D&D V6 - Edition jokes don't really make sense anymore
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[QUOTE=No Party Hats;51233911]toughest battle i ever faced was getting nuked from orbit in rogue trader by the rest of the party[/QUOTE]
And even that, you survived.
[QUOTE=Alxnotorious;51233992]In recent memory, a demon bent on destroying/ruling the planet. He was near unkillable, so we ended up sealing him into a sword.
Unfortunately, my character was holding said sword at the time, so I was caught in the binding spell and turned into a statue.[/QUOTE]
Did you pose heroically?
Tough fights?
Once upon a time in a game of Black Crusade game, the entire party proceeded to get bombed out of their delicious spaceship, and then promptly began fighting among themselves. Someone rolled Perils of the Warp, and out popped a Greater Daemon. We tried to flee, and were slaughtered to a man.
Another time a Black Crusade game culminated at the core of a Necron Tomb fighting a C'tan shard. My character proceeded to nab the remote keeping it restrained and to try fleeing through a Warp portal, which promptly consumed him. My fellow conspirator PC did make it offworld through the portal with the remote, leaving the rest of the party thoroughly fucked... (They survived though, the bastards.)
There was also the time in Dark Heresy when the Sorcerer we were trailing exploded into a Greater Daemon in the middle of a Hive City. We promptly blew the whole hive up, which then woke up the other Greater Daemon entombed beneath it.
Same campaign, much later, we faced and killed the ascending arch-heretic of a sector-wide conspiracy. Then in his place out popped another Greater Daemon. We promptly fled and nuked the mountain range from orbit.
I think you can sense an ongoing theme :v:
[QUOTE=_Maverick_;51234152]Did you pose heroically?[/QUOTE]
Honestly, I think I did, although I just as easily could have ended with just a horrified look on my face. I don't even remember how I got the sword, it wasn't even mine. The friend who sealed the demon has a history of fucking things up.
[QUOTE=_Maverick_;51230229]What's the strongest thing you've ever faced/DMed[/QUOTE]
DMed a 50 session Dark Heresy campaign. Threw a Lord of Change at them and they banished it with a holy pelvic thrust.
Probably not the toughest but the closest fight I've had was a few years ago playing 4th edition Shadowrun, I had made a tanky street sam (Yes that asshole with more dice to resist than a semitruck does), we were doing social-ish sneaky things for some job I don't remember, the face was getting us into the place and me and the adept were posing as his bodyguards so I didn't have a huge amount of gear and only form fitting body armour and that from cyberlimbs. It was all going great until we spot a couple of other runners we all know, because we'd tried to kill them before, they see us too, and everyone immediate pulls guns on each other in this office block.
Face is a charisma mage so he's throwing out some spells while getting the fuck out of there, the adept starts taking a few of their goons and some of the security out with Nerve Strike (also unbalanced but it was that kind of game), and I take on their street sam who we already know is tanky as shit too. Only problem with that is we're both stuck with pistols and SMGs we could sneak in, so neither of us take cover, stay at close range and go full auto on each other. Since we're both armoured up to the ballsack we're only taking chips at each in stun damage, which does even less since we've both got pain editors, several combat turns and multiple magazines each later I manage to put him into overflow but I was pretty close too :v:
It basically turned into this for a few rounds
[img]http://i.imgur.com/KsKcIwh.gif[/img]
I kept rolling 19s while my players were rolling like 10s after their bonuses. They almost died to 5 goblins :v:
One of my players died to twelve cultists.
he failed his stealth (nat1) and decided that the middle of the road was a good ambush spot
Got fucking creamed others didn't fair well but they lived.
Well, the campaign I've been playing since Spring finally came to a close a little bit ago. Somehow, in spite of every catch, plot device, and dice roll the DM set down to create any variety of bittersweet endings or Pyrrhic victories at the close of our long voyage, we managed to luck out so hard we got the Disney ending.
I shattered spell or seal of some kind (not sure which, it was poorly understood by us) which was drawing a bunch of planes from the Forgotten Realms setting into one pseudo-plane beyond the influence of good aligned gods (plot by Vecna), and it tried to send everyone back where they came from. Because I had recently made a pact with Bahamut himself to put an end to this, I was sent to his lair, where he rewarded my once-cowardly kobold rogue with a golden elixir, which turned him into a fucking Gold Dragon.
I imagine I might have stayed in the palace, becoming one of Bahamut's guards or something, but meanwhile two of my party members had grabbed each other (read; the Minotaur put the elf into a head-lock at the last second) and ended up both going to where the Elf came from. Unfortunately, the elf had passed long before the events of the campaign, and his soul got nicked from his afterlife in Mechanus because of Vecna's shenanigans. Immediately upon arrival in Mechanus, modrons moved to remove this non-lawfully-aligned Minotaur from this plane by throwing him out to land in whatever other plane random chance gives him. Thanks to a bunch of strength checks, he never let go of the elf, whose pleads to let go were staunchly refused as they were tossed into the interplanar chaos (this was not malevolent on the Minotaur's end, he had made good friends with the elf and was refusing to let go so they wouldn't have to say goodbye).
