• D&D V6 - Edition jokes don't really make sense anymore
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I have a question about Dark Vision in 5e Is Dark Vision affected by other light sources? Like, if a person without dark vision is holding a torch next to a person with dark vision, will dark vision be affected by it? Kinda like how if your eyes get used to darkness, and someone flashes a light in your eyes it hurts like shit. I'd imagine the range of dark vision would be lessened or something along the lines of that, yet the handbook doesn't say anything about it. It only describes what dark vision is.
Yeah darkvision gets fucked if some dickhead uses a light. You loose it entirely I believe.
[QUOTE=Oliolio;51304148]Am I the only one that enjoys the simple, visceral combat of level 1?[/QUOTE] [QUOTE=SiberysTranq;51304396]You mean 'your choices don't matter, only the dice do?'[/QUOTE] I kind of prefer the low-to-mid range in complexity and difficulty of the combat, actually. Most systems make high level gameplay tethering on the edge of Dragonball Z, but at the same time the bottom of the barrel values make you too inept to do basic things, and you often get butchered by basic attacks.
Man so because of various reasons all of which were pretty well justified, dropped my CP2020 game cuz nobody was terribly into it so, went through alternatives, talked it over with the group, yada yada, eventually we agreed to try out Hunter. I go to bed that night having put together some real basic bitch shit about what kind of game we're doing, not really anything beyond 'low-tier basic bitch modern day shit in new england' I wake up the next morning to find that like, all of my players already have ideas for characters, and that two of them have gone completely insane and spent all night working on backstories and shit none of the crunch or anything, just the fluff and sweet fucking christ nothing kicks my motivation to prep and run a game into gear like the need to compete with my players to make sure that I'm still doing more work than them :v:
[QUOTE=Oliolio;51304148]Am I the only one that enjoys the simple, visceral combat of level 1?[/QUOTE] yes you are the only one in the entire world
In our current D&D 5e run of The Lost Mines of Phandelver, things are going... interesting. Our current roster is a human Fighter who is a loud, but just nobleman and is the partial leader of the party along with the human Paladin of 'questionable alignment' whose zeal is always cranked up to 10. Then there's the savvy Bard that seeks to write a grand epic about the journey, writing the previous two members off as 'side characters'. Lastly, there is my DMPC Warlock that may or may not secretly end up being the BBEG (and is totally NOT based on DIO). He just along for the ride though. Anyway, the group is pretty gung-ho about doing things. They just barely beat a 4-on-4 encounter with some ruffians outside the town. Combat is pretty reliant on rolls at the moment, but the Paladin is experimenting with combat maneuvers now, so that's something. Anyway, they captured one and try to get some info. They manage to squeeze out the ruffian leader's details before the Paladin smashes his head in, explaining that evil doers deserve no mercy. No one really objects so they just continue on. While I personally wasn't a fan of that, since Paladins usually are more merciful, it's going to be really fun. Why? Because they forgot to interrogate him on all the traps.
Your paladin executed a bound and unarmed captive who was cooperating? When are you planning on making him lose all of his class features?
[QUOTE=Oliolio;51307175]Your paladin executed a bound and unarmed captive who was cooperating? When are you planning on making him lose all of his class features?[/QUOTE] If he does it again, probably. I will have to have a talk with him about being a bit less... blindly violent. I know it's part of his character, but Paladinhood isn't about executing people.
[QUOTE=Oliolio;51307175]Your paladin executed a bound and unarmed captive who was cooperating? When are you planning on making him lose all of his class features?[/QUOTE] Since this is 5e he's probably gonna pick the Oath of Vengeance archetype, which sounds pretty in line with this character's actions.
