D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
[QUOTE=The Jack;51180044]What games have good, personal combat systems? Lots of player agency, somewhat realistic, actually have rules, Isn't really slow. A good, healthy blend. Especially with melee systems. I think it's a lot easier to make a system about the simple system of shooting people than it is to make a complex mess of melee.[/QUOTE]
Riddle of Steel comes to mind, although I've never tried it in play.
I had an idea for the group to be ambushed during a night rest, during which an awakened giant spider would loom quietly over whoever was on watch (rolls permitted) and request a trinket from their person as a sort of 'trade' on the condition that they didn't look up.
I wanted the spider to drop something in return if somehow the person actually complies, but I couldn't really think of a good item that it could give. It's gotta be made out of spider silk and maybe some other materials but I can't think of what form it would take.
Any sufficiently spooky suggestions?
[QUOTE=Archimedes;51180946]I had an idea for the group to be ambushed during a night rest, during which an awakened giant spider would loom quietly over whoever was on watch (rolls permitted) and request a trinket from their person as a sort of 'trade' on the condition that they didn't look up.
I wanted the spider to drop something in return if somehow the person actually complies, but I couldn't really think of a good item that it could give. It's gotta be made out of spider silk and maybe some other materials but I can't think of what form it would take.
Any sufficiently spooky suggestions?[/QUOTE]
First off, I'm soo fucking stealing that because thats good shit
Maybe something like...
Shit tier trade:
Spun bolt of silk (Trade good)
Poor tier trade:
Vial of poison. (4d6)
Acceptable tier:
Web bag (increase carry weight) (items cannot fall out or be stolen)
Good tier trade:
Sticky gloves (advantage on grapple)
Great tier trade:
Poisoned dagger
Top tier trade:
Cloak of spiderwalking (can move unobstructed through dense foliage/vines/rocks/hazardous environment)
Stuff like that?
spidermans webshooter
[QUOTE=_Maverick_;51181026]First off, I'm soo fucking stealing that because thats good shit
Maybe something like...
Shit tier trade:
Spun bolt of silk (Trade good)
Poor tier trade:
Vial of poison. (4d6)
Acceptable tier:
Web bag (increase carry weight) (items cannot fall out or be stolen)
Good tier trade:
Sticky gloves (advantage on grapple)
Great tier trade:
Poisoned dagger
Top tier trade:
Cloak of spiderwalking (can move unobstructed through dense foliage/vines/rocks/hazardous environment)
Stuff like that?[/QUOTE]
These are really good. I'm a super big fan of handing out items that are not nessecarily magic but just unique or well built (i.e Leather Armor that can act as some kind of Kit due to pouches). A cloak of Spiderwalking seems like it might be too strong for level 1 PCs but I dig the other stuff.
Our (level 3) party was returning from a dungeon back to town. DM sends two bandits at us. As they try to attack, I cast Sleep, which takes out one of them, and the other guy runs off. We tie up the sleeper, find out that he had by the whims of random NPC generator: 5 Platinum, ~30 gold and Silves each, a +1 Slab Shield (or w/e), Masterworks Schimitar, and Masterworks Chain Armor. Yes, this is the point where I wonder what GM was thinking, but arguablly, after all of us failing to kill a Bullet, I'll take the free bandit donations, happily. When the guy wakes up, I try to intimidate him (Finally, a use for high-Charisma character!) - for which GM assigns me "Evil Points", on a Chaotic Good Bard, who is trying to stop bandits from attacking his fellow travelers. After a minute of bitching at GM (which TBH, made me feel like That Guy, but how is non-torture interrogation by a CG character is unlikely?) and with support of others around me, he dropped that. So we tied up the bandit, led him back to town to his dad (!). And now I'm 70 XP away from level up, so we reached an interesting point as a party, where half of it is level 3 and other is level 4.
And hopefully, just hopefully, we'll get to do non-dungeon crawling stuff, as we decided not to give the Magical Item to a Wizard to hired us.
[QUOTE=Archimedes;51178389]So how do you guys prefer running/playing campaigns. One large overarching story or more modular adventures?
