D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
[QUOTE=elowin;51278160]Yup. oWoD had a book about mythological creatures called the Bygone Bestiary. It's super duper optional though, to the point where the book itself says so in all caps. And even if you use it they're supposed to be ridiculously rare.
IIRC in nWoD dragons are a form of Beast/Begotten/Whatever, but nobody cares because Beast sucks.[/QUOTE]
Wow, I'd never heard of that book before. I'd have thought they might be linked to old wod Changelings or something. Most of the time they say something like 'the minotaur was a really messed up Gangrel'.
Yeah, what little I've read of Beast: the Ality sounds really flimsy, like a fanbook that just one person really wanted. As far as I know, it was just because Demon ended up being literally The Matrix rather than actual demons so they made Beasts which is basically just being a git because that's what you need to do because. Like I said, flimsy. Not even the whole Beauty and the Beast angle works because the Beast doesn't do shit but mope and was cursed by fae. Not go oogedy-boogedy to people. Plus that's totally ripping off the Changeling's soaking in the fear of others thing they do.
I just love Changeling, you could be a vampire in Changeling with just a bit of tweaking, and a werewolf, maybe even a fae-made Frankenstein if you play as a hobgoblin. You could probably be a (much weaker) mage sort of guy. Basically, buy Changeling.
[QUOTE=gufu;51277059]They all deserved it![/QUOTE]
That's what I've been trying to tell the others, but they still think that I'm dangerous for some reason!
[QUOTE=DiscoInferno;51278382]Wow, I'd never heard of that book before. I'd have thought they might be linked to old wod Changelings or something. Most of the time they say something like 'the minotaur was a really messed up Gangrel'.
Yeah, what little I've read of Beast: the Ality sounds really flimsy, like a fanbook that just one person really wanted. As far as I know, it was just because Demon ended up being literally The Matrix rather than actual demons so they made Beasts which is basically just being a git because that's what you need to do because. Like I said, flimsy. Not even the whole Beauty and the Beast angle works because the Beast doesn't do shit but mope and was cursed by fae. Not go oogedy-boogedy to people. Plus that's totally ripping off the Changeling's soaking in the fear of others thing they do.
I just love Changeling, you could be a vampire in Changeling with just a bit of tweaking, and a werewolf, maybe even a fae-made Frankenstein if you play as a hobgoblin. You could probably be a (much weaker) mage sort of guy. Basically, buy Changeling.[/QUOTE]
The problem with Beast is that they announced it as the book that would let you play a dragon or a leviathan, and then during the Kickstarter they said "We also wanna make this THE book to use for crossover games.", and then they focused so hard on making it work well with crossovers that they forgot to actually make Beast characters anything but objectively evil douchebags who try to justify their horrible actions by saying they teach people important lessons.
As a result, if you wanna play a Beast in a crossover game and [I]not[/I] have the rest of the group hate you, your best bet is to just follow the rest of them around when they're doing shit to gain vitae/essence/glamour/whatever, and at that point you might as well just play another splat, because none of the Beast powers actually work that well in a mixed game unless you're willing to hone up to being an evil dick in-character(which Beasts, as a matter of objective fact according to the book, are not).
I was using a generator to make some suitably dwarfy magic trinket when I got this gem.
[img]http://i.imgur.com/klSA8qW.png[/img]
i like the concept of infomercial-tier magic items that have some very day usefulness but have very little to do with adventuring.
[QUOTE=cdr248;51278719]i like the concept of infomercial-tier magic items that have some very day usefulness but have very little to do with adventuring.[/QUOTE]
I like to imagine a particularly boozey enchanter leaning over his desk, trying to create an item that would help him booth continue his pub crawl while shit faced but also prevent him from taking any serious harm when he inevitably stumbles and face plants.
A noble pursuit, to say the least.
[QUOTE=cdr248;51278719]i like the concept of infomercial-tier magic items that have some very day usefulness but have very little to do with adventuring.[/QUOTE]
one of the best parts of Exalted tbh, too bad they tried to kill it in 3e
[QUOTE=Rats808;51278554]The problem with Beast is that they announced it as the book that would let you play a dragon or a leviathan, and then during the Kickstarter they said "We also wanna make this THE book to use for crossover games.", and then they focused so hard on making it work well with crossovers that they forgot to actually make Beast characters anything but objectively evil douchebags who try to justify their horrible actions by saying they teach people important lessons.
