• D&D V6 - Edition jokes don't really make sense anymore
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[QUOTE=Vengeful Falcon;50936011]Could check out Warhammer Fantasy RPG. And for generally grimdark settings there's things like Lamentations of the Flame Princess (OSR) or Shadow of the Demonlord which both look kinda neat.[/QUOTE] [QUOTE=Rats808;50936000]Warhammer Fantasy RPG? I'd recommend 2e, if you like everything else about Dark Heresy(mainly the dice system), 3e if you just like the setting and don't foam at the mouth when you think about the dice system Star Wars:EoE uses(because it's literally the same).[/QUOTE] thanks for the quick responses i'd looked at LotFP, but i'm not sold how's the warhammer fantasy rpg? got any thoughts on it that you'd be willing to share?
[QUOTE=elowin;50935867]Except those are all western fantasy taverns. His tavern is a more Japanese style because he's playing L5R.[/QUOTE] They were examples of what's available. If you want specific themes then just look for them, anything you need is online.
[QUOTE=Cloak Raider;50936030]thanks for the quick responses i'd looked at LotFP, but i'm not sold how's the warhammer fantasy rpg? got any thoughts on it that you'd be willing to share?[/QUOTE] I've DM'd a few games in 2e, I really like it, cause it's easy to understand and play, thus quite good for new players. It's also great for house rules. Two things I don't like that much is the normal health system (like you need to get somebody to -7 HP to kill them, but -1 leaves them incapacitated IIRC, for me getting negative HP meant death, fights were quick and deadly then) and the monetary system which was a bit too complicated for my taste, instead of gold, silver and copper coins I prefer one type of coin. Thing I don't mind (and sometimes find even fun) is the character creation: normally you roll for EVERYTHING (even stuff like eye colour), some might find it limiting, but it ensures you can start playing quickly. Of course nothing prevents you from making your characters according to the rules.
gold/silver/copper is pretty standard as far as fantasy currency goes
I want to see a cyberpunk game that uses cryptocurrencies, at the start of each session the GM flips a coin and rolls 1d100 to see how much the value fluctuates by as a percentage.
Except for when a gold piece is worth 12 silver pieces, which are worth 60 copper each (might have it wrong, never used this system) and your players want a price of something not listed in the main book - making up a fair price quickly can be a challenge then.
what's the point of extra denominations of coinage it's just more complexity for no reason
[QUOTE=cdr248;50936458]what's the point of extra denominations of coinage it's just more complexity for no reason[/QUOTE] gold is worth too much for small transactions, cheaper materials is worth too little to practically carry enough money for larger transactions thus you use both
[QUOTE=cdr248;50936458]what's the point of extra denominations of coinage it's just more complexity for no reason[/QUOTE] I know, right? [t]http://wordpress.mrreid.org/wp-content/uploads/2012/01/uk-coins.jpg[/t] [t]http://i.stack.imgur.com/ThvGc.png[/t] :v: [editline]23rd August 2016[/editline] For real, though, settings like what Lance is complaining about(60 copper per silver! 12 silver per gold!), or ASoIaFRPG(Gold dragons are worth 30 silver moons or 210 stags, which are worth 49 or 7 stars respectively, which are worth 8 pennies each, while also having the groat for 4 pennies and half-groat for 2 pennies, and the halfpenny at the very bottom), it's usually to make the setting feel more authentically old-fashioned, because medieval coinage was a lot less simple than modern currency is.
medieval people did not yet understand the infinite power of 10
We were discussing characters recently and the player for our 6 int wood elf ranger basically explained that in his mind his character left his home one day as an elven youth, spent basically a half century wandering/lost in a magical forest before finally coming out on the other side. He then immediately saw a tavern across from him and thought "this place looks nice" before getting involved in the bar fight that would kick off the campaign. There's something so perfect in that. I love it.
it's not even that old an idea, iirc britain used pounds/shillings/pence up until like the 70's with the half crown, florin, sixpence, threepence, pennys and halfpenny all being actively used coins, alongside the crown (rarely used) and farthing (phased out earlier)
[QUOTE=cdr248;50936458]what's the point of extra denominations of coinage it's just more complexity for no reason[/QUOTE] Like Elowin said, it's to keep costs from getting too high. If gold pieces were used to buy bread for 10 gold instead of 10 copper then you'd be having magic items worth 20000000 instead of 200000
i still don't like it for being so abstract, DnD has a weird amount of simulationism that I can't identify with (and worse, [I]abstracted simulationism[/I])
[QUOTE=cdr248;50937009]i still don't like it for being so abstract, DnD has a weird amount of simulationism that I can't identify with (and worse, [I]abstracted simulationism[/I])[/QUOTE] Uhh, D&D is pretty solidly on the side of simulationism. Like 90% simulationist. As for the currency argument, I can't really understand your position. D&D has more flaws than I can even count but the currency system is designed about as well as possible for what the game is trying to be.