I've seen opinions (and experienced first hand) that the first one can become railroady or stagnant.[/QUOTE]
I personally like to take the simulation/sandbox approach, where the GM prepares the framework of the world, a few factions and key NPCs, but mostly leaves it up to the players what they are up to, within their character background. This requires alot of improvisation on the GMs behalf and less reliance on tactical maps (although if you are good at predicting your players and their decisions, you can make maps in advance), but it does alot to make the game flow better in my experience. The players move the game forward almost entirely on their own and you don't have to worry about derailing at all obviously, merely having the NPCs react appropiately to the players actions and trigger major events between sessions, to generate stuff for players to do.
What I'd recommend with this approach is working together with your players on the backgrounds of their PCs, to make the party work well internally and maybe settling them inside your world properly, but the more players you have the more work you're having ofc.
So I joined a group of friend's 5e game where they're running the Lost Mines of Phandelver. I've played a bit of it so I've been helping the first-time DM go through it and we got through one session laughing our asses off. Our next session we invited another guy I work with (my boss) to come play.
After the second session with him in it, the group decided he wasn't really fit to play with everyone else. It felt like he was taking too much control from everyone (who are also new players). This is the same guy that wants me to run a Blood Hunter campaign for him and his friends. I was afraid something like this might happen because he was really trying to take control of the whole Blood Hunter campaign I'm trying to set up for him.
[QUOTE=Rudevinny;51182027]Our D&D session got killed because we had so few players and the DM had no idea what to do :frown:
[editline]sdfkjhgkj[/editline]
I'd just join another session outside my group but my potato English speaking skills are kind of an obstacle[/QUOTE]
For what I've seen your english is perfectly fine. Feel free to drop by FP RP to see if anyone is down for a session
so ran my first session of cyberpunk today
was pretty fun, albeit I think I gave the PC's too many attribute points, but it's kind of larger-than-life western/post-apoc shit anyway so it's not a big deal
though holy shit someone spraying down a cluster of dudes with an autoshotgun from surprise was probably the most brutal thing I've ever seen. One second, there's 8 dudes there, the next, there's nothing but meat
also watching the freaking techy get a 46 on his first roll of the game. For a relatively mundane lore thing with a DC of 15.
[QUOTE=SiberysTranq;51185806]so ran my first session of cyberpunk today
was pretty fun, albeit I think I gave the PC's too many attribute points, but it's kind of larger-than-life western/post-apoc shit anyway so it's not a big deal
though holy shit someone spraying down a cluster of dudes with an autoshotgun from surprise was probably the most brutal thing I've ever seen. One second, there's 8 dudes there, the next, there's nothing but meat
also watching the freaking techy get a 46 on his first roll of the game. For a relatively mundane lore thing with a DC of 15.[/QUOTE]
[media]https://www.youtube.com/watch?v=59931880kJY[/media]
[QUOTE=SiberysTranq;51185806]so ran my first session of cyberpunk today
was pretty fun, albeit I think I gave the PC's too many attribute points, but it's kind of larger-than-life western/post-apoc shit anyway so it's not a big deal
though holy shit someone spraying down a cluster of dudes with an autoshotgun from surprise was probably the most brutal thing I've ever seen. One second, there's 8 dudes there, the next, there's nothing but meat
also watching the freaking techy get a 46 on his first roll of the game. For a relatively mundane lore thing with a DC of 15.[/QUOTE]
Overboard or nothing at all.
(That appears to be what my character is doing considering that insanity)
[t]http://i.imgur.com/AUr9qfy.jpg[/t]
I think I'm getting good at combining free roll20 art into decent maps
Stock photo tokens are the best.
[QUOTE=Nerts;51186694]Stock photo tokens are the best.[/QUOTE]
Out of curiosity I tried looking up some classes as stock photos and holy shit it works
[t]https://thumbs.dreamstime.com/x/funny-warrior-isolated-white-background-45696258.jpg[/t]
[t]http://c8.alamy.com/comp/EPK995/funny-wise-wizard-isolated-on-the-white-EPK995.jpg[/t]
[t]http://us.123rf.com/450wm/Elnur/Elnur1606/Elnur160603257/58650434-funny-man-wearing-nun-clothing.jpg?ver=6[/t]
[editline]11th October 2016[/editline]
Wait are two of these the same guy
Every single icon for deckers in my SR game was either from a stock photo of one of those HACKING IN PROGRESS youtube vids, none of it looked out of place.