As a result, if you wanna play a Beast in a crossover game and [I]not[/I] have the rest of the group hate you, your best bet is to just follow the rest of them around when they're doing shit to gain vitae/essence/glamour/whatever, and at that point you might as well just play another splat, because none of the Beast powers actually work that well in a mixed game unless you're willing to hone up to being an evil dick in-character(which Beasts, as a matter of objective fact according to the book, are not).[/QUOTE]
How the fuck do you play a dragon or laviathan anyway? Is it like "yeah, I may LOOK like a dude in a trenchcoat, but seriously, I'm a dragon" or do you go from Tim B. Average to Tentacle D. Abomination like a werewolf? And, like, what do the DO? Vampires scheme for power, werewolves do weed, Changelings try to rebuild their lives, Promethians do the Pinoccio thing, Demons do their Matrix thing, Beasts be gits as a 'scare 'um straight' thing but that's just a justification for being unjust. Sounds to me like they exist to make the universe more shitty to be in, and that just [B][I]pisses me off[/I][/B] in fiction. Besides, Changeling says there are more beings than just the Gentry in Faerie/Arcadia, dragons, minotaurs, gorgans, hippogriffs, and unicorns could easily be slotted into that catagory, if they're not Gentry themselves. Fuck, Changeling even has Transformers.
[QUOTE=DiscoInferno;51278853]How the fuck do you play a dragon or laviathan anyway? Is it like "yeah, I may LOOK like a dude in a trenchcoat, but seriously, I'm a dragon" or do you go from Tim B. Average to Tentacle D. Abomination like a werewolf? And, like, what do the DO? Vampires scheme for power, werewolves do weed, Changelings try to rebuild their lives, Promethians do the Pinoccio thing, Demons do their Matrix thing, Beasts be gits as a 'scare 'um straight' thing but that's just a justification for being unjust. Sounds to me like they exist to make the universe more shitty to be in, and that just [B][I]pisses me off[/I][/B] in fiction. Besides, Changeling says there are more beings than just the Gentry in Faerie/Arcadia, dragons, minotaurs, gorgans, hippogriffs, and unicorns could easily be slotted into that catagory, if they're not Gentry themselves. Fuck, Changeling even has Transformers.[/QUOTE]
The writer of Beast is (somehow) convinced that Beasts are actually totally the good guys.
Every beast has a kind of spiritual "horror" form which is like a dragon or basilisk or whatever, it's what their soul looks like. All beasts also have a "lair" which is like a spiritual pocket dimension thing where they can appear as their spiritual horror form, but while in the physical world they just look like normal humans.
One of the two kinds of powers they can get let them call on some of their horror forms abilities though, so if you're a giant you might still be really strong as a human, or a dragon might be able to fly despite being a regular looking human with no wings. But you can't turn into a giant dragon and fly around Manhattan.
As for what they do, basically they just act like pricks. They all have a different "hunger" that they need to deal with, some of them more dickish than others. Some just want to go around stealing some particular kind of rare and valuable objects. Others want to destroy things percieved as valuable (which can include important people like celebrities or politicians). Some want to hunt people. Some want to punish wrongdoers.
That last one might not sound so bad but it's arguably the worst one, since it's specifically less of an "eye for an eye" type deal and more of a "you mugged someone so I'm going to torture your entire family to death in front of you."
They don't have much in the way of politics and their "antagonists" are actually heroes. Literally they're called heroes and they're trying to stop you because you are an evil monster. They're basically hunters but specifically for Beasts.
[QUOTE=DiscoInferno;51278853]How the fuck do you play a dragon or laviathan anyway? Is it like "yeah, I may LOOK like a dude in a trenchcoat, but seriously, I'm a dragon" or do you go from Tim B. Average to Tentacle D. Abomination like a werewolf? [/QUOTE]
You look like an average joe, but can shift into your true shape if you wanna breathe fire and fly around and stuff.
I dont think our player playing the dragon has ever changed into his true nature.