[QUOTE=elowin;50937131]Uhh, D&D is pretty solidly on the side of simulationism. Like 90% simulationist. As for the currency argument, I can't really understand your position. D&D has more flaws than I can even count but the currency system is designed about as well as possible for what the game is trying to be.[/QUOTE] It's way less simulationist than AD&D was, but the currency has always been the simplest thing about it. Barring electrum of course.
Opinions on GURPS?
[QUOTE=elowin;50937131]Uhh, D&D is pretty solidly on the side of simulationism. Like 90% simulationist. As for the currency argument, I can't really understand your position. D&D has more flaws than I can even count but the currency system is designed about as well as possible for what the game is trying to be.[/QUOTE] for what it's trying to be I suppose it's fine but personally I just think having a single unit is simpler.
[QUOTE=cdr248;50937475]for what it's trying to be I suppose it's fine but personally I just think having a single unit is simpler.[/QUOTE] You can totally sperg out and convert everything to a single-unit system if you want. It's not that hard.
[QUOTE=gufu;50937982]You can totally sperg out and convert everything to a single-unit system if you want. It's not that hard.[/QUOTE] If you [I]do[/I] do this, I recommend using Copper. That way, Gold and Silver can keep their seats as 'rare, valuable' metals, and if your players ever decide they want a large amount of one or the other, they can't just go to a blacksmith and say "melt down all my money, please", they have to actually find someone selling it for a copper price they can afford.
[QUOTE=Rats808;50938236]If you [I]do[/I] do this, I recommend using Copper. That way, Gold and Silver can keep their seats as 'rare, valuable' metals, and if your players ever decide they want a large amount of one or the other, they can't just go to a blacksmith and say "melt down all my money, please", they have to actually find someone selling it for a copper price they can afford.[/QUOTE] Or use something else like jade, ivory, steel, ect. Plenty of non-standard materials to use if you just want a unified currency. Most games turn into nothing but gold after a while anyways, amounts under 1 gp being irrelevant.
[QUOTE=Chronische;50938253]Or use something else like jade, ivory, steel, ect. Plenty of non-standard materials to use if you just want a unified currency. Most games turn into nothing but gold after a while anyways, amounts under 1 gp being irrelevant.[/QUOTE] "The mug of ale will cost you 3 copper" "Ugh... I'll just call it an even gold piece."
Just buy a round of drinks for the party and/or start a tab, then just round up for a tip later
[QUOTE=cdr248;50937475]for what it's trying to be I suppose it's fine but personally I just think having a single unit is simpler.[/QUOTE] But a single unit can result in multi-million transactions at the higher end. Which is ridiculous. Unless you're playing significantly more modern games where paper or electronic currencies make sense.
ye bb that's what makes it sick would you rather brag about your 200 gold estate or your multi-million gold estate
[QUOTE=Funktastic Dog;50938337]"The mug of ale will cost you 3 copper" "Ugh... I'll just call it an even gold piece."[/QUOTE] tbh most adventuring parties remind me of that one terry pratchett character who was a tourist and just payed for everything in gold and fucked the whole economy up of the country he was visiting. I mean it's so awkward when you go to a seedy pub and have to ask for change on a gold because the dragon horde you looted only had gold and you haven't had an opportunity to break change.
anyone who has played runescape will know that billion dollar swords are the hypest shit in a fantasy setting
[QUOTE=Nerts;50936382]I want to see a cyberpunk game that uses cryptocurrencies, at the start of each session the GM flips a coin and rolls 1d100 to see how much the value fluctuates by as a percentage.[/QUOTE] On top of (crypto)currency fluctuations, I'd also like the idea of introducing limited inventories to traders. I know the whole globalist trade concept basically fuels the black market to insane levels in Shadowrun, but imagine situations in fantasy settings, where it's not uncommon for players to buy fairly high tier, often [I]magical[/I] weapons and equipment in villages and hamlets. At book-specified prices. Not even Stalin could plan that economy.
To be fair, at least in 3.5, unless the village had an ex-adventurer or the GM didn't want to fuss, it was almost impossible to find magical gear outside of loot or immense cities
[QUOTE=cdr248;50939674]anyone who has played runescape will know that billion dollar swords are the hypest shit in a fantasy setting[/QUOTE] I know nothing of fantasy RPGs besides hearsay on /tg/ and a few one-shot experiences, so I'm not terribly familiar with homebrew efforts, but has anyone done like a Glienor sourcebook or anything? I know translating gameplay would be hell but I feel like you could set up some fun RPG shenanigans in the world of Runescape :v:
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