• D&D V6 - Edition jokes don't really make sense anymore
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Do you guys play that rolling a 20 always succeddes and a 1 always fails, even in skill checks and stuff? The campaign I'm currently in does that for most things unless of course the player is trying to do something impossible then even with a 20 they can't do it
I mean, that's standard rules in most d20 systems, with obvious exceptions where appropriate of course
[QUOTE=HazzaHardie;50609584]Do you guys play that rolling a 20 always succeddes and a 1 always fails, even in skill checks and stuff? The campaign I'm currently in does that for most things unless of course the player is trying to do something impossible then even with a 20 they can't do it[/QUOTE] i'm not a big fan of it, cus a 5% chance to win or fail is kind of lame but in the little campaign i'm running for my gf, because of these rules, one of my npc party members now believes her character is a sovereign prince of the land cus crit fail on insight check :V
So recently I got into a campaign with a DM who really loves Dwarf Fortress. When it came time to my bard requesting a luteaxe from a smithy, suddenly the smithy started acting weird. We really noticed something was up when there was half of a dragonborn's body and blood all over the place when he crafted "Lichbane - Bane of Liches". It was then that we found out that he had a fell strange mood. My bard killed him in the end (as a sort of undisclosed revenge for the death of another fellow dragonborn), looks like he won't be a legendary smith after all.
that is a very difficult story to follow is there some dorf fort reference i'm missing here
[QUOTE=lintz;50610079]that is a very difficult story to follow is there some dorf fort reference i'm missing here[/QUOTE] I've never played Dwarf Fortress, but I believe that every so often within the game, a dwarf will contract a 'strange mood,' and if given a workshop and the proper materials, they will forge a weird item with a funny description.
And possibly go crazy if they don't get what they need and start rampaging
[QUOTE=HazzaHardie;50609584]Do you guys play that rolling a 20 always succeddes and a 1 always fails, even in skill checks and stuff? The campaign I'm currently in does that for most things unless of course the player is trying to do something impossible then even with a 20 they can't do it[/QUOTE] Of course. The natural failure on 1 is the mechanical way of supporting the bad luck variable—shit happens and no matter how good you are at something eventually you will fail. The natural success on the roll of 20 is mechanically supporting the good luck variable whereby despite anything else you manage to succeed. Neither good or bad luck variables are mechanical systems in D&D, rather it's just the games way of supporting those proprieties as they exist in reality in an easy manner. It's also a final safety net for players and the Game Master. It's entirely possible for a party to face a challenge that is numerically impossible to overcome. The natural 20 rule allows them to have a [I]chance[/I] to proceed with gameplay in a direction they want, rather than being subjugated to a destiny of failure. Just the same, the natural 1 rule allows the potential for an overwhelming obstacle, with numerical superiority, a chance to fail against the players. How grandiose success or failure is depends on the Game Master and is wholly irrelevant to the rule. The mechanic itself is justified and with purpose.
[QUOTE=HazzaHardie;50609584]Do you guys play that rolling a 20 always succeddes and a 1 always fails, even in skill checks and stuff? The campaign I'm currently in does that for most things unless of course the player is trying to do something impossible then even with a 20 they can't do it[/QUOTE] Depends on the edition. It's not the rule in 5e, explicitly so.
Personally I try to avoid D20 systems in general, as much as possible.
[QUOTE=Chronische;50610644]Depends on the edition. It's not the rule in 5e, explicitly so.[/QUOTE] It's not an actual rule in any of the d20 systems for skill checks. Or at least it isn't for 3.5/PF/5e. It's just such a popular house rule that nobody realizes that.
[QUOTE=Vengeful Falcon;50610874]It's not an actual rule in any of the d20 systems for skill checks. Or at least it isn't for 3.5/PF/5e. It's just such a popular house rule that nobody realizes that.[/QUOTE] I like that houserule, and always have used it. If I'm going to play a d20 system I'd want that randomness. In reality though, like the wise wizard of explosions (elowin) said: non-d20 is preferred. That's why I tried once doing 2d10s for a pathfinder campaign. It worked and all, but there was other... problems with that campaign.
