• D&D V6 - Edition jokes don't really make sense anymore
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Hopefully I'm not late for the "hardest encounter you've faced" thing, because I just remembered one. It was a Pokemon Tabletop United game set in the vein of a classic Pokemon title, and long story short, we ended up encountering one of the game's mysterious psuedo-legendary pokemon, a shiny Gyarados (that was from what I could tell, Water/Grass typings). This was cool and all, but the fight was designed for us to lose early on, since the thing was presumably at least 30 levels over us. However, due to extremely lucky rolls on all of our counts, versus the GM's terrible rolls, we managed to stunlock it to the point of the GM having to fiat its escape to keep us from capturing said beast 5 sessions into the campaign. Ultimately we did get a massive XP dump though, which was nice, on top of some unique items from the whole event.
Talked to my group. We're planning on doing monthly session of primarily combat focused encounters and dungeons. One player based his character on a mafia type and has asked for part of his character hook to involve his Uncle (and head of the family) sending him out to find a man who stole a significant sum of money from a deal between crime syndicates, otherwise it might mean outright war between both groups. He's a Ranger, so the manhunter aspect sort of works. I'm kinda drawing a slight blank on how to best make this mystery character stand out however. I have ideas; a member of his own family, a one eared elf, etc. I just need something to really latch onto before I can build the basics and how to best leave the bread crumb trail.
2nd time playing any PnP. First time in Roll20. GM is long time player and good friend but first time GM. 7 people playing at once, all of the others are as experienced as GM including a vet GM. Wish GM and I luck in 9 hours.
[QUOTE=J Shield;51261943]2nd time playing any PnP. First time in Roll20. GM is long time player and good friend but first time GM. 7 people playing at once, all of the others are as experienced as GM including a vet GM. Wish GM and I luck in 9 hours.[/QUOTE] Remember, if by the end everyone is laughing it was a good session.
Aside from a literal clown slowly pushing pies into a guy's face the entire time, we had a blast.
Hey guys, I have a question about the Find Familiar spell for 5e. The spell components are Incence, herbs and charcoal worth 10 Gp to be burned in a brazier for an hour. That would be quite a lot of charcoal, wouldn't it? Would you guys say it's enough to be cumbersome to drag around without something like a bag of holding?
[QUOTE=xeo xeo;51268159]Hey guys, I have a question about the Find Familiar spell for 5e. The spell components are Incence, herbs and charcoal worth 10 Gp to be burned in a brazier for an hour. That would be quite a lot of charcoal, wouldn't it? Would you guys say it's enough to be cumbersome to drag around without something like a bag of holding?[/QUOTE] You could think of it less as a mass [I]quantity[/I] of materials, but more a fine [I]quality[/I] of them. Really expensive Incense and Herbs, Charcoal from a special kind of rare tree or some shit. With that said, I don't think those components as written imply that each of those (Incense, herbs and charcoal) need to be worth 10 gp [I]each[/I], just that the total combined value is that. The Incense and Herbs are most likely where most of the cost would be represented. [editline]I've been awake nearly 24 hours and plan on staying up for another 12. Kill me.[/editline] For reference, here is a spell that calls for multiple components that each have their own cost. [quote=MordenKainen's Magnificent Mansion](a miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5 gp)[/quote] Otherwise, follow the regular rules for carrying capacity and (if your group uses them) encumbrance for determining what penalties, if any, might apply. Just for reference, a Sack costs 1 cp and can hold 1 cubic foot / 30 pounds of gear.
I never leave home without my trusty [IMG]http://i.imgur.com/Nnmbdnf.png[/IMG] for the evil GM's that keep track of items that will be ruined when wet (like me :evil: )
[QUOTE=Axznma;51268650]] for the evil GM's that keep track of items that will be ruined when wet (like me :evil: )[/QUOTE] That sounds unfun.
but the image of the party being a bunch of bumbling idiots is priceless
So when a friend of mine announced a new but brief campaign he's starting, so I joined. Then, one of the other players notified me that they were devising a plan to completely derail whatever it is the DM was planning by rolling a family of gnome mafiosos. [t]https://66.media.tumblr.com/29be4f41e11ba498e08d39cf5ab6613b/tumblr_ofqhiov8Rr1vwgqpqo1_1280.png[/t] I am the muscle.
I am in the process of going through an old Sierra RPG-Adventure game called Quest for Glory and i've plans to turn it into a D&D adventure. While I'm certain it's been done before, I wanna have a shot at it. Right now I've been gathering areas to go, and the dialogue had with the characters so I can set up the potential conversations with them.
