• D&D V6 - Edition jokes don't really make sense anymore
    5,003 replies, posted
[QUOTE=slayer20;51087269]I told a guy I work with at work that I'd run a D&D campaign with him and his friends. It's been a week and I haven't written anything down. I have some experience being a DM, but none about world building or anything like that. They want to play a group of Blood Hunters who go around and do "monster of the day" stuff, so it doesn't have to be incredibly complex.[/QUOTE] im sure if you just add more cat girls all will be good
With hips like hers, you can't mistake Tinkerbell for a child.
Using Goblinist to generate a few possible pc level 1 encounter ideas when this gem came up. [img]http://i.imgur.com/NGauLdq.png[/img] Don't fuck with Johnny Five-Mules.
[QUOTE=Archimedes;51087682] Don't fuck with Johnny Five-Mules.[/QUOTE] Hey, well, his brother is way cooler: His name is Johny Six-Mules!
[QUOTE=slayer20;51087269]I told a guy I work with at work that I'd run a D&D campaign with him and his friends. It's been a week and I haven't written anything down. I have some experience being a DM, but none about world building or anything like that. They want to play a group of Blood Hunters who go around and do "monster of the day" stuff, so it doesn't have to be incredibly complex.[/QUOTE] I'd say do the following: Step 1: Establish the basic premise of the organization they work for. The world has been plagued by monsters for the past several years and now a seedy bounty hunter service full of alchemically altered loners has sprung up to deal with what the local guard cannot. Let the players choose how they began working for them based on their background. Step 2: Create several stereotypical villages based on whatever comes to your mind. A dreary german style hamlet, a cozy shire, a harried dwarven outpost. Give the area some simple characterization but make sure the general mood of the populace is morose and fearful because of whatever monster has been eating people. Step 3: Choose something cool out of the monster Manuel to serve as the creature du jour then stick it in a cave, forest, or keep outside town. Step 4: Consider whether the monster itself will be the focus of the encounter or if you'll have weaker enemies leading up to it. They don't have to be complicated, just goblins or wolves will suffice. Step 5: Any catgirl related characters should be written down and then placed in a box. Do not look at the box for the remainder of the campaign.
[QUOTE=elowin;51086798]no i just hate children also the mental image of this entire race of beings that look like children even when theyre adults and... mating.[/QUOTE] why do you feel the need to picture gnomes fucking
[QUOTE=Glent;51087906]why do you feel the need to picture gnomes fucking[/QUOTE] It's called roleplaying. Gawd.
Gnomes are great, I'm making a gnome paladin for PF right now, +1AC and attack, +2 con & cha boyeee [QUOTE=elowin;51086798]no i just hate children also the mental image of this entire race of beings that look like children even when theyre adults and... mating.[/QUOTE] Add boobs or facial hair, problem solved.[QUOTE=Hey I'm Grump;51086794]What gnome murdered your parents? Or were you scared of the lawn gnome as a child and it left a psychological scar?[/QUOTE] Rare photo of Elo's childhood [t]https://dl.dropboxusercontent.com/u/5636656/tumblr_o3es50JLF51qfx0b8o1_1280.jpg[/t]
[QUOTE=Nerts;51088407] Rare photo of Elo's childhood [t]https://dl.dropboxusercontent.com/u/5636656/tumblr_o3es50JLF51qfx0b8o1_1280.jpg[/t][/QUOTE] wow obvious photoshop much??? here's the original [img]http://i.imgur.com/oMowMNa.jpg[/img] [sp]dont mind all the blank spaces they're just tears in space and time[/sp]
The guys who DM our sessions have this fixation on making our allies gold dragons, but nobody ever wants to write in a Copper Dragon. They're total bros who just want to tell jokes and chill with the flyest bards (also they might get mad if you don't laugh at their lame puns but that's a fair reaction).
[QUOTE=elowin;51088715][sp]dont mind all the blank spaces they're just tears in space and time[/sp][/QUOTE] Yeah, tears that Gnomes made in your frail wizardly arse.
[QUOTE=gufu;51090283]Yeah, tears that Gnomes made in your frail wizardly arse.[/QUOTE] It was all part of my evil master plan to curse the entire gnomish race by inviting them into my cursed anus of cursing.
[QUOTE=elowin;51090419]It was all part of my evil master plan to curse the entire gnomish race by inviting them into my cursed anus of cursing.[/QUOTE] Still got beaten up by what amounts to Children.
[QUOTE=gufu;51090462]Still got beaten up by what amounts to Children.[/QUOTE] Yeah, well, I can still disintegrate you, so suck it filthy non-wizard peasant.
[QUOTE=elowin;51090514]Yeah, well, I can still disintegrate you, so suck it filthy non-wizard peasant.[/QUOTE] Wow, rude. I'm actually a Bard, thank you very much. It's like being a wizard, but you get laid, and not get beaten up by children because you ran out of spell slots.
[QUOTE=gufu;51090522]Wow, rude. I'm actually a Bard, thank you very much. It's like being a wizard, but you get laid, and not get beaten up by children because you ran out of spell slots.[/QUOTE] And you're also functionally retarded and unable to cast any but the simplest of incantations, and even those you wield with the finesse of a barbarian whose dexterity modifiers are deep into the negatives
Meanwhile, everythings fine with the Pixie Truenamer. I think.
