• D&D V6 - Edition jokes don't really make sense anymore
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[QUOTE=Rats808;51062442]From my group's AdEva game a few years back, when I forgot how to say "sarcasm".[/QUOTE] this was the greatest thing ever my first session, first time ever playing a roleplay online, first time in a new group first thing directly said to my character was this piece of gold
You fucked up sib rats will forever be 'the one who doesn't stare'
While playing Black Crusade our GM rolled for traits and mutations on two minions, one of them ended up being slow and would randomly burst into flames. Literally a flaming retard.
"I strip naked Light myself on fire and try and look tasty"
ok maybe my system of "keeping up with the motley bunch" is horrible [IMG]https://i.gyazo.com/04b39d1275022ea0c5ea6fe63d330788.png[/IMG] this is before the session before anyone else comes in holy fuck why this keep happening it's 16 collective damage to the newbie's body ok maybe i should scrap this system and go with "you're here and you exist and yes"
"Look out sir! I'm armed with butterknives!" GM: The peoples elbow reigns true as you bring this on his shoulder and immediately destroy this child. Me: This is going to be very hard to explain to the parents. Other Player (perpetrator of elbow): We're not explaining this alright. "If it's any consolation, I don't feel any need to sacrifice myself for you."
LG cleric : "at what point does this become genocide?" CN rouge : "now." *[I]said while destroying the root to a massive dam.[/I]*
So in our last session we went to another plane of existence in a replica of an ancient church that was dedicated to worshipping the sun. We saw a dagger and a black orb on a pedestal, the NPC we were with walked up to the orb and grabbed it, and the orb sent out a few tendrils and crushed his skeleton into dust, killing him instantly. The rogue was scarred for life after this, while the sorcerer was trying to gather the NPC's skin for later and my character was upset that his skull couldn't be salvaged. So the sorcerer used mage hand to pick up the dagger and pried the orb off the pedestal, this caused everything but the staircase we were on to turn into sand and disappear, leaving the three of us stranded in oblivion. The rogue wanted the dagger for himself and the sorcerer didn't see the harm in handing it over. Then the sorcerer got killed by the orb, we then realized you need the dagger and the orb at the same time. That didn't really matter to us at the time, because we were trapped in oblivion. So the rogue was panicking and my character turned to him and said calmy "Was it you that asked why I have ten feet of rope?" and then my character tied the rope around his own neck and tried to kill himself, he fell off the stairs into oblivion, and woke up outside the cave we entered the plane from. The rogue soon followed after after realizing that his only option was to jump off or starve to death. The rogue now has pretty bad PTSD (and an addiction to puzzle solving because of a magical trap earlier) while my character feels more confident, he thinks that he entered the Sky and that he was saved by the Sky from suicide to serve a greater purpose. So the sorcerer re-rolled and is now a young blonde wizard whose background is he was hunting the sorcerer, because the sorcerer was undead. We hung out in the shitty restaurant that the Idiot Dwarf works at and talked for a good 40 minutes or so. Before the Sun Priestess demanded that we take her back to the place we were because it sounds almost exactly the same as the first church of her religion. We go back, find out its a magical copy or something, the orb bound itself to the wizard and then we went back to town. Shit was wierd
[QUOTE=Anderan;51063881]While playing Black Crusade our GM rolled for traits and mutations on two minions, one of them ended up being slow and would randomly burst into flames. Literally a flaming retard.[/QUOTE] I've heard of a flame retardent, but a flaming retarded?!
[IMG]https://i.gyazo.com/bbe1f3a2867a86b31ec9862356099569.png[/IMG]
Tonight went well, we all nearly died, I rolled a 1 on my first death save, our Barbarian got a sick axe, and we barely made it out of killing some wraith. We probably could have gotten out better if we weren't so peepy and opened all the shit we could, but wheres the fun in that? I also could have halted some of the wraith-agony if it hadn't managed to save against my Turn Undead, but what are you gonna do? Our wizard was also pretty out of it at the start, he had gone to a beer and wine festival earlier in the day, and we had some nice warm food then and there. Once he took a nap on the sofa (we played his character for him in the meanwhile) he was ready to get back in it.
Alright, another session done. Lilla Brandt is a bit of a rules lawyer. I dunno how to put my foot down on things, so I'll need a little bit of a pep talk concerning that. Otherwise, the stormtrooper Tybalt is half-dead with 4 wounds still remaining after fate-pointing 3, and three of the group is missing and will have to face what the people who were actually present just faced next session before we carry on.
