• D&D V6 - Edition jokes don't really make sense anymore
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[QUOTE=Crimor;51221447]At least drones don't have a chance to knock you out/outright kill you when you get one :v:[/QUOTE] Depends how good the opposing decker is
(D&D 3.5) So, you've discovered a trapped secret compartment in the carriage you've been riding in for around a week now, and inside is the corpse of the leader of where you're from, which is strange because the leader was the one who personally sent you on a quest to another world and he has had no opportunity to be in the carriage since then. Stuck in the corpse is a dagger that's lighting up like the fucking Luxor Sky Beam with your detect magic. What do you do? a) Leave the dagger alone and examine the compartment further b) Go to the artificer you have almost 24/7 access to (and is assigned to the group to make everything they ask) and get him to remove any potential curses c) IMMEDIATELY GRAB AND REMOVE THE DAGGER (beating an intimidate check from the party member who does intimidation the best to do so) If you chose c, like one of my players did, congratulations, you've just won yourself a free curse (and plot advancement)! I love my players sometimes.
curses are great, always
Always go for strange item 100% of the time. Did that with my wizard and let me tell you, getting bizarre visions as the result of putting on a ring you found in a coffin is great.
Speaking of magical items, how do you like to distribute yours in game? My friend and current DM prefers to hand them out almost never, with something as simple as a +1 weapon being fairly rare. It oblidges his mindset that all magical items should be uncommon and rare. I on the other hand love the idea of weak magical items and minor trinkets infused with certain abilities and powers, including specific things like well crafted armors with hidden pockets or potions that just do really weird shit.
today in Shadowrun gunship raids are awesome also Vory incompetence reached a new level, when a dude with an RPG tried to shoot at our helicopter, missed, and the rocket scattered right onto a boat full of guns and ammunition the fireworks and comedy almost made it worth all the loot we lost
[QUOTE=Archimedes;51223888]Speaking of magical items, how do you like to distribute yours in game? My friend and current DM prefers to hand them out almost never, with something as simple as a +1 weapon being fairly rare. It oblidges his mindset that all magical items should be uncommon and rare. I on the other hand love the idea of weak magical items and minor trinkets infused with certain abilities and powers, including specific things like well crafted armors with hidden pockets or potions that just do really weird shit.[/QUOTE] Maybe talk with the DM that even if magic items are rare, they're rare to the common folk and adventurers and grand villians are by definition just as rare as the artifacts they would need to have more of an edge.
Got my first session all written out, hopefully gonna get them used to game mechanics more than roleplaying because they're all film writers so I imagine they're ok at that already :v:
[QUOTE=Archimedes;51223888]Speaking of magical items, how do you like to distribute yours in game? My friend and current DM prefers to hand them out almost never, with something as simple as a +1 weapon being fairly rare. It oblidges his mindset that all magical items should be uncommon and rare. I on the other hand love the idea of weak magical items and minor trinkets infused with certain abilities and powers, including specific things like well crafted armors with hidden pockets or potions that just do really weird shit.[/QUOTE] Are you playing 5E? Because 5E is designed intentionally to be completely playable without +1's and so on, and magic items in general are rarer
Alright, so it seems that our GM has actually agreed that our group needed something to break up the dungeon crawling, so he ended up hinting for us to try to find out just who the hell the Wizard who has hired us to go into dungeons to find magic items, is. So, we begin by trying to go to different Inns and Taverns to listen up on the relevant rumors, if possible. The first Inn was Handsome Pancake: It is famous for undercutting Ale prices, and is thus a great target for all the lowlife drunks. However, when we arrived, we found the place closed - apparently the owner got poisoned on his own brew (with it being so cheap, go figure). Next up, we went to the Rowdy Donkey, where we found a drunker Sheriff of the Guard, bashing at a door, because someone called him a Half-Orc (apparently the dude was just flat out an ugly mug). After passing a quick Bluff to get him to attack the door, we had a small laugh and went on to the next Tavern. By this point, our Ranger decided to bugger off, since he didn't really care (and player wanted to play a round of Hearthstone). Afterwards, we went to Miguel's Drinkery - a surprisingly fancy restaurant for the D&D setting, with pretty arches, deco armor in windows, fancy clientèle, and a big bouncer. Oh, and they charged triple for everything. Us being a bunch of adventurers, looked more like a bunch of angry serfs, so we decided on a plan. Except, the Dwarf Cleric of the party, decided not to participate in the plan, and just went inside to drink, because money be damned, she just had a payday (and being disciple of