In the same game, I also played a mortal with the Unaging merit. He was a cowboy from 1868 that had been in a coma for a bit over a hundred years, and no clue about vampires existing and the likes.
I ended up becoming Sheriff for the Prince of New York, because his sherif was dead and I straight up walked into his room and saying I'm the new sheriff, and I've been a sheriff for well over a hundred years.
The Prince bought it, and I was named the new Sheriff. Despite not knowing what the hell was going on 90% of the time :v:
[QUOTE=DiscoInferno;51278853]How the fuck do you play a dragon or laviathan anyway? Is it like "yeah, I may LOOK like a dude in a trenchcoat, but seriously, I'm a dragon" or do you go from Tim B. Average to Tentacle D. Abomination like a werewolf? And, like, what do the DO? Vampires scheme for power, werewolves do weed, Changelings try to rebuild their lives, Promethians do the Pinoccio thing, Demons do their Matrix thing, Beasts be gits as a 'scare 'um straight' thing but that's just a justification for being unjust. Sounds to me like they exist to make the universe more shitty to be in, and that just [B][I]pisses me off[/I][/B] in fiction. Besides, Changeling says there are more beings than just the Gentry in Faerie/Arcadia, dragons, minotaurs, gorgans, hippogriffs, and unicorns could easily be slotted into that catagory, if they're not Gentry themselves. Fuck, Changeling even has Transformers.[/QUOTE]
Elly's got it pretty close, but having read the book I'll try and explain it a bit better;
A person becomes a Beast in what's called "The Devouring"; basically, Jung was right and there's a collective unconscious in the Astral called the Primordial Dream. Every person has a bubble that their subconscious moves into when they're asleep, and that bubble is the entirety of what their dreams consist of on any given night. Sometimes, someone has a particularly potent nightmare, involving a monster of some sort, and the monster gains a life of its own, but because they're an ordinary person, the monster leaves once they wake up. It hops around from bubble to bubble until it finds one that feels home-y to it, and then it makes that dream-bubble its Lair. The only people whose dream-bubbles feel home-y to Horrors are people who are destined to become Beasts.
(There's 5 kinds of Horrors, based on what broad category of fear they fit into; Helplessness, Darkness, the Depths, Revulsion, and Exposure.)
After the Devouring, the Beast's Lair has a single chamber which resembles somewhere they frequent in their daily life. For example, an Anakim(Helplessness) who was a Librarian before the Devouring might be a big red dragon and have their first Chamber resemble the Library they work in.
When they're in the Library, they can move between their Lair and reality at will, and with some powers they can also turn into their Horror while in the Library, but the moment they physically leave the Library, they cease to be a Dragon.
What they do is a question nobody knows the answer to. They've got 5 "Hungers" to choose from, but it just kinda determines what sort of shit you have to do to feed your Horror, and there's no reason given for any Beast to do anything but sit in the physical locations linked to their Lair and fuck with people. Like I said, they designed the game first and foremost as a Crossover game, which meant they completely forgot to give Beasts any reason to do anything [I]but[/I] follow other PCs.
TL;DR Beast is a shit game with neat concepts that were very poorly executed.
[editline]29th October 2016[/editline]
Also Heroes, their antagonists, are in a really weird spot.
To paraphrase the book, Heroes are people connected to the Primordial Dream in a way similar to Beasts; they can tell when there's something wrong with the Dream. Most Heroes, the good ones, know that the problems in the Dream arise from humanity as a whole; the ones that Beasts are actually going to encounter, however, are all shitbags who attribute every problem in the Dream to Beasts, and are all super-duper obsessive about killing Beasts to try and fix every problem they encounter.
Or, in other words, they follow a similar problem a lot of CofD antagonists have lately, where they throw them in the core book and give them stats similar to PCs, but don't give you any rules for making them, then say "these guys come in 2 flavors, good and bad, but your PCs will only ever run into the bad ones, so there's no point trying to stat the good ones."
they might be obsessive compulsive about murdering evil monsters but to be fair they did just find out that evil monsters exist
Sounds convoluded, and almost like otherkin. Like a more complex Changeling: the Dreaming. At least that game was relatively lighthearted.
