D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
[QUOTE=gufu;51033002]Ho boy, just finished her up. Now to never play her because no sane SR GM would ever allow for a non-combat oriented character that couldn't just be a face (because a 12 year old face just doesn't work). Although, as a viable infiltrator, she might work out - even corpsec would take a moment before shooting to kill what is obviously a small child.[/QUOTE]
Y-y-you could always make her not twelve.
[QUOTE=Vinh255;51033925]Why is it always Shadowrun that gets the creepiest characters?[/QUOTE]
You should get into the worst of the worst of World of Darkness (old and new).
[QUOTE=gufu;51033002]Ho boy, just finished her up. Now to never play her because no sane SR GM would ever allow for a non-combat oriented character that couldn't just be a face (because a 12 year old face just doesn't work). Although, as a viable infiltrator, she might work out - even corpsec would take a moment before shooting to kill what is obviously a small child.[/QUOTE]
GMs not allowing you to play the character isn't the problem here, obviously.
[QUOTE=DiscoInferno;51034021]You should get into the worst of the worst of World of Darkness (old and new).[/QUOTE]
or
or
we could not and save our sanity
[QUOTE=gufu;51033002]Ho boy, just finished her up. Now to never play her because no sane SR GM would ever allow for a non-combat oriented character that couldn't just be a face ([B]because a 12 year old face just doesn't work[/B]). Although, as a viable infiltrator, she might work out - even corpsec would take a moment before shooting to kill what is obviously a small child.[/QUOTE]
Cringed so hard all my acne exploded.
Well now I don't feel so bad about all my fucked up characters I guess.
[QUOTE=SiberysTranq;51034091]or
or
we could not and save our sanity[/QUOTE]
That's not why people play Call of Cthulu.
Well another weekend comes and with it I DM another oneshot that I plan hours before the session. Can anyone give me inspiration for a session involving breaking into a Frost Giant's mountain home?
Wew
I've missed you D&D thread
[editline]11th September 2016[/editline]
[QUOTE=TectoImprov;51034282]Well another weekend comes and with it I DM another oneshot that I plan hours before the session. Can anyone give me inspiration for a session involving breaking into a Frost Giant's mountain home?[/QUOTE]
Are they nordic themed? If so, have a boasting competition - everyone gets drunk and has to have a competition to see who can make the best boasts.
[QUOTE=Vinh255;51033925]Why is it always Shadowrun that gets the creepiest characters?[/QUOTE]
What other game gives you six different options for being a furry?
Last night's new game started off without too much of a hitch. Was sorta boring due to standard world setup stuff. I may have done a thing or two that i shouldn't have mainly on the premise that nothing too crazy interesting was happening.
[QUOTE=elowin;51033082]oh so it's not only a catgirl sex slave but it's also a 12 year old
yes, we have officially entered the magical realm. piss fountains are to your left, shit mountains to your right. lolis? straight ahead[/QUOTE]
I mean we could try to actually play with a character whose life was altogether ruined by a corporate CEO's whim and reduced to almost functionally nothing, thus requiring dedication to survive in the streets (in opposition to a cybered up street sam who can cut through any street-level situation, quite literally). Then again, the character's origin is creepy as hell (god help if anyone in the group is That Guy (and if there isn't, you'll be considered one)), augs are mostly useless in combat, and has a 2 dimensional personality. So meh, less of player character and more of a team pet to keep around for plot hooks.
Then again, this is a Catgirl in a D&D thread, it's tradition to go into Magical Realms. Last time we had someone do it, we had a 5E race of hemaphrodite Catgirls. Keeping the tradition going.
[editline]11th September 2016[/editline]
[QUOTE=Nerts;51034986]What other game gives you six different options for being a furry?[/QUOTE]
At least 3 of them including lethal weapon implanted anywhere on your person to boot! A true definition of a great game is when you can kill while literally unarmed.
[QUOTE=Nerts;51034986]What other game gives you six different options for being a furry?[/QUOTE]
sticky poison frog man best furry character
-snip might be a little rude-
finished 2nd session for my other only war party
[IMG]https://i.gyazo.com/1922dd27b3437d7e0e76eb518feddfe5.jpg[/IMG]
To the left, as you can see is three of them.
This is because our Sharpshooter ran a 10k before coming on to the session and having to leave after eating a huge burrito, and our Heavy Gunner Nicolai fucking left for unsaid reasons and apparently wanted to play EU4.
[t]https://scontent.fgru5-1.fna.fbcdn.net/t31.0-8/14311335_1121377684619909_436392186596349980_o.jpg[/t]
here's a picture of our sunday sesh. tonight was fuckin' wild.
that's me dming!
