• D&D V6 - Edition jokes don't really make sense anymore
    5,003 replies, posted
Yeah I'd also recommend just involving the PCs in small but important skirmishes and key turning points of the larger conflict, and decide how well the bigger conflict is going by how well the party does at those Like in your castle scenario, maybe the besieging army has docked a siege tower at the walls, and the party has to fight their way across the wall with a fire bomb in tow to destroy it. Or a strike force has managed to sneak their way into the castle to assassinate an important leader of the defense, and the party has to defend them. Maybe the besieging army has enlisted some kind of flying creature(s) to harass the defenders, the party has to chase it down before it kills too many men. Just a few examples, there's loads of important things the characters can be doing that aren't just killing a lot of enemies.
[I]The Fighter awakens after drinking too much.[/I] Fighter: Eurgh... This is an awfully nice room for a Tavern.... Rogue: We're not in a tavern, we're in the embassy inside the Dwarven city of Shimmerstone. They think we're human emissaries from another city. Fighter: I... Whose stupid idea was that? Rogue: Yours. You started flashing those stolen ID papers claiming to be a cultural ambassador before throwing a bottle of wine at one of the guards. Fighter: And that... didn't set off any alarms? Dwarf Paladin: Not really, because that's honestly how most things get done here. They just thought you were really good at your job.
[QUOTE=Archimedes;51103863][I]The Fighter awakens after drinking too much.[/I] Fighter: Eurgh... This is an awfully nice room for a Tavern.... Rogue: We're not in a tavern, we're in the embassy inside the Dwarven city of Shimmerstone. They think we're human emissaries from another city. Fighter: I... Whose stupid idea was that? Rogue: Yours. You started flashing those stolen ID papers claiming to be a cultural ambassador before throwing a bottle of wine at one of the guards. Fighter: And that... didn't set off any alarms? Dwarf Paladin: Not really, because that's honestly how most things get done here. They just thought you were really good at your job.[/QUOTE] Are they going to discover that the party's cart is missing once they leave the city?
Folks over at /tg/ asked an interesting question. (Dnd) How do your dwarfs survive? They supposedly eat huge hearty meals of breads cheeses meats and lots of mead/beer. Which can't be grown underground. So where do your dwarfs (and other underground races get their food and water from?
[QUOTE=_Maverick_;51104980]Folks over at /tg/ asked an interesting question. (Dnd) How do your dwarfs survive? They supposedly eat huge hearty meals of breads cheeses meats and lots of mead/beer. Which can't be grown underground. So where do your dwarfs (and other underground races get their food and water from?[/QUOTE] probably trade minerals and dwarven craftsmanship for food and beer
Dwarf fortress got it right main dwarven crop is a mushroom
[QUOTE=_Maverick_;51104980]Folks over at /tg/ asked an interesting question. (Dnd) How do your dwarfs survive? They supposedly eat huge hearty meals of breads cheeses meats and lots of mead/beer. Which can't be grown underground. So where do your dwarfs (and other underground races get their food and water from?[/QUOTE] Most Dwarven cities I write have large pastures and tilled farmland that can be seen miles ahead of the actual city. I even toyed with the idea of having these farmlands run by Halflings a la Shire, with the surrounding land protected by Dwarven guards. Also Terrace farms are an option. They're basically farmland carved into the side of mountains used for grain and crop, typically used by a bunch of South American tribes (Inca, most notably). They're really fucking cool looking, but might not match the traditional foreboding european mountaina aesthetic that a lot of people prefer for their dorf forts.
The meat would also be primarily kitten.
Alternatively they just have a few high level clerics
[QUOTE=elowin;51106300]Alternatively they just have a few high level clerics[/QUOTE] It's an unspoken rule in fantasy worldbuilding that magic users never use their powers to help the common people. Otherwise everywhere's economy would just be fucked.
[QUOTE=Funktastic Dog;51106340]It's an unspoken rule in fantasy worldbuilding that magic users never use their powers to help the common people. Otherwise everywhere's economy would just be fucked.[/QUOTE] Pretty sure Golarion(Default Pathfinder setting) is full of magic people selling magic shit left and right.
[QUOTE=Funktastic Dog;51106340]It's an unspoken rule in fantasy worldbuilding that magic users never use their powers to help the common people. Otherwise everywhere's economy would just be fucked.[/QUOTE] You mean in bad worldbuilding If there's no reason why magic isn't used for something, then it should probably be used for it.
Things went MUCH better this time around on our Saturday game. Our rogue who just came in cause he couldn't make it last saturday's game is a chaotic neutral jester character, and luckily the guy playing him knows how to play it and not get the party/himself killed. We got to a tower that was held by a mage, killed some evil bushes, found some random things, and now we're in the conundrum of there's too much good stuff and we can't carry it all back so the DM is making us actually think. Which I like, I think he is doing it pretty well. Only problem is one I realized beforehand is that our party has no general tanks. The DM said he would try to accommodate for that, but we'll see.