[QUOTE=DiscoInferno;51279205]Sounds convoluded, and almost like otherkin. Like a more complex Changeling: the Dreaming. At least that game was relatively lighthearted.[/QUOTE]
The short version is, it's a shit game for twats who want to pretend being evil is being good.
And who don't want dragons flying around Manhattan.
[QUOTE=elowin;51279234]The short version is, it's a shit game for twats who want to pretend being evil is being good.
And who don't want dragons flying around Manhattan.[/QUOTE]
Well, to be fair, in Changeling it would probably look like a big kite or glider to muggles if a dragon flew about Manthattan.
[editline]29th October 2016[/editline]
Or maybe Noo Yawkers would be so jaded they can pierce the Mask but give nary a shit about fae.
I started off a one-shot that slowly developed into a campaign. The setting is Steve Jackson and Ian Livingstone's Fighting Fantasy world of Titan.
In this instance, the party has started off in the Dark Continent of Khul, and this is my attempt to remaster and add more detail to the South-West portion of the Inland Sea.
This is my first campaign run, and the next session will be my third as a DM. I've got to say that I'm absolutely loving it so far.
[img]https://i.redd.it/lqlvauajcbux.jpg[/img]
[QUOTE=DiscoInferno;51279348]Well, to be fair, in Changeling it would probably look like a big kite or glider to muggles if a dragon flew about Manthattan.
[editline]29th October 2016[/editline]
Or maybe Noo Yawkers would be so jaded they can pierce the Mask but give nary a shit about fae.[/QUOTE]
One of the major reasons I'm not as big a fan of Changeling as you are is how it tries to stop the mundane from acknowledging the supernatural, when the interaction between the two is one of the main attractions of WoD for me.
Although, according to Rats, as of CoD that applies to pretty much every splat, not just Mage and Changeling.
[QUOTE=DiscoInferno;51279205]Sounds convoluded, and almost like otherkin. Like a more complex Changeling: the Dreaming. At least that game was relatively lighthearted.[/QUOTE]
There's a reason people call it Beast: The Otherkin.
[QUOTE=elowin;51279457]One of the major reasons I'm not as big a fan of Changeling as you are is how it tries to stop the mundane from acknowledging the supernatural, when the interaction between the two is one of the main attractions of WoD for me.
Although, according to Rats, as of CoD that applies to pretty much every splat, not just Mage and Changeling.[/QUOTE]
They're getting better about it, last I paid attention to CofD.
Mages can use Attainments in view of Sleepers without any sort of risk, Vampires are fine as long as you don't reveal to the public at large that Vampires exist, Werewolves only trigger Lunacy at the end of the scene, Prometheans can get away with having people know they're not Human, as long as they constantly switch their Refinement, Changelings(based on the playtesting shit they put out) can Embrace the Wyrd to reveal their Mein to people, Mummies have whole fucking cults of people, and Demons can have people know they're not human, as long as they're careful.
[QUOTE=Rexen;51279421]I started off a one-shot that slowly developed into a campaign. The setting is Steve Jackson and Ian Livingstone's Fighting Fantasy world of Titan.
In this instance, the party has started off in the Dark Continent of Khul, and this is my attempt to remaster and add more detail to the South-West portion of the Inland Sea.
This is my first campaign run, and the next session will be my third as a DM. I've got to say that I'm absolutely loving it so far.
[t]https://i.redd.it/lqlvauajcbux.jpg[/t][/QUOTE]
How accurate are you going to the source material because that's going to be a really depressing campaign unless you change shit up.
[QUOTE=UzumakaiPatch;51279653]How accurate are you going to the source material because that's going to be a really depressing campaign unless you change shit up.[/QUOTE]
Using it as a setting, and generally going with a homebrew mix of the source. I've read over 30 of the books and I've recently acquired the book on Titan for some lore to throw in.
So far they've escaped the initial prison, "The Pit", over the first few sessions and are now able to travel on the overworld. I understand that everything in the Fighting Fantasy world is chaotic, malicious, and dangerous, so I'm doing what I can to keep it to a fairly dark but not so depressing theme.
[QUOTE=Rats808;51279571]There's a reason people call it Beast: The Otherkin.
They're getting better about it, last I paid attention to CofD.
