• D&D V6 - Edition jokes don't really make sense anymore
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[QUOTE=Chronische;51022167]If I didn't already know you were doing CoS I'd ask if you were, since I know just where they are from that image.[/QUOTE] actually... i'm not. this is from my own setting :O although i have a little spot in my setting's map called "senistria" which is pretty much ravenloft. this is my setting's map: [URL]https://www.dropbox.com/s/jj3jr9f488711ga/mapamundi.png?dl=0[/URL] i'm going to translate it when i have time (most likely next month or so) so i can share what i've got so far to you guys. basically what happened is that there's the deity of all druids in the world, called ena. a 400m tall tree in Felkirk which is the elven holy city. every hundred years or so, the tree gives out fruits. one of the fruits was gifted a century ago to a halfling named alberic, who was the king of appleby. 100 years later, alberic is misteriously still alive and relatively young in appearance. meanwhile, in vuxnar, hewlett is the bastard brother of the city's king. he does some twisted ass necromancy. the town's folk saw this as something outrageous, so the king was pressured into banning his own brother from the city. the king, at the same time, is really worried. because he has no sons or daughters, no blood heirs except for his bastard brother, who is now banned from the city. hewlett goes off south, hires some mercenaries along the way, and takes by force the pacific town of appleby. the party shows up, and kind of quickly drives him and his forces away. hewlett makes a swift escape, however. and no news of alberic (presumed dead). weird shit has been happening in appleby, though. city was well known for its meaty apples and amazing crops, and lately the crops have been really crap. but oh well, party has no time to deal with that! they went up to vuxnar to find hewlett. they hire urmah, a ranger from the desert (another player) to track hewlett. along the way, urmah attacks an innocent caravan for charging them 2 GP each. he said it was "too expensive" and they "gave him funny looks". party will find out later that this ranger was sent from the desert, looking for the SAME amulet. ranger is lawful evil. after finding out about the whereabouts of the amulet, the ranger decides he doesn't need the party anymore and knows they want the amulet for their own reasons. he drives the party through the swamps of Amarguria, where the party gets nearly entirely wiped out by a black dragon who rules there. no news from urmah. (the player became a NPC by this point, i'll make him a villain in the next session). the heroes re-stabilish the party on whelowdrake, a city of pirates and mercenaries, by hiring two dwarves. they go up to vuxnar, finally. however, remember when urmah attacked the innocent caravan? turns out all of that was thought up. the ranger wanted the party to have a real hard time tracking down hewlett, and the party had wanted posters all over the city (where the caravan was heading to). the party successfully keeps a low profile by not staying in the city, they stay in the outskirts instead. there, they find out that the same things that happened in appleby have been happening there, only worse. crops are dead, cowpibaras (mixture of a cow and capybara) are going nuts, kids are getting sick, coughing black goo, etc etc etc. they help out the farmers however they can (cleric cures curse from the farmer's daughter, etc). they also hear stories that one farmer was taken last night by a walking tree. but that doesn't matter right now, because... they finally find out more about the necromancy society hewlett had going on, and after lots and lots of tracking and investigating they find their HQ's, kill a bunch of necromancers, find out all about the rituals and find out that hewlett is having a meeting with his own brother in the king's tower!!! holy FUCK the party has to go there NOW. the druid calls lightning upon a house. calls it twice. calls it thrice. guards from all over the walls go there to check out what's going on. most of the attention is turned towards the lightning strikes now, clearing (most of) the path to the tower so the party can sneak in. they sneak in, put down guards who manage to find them, and finally have a big badass showdown with hewlett on the king's quarters. hewlett, during the battle, uses alberic's amulet, which is now fucking fueled with necromantic power (it's all rotten and shit now) to drain the party's HP every turn to him. (con save, fail, 1d8 necrotic damage which is transfered to his hp) after a long, exhausting (but exciting) fight, they kill hewlett. two party members die, though (rip). the rest of the party gets the amulet. they step outside the tower, they will bury their dead. their sense of "mission accomplished" is short-lived, however: as they step out of the king's tower they find out that every grass in a 10 mile radius is dead from hewlett using the rotten fruit too many times. people who were dead are now dry like raisins. everyone's aged at least 40 years from this. all stone is moldy, all wood is rotten. the city is in ruins. the only vegetation is a dead tree, which stands still, next to the city walls. it wasn't there before. this is where the last session ended. [editline]8th September 2016[/editline] also, urmah put together his own party and is coming for the amulet. since one player can't show up next session, i'll have him get kidnapped by urmah. man i can't wait.