[editline]11th September 2016[/editline]
not pictured: the rogue.
[QUOTE=MenteR;51036949][t]https://scontent.fgru5-1.fna.fbcdn.net/t31.0-8/14311335_1121377684619909_436392186596349980_o.jpg[/t]
here's a picture of our sunday sesh. tonight was fuckin' wild.
that's me dming!
[editline]11th September 2016[/editline]
not pictured: the rogue.[/QUOTE]
I'm loving the bar.
[QUOTE=MenteR;51036949]here's a picture of our sunday sesh. tonight was fuckin' wild.
that's me dming!
[editline]11th September 2016[/editline]
not pictured: the rogue.[/QUOTE]
That's a rad setup there, you really nailed it mate.
This is a long fucking post, but I think this is entertaining, and this is kind of reference for myself later down the line.
My Savage Worlds campaign so far has ran three games (technically four) and it has taken some unexpected turns, fun but very different than I had expected, the players are engaged, roleplaying their characters well and I am having a ton of fun however, so I can't complain. I told them my idea was it modern fantasy pirates, had a heaping of Black Lagoon, a bit of Trigun, some heroic bloodshed, and a helping of traditional western fantasy, so we've got orcs, elves, halflings, and birdmen driving diesel boats and firing AK-47s at enemy crews. I said it'd be a sandbox campaign and so far I've managed to improvise well enough, and they've ran into a couple of things I planned without prodding.
[b]Session 0[/b] all the players make their characters. Half-orc businessman Reginald Von Striker, mercenary birdman Egac Salocin, and halfling farmboy Veldin Lombrix. Everyone (including myself) gets to draw in a couple of landmasses and flesh them out a bit. Then do the same by adding some cities, rumours (player mode plothooks) and connectors to the world. I lifted this from a Dungeon World supplement called Perilous Wilds, and a GM I play with regularly has used it for a couple of campaigns.
Then I ask them where in the world they would like to start, I can't remember off the top of my head how long they took to consider it, but in a map that is mostly water, they decided to roll dice for it. I turn on the grid, count the number of grid spaces, and they throw down the dice and wouldn't you know it they land in the ocean. I ask if they're sure on this but they're sticking to their guns, and I'm going to provide. [url=https://gyazo.com/cea67d3abe599ced7424fb88ad2bffc3]Here is a picture of the map[/url]
[b]session 1[/b] They start underwater, last three months have been a bit of shitshow for our band of mercenaries (now calling themselves Reckless Disregard) and a day earlier, they had been given a job by a clueless rich kid from the megacity of Mangella (was it previous advanced civilisation tech that'd allow a megacity on this shithole ocean planet? We may never know). They were told to go and retreive this vial from a submarine captained by the rich kid's brother, they trip had not gone so well, and now it was a wreck. They infiltrate the place, get attacked by an acidic blob monster, but survive due to clever use of a fire extinguisher. One of the players did take 2 wounds, putting him halfway to death, and no one in the party could heal. So it was still a bit of a bugger. Still, they get the vial and go up to surface. Only to find their employer dead, and an unfamiliar yellow suited elf on the deck of said employers ship. Due to him having superior firepower, and offering to still pay for the vial, they hand it over, and hey, they got a boat out of it! Some blood on the controls from their employer but cleaning supplies are cheaper than boats in the short term. Still, they don't have much fuel, they surface and start walking for the nearest town (they docked on the western end of Nillia, and had thirty miles to get to Westend). I pull an encounter card and get friendly NPCs, despite some trepidation (they didn't know if they were friendly, and one of their party was walking with injuries) they approach the group and basically party up for most of the journey, the band of travellers being desert elves from an island to the south, sent by their employer to scout the cursed town of Bloodhorn and bring back anything of academic or magical value. They split up halfway, and the party makes it to Westend without incident. Thus ends Session 1. So far this might not seem so strange.
[b]Session 2[/b] is where I got thrown some curveballs. With Reginald injured and on two wounds, and four days away from a healing check, I figured they'd find an inn and rest up.
