D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
[QUOTE=SiberysTranq;50541672]today in Pathfinder
literally fuck narrow passages and rooftop chases
Assassins Creed make it seem so easy, but evidently those guys are like fucking 10th level rogues to be doing these DC 25 pieces of shit constantly
as general advice, to be actually optimized in the system you basically need your defenses/attacks to be at power-point max (so, say, a 10-10 split dodge/parry & toughness at PL10, or split any way in between, same thing for will and fortitude, and damages/accuracies for non-aoe attacks) or you will suffer for it and will have a completely miserable time because that is essential
I've tried the glass cannon approach and trust me dude you do not want to be failing every save (because you will be making a lot of them and it sucks ass because status effects are crippling in M&M) and if you fight high-power villains having the minimum level of optimization is essential or you will have a bad time
that aside though, there's no real problem with the build that I can see[/QUOTE]
Gotcha, I changed a bunch around, made the perfume devices into an array to save PP and make it so only one can be used at a time (due to unrelated advice), and buffed up his defense stats. Left a lot of PP so I used it to flesh out his advantages.
[t]http://i.imgur.com/X2Dry1T.png[/t]
[t]http://imgur.com/j3V79x5.png[/t]
Posting again in case there's advice for this one.
Oh yea forgot to mention that arrays are super good and there is literally no reason not to put all your attacks in one
you save infinite points and the versatility is fantastic
but you figured that out and yea looks good
Ugh golly gee willikers, tonight was fucking rocky. It started strong, we killed a demon a succubus had sent after us and got to the town of elversult we needed to get to. We got some gold from something and were all set, so we did as we usually do and split up to do the stuff we needed. I went to buy some stuff with the gold i had, the ranger needed to get a new companion after his old one got smote by a desert worm thing, and the rest went to gamble and grab a few drinks. Everything went pretty fine until the drinking group which consisted of our paladin, fighter, barbarian, warlock, and rogue was coming back to the inn we were staying at. A group of high-leveled NPC characters who were made from actual Wizards of the Coast characters and played like real live players came and whooped their asses. They got a surprise round which meant our warlock got downed pretty early on, before he could even do much. Our rogue was being played by the ranger because the person who actually played him couldn't be here tonight, and the rogue straight up died cause he failed his death saves after being downed pretty early on as well and doing nothing cause he rolled poorly. The warlock died as well, and pretty much everyone else was downed at some point or another. Except me (a cleric and the party's main source of healing) and the ranger (the party's main source of nonmagical ranged combat) weren't there, cause we were doing other stuff. We got the warlock and the rogue rezz'd but it cost us a fucking fortune cause the DM had us pay 500 gold for each level they were at (level 5). I get why the DM sent the hit squad at us (they were after the ranger and thought he would be with the others) but I feel it was just shitty. They all got walloped and me, the ranger, and the warlock pretty much had to sit out the entire thing. I hardly feel satisfied at what transpired today.
A good DM would play it out as hard enough that you'll get real close to dying, but easy enough that it wont be over in 4 rounds. Maybe he rolled really good, but he ultimately gets to pick the skills and who he targets
The boss I fought last session took 4 hours, we took our time planning shit out and played it all smart, one guy died, and everyone went down once, but we still came up on top by being creative and getting rewarded for such.
[QUOTE=Valon Kyre;50547032]A good DM would play it out as hard enough that you'll get real close to dying, but easy enough that it wont be over in 4 rounds. Maybe he rolled really good, but he ultimately gets to pick the skills and who he targets
The boss I fought last session took 4 hours, we took our time planning shit out and played it all smart, one guy died, and everyone went down once, but we still came up on top by being creative and getting rewarded for such.[/QUOTE]
well he had done it to test our team's power, thing is that two of us weren't there at the time. The other "team" consisted of maybe around 8th or 9th leveled NPCs with a cleric, ranger, fighter, barbarian, and wizard. The part of our crew that was there was missing the cleric (me) and the ranger. The fight was pretty much meant with me and the ranger to be there, but despite us not being there he went along and did it anyways. I would have prefered if he would had waited until we had all the other people, because they had a full healer and we had a 5th level paladin. Thinking back, i dunno what sort of power those guys had. The cleric had a freakin +9 bonus to his Healing Word which means his wisdom stat was around 28-29. Also had Cloudkill, a 5th level conjuration when we ourselves are only at 3rd level spells. Must've had some pretty powerful stuff to do things like that.