Ugh, I just got a major bummer. I wanted to make a gnome wizard for our new game, but my DM said no gnomes pretty much just because. He made the indeed valid point that it is his game and he can do what he wants, but basing not having gnomes on anything except that he doesn't know much about them is totally shit for reasoning.
Tonight in Shadowrun, I admit to the decker in a drunken phone call that I'd kill them if there was a bounty on them or something, and with me clearly being a responsible adult I get left in charge of babysitting the mage's rebellious teenage sister, and mock her bad influence boyfriend because he's an "anarchist" and got hit by a rock and got blood all over the place.
[QUOTE=Nerts;51025832]Tonight in Shadowrun, I admit to the decker in a drunken phone call that I'd kill them if there was a bounty on them or something, and with me clearly being a responsible adult I get left in charge of babysitting the mage's rebellious teenage sister, and mock her bad influence boyfriend because he's an "anarchist" and got hit by a rock and got blood all over the place.[/QUOTE] to be fair I was the one who initially asked the question (because I was drunk and sort of being forcibly reminded of the fact I totally enabled a mass suicide-by-cop scheme, successfully enacted by my character's most recent paramour, by an electric ghost, so was kind of on a maudlin trip, and just wanted to know if, ignoring the fact we'd worked together, the sammy would kill me off-hand for what I've done given the chance, just on principle) and I just wanted to know where our second primary combatant stood on the issue at this point the only thing preventing me starting a betting pool on if the GM or the party kills me first is the fact that would only act to accelerate my demise at least my legitimate ID actually got us out of the district that was currently in the middle of being napalmed to death without needing to shoot through a checkpoint
[QUOTE=Hey I'm Grump;51025565]Ugh, I just got a major bummer. I wanted to make a gnome wizard for our new game, but my DM said no gnomes pretty much just because. He made the indeed valid point that it is his game and he can do what he wants, but basing not having gnomes on anything except that he doesn't know much about them is totally shit for reasoning.[/QUOTE] well to be fair, gnomes are terrible theyre like children but permanently
[QUOTE=elowin;51025918]well to be fair, gnomes are terrible theyre like children but permanently[/QUOTE] this racist babble shouldn't be tolerated in Facepunch
I'm GMing my first D&D 5e campaign and I'm strongly considering to run a module next, thing is I can't decide which one of these would be best for someone who started DMing recently (but has been a player in few other campaigns): CoS, out of the abyss, PotA or storm king's thunder. I would run Lost mines, but I doubt me or the group want to start as level 1 characters again :v: Oh and I saw the AL adventures, are they supposed to be stand alone or more like sidequests you can do during the module?
[QUOTE=leonthefox;51025999]I'm GMing my first D&D 5e campaign and I'm strongly considering to run a module next, thing is I can't decide which one of these would be best for someone who started DMing recently (but has been a player in few other campaigns): CoS, out of the abyss, PotA or storm king's thunder. I would run Lost mines, but [B]I doubt me or the group want to start as level 1 characters again :v: [/B]Oh and I saw the AL adventures, are they supposed to be stand alone or more like sidequests you can do during the module?[/QUOTE] who says you gotta make em lvl 1 again? :v:
[QUOTE=elowin;51025918]well to be fair, gnomes are terrible theyre like children but permanently[/QUOTE] I never got why people hate gnomes and halflings and this is coming from someone who is not fond of playing small races, is it because of how people usually play them/the kind of player? [editline]9th September 2016[/editline] [QUOTE=cdr248;51026020]who says you gotta make em lvl 1 again? :v:[/QUOTE] I thought Lost mines started at level 1.
[QUOTE=elowin;51025918]well to be fair, gnomes are terrible theyre like children but permanently[/QUOTE] come down here and say that to my face
I guess i'm just gonna slam a halfling in my gnome's place. I chose a gnome wizard in the first place because I had a short guy spell caster figure lying around, and I wanted to see what I could do. I'm keeping every last thing from my gnome except for his race; name, backstory, appearance and personality are all staying. I put a whole hour into making an alright backstory for the wizard i'm gonna be playing, and i'm not letting some racist DM get in the way of that.
Why every time I want to make a cybered-up character in SR, I inevitably try to give them the saddest backstory possible? Like sure, let's make a auged up catgirl. Then follow up by making her backstory an ex-bunraku who may or may not be still searched out by her supposed "client" and/or a team of shadowrunners that was supposed to kidnap her for another client. Oh, and possibly her sister might have gone through the same treatment, and may still be with the client. But hey, plot hooks! And extra BP to spend on more augs! And to explain about last Aug char I made - A heavy cybered up gal hunted by a division of Evo, who may or may not have a data safe implanted into her, that's slowly leaking information into her, driving her insane over time. Ah well, better than just another Bard.