Depends how they're rules lawyering Generally, if they're actively abusing the rules, or saying 'you can't do that' about your stuff as the GM, you fully have your right to put your foot down, tell them to cut it out, yada yada I am the GM my game etc Though to be fair, there are a lot of times where a player going 'can the GM really do that?' in regards to something is probably a good hint to step back and check to be sure you are (from an angle of accidentally overlooking things as opposed to intent). Like accidentally forgetting to allow saving throws against poison/level drain/etc in a d&d system. Basically it comes down to intent. If a player knows all the rules and is calling you out just to get their way, that's bad, you should pull them aside and tell them to cut it out. If they're doing it because you/other players might be generally misremembering or misusing part of the system, that's usually nbd, and you can either say if you're overriding the mentioned rule in this case or permanently, which is fine, you're the GM Just speaking as someone who does have a lot of lawyer tendencies (and usually ends up memorizing most systems and games we play), if they're generally doing it not to loophole their way to extreme power or avoid consequences, they're probably just trying to get a handle on what they can expect, and if a certain rule is being ignored or altered, how they can plan around that. Internal rules consistency within a game is important, especially in a game like OW which is heavily combat based, so random exceptions that seem out of the blue can really throw people like that (or me) off and take them out of the thing if they start to think that none of the choices they made based on their understanding of the rules matter Tl;dr, talk to them, if it's more them wanting clarity or consistency in how things are done, clear that up for them. If they're trying to weasel RaW to get away with shit, tell them to knock it off
The new guy thus far has been yelling at me about combat rules ever since they got first time into it. Despite being new to Warhammer, it seems they've got alot more knowledge and caution about the rules than I do, which is extremely infuriating when they go "read up more" for such niche knowledge such as the WS Bonus directly coming into effect for the melee damage. Along with that, his/her character thus far is built up to be an absolute monster in CQC with lots of damage reduction with their current experience usage, to the point where I'm probably gonna pull ALOT more Tucker's Kobolds simply due to the fact that a goddamn Rocket Girl in the group just shotguns the shit out of everything. Literally one-shot multiple Orks in melee range. All the while, arguing with me about how you can't properly estimate distance walked with 3 meter = 1 square. He/She doesn't really try to explain or argue beyond ">:O" ":o" emoticons . It's not wanting clarity like my other dude who got confused about fatigue allocation based on navigation rolls, it's like "NOPE IM GONNA AVERT YOUR -20 WITH MY GRENADE THROWING :D +15 TOO WITH AIM N COMRADE HAHA" Not only that, but they also claim in-depth knowledge of Orks despite having invested nothing towards that knowledge on their sheet, something I expected they would do considering their extreme minmaxing on their combat abilities. I'm sorry if I just went into a rant. I'm just really new to this situation and don't really know what to do without disturbing the players.
Well I don't know what edition you're playing, but weapon skill does not translate directly to attack damge; That's your strength bonus. It does incrementally increase damage by allowing you more degrees of success on the attack roll, however.
Last night in Shadowrun, we try to spy on a group of smugglers doing something at a lock up, I blew everyone's cover because I didn't buy stealth software for my drones, the adept gets shot to bits, but I save her with sheer volume of fire and get her back on her feet. The most important looking guy is still breathing so we tie him up, and a civilian hiding in an office points a gun in my face so he gets stun glove'd and tied up too. And then we started stealing everything not nailed down.
