D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
[QUOTE=Chayste;51195013]what did they roll for fall damage[/quote]
They didn't.
[QUOTE=Chayste;51195013]did they even roll at all to hit the airship[/QUOTE]
They did
The airship approaches, spells are being flung over the sides and scattering the troops.
"Can we see who is in it?"
"Mages you guess judging from all the spells but you cant tell how many."
"i want it, i use the catapult."
Okay roll.
"No i mean, i want it. I launch myself onto the deck"
*the table erupts into laughter* *then arguing*
The whole thing went on for a while but to sum it all up:
+8 swordy wants airship
Gets in catapult.
DC 15 range check - passed
DC 15 power check -passed
DC 10 Con saving throw - passed
DC 10 acrobatics check -ALL PASSED
i was so mad because this was one of the BBEG most powerful weapons
She hits the airship balloon
Immediate -10 hp
Dex saving throw - passed.
[B][I][U]HOW [/U][/I][/B]
10 mages
Second wind heal
All dead
Claims ship
Pilots its down
Loads it with archers
Flys over battlefield
Justice rains from above.
They where supposed to shoot it down
They where supposed to stay on the walls
The big bad was supposed to BE ON THAT SHIP
There was a point i was meant to stop this but i can't and don't want to now.
The solution is simple: Give BBEG a BIGGER airship. And Goblins on gliders that the Bigger Airship can deploy, to try to shoot them down.
[QUOTE=gufu;51195441]The solution is simple: Give BBEG a BIGGER airship. And Goblins on gliders that the Bigger Airship can deploy, to try to shoot them down.[/QUOTE]
I'll have to think of a way that enables the Enemy airship to not get taken over, i doubt she'll ever be that lucky again but I'm not risking it.
Does anti air trebuchets sound too far fetched?
[QUOTE=_Maverick_;51195555]I'll have to think of a way that enables the Enemy airship to not get taken over, i doubt she'll ever be that lucky again but I'm not risking it.
Does anti air trebuchets sound too far fetched?[/QUOTE]
Have a bunch of razor-sharp ropes attached to it's sides, that are directly controlled by a Mage on the airship - ready to swat out anyone foolish enough to attack. So, if they want to take that one over by flight, they'll have to take the Mage out, first - by range, be it weapon or magic.
[QUOTE=_Maverick_;51195555]I'll have to think of a way that enables the Enemy airship to not get taken over, i doubt she'll ever be that lucky again but I'm not risking it.
Does anti air trebuchets sound too far fetched?[/QUOTE]
go with anti air ballistas, they seem like they would be more balloon poppy
Maybe cannons? I don't know the setting, but history says cannons were around before airships, and cannons were around well before guns were around, so you don't need to open that can of worms if you don't wanna.
your mistake was the DC checks. imo those would be AT LEAST a dc20 con and acro check
[QUOTE=_Maverick_;51195555]I'll have to think of a way that enables the Enemy airship to not get taken over, i doubt she'll ever be that lucky again but I'm not risking it.
Does anti air trebuchets sound too far fetched?[/QUOTE]
Have the BBEG's emerceny bunker be underground.
[editline]13th October 2016[/editline]
watch the pc's look for all the ways to lift thousands of tonnes of earth from their airship to get to it
update: my runners love the board, nice job!
[QUOTE=Mellowbloom;51199807]update: my runners love the board, nice job![/QUOTE]
Would it be too late for me to begin posting on the board?
[QUOTE=Drunken Moose;51200711]Would it be too late for me to begin posting on the board?[/QUOTE]
Nah, you're good!
I think we have enough silly posters, so I'd prefer something more normal tho
edit: I'm glad they like their fixer too, session 1 went pretty well considering it's my first time properly gm'ing. He's a sweary english rigger with a fleet of vans who runs taxi service for his runners
[QUOTE=Mellowbloom;51201469]Nah, you're good!
I think we have enough silly posters, so I'd prefer something more normal tho[/QUOTE]
I'm guessing your runners just don't really feel comfortable posting on there themselves yet?