Bob, the god of well, drunkery, it's important to "pray" often). Me (Bard) and Gnome Rogue decided an alternative - I went inside, trying to show myself off as a foreign noble in search of a rest after a hunt in the local woods. With my +12 mod, this was merely a matter of rolling well enough to offset the knowing eye of the Waiter (and his +8 to Detect Motive). And that's when I rolled a natural 1. At this point, my Bard was taken by the Level 2 Barbarian Bouncer, and despite my best insults and insinuation to let me, of great nobility, go - threw me out into the streets. Luckily, this worked for me, as Gnome has been able to sneak inside while I was being prepared for the throw. The Gnome proceeded to steal some silverware, and hid under a table to listen in on some high-class rumors. Meanwhile, after being thrown out, I begun pacing outside of the restaurant, exclaiming about how much problems the restaurant owner will have, once my father, the king of Whatevertheplaceis, finds out. Apparently the pacing ticks off the Bouncer, as he charges at me, wins Initiative, and smashes me in the face with a Masterwork Warhammer, rolling a Crit, and reducing me to 2HP. Despite my efforts to put the brute down to Sleep, he slaps it off, and continues to try to murder me - this time, missing me, and giving me time to run away. One potion of Light Wound Healing down, I was hiding behind a corner, hoping that Gnome will do better than I did, as Bouncer walked back inside the bar. I walked out at this point to check in on Ranger player, and when I returned, I found out that the Gnome was found, but escaped with nary a scratch. However, the Bouncer wasn't merely a show of force - he almost murdered us out there, in the middle of a busy street. Violent medieval times or not, he was a danger to all - especially the fellow traveler. So, me and Gnome decided on an alternative approach. We went back to the Rowdy Donkey, to find the Drunken Sheriff in the continuing fit of rage. With a little bluff, we convinced him that the foul bastard who called him a Half-Orc was not in fact in the tavern whose door he was violently assaulting - but at a different establishment, taunting the Sheriff even further! The Sheriff makes it to the Miguel's Drinkery and smashes into the door, angrily demanding for the insulting bastard to be let out into the hands (and clubs) of justice. The Ritual of Door Destruction, of course, summons the Bouncer, whom immediately insults the poor, ugly Sheriff, and slaps him around. This is of course, a mistake, as Sheriff immediately begins to fight back. I begin Inspiring Courage in the Sheriff, singing some awful songs to inspire the "Power of Law", hoping that he defeats the vile Bouncer, Gnome hides from the view behind the Drinkery's sign and readies the bow. The Dwarf continues to drink. However, this is the point where our Ranger comes in, and sees the Sheriff attack the Bouncer, and believing that he is the instigator (partially true), fires off his bow into the Sheriff's back, luckily doing very little damage. A few rounds later, Guards come in to check in on the clusterfuck we created. They notice the Sheriff and Bouncer's fight, Ranger firing at the Sheriff, as well as a Gnome hiding behind a sign with a weapon. Two of the Guards try to catch the Gnome, who evades them and escaped into the crowd, while the Guard with a bow begins to trade arrows with the Ranger (bad move) and tries to get him to stop. The Ranger responds in kind, tries to Intimidate the Guard - and fails. The scene devolves into Bouncer fighting Sheriff and his two Guards, Ranger trading shots and ultimately taking out the ranged Guard, and me Inspiring Courage in the Sheriff because fuck the asshole Bouncer (also benefits of helping out the law). Eventually reinforcements for the Guards arrive, the Bouncer is grappled to the ground, and all of the attention is turned to the Ranger. The Gnome, in the meanwhile hides in a Frozen Yogurt shop (because freezing magic) and Dwarf leaves the scene without paying, because no one is paying attention. I try my best to look like I'm trying to stop the Ranger, while growling at him to get running. Ranger drops some Caltrop Plants (or whatever they were), slowing the guards, and giving us the time to run off on a chase. After we round the corner, I fake a fall, and start begging for help as Guards pass by - the Guards ignore me, but the Sheriff does stop to help me up. I thank the Sheriff and tell him that in the fight with the Bowed Fiend (Bouncer left quite some bruises on me, to prove my story), I was felled, but I overheard him mentioning the Handsome Pancake as he was running off - clearly this was the man's safehouse, where the Guards will find him. Receiving the Sheriff's thanks, and killing off most of the heat for the Ranger, I went back to our usual tavern, to wait for the tensions to calm and the team to get back together. The Ranger was, in the meanwhile, being followed by 3 Guards. One of them has been able to actually catch up, and grabbed the Ranger, bringing him to the ground. After 3 failed tests to try to escape the DC22 grapple, Ranger was practically doomed to jailcell. However, this is where we remembered that since he's level 4, he should have an Animal Companion. One Lupus Ex Machine later, the Ranger was free, and in a forest, with his tmely wolf pal. And so, fun was had by all. Edit: Oh my Wall of Text Batman!
