• D&D V6 - Edition jokes don't really make sense anymore
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Is 27 points alright for the starting point-buy for attributes?
It's the recommended amount in the handbook, so I suppose so.
Session over, and we only saw 3 characters introduced because one player's modem nearly caught fire and another didn't quiiiite have their character finished and had to leave before the dm was ready to introduce him afterwards. The party, at first consisting of a human gunslinger belonging to a Waterdeep noble house, a dragonborn paladin of bahamut, and a human sorceress raised by a northern barbarian tribe, leaves Neverwinter heading towards Phandelin and then Conyberry, hearing rumors of large swarms of stirges over the Mere of Dead Men as they go. Along the way, they spot a figure following them. Ducking into the woods, they surprise the figure, finding it to be a tiefling bard who "has business to attend to in Phandelin." Skeptical, the party agrees to travel with him in tow. They reach Phandelin, where the three members (and the now dead members of the party discussed earlier minus the dwarf) are regarded as heroes for helping them with a crisis they faced. The three original members schmooze some, the gunslinger gets a gift sword from his female blacksmith friend, and gives her his pork sword (romantic fling goin'), and the tiefling meets with his partner, a gnome wizard, to discuss what the tiefling's learned and to try to figure out how they're going to fleece the party. In the morning, the party leaved Phandelin heading towards Conyberry, only for that Tiefling to be waiting at the gates to the town, to tell them that, guess what, he has business to attend to in Conyberry as well, despite the city's ruined state. Even more suspicious. They continue on their path until a small pack of stirges come buzzing out of the Neverwinter woods. The party attempts to hide, but the sorceress (Mara) gets her clothes stuck on a thorn bush, and the paladin (Morkis)tries to help her... and ends up pulling a good chunk of the thorn bush out and throwing it in the process, which garners him the attention of the stirges. They deal with the first and second waves of stirges that come out of the woods in no time, with the sorceress twin-spelling a scorching ray to quickly take down a wave almost by herself, along with the bard (Sulo) killing some off with shatter. Soon, the battle is interrupted by some loud thuds and very minor tremors as something large approaches the site of the battle. The remaining stirges begin to flee, and some of the party members, noticing this, begin to hide (the paladin rolling his first stealth check of the entire campaign that is above a 10), as a giant frog with a golden and jewel encrusted crown(large sized) hops into view from the forest. It promptly devours one of the stirges before noticing the bard. The gunslinger (Dardelin), choosing not to waste a bullet, shoots his small crossbow at the frog. A few rounds of combat pass without the frog actually attacking before a small child comes running out of the woods yelling at the party for hurting his friend. He quickly casts fog centered on the frog and rushes at him as the party steps back. They hear the little boy consoling the frog, nearly in tears over it's wellbeing, and the paladin steps forward into the fog as the gunslinger slinks away hidden, feeling about until he feels the frog and casts lay on hands.The young boy climbs atop the frog, disperses the fog, and begins to deride the party for being so mean to his best friend. Feeling bad, the bard attends to some of the frogs wounds as well. The sorceress begins to talk to the child, being closest to his age, and figures out that the kid was, just shortly before, somewhere entirely else in a field of sorts surrounded by flowers, pixies, fairies, and flowers before a white burst of light separated him (Anthol) from his froggy friend (Buret) and he found himself in these woods. Mara mentions the dangers around the area, Anthol seems entirely unphased, seemingly confident in Buret's ability to handle most of his problems and showing off a little bit of magic. Anthol then asks if Mara knows where they are, and perks up upon hearing the name Conyberry. Hey! His dad does work in Conyberry! As they approach the road and where Dardelin was hiding, Dardelin leaves his hiding space and almost instantly makes a minor insult to Buret, calling him a slimy toad. Anthol doesn't take kindly to people insulting his friends and casts grease on Dardelin saying "I'll show you a slimy toad". While this is going on, the bard's partner in crime Bolin gave up some of his lead on the party after hearing explosions (pepperbox shots at the stirges and shatter from the bard) to come check on Sulo. Seeing everything is fine, he heads back down the trail. Eventually the party catches up with him as he is tying his horse up for the night and sitting down to dinner at a bonfire. Sulo and Bolin, thinking quick on their feet, act as a nobleman and his steward. Coming from a noble family, Dardelin is entirely suspicious but has no proof either way, having never heard of Sulo Salo, or House Salo. Anthol, nearly asleep, laughs at Sulo's name, pointing out how silly it sounds. The session ended soon after, with Sulo and Bolin sleeping on the opposite side of the bonfire of Mara, Dardelin, and Morkis, with Anthol sleeping atop Buret a little off to the side. Sulo and Bolin have set up an alarm spell centered on themselves, and have announced such to the others to prevent any night time thefts. Now I've got to write this up and exaggerate a shit ton for my in character journal, since Anthol is a huge fan of fairytales and is going to keep a journal of his adventures with these guys.
