifteen minutes just to get us down there anyway. Plus, now you've cheapened skill checks in your game.
Welp, begun playing Horde of the Dragon Queen at a local store. As always, Chaotic Good Human Bard. Joining me is a Chaotic Neutral Gnomish Rogue created by a 5 year old (including 15 AC with -1 Agi mod and leather armor somehow) player by a 23 year old, and a Chaotic Good Dark Elf Rogue. We assume that we met on the route there and are in god standing with each other. So, we begin by walking into a burning city under attack, presented with an option of going down the street or down an alleyway. My Bard had no reason to go there, but the other two decided to explore the wonders of a city which was in progress of burning the fuck down. They go down the alleyway, while I wait for the on the fork, easily noticing an ambush waiting for them. We shout to each other about it through the alleyway, seemingly scaring the attackers. This is where shit starts happening. A civilian runs out of a house, begging them not to kill her. The player of CHAOTIC GOOD Rogue jokingly asks her to go down on him, which GM just rolls with having her slap the guy for 1HP (mind you we're all level 1, so that's a bit of a hit for him). The other rogue (Gnome) replies to this by drawing a shortbow into her face and blasting her face in with highest damage roll. My character runs in, weapon out, and sees the scene, confused about the current situation. The Gnome proceeds to then threaten my Bard with a shortbow so I would loot the body. Having enough of that shit, I drop my rapier... and pull out my guitar, using Sleep to put both of the Rogues down. Just as I sigh in relief both in and out of character, the GM describes how a small group of cultists walks out from behind the corner. With a bit of quick thinking, I begin talking to the cultist leader, telling them how I wanted to join their great religion of "grnghghmg" (adding to it that the word of the greatness of their cult is far faster than their recognition amongst the unworthy) and even brought them sacrifices for their rituals (two sleeping rogues). Knowing that I have to hold out for a minute before the homicidal rogues will wake up, I asked the cultists to bring in a cart to move the sacrifices, while I took my time tying them up (or rather, made it look as such - they should have been easily be able to escape). Stalling for a few more seconds I asked leader about the cuts they will do and show my excitement about one day being able to perform such a ceremony on my own accord. To this I received a most appalling response - and a dagger, as the cultists wanted me to commit to the ceremony. Luckily, both of the rogues woke up in time, immediately attacking the cultists an practically beating them half to death, while I tried my best to go for the leader's eyes (but only succeeding in stabbing the dagger into the fellow's chest). The leader then promptly takes out the dagger out of his rib cage and goes for me, doing some damage, but ultimately getting shot by one of the Rogues. As a way to appease the murderous rogues for putting them asleep, I let them loot the bodies (which sadly included the poor defaced madam). We then continue down the main street, finding a family of 3 besieged by 6 Kobolds. In straightforward combat, we took first 2, then 3 more (one being killed by the NPCs). Highlights include swearing at one of the kobolds until it died, Dark Elf Rogue having to roll Death Saves, and me finishing the fight with another Sleep spell because fuck dying to Kobolds. And as the session ended, apparently Gnome Rogue wanted to finish off the family for their stuff. And this is why we can't have nice things.
[QUOTE=Nerts;50919425]It's actually ok, takes a lot of expensive gun mods and cyber, and you have to SURGE, but as long as the other guy's armour doesn't turn SMG rounds into BBs it can be some pretty crazy burst damage against several people at once. Triple/double wielding assault rifles might work better though, or mixing ARs and SMGs since they're the same skill anyway. [editline]20th August 2016[/editline] Although nothing beats taking Sharpshooter and Strive For Perfection so you can make called shots to the balls to instantly put anyone without crazy body+will on the floor no matter how much damage you actually did.[/QUOTE] To be fair though, I don't think your sammy has yet shot anyone and not have them die/be downed instantly, so being able to floor anyone in one shot isn't really that much of an accomplishment by that metric
[B]The Halfling Rogue, an anthropology professor, charges forward as spells fly across the room towards the badly wounded Lich. [/B] [I]The Lich doesn't notice you approach as the hail of spells whiz past him. You clutch your magic shortsword tightly. Make an attack.[/I] Rogue: Uh... 22? [I]That'll hit. How'd you like to finish off the Lich.[/I] Rogue: I slide under his rotting legs then twirl my blade around and stab through his back and into his phalacraty! [I]Alright, The Lich scream in genuine agony for the first time as your shadow blade pierces into his back and through the necklace he arrogantly kept on his person. His form begins to crack as his wailing gets louder and fractures begin to break off from an intense light radiating from his chest.[/I] Rogue: 'YOU'RE HISTORY!' Sorcerer (Breaking character): Are you fucking kidding me right now. The Liches desecrated phalacraty would later be confiscated by the king, who assured it would be under the watch of "top men".