[QUOTE=SiberysTranq;51223941]today in Shadowrun gunship raids are awesome also Vory incompetence reached a new level, when a dude with an RPG tried to shoot at our helicopter, missed, and the rocket scattered right onto a boat full of guns and ammunition the fireworks and comedy almost made it worth all the loot we lost[/QUOTE] Operation Blow Shit Up went flawlessly, none of us took damage other than the mage taking a little drain despite all the explosions and heavy weaponry on hand, AND we saved all of the people they were trafficking with zero casualties, despite vapourising half the battle map. And now we're going to blackmail someone who didn't pay us into taking care of the kids we saved, although I probably traumatised them a bit marching in like a terminator and blowing away surrendering Vory goons, but those guys fucked with us first.
Okay, so I've played my second real session now and I can already tell that our group is a "lovable" gang of misfits already. We have: - A cleric that manipulates men to do her bidding using her good looks - A rogue that doesn't understand the difference between being a Tiefling and a "thiefling" - Ranger elf who's, to put it bluntly, a pussy - Aloof monk who may or not be autistic - Dragonborn fighter. Still haven't figured out what's wrong with him, so I guess he is the 'straight man' :v:
So Tabletop Simulator is on sale on Steam, do people here actually use it for TRPGs?
[QUOTE=Mellowbloom;51225640]Are you playing 5E? Because 5E is designed intentionally to be completely playable without +1's and so on, and magic items in general are rarer[/QUOTE] Yeah we play 5e, but I still think it's more his preference than abaiding the RAW. Dudes very hard headed about stuff and I know for sure he's not a big fan of some of 5e's design. Personally I'm fine with either spectrum people fall on for magic items. The previous DMs I've had seemingly fixate towards low magic campaigns for narrative reasons and my current mindset is an antithesis to this I think.
[QUOTE=Nerts;51225883]Operation Blow Shit Up went flawlessly, none of us took damage other than the mage taking a little drain despite all the explosions and heavy weaponry on hand, AND we saved all of the people they were trafficking with zero casualties, despite vapourising half the battle map. And now we're going to blackmail someone who didn't pay us into taking care of the kids we saved, although I probably traumatised them a bit marching in like a terminator and blowing away surrendering Vory goons, but those guys fucked with us first.[/QUOTE] I still can't believe how flawlessly we managed that So many things could have gone wrong. We could have missed either of the two rockets we shot and blown the wrong shit up. The adept could have fucked up his wingsuit jump and ended up right in my machinegun fire. Any of the hundreds of AK rounds could have not glanced off the heli and done more damage than we could afford to fix. And then, on top of all that, the rocket that probably would have fucked us all to hell, or blown up the ship it was fired from and taken all the kids with it, basically did a perfect u-turn to land on the next ship over, but JUST out of reach of harming anything aside from all the ammo in the back Basically, we should quit shadowrunning and become professional gamblers because we are filthy goddamn luckers
meanwhile in my shadowrun game 3/4 of the party would be dead in a heartbeat if I remotely tried 1/4 of the party is basically immune to all small arms fire
So what you're saying is that your street sam is competent?
[QUOTE=Nerts;51228711]So what you're saying is that your street sam is competent?[/QUOTE] Hey, those fire dodge rolls for the helicopter certainly helped with not dying. Those extra 3 points in pilot aircraft really helped.
What's the strongest thing you've every faced/DMed
[QUOTE=helpiminabox;51222362](D&D 3.5) So, you've discovered a trapped secret compartment in the carriage you've been riding in for around a week now, and inside is the corpse of the leader of where you're from, which is strange because the leader was the one who personally sent you on a quest to another world and he has had no opportunity to be in the carriage since then. Stuck in the corpse is a dagger that's lighting up like the fucking Luxor Sky Beam with your detect magic. What do you do? a) Leave the dagger alone and examine the compartment further b) Go to the artificer you have almost 24/7 access to (and is assigned to the group to make everything they ask) and get him to remove any potential curses c) IMMEDIATELY GRAB AND REMOVE THE DAGGER (beating an intimidate check from the party member who does intimidation the best to do so) If you chose c, like one of my players did, congratulations, you've just won yourself a free curse (and plot advancement)! I love my players sometimes.[/QUOTE] Reminds me of the the time we found this fang used as part of this ritual to summon a demon, and after my bard, our cleric, and our druid all converse and agree touching this thing would be a very, very, bad idea and probably wind up with the toucher being possessed by a powerful demon, and the rest of us killed by said demon, our Warlock decides to take the initiative of eldritch blasting it into the forest. After we spent the next 3 hours searching the underbrush, and our warlock winds up finding it, and immediately holds it up triumphantly and begins being possessed by this demon. The only reason we're alive is because our archer manages to shatter the fang with a critical hit with an arrow before our warlock is finished turning. He gets put on the brink of death, however.