So the players immediately head for a dockside bar they put here called The Foxes Bum, Westend is far more populated than normal as a mythical creature, The Faceless Whale, is in the seas nearby, this thing is rumoured to have eaten cities whole, so local law enforcement (what little exists) are cooperating with pirates and privateers to form an armada capable of fighting this thing, and it has brought a ton of people to a town typically only visited by people on their way to greener pastures, or in need of a quick stop off job inbetween bigger scores. This was an event, and as such, the Foxes Bum was overcrowded, the regular patrons joined by the sailors joined by the captains recruiting the sailors joined by the Yellow Suited Elf. The players get seperated trying to enter the bar, and the half-orc reginald gets mad and starts taunting the crowd, leading to another half-orc throwing punches at him, a crowd gathers to watch the brawl, and Veldin, trying to help his mate out, decides to incite a distraction by starting a riot. He succeeds, and Reginald (not being much a fighter) slips into the fray and manages to escape further harm.
Meanwhile in the bar Egac spies yellow suited elf, and is suspiscious about the contents of the vial and why he needs it, he rolls a notice check to listen in and crit fails, the fight has spilled into the bar, and Egac is knocked into YSE's table, shattering it and spilling his cocktail. This meeting went a lot less civil than last time, Egac replaced his drink (a rather expensive cocktail) and when the party reconvenes, the YSE starts taunting the whole group, pointing out he complimented them yesterday for not asking questions, and it almost comes to bloodshed when he demands a new table, and uses his giant bodyguard for leverage to get what he wants. The party concedes, and they decide to exit the bar. The riot ends with several dead.
Then the players decide they need money, they go to a job board, and there is a whole ton of sailors ripping notices off the board, first come first served and all. I will admit, I did this in the hopes they'd go up to the board, grab what they could, and I'd only need to come up with two or three job ideas. Instead Egac and Reginald join forces to rip the job board out of the ground and run off with it. The crowd is not a fan of this idea. Neither is Veldin. First round sees a beautiful series of fuckups, two of the players and the crowd draw cards to determine order and get clubs, and one crit fails. Clubs means I get to throw an obstacle into the chase. So Egac birdman tries to fly off with the sign, but Reginald doesn't realise this and holds on to his end, Egac is pulled down into the crowd and beaten, meanwhile Reginald fails a check and is hit by a car, this car belongs to the YSE. Veldin fails to throw a barrel into the crowd to trip them up. The rest of the chase turns in the players favour however as Egac takes off with the sign, leaving his other Avion pursuers in the dirt, actually causing them to crash land and die. Meanwhile Reginald and Veldin make it into an alleyway and manage to lock a gate behind them.
The players reconvene, get blackmailed by an orc child to find his pet cat. And Reginald knows an old inn under the connecting bridge that doesn't ask questions and no one cares about. So they go there and rest up for a week, trying to dodge a majority of the population.
[b]Session 3[/b]. Reginald halfway succeeds his natural healing check, and the players decide to depart from the town and head back for the boat they left way on the other side of the island. They split the party. Egac handles finding the missing cat. Veldin gets food and fuel for the boat, and Reginald goes to get transport. These first two go off without a hitch. Reginald's idea of transport, considering the players budget is a tandem bicycle, he finds a man selling bikes on and old lot, and the attempt at haggling goes horribly. The very showy salesman goes to gather a crowd to sell his bicycle at an extortionate price. Reginald, realising how bad his situation is, pays the amount and quickly scarpers, but not without a crowd following. The group reconvenes at the inn, and just as their talking their next move, the crowd catches up, and they've called friends. What follows is a tandem bike car chase gunfight back across town, the players once again survive (despite a head on collision from a car knocking them all out of the bike, they decided to recover it rather than running). Reginald even destroying the car in a single blast from his double barrel (luckiest roll as karma for his earlier haggling). The players are now cycling across Nillia, each of them beaten, bruised, and with rather impressive calf muscles from the chase. They have agreed that they can never return to Westend, and they at this point collectively realise that them stealing the job board was entirely pointless, and they can likely never return to Westend.
I pull another encounter card, and once again get friendly NPCs, they run into the same travellers they met in session 1, their earlier number of twelve had been reduced to three, their attempt to explore Bloodhorn met with massive failure. The party, in business minded manner, offer to ferry them back home for 250 triploons. They accept, and keep headed for their boat.
Unfortunately in the week they had been gone, it had been overtaken by a group of frog men called boggards, they immediately run to hold the party at bay and unlatch the boat, dragging it downriver in the current. The party manages to fight their way on board (Or in birdmans case, just fly over) and despite a couple of them almost dying, one player one shotted by exploded dice but making his incapacitation check with flying colours. Luckily the joining NPC meant he could still muck in in the fight.