[QUOTE=SiberysTranq;50922001]To be fair though, I don't think your sammy has yet shot anyone and not have them die/be downed instantly, so being able to floor anyone in one shot isn't really that much of an accomplishment by that metric[/QUOTE] Yeah, but we haven't fought anyone that tough, just lots of guys at once, response team dudes can be rolling like 30 dice on damage resistance.
[QUOTE=Archimedes;50922551][B]The Halfling Rogue, an anthropology professor, charges forward as spells fly across the room towards the badly wounded Lich. [/B] [I]The Lich doesn't notice you approach as the hail of spells whiz past him. You clutch your magic shortsword tightly. Make an attack.[/I] Rogue: Uh... 22? [I]That'll hit. How'd you like to finish off the Lich.[/I] Rogue: I slide under his rotting legs then twirl my blade around and stab through his back and into his phalacraty! [I]Alright, The Lich scream in genuine agony for the first time as your shadow blade pierces into his back and through the necklace he arrogantly kept on his person. His form begins to crack as his wailing gets louder and fractures begin to break off from an intense light radiating from his chest.[/I] Rogue: 'YOU'RE HISTORY!' Sorcerer (Breaking character): Are you fucking kidding me right now. The Liches desecrated phalacraty would later be confiscated by the king, who assured it would be under the watch of "top men".[/QUOTE] Honestly if I were that Sorcerer I wouldn't even break character by saying that
Looking for a new player again. We are playing a homebrew dystopian scifi setting, in which a city is trapped within a huge bubble, completely separating them from the outside world, which leads to a huge bunch of problems and ultimately into a dictatorship ruled by a small council. We are using a modified version of the Fallout PnP ruleset and made combat extra lethal, to encourage finding alternative solutions to problems and making characters that aren't strictly combat focussed more viable. Time is negotiable (put your available days, times in your PM), but you will have to free up an additional day in your week, incase someone in the party can't make a certain gameday due to exceptional circumstances, and we have a fallback and don't have to cancel entirely for the week. Nonetheless being able to attend regulary is required, and my tolerance for repeated unreported absence is at an all time low, due to previous incidents. Shoot me a PM if you are interested
Anybody know of any active, moderately large+, Play-By-Post RP communities with a focus on using actual systems? Seems like vast majority of people want to do either live play, which my hectic schedule just wont permit me to do, or if it is PBP, it's freeform systemless stuff which isn't what I wanna do either.
I play pretty often on [URL="http://www.giantitp.com/forums/"]Giant In The Playground.[/URL] You can read Order of the Stick while you're there, too.