[QUOTE=RearAdmiral;51186832]Out of curiosity I tried looking up some classes as stock photos and holy shit it works
Wait are two of these the same guy[/QUOTE]
even better: stockimages creates the backstory for you
so i've found out that the one person that went balls-out cqc is pretty much the team's carry to the point where they can supposedly 1-shot a space marine with their combat shotgun and shit
its like 3-4 sessions in and im already gonna pull tuckers kobolds dude wth
[QUOTE=Chayste;51187485]so i've found out that the one person that went balls-out cqc is pretty much the team's carry to the point where they can supposedly 1-shot a space marine with their combat shotgun and shit
its like 3-4 sessions in and im already gonna pull tuckers kobolds dude wth[/QUOTE]
One-shotting The Emperors Finest? Sounds like heresy to me.
space marine armour has at least 8 armour before you even take the SM's toughness into account. and THEN there's their health pool on top of that?
they'd have to be rolling at least 20 damage after armour reduction to one shot a SM
sounds like bullshit larceny to me
If it's with a shotgun, they need to remember that the extra hits at point-blank range aren't added together for damage, they're taken separately, so armor/toughness applies to each.
That's the only way I can see it being possible, if they're just adding together and not applying separately.
only psykers are allowed to one shot space marines
[QUOTE=Rudevinny;51186349]I can write and read just fine, but I stumble over my words way too much when I talk.[/QUOTE]
Doesn't matter, we write our rp stuff anyway. Beats talking over each other :v:
[QUOTE=SiberysTranq;51187717]If it's with a shotgun, they need to remember that the extra hits at point-blank range aren't added together for damage, they're taken separately, so armor/toughness applies to each.
That's the only way I can see it being possible, if they're just adding together and not applying separately.[/QUOTE]
Except that you're wrong, and burst fire/multiple hits explicitly add together when calculating the damage of the attack? Unless something changed in the last year since I've played?
[QUOTE=Oliolio;51187869]Except that you're wrong, and burst fire/multiple hits explicitly add together when calculating the damage of the attack? Unless something changed in the last year since I've played?[/QUOTE]
Each one is calculated separately, and always has been. Burst attacks are good, but they do not work so hot against super armored/tough guys, since each hit is going to be resisted separately. Bring your meltagun if you want to take that shit down.
each boolet has always had damage and penetration calculated separately. it's why you don't see cultists spamming their autoguns at space marines achieving ANYTHING; the burst fire is a way to improve hit chances, not damage chances.
if it all stacked together you could literally make like a jury-rigged super-slingshot that just throws 30 rocks at someone, then kill a space marine with it.
[QUOTE=Nerts;51186694]Stock photo tokens are the best.[/QUOTE]
[t]https://alzrius.files.wordpress.com/2014/08/the-classic-wizard.jpg[/t]
This is the image I used for a wizard the party encountered in the 3.5 campaign I'm running. I was going to use an actual wizard, but who can deny that beauty?
[QUOTE=helpiminabox;51188288][t]https://alzrius.files.wordpress.com/2014/08/the-classic-wizard.jpg[/t]
This is the image I used for a wizard the party encountered in the 3.5 campaign I'm running. I was going to use an actual wizard, but who can deny that beauty?[/QUOTE]
When playing a wizard you either go full wizard or no wizard in terms of looks. No in between.
[QUOTE=helpiminabox;51188288][t]https://alzrius.files.wordpress.com/2014/08/the-classic-wizard.jpg[/t]
This is the image I used for a wizard the party encountered in the 3.5 campaign I'm running. I was going to use [B]an actual wizard[/B], but who can deny that beauty?[/QUOTE]
What is that if not an actual wizard?
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