[QUOTE=AtomicWaffle;50507837]Is 27 points alright for the starting point-buy for attributes?[/QUOTE] In what system?
We decided to do a really long session. Session starts, our nice happy mage screws up trying to flirt the price down at a magic shop. He fails, HARD (nat 1). He gets escorted out, hold person on the guards and makes his way in again to try to explain himself and fix everything. Cue the girl shopkeeper getting scared and drawing her sword, then getting murdered and burned alive by fireballs. Stupidly, he then takes everything from the shop storage and puts it in his bag o' holding. Nobody in the party knows the details yet, as our orc was upstairs banging the shopkeeps father. The news reach us in different ways, and since I was out doing rogue otter things I didn't actually partake in this series of events. Our paladin finds out about this and hunts the mage down, with the help of his order. The mage KILLS A PRIEST, A REALLY HIGH PRIEST LIKE COME ON and then its all over the place. Our paladin captures the mage finally and brings him in for questioning. He tortures him over the course of 4 hours cause that's apparently what paladins do? The rest of the party find them and "civil war" starts, as two members were on the side on the mage, two were against him and two (me and the orc) were busy counting gold to actually care. Through a series of bad events the mage eventually ends up dying after trying to open a dimension door in his bag o' holding, causing a rift to the void and ending up dying a painful death. the end
i've been really itching to play some pathfinder since i haven't played in a while but i haven't really got anyone to play with where's the best place to search for groups?
[QUOTE=NightmareX91;50508979]i've been really itching to play some pathfinder since i haven't played in a while but i haven't really got anyone to play with where's the best place to search for groups?[/QUOTE] Well, depends. Occasionally you hear of groups in this thread, I know Roll20 also has a gamefinder but that's liable to be a bit of a crapshoot. Just do what the rest of us do and get a bunch of homeless people together and promise to give them a hot meal if they play
[QUOTE=RearAdmiral;50511794]Well, depends. Occasionally you hear of groups in this thread, I know Roll20 also has a gamefinder but that's liable to be a bit of a crapshoot. Just do what the rest of us do and get a bunch of homeless people together and promise to give them a hot meal if they play[/QUOTE] looks like i'm off to the city to drag some homeless people over
At least the local homeless population are all in the same timezone as you and aren't going to ditch to play DOTA
[QUOTE=Nerts;50513080]At least the local homeless population are all in the same timezone as you and aren't going to ditch to play DOTA[/QUOTE] that is true and at least they're homeless and unemployed so they don't get a "promotion" that has them cleaning up the dirty work of the previous finance manager who was sneaking some people double pays and doing other really dirty shit (as is what happened to my previous DM)
About to try out Symbaroum, got invited kinda suddenly and it looks really sweet actually. We will be testing it out with premades to get us all into the rules, and I'm even hype about that.
[QUOTE=Nerts;50508877]In what system?[/QUOTE] D&D 5E. It just seems to me like the starting stats often end up quite high.
[QUOTE=IAmAnooB;50513913]About to try out Symbaroum, got invited kinda suddenly and it looks really sweet actually. We will be testing it out with premades to get us all into the rules, and I'm even hype about that.[/QUOTE] I've got it and I'd say it's pretty neat.
[QUOTE=AtomicWaffle;50514036]D&D 5E. It just seems to me like the starting stats often end up quite high.[/QUOTE] Standard array is really what works best for 5e, tbh. 15, 14, 13, 12, 10, 8. Dice rolled stats break the balance that 5e desperately tries to hold, and pointbuy does the same thing.