[QUOTE=Raxas;51271725]So when a friend of mine announced a new but brief campaign he's starting, so I joined. Then, one of the other players notified me that they were devising a plan to completely derail whatever it is the DM was planning by rolling a family of gnome mafiosos. [t]https://66.media.tumblr.com/29be4f41e11ba498e08d39cf5ab6613b/tumblr_ofqhiov8Rr1vwgqpqo1_1280.png[/t] I am the muscle.[/QUOTE] i'm having flashbacks to problem sleuth
[QUOTE=Hey I'm Grump;51271888]I am in the process of going through an old Sierra RPG-Adventure game called Quest for Glory and i've plans to turn it into a D&D adventure. While I'm certain it's been done before, I wanna have a shot at it. Right now I've been gathering areas to go, and the dialogue had with the characters so I can set up the potential conversations with them.[/QUOTE] it's probably going to go off the rails like, immediately
Ah god, I hate my storyteller sometimes. My vampire's nature is "Gallant". The book says "Regain a willpower every time you successfully impress another person" Which should be rather easy. The issue is that my character has a lot of willpower. Which should be nothing but a strength. No. It isn't according to this guy. He's trying to ballance high levels of willpower by making it harder to regain. This sucks cock, because I put a lot of points into willpower (average human is about 3, average player is about 6, character is 8), and use a power that burns through it (8 is a good average for magic users). The storyteller invents fucking paradoxes, like the vampire can't impress a girl as a lover, because he's too busy looking like a pornstar (storyteller decision), but he can't impress an audience as a live pornstar, because no. (it's not a sex focused game, this is just an example that happened. He's a bikie ) If you're not familiar with WoD and willpower, It's like if you played a game where your sorcerer had a lot of mana so the storyteller made all the fucking mana potions rarer 'for balance'. Only in this game rollplaying is more important and replenishing your character's reserves is by fulfilling your nature (A sadist gets willpower by hurting people, a chameleon gets a willpower by blending in to the social scene, an architect regains willpower by working towards a greater goal)There's also an optional rule where you get a willpower for each night you wake up, which he doesn't use either. It's a simple system, great for rollplaying. Just wish my storyteller wasn't such a dick about it.
[QUOTE=The Jack;51273452]Ah god, I hate my storyteller sometimes. My vampire's nature is "Gallant". The book says "Regain a willpower every time you successfully impress another person" Which should be rather easy. The issue is that my character has a lot of willpower. Which should be nothing but a strength. No. It isn't according to this guy. He's trying to ballance high levels of willpower by making it harder to regain. This sucks cock, because I put a lot of points into willpower (average human is about 3, average player is about 6, character is 8), and use a power that burns through it (8 is a good average for magic users). The storyteller invents fucking paradoxes, like the vampire can't impress a girl as a lover, because he's too busy looking like a pornstar (storyteller decision), but he can't impress an audience as a live pornstar, because no. (it's not a sex focused game, this is just an example that happened. He's a bikie ) If you're not familiar with WoD and willpower, It's like if you played a game where your sorcerer had a lot of mana so the storyteller made all the fucking mana potions rarer 'for balance'. Only in this game rollplaying is more important and replenishing your character's reserves is by fulfilling your nature (A sadist gets willpower by hurting people, a chameleon gets a willpower by blending in to the social scene, an architect regains willpower by working towards a greater goal)There's also an optional rule where you get a willpower for each night you wake up. It's a simple system, great for rollplaying. Just wish my storyteller wasn't such a dick about it.[/QUOTE] have fun never using thaumaturgy again lmao, what a shit
Worse. It's chimestry.
so he's crippling a core mechanic of the game? What's this supposed to balance against???