[QUOTE=GamerKiwi;51230636] He gets put on the brink of death, however.[/QUOTE] So we meet again...
[QUOTE=_Maverick_;51230229]What's the strongest thing you've every faced/DMed[/QUOTE] The group took on a Chaos Space Marine in Sib's Rogue Trader game a long time ago. As the Missionary, I spent most of the fight whacking it with my sword while shouting "EMPEROR PROTECT US!" The real work was done by the Arch-Militant and the Rogue Trader, who knocked it down and blew its head off. Strongest thing I've ever thrown at players, I think, was probably an Angel I threw at the group in the last session of my Demon the Descent game. It was Rank 2 to the players' Primum 1(and required one of the players burning his Cover to Go Loud and blast it with demonic form powers to kill it). It also had a partner who [I]was[/I] going to provide ranged support while it fought the players, but we were down a couple of people and they were having enough trouble with the first one, so I left him out.
[QUOTE=_Maverick_;51230229]What's the strongest thing you've every faced/DMed[/QUOTE] I haven't gotten very far level wise in a campaign yet but in 5e us group of level 5's tried to take on an Adult Red Dragon for character reasons. Our DM sorta pitied us so he had it land for a majority of the fight. We actually got reasonably close to killing it but alas it was a TPK.
[QUOTE=_Maverick_;51230229]What's the strongest thing you've every [del]faced[/del]/DMed[/QUOTE] An undercover cop with a sawn-off shotgun, that could have easily killed any of my players in a single hit. I planned on them to flee from him, but what does the unarmed maniac do? Run straight up to him and suckerpunch him instead, leading to an instant KO.
[QUOTE=_Maverick_;51230229]What's the strongest thing you've every faced/DMed[/QUOTE] For DM'ing, it would have to be something that caused a TPK from my games. I think the strongest and most brutal was my Savage Worlds game where the party were a group of mercenaries in the 60s and they fought an enemy known as Shadow Memory who had shadow-based abilities including teleportation, summoning shadow-servants, and wielding two double-barreled shotguns. The trick of the fight was to utilize light to weaken his armor and then wear him down. Unfortunately for the party the rolls were in Shadow Memory's favor on top of them getting cornered and pinned resulting in a rather quick party wipe. As a funny sidenote, the boss nowadays really reminds me of Reaper from Overwatch, but this campaign was from before the game was even announced. Strongest thing I've faced personally as a player that I can remember? Either one of the Necron machinations we faced in Siberys's Rogue Trader game when we awakened a Necron Tomb World or in Siberys's Traveller game where we fought some really tough beefed up mega-warframes that my robot-samurai barely managed. Both were close calls for the whole party overall.
[QUOTE=Nerts;51228711]So what you're saying is that your street sam is competent?[/QUOTE] yes
Discounting a certain few games that shall not be named because the GM was a cunt, toughest thing we ever fought was probably trooper's aforementioned TPK-causer. The toughest thing we ever fought and won against is a bit tougher. On raw stats, probably the horned demon in one of his games (who died in 2 turns because my archer was death incarnate). As for just tough, long fights though, there have been a ton. Oh, just remembered the fight with some sneaky motherfucker who kept going invisible, throwing minions at us, paralyzed and CdGed me on the first turn (got better thanks to our healer), took out most of the party and was generally a shit, whom I barely took out with the whole party disabled or unconscious, with aforementioned archer Now, on my side, I have a cavalcade of huge monsters and game-breaking abominations the party has been wrecked but never killed by. Most impressive was the Necron Tomb Stalker (robo-centipede the size of a tank), which had atrocitious luck and thus was taken down without incident, the aforementioned undying CSM who needed forty crazy motherfuckers teleported in to dogpile before being killed the first time, and the second time he was comboed with a super-biomancer chaos sorceress AND a nurgle daemonhost whom seriously gave the party a run for their money. And there was the race of warframe-like ubermensch they faced in my old traveller game, who fucked shit up to such an extent I actually didn't bring out their psionics-wielding boss for fear of instant TPK.
[QUOTE=_Maverick_;51230229]What's the strongest thing you've every faced/DMed[/QUOTE] Balor (but we had extra plot related powers), Wyrm (I think) White Dragon, a demon prince that's basically an epic level sorcerer (but again, extra plot related powers to banish him)
toughest battle i ever faced was getting nuked from orbit in rogue trader by the rest of the party
[QUOTE=_Maverick_;51230229]What's the strongest thing you've every faced/DMed[/QUOTE] In recent memory, a demon bent on destroying/ruling the planet. He was near unkillable, so we ended up sealing him into a sword. Unfortunately, my character was holding said sword at the time, so I was caught in the binding spell and turned into a statue.
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