I feel like my 5E group is going down the tubes, I doubt it'll carry on much longer. It's a damn shame too because we just started a new campaign. Looks like i'm going to have to start checking out Roll20.
hey guys, i'm just passing by to say that me and my players are developing an entire setting of our own. i've started to make all the maps and write the books and, a year from now, i would like to share it with you guys. also have a troglodyte. [img]http://i.imgur.com/rdJDT1H.png[/img]
Hey guys, don't know how many of you will go for this but I'd appreciate any help whatsoever! I've spent the better part of the past two months working on a big ol' setting document for my Warhammer 40k Sector, Prosperitas. The document as it stands is 75% done on its first pass, after which I'll be changing rules, reformatting, adding new art and expanding wherever necessary. I'd really appreciate if anyone with even a passing interest would give the document a download and offer up any critique or feedback that you have. It's a little 11mb pdf file if that's a dealbreaker! [url]https://www.mediafire.com/?c5zb8c6lpebcu4z[/url]
Today in level 3 Pathfinder: After sleuthing around an abandoned keep and battling some rabid husks of people, the huge green half orc barbarian rolls a nat 20 trying to shimmy along a wall with a lockbox to avoid the hole in the floor in front of the door. Somersaulting through the air he lands in front of the once-rich merchants daughter investigator and fellow barbarian. Inside the lockbox was a beautiful ring! The big green orcs fellow barbarian offhandedly joked about proposal and the two laughed, while the kindly pacifist-ish investigator muttered "like I'd ever marry an orc" below her breath. Both barbarians heard her whisper it. Somewhere, a sphincter tightened like a vice with the stammered excuse of "O-oh! I said that, uh, 'like I'm worthy of an orc!'". Don't piss off your meat shields, kids. That's going to bite me in the ass. On another note, do any of you DM's have any tidbits of advice for somebody running their first homebrew campaign? My current DM (a close friend) is currently running his first self made campaign, and while he hasn't screwed up yet I'm sure he'd appreciate any advice.
Question for you guys: Our Neutral Paladin recently renounced his god. Paladin was very adamant that he could still use certain abilities like Lay on Hands, because they stemmed from holy magics and that the gods were simply a focus for this kind of magic. Our DM agreed to it so it's law, but renouncing your god and still being able to use holy magic seems... wrong? Am I in the minority here? It's not that important now, since he's now begun apparently worshiping an evil god so we've moved past it but it's been nagging me since. On an unrelated note this god change is probably going to result in a dead party member. I can feel it.
[QUOTE=Archimedes;50524670]Question for you guys: Our Neutral Paladin recently renounced his god. Paladin was very adamant that he could still use certain abilities like Lay on Hands, because they stemmed from holy magics and that the gods were simply a focus for this kind of magic. Our DM agreed to it so it's law, but renouncing your god and still being able to use holy magic seems... wrong? Am I in the minority here? It's not that important now, since he's now begun apparently worshiping an evil god so we've moved past it but it's been nagging me since. On an unrelated note this god change is probably going to result in a dead party member. I can feel it.[/QUOTE] Which edition is this, 5e? if so there's this from the PHB: [quote=PHB]Although many paladins are devoted to gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god.[/quote] But on the same page you have this [quote=PHB]Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.[/quote] The problem is, if you look at this from the viewpoints of previous editions, it was necessary for a warrior to be sworn to a deity to act as a Paladin. However, as early as 3.5e Paladinhood could be gained serving a cause rather than a deity itself, just as clerical powers could also be gained in the same manner. IMO, in this case, I would've ruled that he would become an ex-paladin considering he broke his oath to the god he was serving. And now that he ended up worshipping an evil god, straight up turned him into a blackguard/antipaladin.
[QUOTE=Zonesylvania;50524738]Which edition is this, 5e?[/QUOTE] It is 5e. Thanks for the info!
[QUOTE=Archimedes;50524786]It is 5e. Thanks for the info![/QUOTE] Yeah, if he's worshipping an evil god now this seems like its textbook Oathbreaker, which would still allow him to use stuff like Lay on Hands, but he'd be getting it from his evil god.