You can spend willpower to do the following: -Give yourself 1 success on a roll (in a system where number of successes is important, but failing to get any successes, a fail, or no successes and a 1 on a d10 is a 'botch') So it's good for difficult rolls, rolls where you fear things can go really bad if you fail, or when you need a high number of successes. This doesn't work for combat, but it's good for stuff like 'persuading the hoodlums to leave you alone' or 'fix this bike before sunrise' -Use certain powers ( like the entirity of chimestry) -Ignore your wound penalty for a turn. also, your willpower affects the difficulty to use certain powers against you. (which reminds me, he's also a dick about dominate difficulties) Some affect permanent willpower, some go by temporary, so even if you've got a lot of willpower, it's good to keep it high. You don't want someone to be rolling against difficulty 4 when they try to use mind control to get you to kill your best friend Essentially, if you're a regular human, or you don't put any points into it, you'll probably start at around 3. So in a game, you're going to be really scarce on the stuff, and most powers that mind-rape you will be easy. If you're 10, people will have to get lucky to mess with your mind (since you use d10s, and 1's subtract from the successes, the difficulty of such rolls will be 10, and you're as almost as likely to botch as to succeed) and you can be a lot more liberal with willpower, because you can't run out. I guess he doesn't find it fun that high willpower makes willpower less of a treasured resource, and he doesn't like how it can sometimes get you out of a bad situation and a bad roll. The only saving grace is that he doesn't use dominate ("do as I say" power) much on PCs (he's fond enough of presence, the "love me" power, though)
[QUOTE=dai;51275409]What's this supposed to balance against???[/QUOTE] Fun, of course.
WoD is a great game. It's so easy to make a huge amount of different characters. Right now I'm playing a creepy dude that can vomit Japanese Giant Hornets at will :v: [editline]29th October 2016[/editline] Next character will be a Brujah vampire, gonna call it a Brojah. He'll be focused on brawling and lifting stuff, selling his blood as stereoids to bodybuilders and slamming mofo's with Witch Hammer.
So new Dungeon idea I'm gonna try throwing at my players next month: A giant rat infested sewer, with a twist! I'm going to put a single water weird in there. I'm hoping that because of the nature of the sewer system the WW can harry the party, popping out for quick fights before disappearing for a time into the fetid water. I think it'll be a nice change from the usual dungeon crawls we do.
So this session we came across a town of Halflings, Elves, and Halflings-elves, it was two buildings, both longhouse types. It was totally undefended. Everyone's having a great time, and my character is so excited that he's come across so many undefended settled-folk that he literally gets an erection (the DM made me roll it). We get invited to feast with these naive folk. Scyles (my character) turns to the rogue and says "Can you imagine our luck? The sheep are inviting the wolves!" So the DM is trying to spur my character into murdering the town because its funny (they're wearing expensive clothes, their forks and knives are solid gold, the thatch roofs are dry and flammable) and Scyles loses control and grabs a torch off a nearby sconce and walks to the longhouse our party is not in order to burn it. The wizard casts sleep on Scyles, who crit fails. Scyles falls asleep but drops his torch on the roof as he falls. This causes complete pandemonium and long story short, all 50 of the town's inhabitants are now dead, Scyles is asleep, and the party is debating what to do with him. Pretty great session.
[QUOTE=Broguts;51276540]Halflings, Elves, and [B]Halflings-elves[/B][/QUOTE] They all deserved it!
[QUOTE=Sunkite;51275931]WoD is a great game. It's so easy to make a huge amount of different characters. Right now I'm playing a creepy dude that can vomit Japanese Giant Hornets at will :v: [editline]29th October 2016[/editline] Next character will be a Brujah vampire, gonna call it a Brojah. He'll be focused on brawling and lifting stuff, selling his blood as stereoids to bodybuilders and slamming mofo's with Witch Hammer.[/QUOTE] Just think, that's just with Vampire the Masquerade. Imagine the kind of whacky shit you could get away with in Mage!
It's unfortunate none of my friends are interested in CoD/WoD, I rather like the setting.
My local group has played a couple of sessions of Hoard of the Dragon Queen, and I'm not sure so about it. Seems like they just came up with half-assed reasons to get you places so they cab spring the actual game on you once you get there. Of course, it doesn't help that me and my buddy who gamesmaster all the time made another player who is not at all an experienced GM run it, so he's also not really experienced enough to tighten things up and patch over the weakness either.
[QUOTE=Rats808;51277082]Just think, that's just with Vampire the Masquerade. Imagine the kind of whacky shit you could get away with in Mage![/QUOTE] I've played mage before. We also have a demon in our current party, and a dragon.. :v: The powercreep in WoD is real.
[QUOTE=Sunkite;51277762]I've played mage before. We also have a demon in our current party, and a dragon.. :v: The powercreep in WoD is real.[/QUOTE] There are dragons in new or old World of Darkness?
[QUOTE=DiscoInferno;51278130]There are dragons in new or old World of Darkness?[/QUOTE] Yup. oWoD had a book about mythological creatures called the Bygone Bestiary. It's super duper optional though, to the point where the book itself says so in all caps. And even if you use it they're supposed to be ridiculously rare. IIRC in nWoD dragons are a form of Beast/Begotten/Whatever, but nobody cares because Beast sucks.
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