The Dwarves in my world simply farm the surface world and live in underground dwellings, with the largest cities spanning enormous caverns that sprawl onto the surface as well. I've also written into my world that parts of the underdark are particularly fertile for growing a number of unusual crops, like massive edible fungi.
[QUOTE=elowin;51106410]You mean in bad worldbuilding If there's no reason why magic isn't used for something, then it should probably be used for it.[/QUOTE] And this is why you shouldn't have every Tom, Dick, and Harry cast spells in your world. It's why the whole mad wizards in towers chanting around blood circles was the standard in fantasy books. It's also why Divine magic is kind of bollocks if praying a lot gives you the universal fix-all for every problem bar people wanting to stab each other in the first place. If I was to ever make my own world and system, I'd have magic be an ill-defined force rather than '3D8 damage for a fireball'. Healing magic beyond increasing th natural recooperation process would be rare and seen as a Messiah-like power.
That's fine and dandy. It's just most people prefer playing in a setting where healing spells fix you up for magical value of 2d8, rather than where it merely speeds up natural healing from a week to five days - because with HP (and thus, abstraction), you can still fight until you're back down to 0.
[QUOTE=gufu;51107626]That's fine and dandy. It's just most people prefer playing in a setting where healing spells fix you up for magical value of 2d8, rather than where it merely speeds up natural healing from a week to five days - because with HP (and thus, abstraction), you can still fight until you're back down to 0.[/QUOTE] True, true. There's a reason the system in D&D et al. is how it is and why it's so popular.
You also need some kind of rules for magic, even if they aren't as strict as D&D's, if players are actually to use it. Which is the case in the vast majority of fantasy games, thus why they all have rules for magic.
We lost a party member today. My NPC Flint Frostbeard died so that the real party members could escape a gang of cultists. Never forgetii. :cry:
did he die to cold damage did his beard turn to ice
Have any of you guys ever played D&D with family? My dad, who used to play D&D when he was my age, has expressed a pretty strong desire to play again. I have an upcoming one off for some level 1 PCS I'm working on and I'm considering including him.
Yeah, I invited my older brother to join a Pathfinder game I have been running a little over a year. It was a blast, and he's planning on running his own game with his friends in the future. If you get along with your dad well, or are at least kind of similar in personality, I think you should go for it.
Yeah it's how I got my start. It's harder to kick them out if they are bad players, of course, but still, go for it.
[QUOTE=Archimedes;51109732]Have any of you guys ever played D&D with family? My dad, who used to play D&D when he was my age, has expressed a pretty strong desire to play again. I have an upcoming one off for some level 1 PCS I'm working on and I'm considering including him.[/QUOTE] It's not D&D, but I've hosted a few sessions of Pathfinder that involved both friends and my family (brother). If you're looking for advice, just try to treat everyone equally while you're at the table, although that is easier said than done. If you're doing this in person, depending on the setting, having some drinks to help break the ice may be a good idea (that's if your dad isn't already acquainted with your other PCs). If you're hosting the game online, it doesn't really matter at all. If you weren't looking for advice, ignore the above, lol.
Thanks guys. I was mainly concerned about any kinda unforeseen awkwardness that might arise from having family at the table but I don't think that'll be an issue. There's a pretty big age gap between him and my friends but he's a really friendly guy, if a bit crude at times. I'll run the possibility by my friends as well to see if they're cool with it. If this intro session goes well I hope he might use it as a way of learning 5e and introducing it to my step sister, sorta like he did with me and HeroQuest.
[QUOTE=Archimedes;51109732]Have any of you guys ever played D&D with family? My dad, who used to play D&D when he was my age, has expressed a pretty strong desire to play again. I have an upcoming one off for some level 1 PCS I'm working on and I'm considering including him.[/QUOTE] I play D&D with my dad, before 5th edition the last one he played was 2nd edition back in his youth. He's adapted pretty well, and he knows what he's doing and all that. He also DMs a game and puts in a crap ton of effort into it. Well, except for the dungeon making part. He just rips them from online, which wouldn't be so bad if he didn't straight up say "I ripped this from online from this site".
[QUOTE=Archimedes;51109732]Have any of you guys ever played D&D with family? My dad, who used to play D&D when he was my age, has expressed a pretty strong desire to play again. I have an upcoming one off for some level 1 PCS I'm working on and I'm considering including him.[/QUOTE] Make sure there's no catgirl hookers or other such That-Guyiety about though.
[QUOTE=DiscoInferno;51110391]Make sure there's no catgirl hookers or other such That-Guyiety about though.[/QUOTE] But what if his dad [I]is[/I] That Guy. :pudge:
[QUOTE=Axznma;51110450]But what if his dad [I]is[/I] That Guy. :pudge:[/QUOTE] Then Archimedes must bleed from his own veins the taint born by his father, lest he fall prey to the same depravity.
I wouldn't play table tops with my family, there's enough fights and rules arguments playing monopoly with them.
Sorry, you need to Log In to post a reply to this thread.