All in all, i don't think unless our team got all the luckiest rolls would they have been able to win that fight. Sure, our fighter and paladin were able to put a dent in their fighter and barbarian, but not until they were both one hit away from being knocked down
Got to play a couple adventures of D&D today after having worked liked 2-3 weeks straight. Was super fun. Can't wait for summer to be over with so I have more free time :(
Played a game with my very first D&D group. I forgot how terrible it was compared to what I play now.
First, we used no movement system. Literally just 'there's an enemy in the room. roll to hit it' and that was combat in a nutshell.
Plus our DM's obsession, which is carried over from when we used to play, with Prismatic walls and spheres. We had no arcane caster, nor could we dispel it in any way, so we just had one guy fighting a boss by himself for four rounds until the player died and the boss took the wall down. It wouldn't bother me so much if the DM didn't nerf any other 'wall' like spells. Magic Circle Against Evil? No, sorry. Everyone gets a save to come inside. DC 15. Antilife Shell? Nope, sorry. Anti-magic Shell? Sorry, I'm changing the rules so you can't use your divine spells inside of it.
I'm glad I don't play regularly with them anymore. Love the guys, and hang out with them, but no more D&D with them for me.
Anyone got a game that could use a player? Got a bunch of fuck all to do during summer and TTRPGs are an excellent way to pass the time.
[QUOTE=Mmrnmhrm;50560445]Anyone got a game that could use a player? Got a bunch of fuck all to do during summer and TTRPGs are an excellent way to pass the time.[/QUOTE]
My SR5 game could do with a 5th person actually, we play at 1900BST on Saturdays, goes for about 4 hours, only catch is that we've already got a mage, decker, rigger and pistols+longarms shooty adept, only role that needs filled is melee or heavy weapons tough guy.
[QUOTE=Nerts;50566352]My SR5 game could do with a 5th person actually, we play at 1900BST on Saturdays, goes for about 4 hours, only catch is that we've already got a mage, decker, rigger and pistols+longarms shooty adept, only role that needs filled is melee or heavy weapons tough guy.[/QUOTE]
Sorry, found a game already.
[QUOTE=Mmrnmhrm;50566660]Sorry, found a game already.[/QUOTE]
Oh good, someone who I already asked just got back to me :v:
Because my D&D character is set up through the Adventurer's League, I have the option of re-rolling my character.
I mostly just want to change the stats, because I want to multiclass. But I can't decide between Fighter or Ranger. If I go Ranger, I'd just multiclass to 3rd level for the "Colossus Slayer" feature. But if I go Fighter, I could multiclass to either level 10 and get either two fighting styles or level 3 and get combat maneuvers.
I even thought about multiclassing as a Paladin because they use Charisma as their spellcasting modifier, same as the Warlock (which is my main focus). But my character doesn't worship any deities and doesn't really trust in "divine intervention".
Whenever I play a Paladin, I have them trust in an ideal rather than in a god. Your Paladin just needs a code, hence comes the ability. At least, that's my interpretation. Talk to your DM about it, if they're willing that sort of character is really fun to play.
[QUOTE=slayer20;50567689]Because my D&D character is set up through the Adventurer's League, I have the option of re-rolling my character.
I mostly just want to change the stats, because I want to multiclass. But I can't decide between Fighter or Ranger. If I go Ranger, I'd just multiclass to 3rd level for the "Colossus Slayer" feature. But if I go Fighter, I could multiclass to either level 10 and get either two fighting styles or level 3 and get combat maneuvers.
I even thought about multiclassing as a Paladin because they use Charisma as their spellcasting modifier, same as the Warlock (which is my main focus). But my character doesn't worship any deities and doesn't really trust in "divine intervention".[/QUOTE]
Paladins can get their power through an ideal can't they? Does your character feel strongly about anything specific.