Next D&D session >get to cave entrance >solve some puzzles >go inside and get to a Glabrezu (I think, big fuckin demon) >party proceeds to beat his ass and get our asses beaten in >everybody down to 1 or no healing surges >rouge and ranger have real bad days, rogue was 1hp away from perma-dead 3 times, ranger went unconcious 3 times. >Everybody is conscious, paladin with 10hp, barbarian with 2, rogue with 10, ranger with 10 >paladin rolls nat 20, gets the Glabrezu down to 1hp >barbarian goes in for the kill, hits, severe its head clean off Heres where it gets good :smug: >glabrezu begins to fall, everybody rolls acrobatics to get avoid getting crushed, DM rolls nat 20 Braceforimpact.png >ranger didnt want to feel left out so he rolls acrobatics for a backflip, Nat 1, backflips and knocks himself out.[b] He was 7 squares away[/b] >barbarian, paladin, and rogue are [b]all knocked out and pinned under the Glabrezu[/b] we spent 3 hours fighting >invoker is the only man left standing, too weak to lift the monster >goes over to the ranger, shakes him awake, shares a bottle of wine to help cope with the situation (both are alcoholics) >working together they free the party, DM makes them roll endurance, both fail... turns out they just drank a whole bottle of vinegar the ranger had for making potions <insert large pile of vomit here* I fucking love this game
[QUOTE=Valon Kyre;50525174] >go inside and get to a Glabrezu (I think, big fuckin demon) [/QUOTE] For some reason, I initially misread this as "Gazebo", which made this even funnier.
what's a gazebo? can i fight it i want to fight the gazebo
Don't mess with gazebos, they're terrifyingly ferocious beasts.
[QUOTE=lintz;50526683]what's a gazebo? can i fight it i want to fight the gazebo[/QUOTE] in theory the househunter mimic would be a good fit here [url]http://www.lomion.de/cmm/mimihohu.php[/url]
[QUOTE=Zonesylvania;50526786]in theory the househunter mimic would be a good fit here [url]http://www.lomion.de/cmm/mimihohu.php[/url][/QUOTE] I'm glad more people know about the house hunter, they are one of the best mimics there are. Blood rings, gold bugs, and a couple other critters disguised as objects the party would use are also great.
[t]http://i.imgur.com/gHRTirV.png[/t] [t]http://imgur.com/kQIZsIP[/t] Someone mind giving some advice on this character? I'm gonna be first time GMing Mutants and Masterminds soon, most complex system I've played with to date so I'm still trying to wrap my head around it. Made this sheet based on one of my friend's OC's, he's a perfume themed dude, all of his powers (except for immunity) are device based, and easily removeable, due to being perfume bottles. Just wanna make sure I was able to make a character that could actually damage people and debuff people in combat so I can make sure my player's characters are solid. The super low toughness is the main worry for me, tried to compensate by giving him semi-high dodge, should I make it higher?
today in Pathfinder literally fuck narrow passages and rooftop chases Assassins Creed make it seem so easy, but evidently those guys are like fucking 10th level rogues to be doing these DC 25 pieces of shit constantly [QUOTE=CapLaPorte;50541060][t]http://i.imgur.com/gHRTirV.png[/t] [t]http://imgur.com/kQIZsIP[/t] Someone mind giving some advice on this character? I'm gonna be first time GMing Mutants and Masterminds soon, most complex system I've played with to date so I'm still trying to wrap my head around it. Made this sheet based on one of my friend's OC's, he's a perfume themed dude, all of his powers (except for immunity) are device based, and easily removeable, due to being perfume bottles. Just wanna make sure I was able to make a character that could actually damage people and debuff people in combat so I can make sure my player's characters are solid. The super low toughness is the main worry for me, tried to compensate by giving him semi-high dodge, should I make it higher?[/QUOTE] as general advice, to be actually optimized in the system you basically need your defenses/attacks to be at power-point max (so, say, a 10-10 split dodge/parry & toughness at PL10, or split any way in between, same thing for will and fortitude, and damages/accuracies for non-aoe attacks) or you will suffer for it and will have a completely miserable time because that is essential I've tried the glass cannon approach and trust me dude you do not want to be failing every save (because you will be making a lot of them and it sucks ass because status effects are crippling in M&M) and if you fight high-power villains having the minimum level of optimization is essential or you will have a bad time that aside though, there's no real problem with the build that I can see
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