At this point, the story will start to sound like bullshit. It sounds like bullshit to me, and I saw it happen. Belief or disbelief rests with you. The dm asked our minotaur to roll a D100 to see where they would end up. As you might have guessed, thanks to my warnings of ridiculously unlikely outcomes, he got a crit with a d100. I don't know how many goats that guy sacrificed to Satan to get that outcome, but he rolled a goddamn 100 on a die with 100 sides, was allowed to choose where to go. So of course he comes to crash my party with Bahamut.
Then, our paladin, whose temple was unique to the pseudoplane that just got unmade, was in his God's realm with nowhere to go. His duty here was fulfilled. So he asked his God to plane shift himself to the rest of the party.
After everyone got over the fact that the smallest party member was now the largest by a long shot, I asked Bahamut if we could pick up the last party member- the Tiefling girl whom my kobold had somehow become romantically involved with after a series of interesting events at a tavern some time ago. With everyone together, I asked that we be returned to my ex-kobold's home plane to reunite with his sister.
Somehow, everyone lived, and everyone stayed together, and my little kobold was transformed into a golden dragon and was reunited with the last family he had. It's almost [i]too[/i] happy of an ending, shit's ridiculous.
[QUOTE=_Maverick_;51230229]What's the strongest thing you've every faced/DMed[/QUOTE]
The second hardest boss in the game, at level 3. GM told us in-game and out that we shouldn't split up, so we split up a couple minutes later and came face to face with a Leshen.
Not me though, I hid like a smart person.
Ah shit man, just had my bard (Oaken) slain by a Shadow Dragon in a dungeon we were fighting through. Got blasted to shit by it's breath weapon and turned into a shadow. Now the party gets to explain to his bardic mother why her son isn't coming back, assuming they live that is.
RIP Oaken, you glorious motherfucker.
Also for the toughest thing I've ever faced, uh, guess a Shadow Dragon is up there? :v:
I've fought dragon turtles and other dragons before then, plus a T-Rex, plenty of other things that were exceptionally nastiness like the 20th level anti-paladin dude in our last campaign.
The toughest encounter my party has had I think would be several Hill Giants while slightly under leveled for them. Our DM later told us it was a fight he intended for us to lose, but we managed to beat them on the basis of really good rolls vs his terrible ones. Very close fight. I cut off a giant's giant dick at one point for double damage. 10/10
We also fought a black dragon but the DM intentionally built the encounter for us not to win it by forcing us to walk down a single file path so it could just fuck us with its breath weapon. Really not sure why aside from story reasons. Wasn't really that fun.
Reminds me of the time one of my old DMs made us fight against a bunch of modified pale strangers with rifles instead of pistols, who were behind 9/10s cover at the end of a 400 foot long hallway with no cover.
I didn't stay in that game long.
who the fuck makes a 400 foot long featureless hallway
[QUOTE=elowin;51244319]who the fuck makes a 400 foot long featureless hallway[/QUOTE]
A sadist. He actually tried arguing that it was perfectly kosher because monsters are supposed to be encountered in terrain suitable to their abilities.
Which apparently means firing touch attacks at 400 feet with 6d6 bonus damage. We were level 8- There were a pair of the pale strangers, who are CR 10 before modification in the first place. I legit just left the dungeon, and then the game. :v:
[QUOTE=Oliolio;51244298]Reminds me of the time one of my old DMs made us fight against a bunch of modified pale strangers with rifles instead of pistols, who were behind 9/10s cover at the end of a 400 foot long hallway with no cover.
I didn't stay in that game long.[/QUOTE]
How do you make something like that and look at it in review and go: "Yes, this will create an interesting gameplay moment."
The surviving players should use the corpses of their former comrads as shields and push forward. Duh.
Shadowrun was fun tonight, went clothes shopping with the mage, spent some downtime at the range, snuck into a rival's safehouse and wired it with 20kg of ANFO, got a burger with the team and prank called a travel agent.
RIP my owl familiar Blathers, who got killed by an arrow because my DM feared I would use him to drop alchemist's fire on the main boss guy, even when I could get better damage with my firebolt. He'll be back, though. He'll be back.
How do I work out weapon stats?
Specifically, the attack bonus and 1d6p"+2" stuff
Where do those numbers come from?
For what edition?
But if it's D&D, generally it's BAB (Proficency if applicable for 5e) + Strength Mod (or dex mod for Finesse weapons in 5e/Weapon Finesse users in 3.5) for to-hit
Damage is weapon damage (some die or dice, based on the weapon) + Strength Mod (Or dex mod for Finesse weapons in 5e)
that's really all there is to it, save the odd additional bit from feats/spells/special abilities/whatever
[QUOTE=SiberysTranq;51247033]For what edition?