[QUOTE=Oliolio;51307175]Your paladin executed a bound and unarmed captive who was cooperating? When are you planning on making him lose all of his class features?[/QUOTE] In 5e, vengeance paladins can get away with that pretty easily. They're not like other paladins, destroying evil by any means necessary and without mercy are pretty much key tenants of their oath. And since an evil doer who is cooperating is still an evil doer they could easily argue that destroying him was destroying evil. The lamest type of paladin imo, but if they're not directly and purposefully breaking the oath then there's not really any reason to punish them by making them fall. If they were playing a devotion or ancients paladin there would be probably a reason to do it. shit, ninja'd
More reasons to hate 5th ed, I guess. Just play a really hateful and melee based cleric. Or a religious zealot fighter.
The Adventurer's League for D&D5e got early access to some new PC races that are available to play. They just released a small PDF about each race and which Alliance they're tied too. The full book is available the 14th I believe, which will actually contain the racial stats and everything needed to play these races. These are the races: [sp]Aasimar, Firbolg, Goliath, Kenku, Lizardfolk, Tabaxi, Triton, Goblins, Bugbears, Hobgoblins, Orcs, Kobolds, and Yuan-Ti[/sp]
[QUOTE=Oliolio;51307251]More reasons to hate 5th ed, I guess. Just play a really hateful and melee based cleric. Or a religious zealot fighter.[/QUOTE] Having holy warriors come in more than one flavour is great. At least they actually have solidifed oaths and restrictions rather than the GM just deciding what classifies as 'lawful good'. Also restricting a class to just one alignment is lame in general.
So... Mostly the standard fare of alternative races, then? [editline]4th November 2016[/editline] [QUOTE=Vengeful Falcon;51307259]Having holy warriors come in more than one flavour is great. At least they actually have solidifed oaths and restrictions rather than the GM just deciding what classifies as 'lawful good'. Also restricting a class to just one alignment is lame in general.[/QUOTE] You misunderstand. I love alternate alignment paladins. A paladin of slaughter makes my day- But you shouldn't get to play a lawful good paladin and get to senselessly murder people; There are other classes for that.
[QUOTE=Oliolio;51307261] You misunderstand. I love alternate alignment paladins. A paladin of slaughter makes my day- But you shouldn't get to play a lawful good paladin and get to senselessly murder people; There are other classes for that.[/QUOTE] Vengeance paladins are usually lawful/true neutral aligned. Devotion paladins are the typical lawful good shining armor type of paladin and then Ancients are Neutral Good nature knights. It's basically making alternate alignment paladins only without differntiating them into a pile of different classes. Vengeance paladins are the edgy little brother that can literally transform into angels of death at level 20.
[QUOTE=Oliolio;51307261]So... Mostly the standard fare of alternative races, then? [editline]4th November 2016[/editline] You misunderstand. I love alternate alignment paladins. A paladin of slaughter makes my day- But you shouldn't get to play a lawful good paladin and get to senselessly murder people; There are other classes for that.[/QUOTE] The thing is there isn't an alignment restriction for Paladins in 5e either. An Oath of Vengeance Paladin could easily get away with being Chaotic Good provided he's devoted to killing evil at all costs. EDIT: This time I was ninja'd
[QUOTE=Oliolio;51307261]So... Mostly the standard fare of alternative races, then?[/QUOTE] Yeah seems like it. Some of these races were already mentioned in previous releases I think (Aasimar can be found the DMG and I think Goliath and Kenku are in the SCAG). Firbolgs are probably the only "new" race to be featured.
[QUOTE=slayer20;51307253]The Adventurer's League for D&D5e got early access to some new PC races that are available to play. They just released a small PDF about each race and which Alliance they're tied too. The full book is available the 14th I believe, which will actually contain the racial stats and everything needed to play these races. These are the races: [sp]Aasimar, Firbolg, Goliath, Kenku, Lizardfolk, Tabaxi, Triton, Goblins, Bugbears, Hobgoblins, Orcs, Kobolds, and Yuan-Ti[/sp][/QUOTE] Tritons? Imagine playing as a fucking merman lmao, do you need to bring a pool of water around with you?