[QUOTE=Chayste;51069144]The new guy thus far has been yelling at me about combat rules ever since they got first time into it. Despite being new to Warhammer, it seems they've got alot more knowledge and caution about the rules than I do, which is extremely infuriating when they go "read up more" for such niche knowledge such as the WS Bonus directly coming into effect for the melee damage. Along with that, his/her character thus far is built up to be an absolute monster in CQC with lots of damage reduction with their current experience usage, to the point where I'm probably gonna pull ALOT more Tucker's Kobolds simply due to the fact that a goddamn Rocket Girl in the group just shotguns the shit out of everything. Literally one-shot multiple Orks in melee range. All the while, arguing with me about how you can't properly estimate distance walked with 3 meter = 1 square. He/She doesn't really try to explain or argue beyond ">:O" ":o" emoticons . It's not wanting clarity like my other dude who got confused about fatigue allocation based on navigation rolls, it's like "NOPE IM GONNA AVERT YOUR -20 WITH MY GRENADE THROWING :D +15 TOO WITH AIM N COMRADE HAHA" Not only that, but they also claim in-depth knowledge of Orks despite having invested nothing towards that knowledge on their sheet, something I expected they would do considering their extreme minmaxing on their combat abilities. I'm sorry if I just went into a rant. I'm just really new to this situation and don't really know what to do without disturbing the players.[/QUOTE] Yea, well, in this case, you can safely tell you that from what you're saying, it sounds like they're the bad kind of rules lawyer, so, in order of the things you mention: as Oliolio said, WS only translates to more damage if you have swift/lightning attack (I think that's what they're called, which basically let you semi/full auto with melee attacks), and incidentally NEED TO BE DECLARED BEFOREHAND because they affect your chance to hit Unfortunately minmaxing like that is kind of the situation you're stuck with with OW, since unlike the sensibly-designed 40k systems (being DH, RT, and kinda-sorta Deathwatch) there's nothing preventing you rushing the most powerful talents and breaking the game over your knee. I don't know what exactly you're doing in terms of adversaries, but for beating high-DR characters, stuff like Accurate weapons from snipers or Unstable (which I know was a thing in RT and DH but might not be in only war, was basically weapons that had chances to either do double or half damage) can help punch through armor The squares thing they can fuck right off. If you can't do mental math you really shouldn't be tabletoping anyway Stuff like retroactively adding bonuses, you can say 'since you didn't mention it beforehand, no, doesn't apply', is always a legitimate option. Metagaming knowledge, likewise, tell them they can fuck right off. And absolutely punish them if they do it. A good way might be if they say anything that isn't extremely obvious (greenskins are big, and green), have it prove to be completely untrue in the following encounter. If they complain, tell them they can invest in real knowledge instead of metaplaying, and have that knowledge skill give actually helpful tips If it's really bad, start homebrewing. The absolute bane of the metaplayer is new things. And if all else fails, and they're really that disruptive, tell them to shape up or they're getting the boot. It's a sucky option but sometimes it's the only one. The players shouldn't need to feel like they're competing against the GM, and one who actively has such an attitude is generally a bad thing all around.
[QUOTE=cdr248;51026481]Fuck the rules just make it start at whatever level you want it to either run it out of the box with higher level characters or scale up the low level stuff if your players are anal about stats and game-y shit[/QUOTE] Well I totally forgot about replying to this thread. About upping difficulty I have considered it and my friend encouraged me even, problem is I'm still learning about combat balance and I don't trust myself enough for that. I'm currently leaning more towards CoS and PotA, and have decided that if players want to reuse (or a tweaked/modified version of) their characters from the current campaign I won't say no as long as they agree to start at the appropiate level. I have learned a lot about GMing in the past two months, but my main issue is the pace:I feel the party could accomplish so much more in five hours of weekly play if I did some stuff differently/better. So I have been wanting to find another online D&D 5e group with an experiencde GM to see how he/she does it, I believe I could learn a lot from watching other GMs. and lastly I know there's the UA rules to convert stuff from older editions, but how good are they to convert stuff from 1e? Because I have been eyeing some old modules/adventures and they seem pretty interesting. [QUOTE=Trooper-guy1;51026554]For me, I really do not care for races like gnomes and halflings that have a really embedded identity of either an over-active highly energetic personalities or the complete opposite where they practically do nothing. Yes, you can alter this for your own setting and it would be correct to say that players do not have to play such races in that exact way. However, they still come across as, for me, boring and annoying. Gnomes take on the "Cuh-razy" profressor types and wacky tricksters with energy cranked up to 11. Don't care for it so I toned them down in my own game. They're now more like optimistic scientists and engineers. They love their work and they love to get people excited over their work. Like really happy teachers in a way. [/QUOTE] I never saw gnomes as hyperactive, the description in the 5 PHB made me see them more as those university teachers or scientists who put humour into their classes, speeches or teachings without being too silly, and also enthusiastic about what they do.
[QUOTE=leonthefox;51072269] I have learned a lot about GMing in the past two months, but my main issue is the pace:I feel the party could accomplish so much more in five hours of weekly play if I did some stuff differently/better [/QUOTE] Honestly, pacing is something that I think is either impossible to truly master or that is the domain of GMs who are also actually time wizards. I've found that no matter how you plan something, you simply don't have enough control of the world in order to make things happen at a good pace without also hurrying your players along which can be equally as annoying as things dragging on. Only real advice I can give is to quickly scene transition if things go quiet and people stop really doing things by paraphrasing things like goodbyes and formalities. Though, while narratively pacing in ttrpgs can be a disaster as long as your players are enjoying themselves and feeling that things are moving at a pace suitable for them you don't have to worry. Besides, its usually the players' faults for causing things to slow down and its usually a sign that you're doing a good job as a GM if people take the time to interact with the world deeply and over longer periods of time than you expected.