Fighter: We're like... special contractors for the king. Rogue: Yes, we'll just have a quick look in this house and then be on our way! Guard: Well... I'm not sure... Fighter: I understand you're concern but what we're doing is uh... Tobin what's a number higher than four? Rogue: Five? Fighter: What we're doing is five hundred percent legal. [B]Half-Orc Fighter and Human Rogue convince a guard to let them examine a crime scene.[/B] [editline]21st August 2016[/editline] I had this idea for an encounter that I really liked so I thought I'd share it since I don't think I'll ever have the opportunity to DM: [quote] The party is sent to retrieve a transcript of an ancient book from The Tower of Lore. The tower is essentially a magical library containing the sum total of all written works in the realm. It has the following rules: - The Tower cannot contain copies of books with significant magical power or danger. The tower primarily contains histories, fables, lore, and some minor magical grimores used for apprentice wizards. The tower was built by Mages as a means to combat tyranny and censorship so that even if a book were to be destroyed its contents still exists in some way. - The Tower moves its location on a seasonal basis, teleporting periodically. It's size is rather small, but is significantly larger on the inside. - The Tower 'feeds' on the emotions and thoughts of its occupants (both negative and positive), while trying to conform to their expectations. Characters both historic and fictional can be animated and exist in some sense while their danger will vary depending on how much the occupants believe they are dangerous. This applies to creating locations as well. A section of the library may begin to resemble a jungle or ship, but will still contain visible aspects of a library. - Books within the Tower exist within the tower and cannot be removed. This applies to characters as well. Books can be transcribed and copied using quill and paper brought in from outside the tower. - Wipe your feat before entering the Tower. The central gimmick of this encounter is that there is another party of adventurers in the Tower. Slowly, through direct or indirect means it is revealed that the other party of adventurers is almost entirely comprised of Tower characters. Most of the actual party died and the lone surviving member journeyed into the Tower of Lore to find that historic versions of their team existed within the tower as characters. They've spent the time since reliving their adventures as well as fabricating new progressively more dangerous ones in the tower. Because of their immense survivors guilt and desire to escape reality the usual dangers of the Tower are significantly exaggerated. The party will need to eventually convince the survivor to accept that they are living within a fantasy, or possibly put them down should they outright reject the notion. As long as the survivor is allowed to roam free in the Tower it will continue to be a constantly shifting dungeon of mazes & monsters.[/quote] Wordy post. Sorry.
i miss being a huge nerd, anyone have any openings? system doesn't really matter
[QUOTE=Archimedes;50925561]Fighter: We're like... special contractors for the king. Rogue: Yes, we'll just have a quick look in this house and then be on our way! Guard: Well... I'm not sure... Fighter: I understand you're concern but what we're doing is uh... Tobin what's a number higher than four? Rogue: Five? Fighter: What we're doing is five hundred percent legal. [B]Half-Orc Fighter and Human Rogue convince a guard to let them examine a crime scene.[/B] [/QUOTE] Your group has top banter.
[QUOTE=Shortyish;50926827]i miss being a huge nerd, anyone have any openings? system doesn't really matter[/QUOTE] Appy might have one soon, if my shenanigans tonight are anything to go by I might not be allowed back :v: To sum up, my character returns after a long term hiatus, with 10,000$. In the list of potions you can buy, there's a copy of the Grog of Infinite Whimsy, 1,000$. So I do the obvious thing and buy enough for the entire party to split. Five minutes later we have a meth dealing cat in a giant robot, wild surges, afro backpacks, a bunny talking in Spanish (with subtitles) and much, much more.
So two guards, while leading my party to the throne of the capital, kept going on this dialog about how their king is the "kingliest kingly king to ever hold the throne of king" and for some reason just [i]had[/i] to mention how great his crown was. Right next to my party's ranger. The ranger who is 'king' of multiple fallen empires that he may or may not have anything to do with. The ranger who is wearing a god damn leaning tower of 4 crowns covered in dried blood. Needless to say, my Cleric was about as surprised as the time when he was told the sky was blue when, upon leaving that capital, it was burning in a massive grease fire, the king had an arrow in his head and was rendered brain-dead, and the ranger had accumulated a 5th crown for his tower. [editline]22nd August 2016[/editline] My party is fucking clown shoes. We're technically on a quest to save the world, yet everywhere we go is burnt to the ground. We even killed Santa for Christ's sake. [i]Santa[/i]. [editline]22nd August 2016[/editline] I can't even make this shit up. I am CONVINCED my DM has gone mad.
who in their right mind looks at someone wearing a tower of 4 bloodied crowns and thinks yes this is the kind of person who gets to meet the king
[QUOTE=Mellowbloom;50927946]who in their right mind looks at someone wearing a tower of 4 bloodied crowns and thinks yes this is the kind of person who gets to meet the king[/QUOTE] Somebody who understands [I]~fashion~[/I]
Can I just say that I love Feng Shui 2's character archetypes? Transformed Dragon, Transformed [i]Crab[/i], Ghost, Redeemed Pirate, Exorcist Monk...they're all so awesome and unorthodox. It took me a long while to decide which one I wanted to use for my character.