[QUOTE=UzumakaiPatch;51201536]I'm guessing your runners just don't really feel comfortable posting on there themselves yet?[/QUOTE]
They have access, but they got it at the end of the session and we ran fairly late-ish so I assume they just haven't gotten around to it
[QUOTE=Mellowbloom;51201556]They have access, but they got it at the end of the session and we ran fairly late-ish so I assume they just haven't gotten around to it[/QUOTE]
Fair enough. When they do post are we to know they're new blood?
[QUOTE=UzumakaiPatch;51201566]Fair enough. When they do post are we to know they're new blood?[/QUOTE]
Mhm, they're all labelled 'Trial Member'
[QUOTE=Mellowbloom;51201575]Mhm, they're all labelled 'Trial Member'[/QUOTE]
I'm adding a character to the bag of NPCs you got going on if that's fine
[editline]e[/editline]
I'm also trying to set up a not-quite-so-fantasy future setting reminiscent of Cowboy Bebop in the sense that high technology exists, but you're still just in a spaghetti western of projectile weapons and hand to hand encounters as people. I've been told D20 Modern (+D20Future) would serve my purposes, but I've also gotten a few other suggestions, most notable of which is Mongoose Traveller, but I can't find anything on the core rulebook without spending 20 bucks on a PDF. Anybody have input on easy systems that aren't too painful on the numbers?
Also looking for good premises for various campaign goals. I've got the equivalent of a train heist marked down, as well as a mystery mining colony uprising that should lead into some malicious corporate action. I'm letting my party choose to create their role as a crew, so they could (for instance) be bounty hunters/mercs, or maybe they could be space pirates following leads for big hits to make. The way I've laid out the train thing it'd be doable from both a good and bad guy perspective. Mining colony might require a certain angle if I'm to introduce the plot points I'd like out of it. I wouldn't mind having a wacky option or two to offer either, notably anything that includes the concept of "Dog NASA"
Oh! the fun part. I have a decent mic, and a few professional friends I'm meaning to ask both in person and abroad, I want to do the mission introductions and some communiques with full voice acting. I've got the people to either recreate the cheesy as hell Cowboy Bebop "Big Shots" bounty hunter TV show segment, or if I want to just make this my own thing altogether, a friend who loves bad 90's cop shows and does great impressions of announcers for stuff like america's most wanted
D20 Modern would be easy to get used to if you already know D&D, but it carries many of the same problems inherent to that system.
Namely, at higher levels you'd be able to survive getting shot by a rocket launcher no problem. And at lower levels you'd get absolutely destroyed by a lot of things.
I've been listening to The Adventure Zone lately (a d&d podcast) and it's killing me, it's fucking hilarious.
[QUOTE=dai;51201791]I'm adding a character to the bag of NPCs you got going on if that's fine
[editline]e[/editline]
I'm also trying to set up a not-quite-so-fantasy future setting reminiscent of Cowboy Bebop in the sense that high technology exists, but you're still just in a spaghetti western of projectile weapons and hand to hand encounters as people. I've been told D20 Modern (+D20Future) would serve my purposes, but I've also gotten a few other suggestions, most notable of which is Mongoose Traveller, but I can't find anything on the core rulebook without spending 20 bucks on a PDF. Anybody have input on easy systems that aren't too painful on the numbers?
Also looking for good premises for various campaign goals. I've got the equivalent of a train heist marked down, as well as a mystery mining colony uprising that should lead into some malicious corporate action. I'm letting my party choose to create their role as a crew, so they could (for instance) be bounty hunters/mercs, or maybe they could be space pirates following leads for big hits to make. The way I've laid out the train thing it'd be doable from both a good and bad guy perspective. Mining colony might require a certain angle if I'm to introduce the plot points I'd like out of it. I wouldn't mind having a wacky option or two to offer either, notably anything that includes the concept of "Dog NASA"
Oh! the fun part. I have a decent mic, and a few professional friends I'm meaning to ask both in person and abroad, I want to do the mission introductions and some communiques with full voice acting. I've got the people to either recreate the cheesy as hell Cowboy Bebop "Big Shots" bounty hunter TV show segment, or if I want to just make this my own thing altogether, a friend who loves bad 90's cop shows and does great impressions of announcers for stuff like america's most wanted[/QUOTE]
In case you haven't already also try watching firefly, it's kind of a space western too and has a buncha themes you might find interesting an appropriate to your setting.