But if it's D&D, generally it's BAB (Proficency if applicable for 5e) + Strength Mod (or dex mod for Finesse weapons in 5e/Weapon Finesse users in 3.5) for to-hit
Damage is weapon damage (some die or dice, based on the weapon) + Strength Mod (Or dex mod for Finesse weapons in 5e)
that's really all there is to it, save the odd additional bit from feats/spells/special abilities/whatever[/QUOTE]
Yeah 5e
Alright thanks
[IMG]http://i.imgur.com/9K4jN2e.png[/IMG]
At that point I lost my grip on the shield again, it flew back at me like a boomerang, and its bladed rims hamstringed me.
[QUOTE=Hey I'm Grump;51246860]RIP my owl familiar Blathers, who got killed by an arrow because my DM feared I would use him to drop alchemist's fire on the main boss guy, even when I could get better damage with my firebolt. He'll be back, though. He'll be back.[/QUOTE]
When it comes to wizardry I consistently get better damage with fire bolt that I do with scorching ray, My rays either roll low and miss 2/3 and my fire bolts always end up in the 7-9 area most of the time and consistently hit.
I'm currently starting my first D&D game as a DM and one of the ideas I had to get the players involved was to start with a kidnapped child. What ways would I be able to get the player characters motivated to actually help (besides them being good people). Would a monetary reward be enough?
I'm obviously not going to guide them through an entire story or anything, but I know from experience (playing with them in the same party) that they need that initial push.
Of course if they all turn up with good characters that simply want to help the kid, because it's the right thing to do, this will all be for nothing, but I'm anxious that one of them might turn up with a character that isn't selfless enough to do that.
Cash rewards for good deeds are a good incentive for any player character.
[QUOTE=GLH;51249765]I'm currently starting my first D&D game as a DM and one of the ideas I had to get the players involved was to start with a kidnapped child. What ways would I be able to get the player characters motivated to actually help (besides them being good people). Would a monetary reward be enough?
I'm obviously not going to guide them through an entire story or anything, but I know from experience (playing with them in the same party) that they need that initial push.
Of course if they all turn up with good characters that simply want to help the kid, because it's the right thing to do, this will all be for nothing, but I'm anxious that one of them might turn up with a character that isn't selfless enough to do that.[/QUOTE]
Weaseling in some unique weapons or armor as a reward would probably be more than enough to turn even a munchkin to the kid's side.
If you have strong RPers who offered backstories that you could tie in you can guarantee that they will play along.
Bottom line though, be prepared for [i]everything[/i]. I mean it. Have backup plot hooks in case a series of natural 1s or a smartass player turns your kidnapped child into a barbecue, or worse.
[QUOTE=GLH;51249765]I'm currently starting my first D&D game as a DM and one of the ideas I had to get the players involved was to start with a kidnapped child. What ways would I be able to get the player characters motivated to actually help (besides them being good people). Would a monetary reward be enough?
I'm obviously not going to guide them through an entire story or anything, but I know from experience (playing with them in the same party) that they need that initial push.
Of course if they all turn up with good characters that simply want to help the kid, because it's the right thing to do, this will all be for nothing, but I'm anxious that one of them might turn up with a character that isn't selfless enough to do that.[/QUOTE]
Maybe the kidnapped child finds [I]them[/I]?
Just chilling innawoods and little kid charges through the undergrowth screaming for help.
Or maybe they just find the child sitting in the middle of a clearing staring vacantly ahead mumbling something for a more horror feel
Maybe you are walking Along then begin to feel a mighty pull of magical energy, the leaves die quickly as you approach a small child who seems to be radiating massive amounts of pure magical energy but everything around the child suffers from a slow poison.the town he was from they don't know why... So they left him out in the wilds to die.
I have a question for all of you.
I am getting my wife into D&D and would like to try a solo campaign with her. I have the 3.5 DM guide, Player Guide, Monster Manual, etc. Does anyone know any good tips or resources for DMing a single PC game? I have checked google and have not found too much on the subject. I have some ideas, but Not sure how it would balance. I was figuring start her with a pet that could act like a limited second PC.
Anyway, any help would be greatly appreciated. Thank you.
[QUOTE=Lunakrypt;51254296]I have a question for all of you.
I am getting my wife into D&D and would like to try a solo campaign with her. I have the 3.5 DM guide, Player Guide, Monster Manual, etc. Does anyone know any good tips or resources for DMing a single PC game? I have checked google and have not found too much on the subject. I have some ideas, but Not sure how it would balance. I was figuring start her with a pet that could act like a limited second PC.
Anyway, any help would be greatly appreciated. Thank you.[/QUOTE]
Here are some videos that might prove helpful to you. One from [url=https://www.youtube.com/watch?v=Vhsc9jL_8R0]TtheWriter[/url], one by [url=https://www.youtube.com/watch?v=W7DuuJsdd-0]Nerdarchy[/url], and one by [url=https://www.youtube.com/watch?v=PW3drAlXEB0]How to be a Great GM[/url].
In short, figure out what kind of game they want to play, and give it to them! With just one player, it really is about them and their story. Work with them when it comes to their back story and motivations and bring those into the foreground.
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