Thus ends session 3, I asked the player who made the island for some details on the cities of Suhra-Ajibal, the desert island, and with what he has given me, I feel a big tone shift incoming that may get ignored, may not, I'm excited to see. This is a game that has gone from "let's make black lagoon world" to tandem bike shootout chase within three games. Also, I know my players don't go on Facepunch, but I know some friends do and they know them. So this is a detail I'd like you to keep from them if you read this: Them stealing the town sign led to many who needed work joining the whale hunt which has since ended in disaster. They inadvertently have gotten several hundred people at the least killed. So that's a detail I'm looking forward to dropping on them next sesh. Even if their likely response is just them finding it interesting, I want them to learn that while sort of in character.
[QUOTE=Nerts;51034986]What other game gives you six different options for being a furry?[/QUOTE]
Pathfinder.
[QUOTE=gufu;51035110]I mean we could try to actually play with a character whose life was altogether ruined by a corporate CEO's whim and reduced to almost functionally nothing, thus requiring dedication to survive in the streets (in opposition to a cybered up street sam who can cut through any street-level situation, quite literally). Then again, the character's origin is creepy as hell [B](god help if anyone in the group is That Guy[/B] (and if there isn't, you'll be considered one)), augs are mostly useless in combat, and has a 2 dimensional personality. So meh, less of player character and more of a team pet to keep around for plot hooks.
Then again, this is a Catgirl in a D&D thread, it's tradition to go into Magical Realms. Last time we had someone do it, we had a 5E race of hemaphrodite Catgirls. Keeping the tradition going.
[editline]11th September 2016[/editline]
At least 3 of them including lethal weapon implanted anywhere on your person to boot! A true definition of a great game is when you can kill while literally unarmed.[/QUOTE]
I've got some bad news.
Finished the session a half hour ago. Two of our players couldn't make it so instead of four level 6's I got two level 10s; a Dwarven Bard and a Half-Elf Undying Warlock. The two went to the Frost Giant's house because the Warlock's patron told him the secret to immortality was inside said house. To make a long story short, the pair (along with a Revenant who wanted the Giant dead) ended up killing the Giant... only to be left with it's pet White Dragon to deal with. With single digit hit points, The Warlock and Bard found a chest along with a key that apparently had the secret to immortality in it. Inside was the Warlock's Patron, who was a Lich sealed away for hundreds of years. The Lich then used Power Word Kill on the Dragon, killing it instantly, and offered the power of Lichdom to the Warlock, who accepted. The Lich and Warlock used Dimension Door to leave the Giant's house, leaving behind the Dwarven Bard, who was saved by a trio of adventurers who are known in my world as great heroes that mysteriously go missing several years down the line.
I think this is gonna be the last session I do for a while that I come up with on the spot :v:
[QUOTE=Chayste;51036696]finished 2nd session for my other only war party
[IMG]https://i.gyazo.com/1922dd27b3437d7e0e76eb518feddfe5.jpg[/IMG]
To the left, as you can see is three of them.
This is because our Sharpshooter ran a 10k before coming on to the session and having to leave after eating a huge burrito, and our Heavy Gunner Nicolai fucking left for unsaid reasons and apparently wanted to play EU4.[/QUOTE]
How do you go through so many NPC turns without taking an eternity?
[QUOTE=plunger435;51037120]I've got some bad news.[/QUOTE]
It's Shadowrun, there is always room for worse. It's magical, really.
Still, I'm just gonna step back and put that char into storage, before Ryu-Gi gets some unneeded competition.
First session of a new SR game, interesting group.
The decker is some pale nerd in a hoodie who's not good at talking to people so business as usual, immediately pissed off the mage by throwing slurs around.
The mage is literally a magician, card tricks, top hat, the works, bit creepy, very sure that he can get intel out of barrens gangers so I'm assuming he's specced as a face mage with some mental manipulation spells. Him and the decker already hate each other.
The street sam is a shark (what did I tell you guys? :v:), cybered up to shit, tricked out cyberarms, wired reflexes, drives a pick-up, the usual, player had to leave early so not much of a first impression.
Ninja adept elf is apparently also a high class prostitute who either does snuff or doesn't take shit from clients, her sword talks and is covered in lightning, definitely dumped logic, knows both IC and OOC very little about organised crime.
Sniper showed up late so again didn't get a proper impression either, huge boobs, sniper rifle, fair bit of bioware which may include the boobs, actually has social skills, quite professional, which is a nice break from most sniper characters who're all NOTHING PERSONNEL, DON'T GET IN MY WAY types, probably who my character will get along best with.
And then my character, ex-marine field medic/rigger, several cyberlimbs from an IED back in [sp]'nam[/sp]Amazonia, drives a panel van with a small army of drones and turrets in the back, cringing at how unprofessional everyone else is and wishing she can just shoot someone, get paid, and go home. :v:
[QUOTE=Nerts;51038330]First session of a new SR game, interesting group.