[QUOTE=thisguy123;51202535]In case you haven't already also try watching firefly, it's kind of a space western too and has a buncha themes you might find interesting an appropriate to your setting.[/QUOTE]
there's a rule set called Cortex I found that was built from the ground up for somebody's firefly campaign. It looked like a good potential but it seems HEAVILY buried in fanboying over chronological events from the series, so much so that they had to fight for licencing to mention episode names as milestones (which they didn't get, but apparently are OK'd to reference specific events within, like 'when X first met Y'). Sounds like I'd have to do a lot of reverse engineering
I've played a couple of sessions using cortex. I don't remember it being particularly outstanding but it did it's job well enough.
today in Pathfinder
we fought a priest of the evil plague god, killed her, then watched her get rezzed by her god and then we KILLED HER AGAIN
also we cured the plague and saved the city
it was a good time
[QUOTE=Mellowbloom;51201469]Nah, you're good!
I think we have enough silly posters, so I'd prefer something more normal tho
edit: I'm glad they like their fixer too, session 1 went pretty well considering it's my first time properly gm'ing. He's a sweary english rigger with a fleet of vans who runs taxi service for his runners[/QUOTE]
I'd like to check out the board, although I'd mainly lurk as I don't know [B]too[/B] much about Shadowrun outside of the Cyberpunk shit and I don't wanna spoil this cool idea.
[QUOTE=TectoImprov;51208320]I'd like to check out the board, although I'd mainly lurk as I don't know [B]too[/B] much about Shadowrun outside of the Cyberpunk shit and I don't wanna spoil this cool idea.[/QUOTE]
that's cool!
none of my players have actually posted yet because they are [I][B]lazy shits[/B][/I]
I really wish Only War had gotten an Aeronautica supplement before FFG decided to not renew the 40k license.
Meanwhile in Black Crusade, a single arbite takes down a chaos space marine veteran of the long war on his own while dodging 12 bolter shots point blank. He wasn't even the leader he was just a random goon
[QUOTE=kiloy;51210282]Meanwhile in Black Crusade, a single arbite takes down a chaos space marine veteran of the long war on his own while dodging 12 bolter shots point blank. He wasn't even the leader he was just a random goon[/QUOTE]
well of course, the emperor protects don't cha kno
[editline]16th October 2016[/editline]
No but seriously it seems like in every 40k game I've played the machine spirit has blessed our die, maybe we're being contacted through the astronomicon....
[QUOTE=No Party Hats;51210785]well of course, the emperor protects don't cha kno
[editline]16th October 2016[/editline]
No but seriously it seems like in every 40k game I've played the machine spirit has blessed our die, maybe we're being contacted through the astronomicon....[/QUOTE]
Or maybe you're tainted by the warp
[QUOTE=No Party Hats;51210785]well of course, the emperor protects don't cha kno
[editline]16th October 2016[/editline]
No but seriously it seems like in every 40k game I've played the machine spirit has blessed our die, maybe we're being contacted through the astronomicon....[/QUOTE]
At least in RT I can faithfully say that the good luck was entirely due to Rearadmiral absorbing all the negative luck from the rest of the party
I can't count the number of times where the words 'Don't worry, I can take this' were said right before the enemy rolled max damage in that game
So I am going to start running a DnD 5e game starting this Thursday, the only issue is that I just found out I am going to be the DM :v: It's a lot of people's first or second time, so I don't wanna go too overboard with it. I have a few ideas in mind, but I'd like to hear suggestions first for general campaign ideas.
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