[QUOTE=UzumakaiPatch;50569573]Paladins can get their power through an ideal can't they? Does your character feel strongly about anything specific.[/QUOTE]
I dropped the Paladin idea. They require 13 strength to multiclass and my character isn't strength-based. I think I'm just going to go with Fighter, as that only requires 13 dexterity and doesn't really screw my stats up, plus I need the extra dex.
I want my main focus to be warlock, but I don't want to be a generic "tiefling warlock hex everything" build. My character's backstory is that she basically stumbled across some Eldritch-y things by accident (wrong person, wrong place, wrong time), and has been living a nightmare ever since. Her mind was opened up to these Eldritch things and she can "draw" her powers from them, but rarely.
Her "goal" is to end whatever Eldritch abomination granted her these powers. However as an D&D Adventurer's League character, I don't think that will ever be resolved.
I'm using Bloodborne as heavy inspiration for my character.
But Warlocks' whole schtick is that they throw around magic all the time?
Also, in my experience caster classes are the worst option for multiclassing. I mean dipping in slightly to a caster class as a non-caster for a few buffs can work, but a pure caster multiclassing into anything is rarely a good idea.
[QUOTE=slayer20;50569850]I dropped the Paladin idea. They require 13 strength to multiclass and my character isn't strength-based. I think I'm just going to go with Fighter, as that only requires 13 dexterity and doesn't really screw my stats up, plus I need the extra dex.
I want my main focus to be warlock, but I don't want to be a generic "tiefling warlock hex everything" build. My character's backstory is that she basically stumbled across some Eldritch-y things by accident (wrong person, wrong place, wrong time), and has been living a nightmare ever since. Her mind was opened up to these Eldritch things and she can "draw" her powers from them, but rarely.
Her "goal" is to end whatever Eldritch abomination granted her these powers. However as an D&D Adventurer's League character, I don't think that will ever be resolved.
I'm using Bloodborne as heavy inspiration for my character.[/QUOTE]
Dip Bard to double as party support and keep your spell casting angle, whilst simutaneously working in a new interesting thread for the character.
As the last member of a destroyed Byrgenwerth-like college whose members were slaughtered and its holds consumed by the sea after discovering the eldritch truth, you yourself being the only survivor of the incident, have found that your magic and music alike have taken darker and more sinister tones, with their power increasing exponentially despite your wishes.
It's almost as if those dark and almost sickly tones you produce speak of the Great Old Ones themselves, in tone if not in meager words, imbuing your allies with alien strength and luck.
[QUOTE=slayer20;50567689]Because my D&D character is set up through the Adventurer's League, I have the option of re-rolling my character.
I mostly just want to change the stats, because I want to multiclass. But I can't decide between Fighter or Ranger. If I go Ranger, I'd just multiclass to 3rd level for the "Colossus Slayer" feature. But if I go Fighter, I could multiclass to either level 10 and get either two fighting styles or level 3 and get combat maneuvers.
I even thought about multiclassing as a Paladin because they use Charisma as their spellcasting modifier, same as the Warlock (which is my main focus). [B]But my character doesn't worship any deities and doesn't really trust in "divine intervention".[/B][/QUOTE]
[QUOTE=Confused111;50569531][B]Whenever I play a Paladin, I have them trust in an ideal rather than in a god.[/B] Your Paladin just needs a code, hence comes the ability. At least, that's my interpretation. Talk to your DM about it, if they're willing that sort of character is really fun to play.[/QUOTE]
This is a no apostate thread, report to your party cleric if not already smote.
[QUOTE=elowin;50569962]But Warlocks' whole schtick is that they throw around magic all the time?
Also, in my experience caster classes are the worst option for multiclassing. I mean dipping in slightly to a caster class as a non-caster for a few buffs can work, but a pure caster multiclassing into anything is rarely a good idea.[/QUOTE]
I can throw cantrips out no problem, but warlocks have very little spell slots compared to other casters. Hell, you don't get a 3rd spell slot until level [I]11[/I].