"Casualties are acceptable" said the healer We are in good hands :v: [QUOTE=Vengeful Falcon;51072377]Honestly, pacing is something that I think is either impossible to truly master or that is the domain of GMs who are also actually time wizards. I've found that no matter how you plan something, you simply don't have enough control of the world in order to make things happen at a good pace without also hurrying your players along which can be equally as annoying as things dragging on. [B]Only real advice I can give is to quickly scene transition if things go quiet[/B] and people stop really doing things by paraphrasing things like goodbyes and formalities. Though, while narratively pacing in ttrpgs can be a disaster as long as your players are enjoying themselves and feeling that things are moving at a pace suitable for them you don't have to worry. Besides, its usually the players' faults for causing things to slow down and its usually a sign that you're doing a good job as a GM if people take the time to interact with the world deeply and over longer periods of time than you expected.[/QUOTE] I did this today and it helped, just not as much as I would have liked. And again another of my problems is combat, I try to make it more dynamic by having more interesting stuff happening (enemies knocking down a table full of sharp objects creating difficult terrain, enemy crit fails giving the characters the opportunity to do some more unique stuff) but as the combat goes on I forget to keep doing it or run out of ideas. I also seem to forget that making enemies run away or retreat is an option instead of making the players keep rolling their attacks when it's obvious they have won.
Having enemies retreat is a great opportunity for GMs, players might have to worry about reinforcements, being identified by survivors, chasing the enemy into an ambush, or moral objections to chasing down and killing fleeing enemies.
Never thought I'd see the day where I, the party sorcerer, needed to argue with the CLERIC of all people as to the merits of faith in the face of an unreasonable world it's hard being a monotheist in D&D
[QUOTE=SiberysTranq;51073417]Never thought I'd see the day where I, the party sorcerer, needed to argue with the CLERIC of all people as to the merits of faith in the face of an unreasonable world it's hard being a monotheist in D&D[/QUOTE] especially what with being objectively wrong in almost every setting
I don't want to talk smack about my fellow players in my group, but to talk smack about my fellow players they can't really roleplay haggling, they just be like "could you give them to me for maybe less?" and then roll. That's not an argument. That's like being all like "Awww, come onnnnnn" as a diplomacy role.
[QUOTE=DiscoInferno;51073614]I don't want to talk smack about my fellow players in my group, but to talk smack about my fellow players they can't really roleplay haggling, they just be like "could you give them to me for maybe less?" and then roll. That's not an argument. That's like being all like "Awww, come onnnnnn" as a diplomacy role.[/QUOTE] The problem of playing a character more charismatic or intelligent than you are IRL.
[QUOTE=elowin;51073595]especially what with being objectively wrong in almost every setting[/QUOTE] It's less a denial of other gods existing, inasmuch as only believing in only one god being truly divine, as opposed to just being beings of exceptional power Because for all that D&D bangs on about gods being powered by faith, it's not really faith if there's objective proof and reason to worship a god. Which is basically what the argument came down to, because in my character's belief system gods don't directly come down and interact with mortals, and any being that attempts such a thing is more likely an evil spirit trying to lead people astray. Admittedly a bit of a sore point when the paladin is pretty sure he got visited by his goddess
Let's play: Spot the Party! [IMG]https://cdn.pbrd.co/images/54ntSrIIV.png[/IMG]
[QUOTE=croguy;51075243]Let's play: Spot the Party! [IMG]https://cdn.pbrd.co/images/54ntSrIIV.png[/IMG][/QUOTE] Let's see... 3rd column, 4th row! Did I get one?
Is it wierd for the priests of a free-practicing religion in a D&D-type setting to not want to discuss their god's spheres of influence. Like, going to a temple of the law god and getting asked to leave for wanting to discuss law?
[QUOTE=DiscoInferno;51075324]Is it wierd for the priests of a free-practicing religion in a D&D-type setting to not want to discuss their god's spheres of influence. Like, going to a temple of the law god and getting asked to leave for wanting to discuss law?[/QUOTE] Did they walk in and try to lecture to the priest about the sphere of influence?
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