[QUOTE=slayer20;51307253]The Adventurer's League for D&D5e got early access to some new PC races that are available to play. They just released a small PDF about each race and which Alliance they're tied too. The full book is available the 14th I believe, which will actually contain the racial stats and everything needed to play these races. These are the races: [sp]Aasimar, Firbolg, Goliath, Kenku, Lizardfolk, Tabaxi, Triton, Goblins, Bugbears, Hobgoblins, Orcs, Kobolds, and Yuan-Ti[/sp][/QUOTE] Fuck yes [sp]lizardfolk[/sp]
[QUOTE=slayer20;51307253]The Adventurer's League for D&D5e got early access to some new PC races that are available to play. They just released a small PDF about each race and which Alliance they're tied too. The full book is available the 14th I believe, which will actually contain the racial stats and everything needed to play these races. These are the races: [sp]Aasimar, Firbolg, Goliath, Kenku, Lizardfolk, Tabaxi, Triton, Goblins, Bugbears, Hobgoblins, Orcs, Kobolds, and Yuan-Ti[/sp][/QUOTE] All the ones after Triton are in the 'monstrous heroes' section, which are not even remotely balanced. There's a ton of sick monsters in it, though! More classic beholder types, flail snails, trappers, rot grubs. Fun times.
[QUOTE=elowin;51307379]Tritons? Imagine playing as a fucking merman lmao, do you need to bring a pool of water around with you?[/QUOTE] The Barbarian carries you around in a barrel of water and throws you at the enemy. Alternatively a game that doesn't take place on land. :disgust:
Also I guess I was wrong about the release date? I guess Volvo's Guide to Monsters is out now in stores.
[QUOTE=croguy;51307932]The Barbarian carries you around in a barrel of water and throws you at the enemy. Alternatively a game that doesn't take place on land. :disgust:[/QUOTE] Oh God, how would underwater work on a tabletop. We have an entirely new and dangerous axis to work with here.
[QUOTE=Eva-1337;51308130]Oh God, how would underwater work on a tabletop. We have an entirely new and dangerous axis to work with here.[/QUOTE] Well, you could always add in bullshit water pressure rules or just have an [I]underwater air environment[/I]. But I'm sure that there's some magical items and spells that can give you water breathing. Or just use a diving bell I dunno lol
[QUOTE=Eva-1337;51308130]Oh God, how would underwater work on a tabletop. We have an entirely new and dangerous axis to work with here.[/QUOTE] There's actually a game that came out fairly recently called Polaris. It's a lot of underwater stuff and has rules for depth, needing to decompress after being under for a while, and all that fun stuff that comes with being several thousand meters underwater
[QUOTE=croguy;51307932]The Barbarian carries you around in a barrel of water and throws you at the enemy. Alternatively a game that doesn't take place on land. :disgust:[/QUOTE] Plenty of homebrew rules for merfolk-type races include a shapeshift-ish ability.
[QUOTE=Ogopogo;51308174]Plenty of homebrew rules for merfolk-type races include a shapeshift-ish ability.[/QUOTE] Shapeshifting completely defeats the point though, doesn't it? You'd figure that they'd suffer from things like easy suffocation and drying out on land, contrast to the ground-dwelling folk.
[QUOTE=Chronische;51307403]flail snails[/QUOTE] Truly, we are blessed. :dog:
[QUOTE=croguy;51308188]Shapeshifting completely defeats the point though, doesn't it? You'd figure that they'd suffer from things like easy suffocation and drying out on land, contrast to the ground-dwelling folk.[/QUOTE] It's not strictly speaking shapeshifting so much in the conventional sense. But that's a little beside the point; tritons have legs to begin with.
TONIGHT ON CURSE OF THE CRIMSON THRONE: We deal with a bunch of bandits with the help of an Elf wearing spiked chain-mail, we come face to face with a war-rig. [sp]And then we got the fuck out of the way by climbing onto the rooftops. We're gonna try and jack it.[/sp]
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