[QUOTE=slayer20;50570458]I can throw cantrips out no problem, but warlocks have very little spell slots compared to other casters. Hell, you don't get a 3rd spell slot until level [I]11[/I].[/QUOTE]
Yeah but they get their slots back after a short rest, which is something exclusive to the Warlock (okay Wizards get Arcane Recovery but it's not exactly the same thing).
[QUOTE=slayer20;50570458]I can throw cantrips out no problem, but warlocks have very little spell slots compared to other casters. Hell, you don't get a 3rd spell slot until level [I]11[/I].[/QUOTE]
Eldritch Blast with invocations is the strongest cantrip in the game and becomes a versatile longsword with range.
DM has decided to retcon the huge fight that took place last saturday because he realised that sending 5 fully kitted level 10 characters onto five level 4 players without a healer wasn't a good idea in terms of fun. Now we get back our 5000 gold and its like our warlock and rogue never died.
[QUOTE=plunger435;50570174]This is a no apostate thread, report to your party cleric if not already smote.[/QUOTE]
You can believe in an ideal and a god at the same time :^)
[QUOTE=Confused111;50572019]You can believe in an ideal and a god at the same time :^)[/QUOTE]
as long as they don't contradict each other openly, of course.
[QUOTE=Hey I'm Grump;50571746]DM has decided to retcon the huge fight that took place last saturday because he realised that sending 5 fully kitted level 10 characters onto five level 4 players without a healer wasn't a good idea in terms of fun. Now we get back our 5000 gold and its like our warlock and rogue never died.[/QUOTE]
Holy crap and I worry that I'm bad in terms of balancing. I'm sure it's been linked to before but the best tool I've seen for balancing fights without breaking out a calculator is this one: [url]http://kobold.club/fight/#/encounter-builder[/url]
[QUOTE=Hey I'm Grump;50571746]DM has decided to retcon the huge fight that took place last saturday because he realised that sending 5 fully kitted level 10 characters onto five level 4 players without a healer wasn't a good idea in terms of fun. Now we get back our 5000 gold and its like our warlock and rogue never died.[/QUOTE]
what the hell kind of drug trip/vietnam flashback/breakup was he in the middle of that he could have even thought that was a good idea in the first place
that's like 'GMing for dumbos' tier of balancing fuckup
i dunno what he had in mind either, we split the party cause we had reached town and went to do our own separate things. He was more focused on the reality aspect of it rather than the balanced and having fun aspect of it. That group of guys was meant to assassinate the ranger, who wasn't there, but he just had them attack anyways. I can tell you its not fun to just sit around watching your party get ground up and suffer and not be able to do anything.
My old character just died, not a problem because I was kinda getting sick of him (barbarian). I re rolled a new character and my stats are fuckin wicked
18
17
17
15
14
12
Is what I get to choose from. What is the best class/race to go with? I started reading into a Human or Elf wizard with a primary schooling in conjuration and secondary in transmutation (control and buff party members) and make him fly so hes out of harms way. What should i put the points into for stats, and spells/schools/feats/general build guidance
Any other recommendations? I'll probably never roll this good again so I want to make the best of the best.
18 int, 17 str and con
[t]https://dl.dropboxusercontent.com/u/5636656/Musclewizard.jpg[/t]
[QUOTE=Valon Kyre;50574955]My old character just died, not a problem because I was kinda getting sick of him (barbarian). I re rolled a new character and my stats are fuckin wicked
18
17
17
15
14
12
Is what I get to choose from. What is the best class/race to go with? I started reading into a Human or Elf wizard with a primary schooling in conjuration and secondary in transmutation (control and buff party members) and make him fly so hes out of harms way. What should i put the points into for stats, and spells/schools/feats/general build guidance
Any other recommendations? I'll probably never roll this good again so I want to make the best of the best.[/QUOTE]
Whenever I roll high stats, I find it most fun playing archetypes and classes that are generally considered pretty poor, as the additional stats are usually whats needed to balance them out in the first place.
Basically with stats like those, I recommend finding something interesting that you wouldn't normally be able to play as successfully.
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