Mages can use Attainments in view of Sleepers without any sort of risk, Vampires are fine as long as you don't reveal to the public at large that Vampires exist, Werewolves only trigger Lunacy at the end of the scene, Prometheans can get away with having people know they're not Human, as long as they constantly switch their Refinement, Changelings(based on the playtesting shit they put out) can Embrace the Wyrd to reveal their Mein to people, Mummies have whole fucking cults of people, and Demons can have people know they're not human, as long as they're careful.[/QUOTE]
Changelings also have to deal with them having/being the doppleganger of the Fetch their Keeper left in their place, meaning walking around in the open could result in some awkward questions if the police or someone you knew from before spots you. I'm not sure if it's an avenue of the game that's ignored, but the fact that your character was someone to somebody else shouldn't be ignored by the player nor the ST. It may not be very comfortable, and it's a very emotional side to the game so I can see why some players might not enjoy it. Doing too much Fae stuff could easily get the True Fae's attention, particularly a player's old Keeper, and that's a big problem, big enough to be your personal Gehenna. The ST could say the Mask can only hide so much from so many people, blowing the masquerade and causing a stir. The Mask is mostly just easy clean-up for one or two witnesses and not making EVERYTHING a stealth mission so it shouldn't be seen as an 'instant cover up just add glammour' for anyone playing in-depth. With all the emotional baggage they carry, Changelings can and probably often seek the closeness of muggles, and can open their eyes to the Changeling's mein through pacts. Do Fairy Godparents ring any bells?
[QUOTE=DiscoInferno;51279726]Changelings also have to deal with them having/being the doppleganger of the Fetch their Keeper left in their place, meaning walking around in the open could result in some awkward questions if the police or someone you knew from before spots you. I'm not sure if it's an avenue of the game that's ignored, but the fact that your character was someone to somebody else shouldn't be ignored by the player nor the ST. It may not be very comfortable, and it's a very emotional side to the game so I can see why some players might not enjoy it. Doing too much Fae stuff could easily get the True Fae's attention, particularly a player's old Keeper, and that's a big problem, big enough to be your personal Gehenna. The ST could say the Mask can only hide so much from so many people, blowing the masquerade and causing a stir. The Mask is mostly just easy clean-up for one or two witnesses and not making EVERYTHING a stealth mission so it shouldn't be seen as an 'instant cover up just add glammour' for anyone playing in-depth. With all the emotional baggage they carry, Changelings can and probably often seek the closeness of muggles, and can open their eyes to the Changeling's mein through pacts. Do Fairy Godparents ring any bells?[/QUOTE]
That's assuming you actually look just like your fetch, and that you still live in the same area as it, though.
[QUOTE=DiscoInferno;51279726]Changelings also have to deal with them having/being the doppleganger of the Fetch their Keeper left in their place, meaning walking around in the open could result in some awkward questions if the police or someone you knew from before spots you. I'm not sure if it's an avenue of the game that's ignored, but the fact that your character was someone to somebody else shouldn't be ignored by the player nor the ST. It may not be very comfortable, and it's a very emotional side to the game so I can see why some players might not enjoy it. Doing too much Fae stuff could easily get the True Fae's attention, particularly a player's old Keeper, and that's a big problem, big enough to be your personal Gehenna. The ST could say the Mask can only hide so much from so many people, blowing the masquerade and causing a stir. The Mask is mostly just easy clean-up for one or two witnesses and not making EVERYTHING a stealth mission so it shouldn't be seen as an 'instant cover up just add glammour' for anyone playing in-depth. With all the emotional baggage they carry, Changelings can and probably often seek the closeness of muggles, and can open their eyes to the Changeling's mein through pacts. Do Fairy Godparents ring any bells?[/QUOTE]
Most people won't continue to look like their Fetch after their Durance; the Mask makes you look like a more humanoid version of your Mein, and odds are that's quite different from how you looked before you were kidnapped.
To use an example, an Elemental Changeling who looks like a humanoid flame in their Mein, will probably be red-headed with wild hair and a permanent tan(unless their Mein is so bright they resemble the sun, in which case they'd probably be albino.)