The decker is some pale nerd in a hoodie who's not good at talking to people so business as usual, immediately pissed off the mage by throwing slurs around.
The mage is literally a magician, card tricks, top hat, the works, bit creepy, very sure that he can get intel out of barrens gangers so I'm assuming he's specced as a face mage with some mental manipulation spells. Him and the decker already hate each other.
The street sam is a shark (what did I tell you guys? :v:), cybered up to shit, tricked out cyberarms, wired reflexes, drives a pick-up, the usual, player had to leave early so not much of a first impression.
Ninja adept elf is apparently also a high class prostitute who either does snuff or doesn't take shit from clients, her sword talks and is covered in lightning, definitely dumped logic, knows both IC and OOC very little about organised crime.
Sniper showed up late so again didn't get a proper impression either, huge boobs, sniper rifle, fair bit of bioware which may include the boobs, actually has social skills, quite professional, which is a nice break from most sniper characters who're all NOTHING PERSONNEL, DON'T GET IN MY WAY types, probably who my character will get along best with.
And then my character, ex-marine field medic/rigger, several cyberlimbs from an IED back in [sp]'nam[/sp]Amazonia, drives a panel van with a small army of drones and turrets in the back, cringing at how unprofessional everyone else is and wishing she can just shoot someone, get paid, and go home. :v:[/QUOTE]
So now for the make-or-break question for any Shadowrun group, how many sessions do you think you can make it before causing a major act of terrorism?
[QUOTE=Chiv;51037321]How do you go through so many NPC turns without taking an eternity?[/QUOTE]
At least in my group we often lump together clusters of nearby mooks into single initiatives, which speeds things up immensely
Besides, unlike players who have to spend 5 minutes debating their actions and how to coordinate every turn, NPC's you can usually just roll, see what's success/failure, take it down, then go
Granted that only really works with flat initiative systems though, but dynamic initiatives are their own mess of problems anyway so not being able to cluster things is just one of their many difficulties
[QUOTE=SiberysTranq;51038504]So now for the make-or-break question for any Shadowrun group, how many sessions do you think you can make it before causing a major act of terrorism?[/QUOTE]
About 2, I'm already planning a car bombing, since we've supposed to find out what a gang are smuggling, where to, and stop it. So I figured ambushing a truck, beating info out of the driver, stealing the cargo, replacing it with 50kg of ANFO and ram-raiding their meet before detonating it would work beautifully.
[QUOTE=Chiv;51037321]How do you go through so many NPC turns without taking an eternity?[/QUOTE]
roll 1 initiative turn for every single npc because i dont wanna waste more time
we still spent more than like, 5 hours on this
[IMG]https://i.gyazo.com/81c3f7302fca2f892de120ecc7cb6226.png[/IMG]
during the last parts of the battle, joryn (the circle black-white dude) threw a grenade that scattered towards the commissar
instead of having him shot traditionally he's gonna have to compare what the hell he just did to what worth he is to the imperium
i forgot what name to use so i just said "Commissar's Mast" cuz fuck it
also in one of my roll20 threads two of the players who participated in it wants to survive next session, no more nobs, with tanks in place so they can actually kill it, along with more accurate artillery
d-does this mean i combine their worst nightmares or what
[QUOTE=SiberysTranq;51038504]So now for the make-or-break question for any Shadowrun group, how many sessions do you think you can make it before causing a major act of terrorism?
At least in my group we often lump together clusters of nearby mooks into single initiatives, which speeds things up immensely
Besides, unlike players who have to spend 5 minutes debating their actions and how to coordinate every turn, NPC's you can usually just roll, see what's success/failure, take it down, then go
Granted that only really works with flat initiative systems though, but dynamic initiatives are their own mess of problems anyway so not being able to cluster things is just one of their many difficulties[/QUOTE]
My record for least sessions completed before causing major acts of terrorism is 1 and that included cyberpunk nazis cyber eyes stolen from the dead corpse of a nazi complete with swastika's which were later used by a PC and enough DMSO and methamphetamine to tweak the entire town out for WEEKS
In Shadowrun we once burned down a flowershop to cover up a murder. Turned out the flowershop was a front for a poison maker, and the fire created a toxic cloud of smoke that descended on an entire small town killing over 50 people. We heard about it on the radio during the drive home, and we still went to Disney World that same day.
yeah sub out flower shop for crematorium, fire for massive amounts of explosives and poison for crank and you pretty much got it
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