[QUOTE=DiscoInferno;51090674]Meanwhile, everythings fine with the Pixie Truenamer. I think.[/QUOTE] Everything is wrong with being a truenamer
I'm fairly certain truenamers are just something someone made up. I've never even heard of them. Besides, it's all about Rogues. Who needs magic when you can just bluff that you're a wizard then fondle someone's balls and say it's magic cause you rolled high on sleight of hands.
[QUOTE=Eva-1337;51090879]I'm fairly certain truenamers are just something someone made up. I've never even heard of them. Besides, it's all about Rogues. Who needs magic when you can just bluff that you're a wizard then fondle someone's balls and say it's magic cause you rolled high on sleight of hands.[/QUOTE] Truenaming is like from fairy tales, Rumplestiltskin and such.
[QUOTE=DiscoInferno;51090917]Truenaming is like from fairy tales, Rumplestiltskin and such.[/QUOTE] Not if you're talking about the full truenamer class. That's just a garbage wizard who only has verbal components. [url=http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-discoveries/arcane-discoveries-paizo/true-name]This is more like fairy tale truenaming[/url] Although I don't think the truenamer class was ever converted to either pathfinder or 5th edition.
That's because Truenamer actually got actively worse as you levelled Until you hit 20 and became amazing
[QUOTE=SiberysTranq;51091509]That's because Truenamer actually got actively worse as you levelled Until you hit 20 and became amazing[/QUOTE] I'm fairly sure they keep sucking at level 20. They're kind of garbage.
[QUOTE=elowin;51091635]I'm fairly sure they keep sucking at level 20. They're kind of garbage.[/QUOTE] Relatively amazing. As in, not having a downward-sloping progression curve.
[QUOTE=SiberysTranq;51091993]Relatively amazing. As in, not having a downward-sloping progression curve.[/QUOTE] The downward spiral doesn't end at 20th level though? I'll just go ahead and explain why they suck in the first place so anyone else reading this has any fucking idea what I'm even talking about. It's literally only possible to be even decently effective as a truenamer at high levels if you min-max your Truename skill like all fuck, because every utterance (fancy word for spell!) you use requires a True Naming skill roll with a DC that's normally equal to 15+(2x the targets CR) In other words, the DC for affecting someone of your own level increases by 2 every level. But you can only invest one skill rank into it per level. So in order to just keep up with the difficulty to use your not-spells you need to stack on a billion bonuses. Oh and you can never take 10 or 20 for some reason, despite failure never having any consequences. (with one exception which is just insanely ridiculously specific) One of the weirder things about truenames and simultaneously one of their biggest strengths and weaknesses is that the DC is not affected by the level of the utterance. Using metautterance feats and some other abilities does increase the DC, but what level of spell it is doesn't matter. Which means that if the DC to affect a creature is too hard for you, you're basically boned, there's nothing you can do not even resorting to weaker spells will help you. Even if you do manage to min-max your way to a high enough skill that you can actually affect anything that's a legitimate threat, you have a very small selection of spells and most of them are just not very good. There are a few (seriously, it's a very small amount of the very small amount of spells) that are very useful in very niche circumstances or as support for another party member. Probably their best use is actually enhancing another, real spellcaster, some of their best utterances let them massively enhance someones spellcasting ability (and no, they don't work for truenaming). But that still requires that they can even fucking pull off the DC to buff them in the first place. Because even when targeting allies with buffs or even healing, you still need to pass the truenaming DC. I think this is probably the only class that can actually fail at buffing someone.
It's one of my favorite concepts, and I'd love to play a word wizard who can literally reshape the world by saying 'penguin' in the right way- But I've yet to see a game portray it in a satisfying or useful way.
What I want to know is when will Whizzard be a playable class
We should play a game of Traveller based in Star Citizen.
So my DMing went pretty good. They are new players and I'm a very new DM and having only had one night to make a campaign i think i did really good. Party: Wood elf fighter CN Human fighter LG Dwarf cleric LG (ai controlled by me) The whole premise of this campaign is that the archlich has already won. Demons and undead have driven mortal kind (even the drow and the orcs) into a corner in the far west. And only through the most powerful magics has everyone secured themselves a area of peace. Like "attack on titan" if there where no walls just magic. Started as they had been hired to find this women's son who was part of a mercenary guild and was sent from the capital to kill a bunch of evil blah blah blah. He's dead. Mercenary guild sent him and countless more to their deaths via demons They met a cleric and killed ONE of the two imps that where killing the mercenaries. The other escaped and started a plague to stop the travellers. It worked. Heros stopped it but the town was destroyed. They get to the next town over. They plague was starting, the mayor was consorting with demons. And there was an assassin who killed one of the only guards who knew what was going on. They stop the plague, they learnt why the mayor was involved with demons (it promised it could bring his family back if it let the demon take three souls. So it took the town monks souls leaving them in a coma and hasn't been heard of since.) and the assassin is still on the loose. We stopped there as the party was heading towards the capital a massive human port town that is very religious. Any ideas at what i could throw at them? Any thoughts?
So I'm finally making a spirit based character in shadowrun, how the hell do you use bound spirits well/what kind of spirits should you bother binding.
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