Our group ingame is falling apart on itself. Our barbarian in a way started it by trying to get down into the tavern hall early to eat all the bacon before either of our two halfings could get to it. Our halfing rogue, however, overheard about his plan so when the barbarian was lying down on two chairs the rogue up and grabbed the one his head was lying on and got the barbarian's head smacked on the ground. The barbarian then tried to hit him with the hilt of his greataxe, but missed. The rogue later fucking straight stole the bacon our halfing wizard was going to eat right from under his freaking nose. The barbarian shook up the rogue by grabbing him by the collar and literally shaking him around, promising vengeance, and then later the rogue took my cleric's amulet and planted it on the barbarian to take the blame off himself. Our group is self-destructing on itself at this point, and the only reason we're still around is because we want to get out of the underdark and get some treasure too.
Out of game, however, is going just fine and all the things done are just pranks done for fun.
Are you all chaotic or something? What a mess.
Go all lawful. Get IRL mad to help you rollplay better.
Have the GM distract your characters be making a massive Dire Boar or Hellboar or some sort of giant pigbeast be the target, and then suggest that the bacon of such a creature would be delicious.
[editline]30th October 2016[/editline]
[QUOTE=Rats808;51280956]Most people won't continue to look like their Fetch after their Durance; the Mask makes you look like a more humanoid version of your Mein, and odds are that's quite different from how you looked before you were kidnapped.
To use an example, an Elemental Changeling who looks like a humanoid flame in their Mein, will probably be red-headed with wild hair and a permanent tan(unless their Mein is so bright they resemble the sun, in which case they'd probably be albino.)[/QUOTE]
'Logically' speaking, and for best story effect you should still look somewhat like who you were before. Enough for people to notice something wierd going on if they know your fetch/old life. Your family should see you as a familiar stranger, looking so close but not quite who you are/were. You're a wierd you, if burst into your house and declare that the other you at the table is really a garbage bag and some rotten leaves and start listing off your anniversay presants to prove you're the real one then they're going to pause for thought and freak out. Whether that's written in the rules or not is another question.
first combat on a new character, we're fighting drow in a cave
I rush a guy with my bard to try and distract one before he assassin's creed jumps on our rogue, and try and knock him off his ledge to the ground
I not only fail to do so, but he tries to do the exact same thing, succeeds, and then as soon as I roll into the landing I get shot in the back with an arrow and knocked unconscious despite my racial poison resistance advantage
AND THEN USED AS A SPRINGBOARD BY OUR VERY ROGUE
I am modestly salty
[QUOTE=The Jack;51281358]Are you all chaotic or something? What a mess.
Go all lawful. Get IRL mad to help you rollplay better.[/QUOTE]
Only the barb and rogue are chaotic. As long as the rivalry and pranks don't come around to me or the wizard, things are pretty funny. Even when it does come around to us, it's still funny. It's not like they're straight murdering each other, and if things do get out of control me and the wizard can stop them with our magic.
[QUOTE=DiscoInferno;51283584]'Logically' speaking, and for best story effect you should still look somewhat like who you were before. Enough for people to notice something wierd going on if they know your fetch/old life. Your family should see you as a familiar stranger, looking so close but not quite who you are/were. You're a wierd you, if burst into your house and declare that the other you at the table is really a garbage bag and some rotten leaves and start listing off your anniversay presants to prove you're the real one then they're going to pause for thought and freak out. Whether that's written in the rules or not is another question.[/QUOTE]
If you actively seek out your family, sure. Otherwise I don't really see it coming up tbh, even if you look kind of similar that doesn't really mean anything, lots of people have lookalikes.
And if you were very young when you were taken it matters even less. You might barely even remember your family, if at all.
[QUOTE=SiberysTranq;51284117]first combat on a new character, we're fighting drow in a cave
I rush a guy with my bard to try and distract one before he assassin's creed jumps on our rogue, and try and knock him off his ledge to the ground
I not only fail to do so, but he tries to do the exact same thing, succeeds, and then as soon as I roll into the landing I get shot in the back with an arrow and knocked unconscious despite my racial poison resistance advantage
AND THEN USED AS A SPRINGBOARD BY OUR VERY ROGUE
I am modestly salty[/QUOTE]
In the same session: The player playing the paladin realizes just how brutal my monk's attacks really are as I proceed to murder guards/spiders/spiderguards (mostly) barehanded.
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