Been looking up some premade adventure hooks. Some pretty standard stuff [I]"dragon has been killed far away from it's cave of gold, literal gold rush starts"[/I] Some quite interesting ones [I]"a peaceful dragon has made its bed in a castle gatehouse and a siege is on the horizon, the gatehouse MUST be operational"[/I] But the standout one HAS to be [I]"a drow priestess has been murdered, within weeks all the women in the city fall pregnant and are giving birth to spiders" [/I]:wideeye:
[QUOTE=_Maverick_;50928637] [I]"a drow priestess has been murdered, within weeks all the women in the city fall pregnant and are giving birth to spiders" [/I]:wideeye:[/QUOTE] #justdrowthings
[QUOTE=_Maverick_;50928637]Been looking up some premade adventure hooks. Some pretty standard stuff [I]"dragon has been killed far away from it's cave of gold, literal gold rush starts"[/I] Some quite interesting ones [I]"a peaceful dragon has made its bed in a castle gatehouse and a siege is on the horizon, the gatehouse MUST be operational"[/I] But the standout one HAS to be [I]"a drow priestess has been murdered, within weeks all the women in the city fall pregnant and are giving birth to spiders" [/I]:wideeye:[/QUOTE] TRPGs bring out the worst in people i tried running a semi-horror supernatural game so all my adventure ideas were basically me trying to outgross my previous adventure i won't post any examples because i'm too ashamed
[QUOTE=cdr248;50929426]TRPGs bring out the worst in people i tried running a semi-horror supernatural game so all my adventure ideas were basically me trying to outgross my previous adventure i won't post any examples because i'm too ashamed[/QUOTE] How many Whizzards were there?
[QUOTE=DiscoInferno;50929496]How many Whizzards were there?[/QUOTE] just one
[QUOTE=cdr248;50929522]just one[/QUOTE] That's two more than there should have been.
[QUOTE=elowin;50929558]That's two more than there should have been.[/QUOTE] Never actually showed up in the campaign these were just ideas I intended to implement before everything fell apart
Man. I've always been interested in playing some d&d but every group that's invited me I couldn't get on the same schedule with or just fell through with any sort of commitment. Been watching some critical role and I guess that's the closest I'll get for a while, especially since I'm in Afghanistan right now. The feeling of wanting to play a game but being unable to is awful.
Found some more: - A mysterious stranger tips the party off to an assassination plot, providing detailed plans he stole from the assassin, after the attempt the party is implicated/frammed and the detailed plans found on their person/in their room. - Ancient prophecies predict that a star will fall at a precise location on a certain day, whoever lays hands on it first is granted a wish, various dark factions are camped around it awaiting it's arrival intent on making their dark wish. - All the townspeople in a village have contracted lycanthropy and become were-moose at full moon. The party must discover that a alchemist upstream of the village's water supply has been experimenting with dangerous chemical to turn his beloved pet albino moose, Alabaster, into a sentient best friend. - A glacier has been discovered with an ENORMOUS nightmarish creature inside, the ice is starting to melt... - People are disappearing and paintings of the missing are showing up the the inn/temple/Manor - a grandmotherly, if slightly senile NPC asks the party to rid her attic of rats ]the "rats" are infact a group of thieves trying to open a magical doorway left by the wizard that previously owned the home. - the party search for a legendary library that when found has no books or scrolls of any kind, just the corpses of long dead sages and a librarian cleric that uses speak to the dead to obtain the knowledge. - A temple has hired an outlandish amount of bards and other entertainers for a festival where music is to be played from sun up to sun down, the only problem is that no one recalls this obscure holiday because it is a ruse to mask the sound of tomb robbers breaking into the ancient magical vaults below the church Some of the hundreds I've been looking at are so good I want to play them all
[QUOTE=_Maverick_;50929650]- Ancient prophecies predict that a star will fall at a precise location on a certain day, whoever lays hands on it first is granted a wish, various dark factions are camped around it awaiting it's arrival intent on making their dark wish.[/QUOTE] It's like Dragonball, but everyone knows about the Dragonballs! This one is great, because you can ruse-cruise both the players and in-game factions! Even have the in-group fighting over the wish!
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