[QUOTE=leonthefox;51026035]I never got why people hate gnomes and halflings and this is coming from someone who is not fond of playing small races, is it because of how people usually play them/the kind of player? [editline]9th September 2016[/editline] I thought Lost mines started at level 1.[/QUOTE] Fuck the rules just make it start at whatever level you want it to either run it out of the box with higher level characters or scale up the low level stuff if your players are anal about stats and game-y shit
[QUOTE=leonthefox;51026035]I never got why people hate gnomes and halflings and this is coming from someone who is not fond of playing small races, is it because of how people usually play them/the kind of player?[/QUOTE] For me, I really do not care for races like gnomes and halflings that have a really embedded identity of either an over-active highly energetic personalities or the complete opposite where they practically do nothing. Yes, you can alter this for your own setting and it would be correct to say that players do not have to play such races in that exact way. However, they still come across as, for me, boring and annoying. Gnomes take on the "Cuh-razy" profressor types and wacky tricksters with energy cranked up to 11. Don't care for it so I toned them down in my own game. They're now more like optimistic scientists and engineers. They love their work and they love to get people excited over their work. Like really happy teachers in a way. Halflings can never escape the fact that they are a rip of Hobbits. They're identified as being good folk that do fuck all. I find it boring and I'm never inspired to make NPCs or even my own characters as halflings. Instead, I switched them out with ratfolk which I find really cool and I can mess around with the concept more. All the above is personal opinion and outlook. I've known people to do great jobs with characters as those races and stories to do them well too. A majority of the time, unfortunately, there is a stigma with people using those races to make and roleplay as the most annoying and stupid fuckers ever seen in the history of tabletop RPGs. Hence, a sort of generalized dislike for them. If a player wanted to do be either then I'd let them do it instead of forcing my own bias onto them and restricting them. It'd be cheap to do so.
Fantasy races for the most part are kinda stupid i get that shit's magic and everything but forcing certain statistics and (defacto) classes is kinda lame from both an RP, gameplay, and world building perspective imo [editline]9th September 2016[/editline] aliens kind of get a pass because of stuff like different planet environments and evolution and all that shit but even then I'm still not the biggest fan
[QUOTE=cdr248;51026596]Fantasy races for the most part are kinda stupid i get that shit's magic and everything but forcing certain statistics and (defacto) classes is kinda lame from both an RP, gameplay, and world building perspective imo [editline]9th September 2016[/editline] aliens kind of get a pass because of stuff like different planet environments and evolution and all that shit but even then I'm still not the biggest fan[/QUOTE] It's hard to disagree. Especially when I realized I had no real input on it. Fortunately, I will say, more modern and latest RPGs are trying new trends and ways to alter the traditional styles of play. Where you can be whatever you want because the idea appeals over looking for a nice and tight stat alignment. At the same time, I don't mind the traditionals either to an extent. That may be because it's so set in my head.
it just kinda bothers me that most fantasy races are kinda just stereotypes both in terms of gameplay and in actual characterization. Probably the only game off the top of my head that did races in a fairly realistic manner is the TES games. Granted, it has the same stat bonus guffery as other games but what I think is interesting is how the stereotypes of the races are painted in much broader stokes and literally act more as stereotypes than straight truths. Not every Dark Elf is grumpy and racist, the Ashlanders on Vvardenfell might be, but that's because their harsh environment and isolationist tendencies groomed them that way. In places like Cyrodill you'll find dunmer that are far friendlier because they live in a comfortable and cosmopolitan area with an exposure to a variety of cultures and people.
[QUOTE=cdr248;51026718]it just kinda bothers me that most fantasy races are kinda just stereotypes both in terms of gameplay and in actual characterization. Probably the only game off the top of my head that did races in a fairly realistic manner is the TES games. Granted, it has the same stat bonus guffery as other games but what I think is interesting is how the stereotypes of the races are painted in much broader stokes and literally act more as stereotypes than straight truths. Not every Dark Elf is grumpy and racist, the Ashlanders on Vvardenfell might be, but that's because their harsh environment and isolationist tendencies groomed them that way. In places like Cyrodill you'll find dunmer that are far friendlier because they live in a comfortable and cosmopolitan area with an exposure to a variety of cultures and people.[/QUOTE] This is the downside to a set-in-stone alignment system that even the gods have to follow. 5e doesn't force it as much but the strings of it's fuckery with the previous writing still holds true, EVERY dark elf has to be evil no exceptions!!!!! (except drizz't)
That why whenever I make a character, I always resist going elf-for-the-sake-of-elf. Humans seem to be very underplayed as player characters.
[QUOTE=DiscoInferno;51026828]That why whenever I make a character, I always resist going elf-for-the-sake-of-elf. Humans seem to be very underplayed as player characters.[/QUOTE] I always used to play Dwarves in fantasy setting because they were everything I wasn't: hairy, rugged, strong and squat. Plus they were cool and have stereotypical Scottish accents. Although, I do admit I've grown a lot more accepting of human PCs and will probably make one next time I play.
Strict racial attributes in tabletop are awful. Chaotic evil orc babies and all. It'd be much better if the systems in question utilized a more flexible approach to as many types of race as they could. That way you get interesting humans and dark elves which aren't psychopaths.
But there is nothing more hilarious than having the main characters slaughter orc babies because always chaotic evil, only to return to the Inn and get a mug of beer from the bartender, whom you point out to be an orc.
[QUOTE=gufu;51027004]But there is nothing more hilarious than having the main characters slaughter orc babies because always chaotic evil, only to return to the Inn and get a mug of beer from the bartender, whom you point out to be an orc.[/QUOTE] Then you kill the orc and loot his bar. I don't see a problem???
Or have one of the Orc mothers be a shaman, who curses the party to never be able to utter the word "orc". So when they explain how they slaughtered the [orc] babies...
[QUOTE=ntzu;51026756]This is the downside to a set-in-stone alignment system that even the gods have to follow. 5e doesn't force it as much but the strings of it's fuckery with the previous writing still holds true, EVERY dark elf has to be evil no exceptions!!!!! (except drizz't)[/QUOTE] Luckily, as you said, 5e for example doesn't force it as much and you are able to cut the strings easily. For example, in my game I have the drow as a common race and have my own reasons for the bulk not being bdsm-loving face-eating bastards. I have the gods set to alignments mainly due to clerical and divine mechanics. Otherwise they are as they are. TES is a good inspiration for changing up those tendencies. I enjoy the Malazan series for it flipping that entirely on its head.
I've recently been really interested in running a game based around a racing tournament. Does anyone know any good systems that can handle competitive player racing without it getting old? There'd probably be like a race every 2-3 sessions [editline]10th September 2016[/editline] So far I'm thinking of running two systems, have player interaction done in like savage worlds and then use car wars for the vehicular side of things. Weapon skills and driving ability in SW will obviously give you bonuses to car wars.
[QUOTE=Trooper-guy1;51027095]Luckily, as you said, 5e for example doesn't force it as much and you are able to cut the strings easily. For example, in my game I have the drow as a common race and have my own reasons for the bulk not being bdsm-loving face-eating bastards. I have the gods set to alignments mainly due to clerical and divine mechanics. Otherwise they are as they are. TES is a good inspiration for changing up those tendencies. I enjoy the Malazan series for it flipping that entirely on its head.[/QUOTE] The Malazan book of the Fallen has simultaneously some of the best and most confusing god stuff I've ever read.
[QUOTE=gufu;51026094]Why every time I want to make a cybered-up character in SR, I inevitably try to give them the saddest backstory possible? Like sure, let's make a auged up catgirl. Then follow up by making her backstory an ex-bunraku who may or may not be still searched out by her supposed "client" and/or a team of shadowrunners that was supposed to kidnap her for another client. Oh, and possibly her sister might have gone through the same treatment, and may still be with the client. But hey, plot hooks! And extra BP to spend on more augs! And to explain about last Aug char I made - A heavy cybered up gal hunted by a division of Evo, who may or may not have a data safe implanted into her, that's slowly leaking information into her, driving her insane over time. Ah well, better than just another Bard.[/QUOTE] Hey, it's okay, it's better to at least be able to justify why you've resorted to a life of career murder as opposed to 'eh, I need to do SOMETHING to pay the rent'
[QUOTE=UzumakaiPatch;51027632]The Malazan book of the Fallen has simultaneously some of the best and most confusing god stuff I've ever read.[/QUOTE] the more confusing god stuff is the better it is
[QUOTE=leonthefox;51026035]I never got why people hate gnomes and halflings and this is coming from someone who is not fond of playing small races, is it because of how people usually play them/the kind of player?[/QUOTE] Halflings are fine. Gnomes are like literally children, physically and psychologically, but forever. And with magic. Like regular children weren't already bad enough! [QUOTE=cdr248;51026596]Fantasy races for the most part are kinda stupid i get that shit's magic and everything but forcing certain statistics and (defacto) classes is kinda lame from both an RP, gameplay, and world building perspective imo [editline]9th September 2016[/editline] aliens kind of get a pass because of stuff like different planet environments and evolution and all that shit but even then I'm still not the biggest fan[/QUOTE] this just sounds like you're biased towards magic magic isn't an okay explanation but science is??? fucking... magic-racist!
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