[QUOTE=HazzaHardie;50609584]Do you guys play that rolling a 20 always succeddes and a 1 always fails, even in skill checks and stuff? The campaign I'm currently in does that for most things unless of course the player is trying to do something impossible then even with a 20 they can't do it[/QUOTE] I use the official rules where skill checks are purely DC based, not auto-success/fails. Though if someone does particularly bad, like rolling History on dangerous ruins with -2 mod, and 1 as the roll result I'll usually give them outdated information on the situation, usually detrimental.
[QUOTE=plunger435;50606429]I'm pretty sure all 3 of them have botched jobs as part of the main story lines.[/QUOTE] It's not the same as botching a job that you personally create, yknow? I like my botches to feel special.
my group hasn't played in over 3 months now i've been JONESING SO HARD we ended it right before a large encounter too
Alright, so in my D&D game, we have had many varied and amusing shennanigans, but today I shall regale you with the tale of "The Best". So the party conquered a town fairly early in the campaign. We decided to use it as a headquarters of sorts, keeping loot there and using it as a base of operations. The first time we left it, one of our party members left his original character, a mute clown wizard named "The Mime" behind in the town after he rolled a second character. Now, the town was essentially a blank slate when we left it. So, the Mime decided that he was going to make it reflect his personality. He started by naming it "The Best" and prefixing every business sign in the town with "The Best" in order to solidify the branding. He then proceeded to begin a trade war with neighboring towns to hoard basically all of the paint in the region. He used this paint to make everything in town rainbow colored, including the walls, animals, and even the dirt. Over the next several months, the Mime proceeded to go on a massive construction spree, building Suessian buildings everywhere, giving every street a silly name and, I shit you not, building an opera house which he integrated into the walls. If you entered the opera house, it was filled with traps that would dunk you into vats of rainbow paint and launch you onto the stage. He also created a gestapo-like group of clowns to spy on the townsfolk and undermine the supposed 'legitimate' ruler of The Best, our Paladin. The DM had worked on all of this with the player without informing us, so needless to say, we were very surprised to find its condition on our return. Thus, the adventures of the Best of the Best from the Best began.
[QUOTE=Fire Kracker;50613992]my group hasn't played in over 3 months now i've been JONESING SO HARD we ended it right before a large encounter too[/QUOTE] I've got the reverse issue. Our group plays regularly every Saturday with occasional bonus sessions when the gang can align work schedules. One of our friends got a taste for DM'ing and started hosting these monthly sessions which he eventually upgraded to twice a month and now wants to do weekly as well. Group two has 8 people playing so I'm probably going to drop that one which sucks because I was enjoying playing a Gunslinger but 10 hours a week of DnD is excessive for my taste.
For those of you who have 2 hours to waste, Here's a [URL="https://www.youtube.com/watch?v=OvbTdZLoxYo"]lvl 4 party go up against a Vampire[/URL]. [sp] .. and almost have a TPK [/sp] As someone who's been watching this series over the years, this whole episode stressed me the fuck out
Looks like 5e. They SHOULD have TPK'd unless it fled. GM didn't play it as harsh as he could have, charming and butchering each person in turn one at a time, then finishing them off when they go to 0, summoning backup and other such shit. Terrible!
[QUOTE=Chronische;50625426]Looks like 5e. They SHOULD have TPK'd unless it fled. GM didn't play it as harsh as he could have, charming and butchering each person in turn one at a time, then finishing them off when they go to 0, summoning backup and other such shit. Terrible![/QUOTE] I like the Strahd approach where the vampire just shows up occasionally to fuck with you. Try to trick you into letting them into houses, testing your strength, etc.
Anyone need a player for a game? Its been almost a year according to roll20 and it'd be cool to play again.
It'd help if you posted what days and times you are free (including your timezone), and preferred games.
[QUOTE=Chronische;50625756]It'd help if you posted what days and times you are free (including your timezone), and preferred games.[/QUOTE] When someone posts that, just assume "Anytime, anygame", everyone in this thread is looking for some game, and you'll always have takers.
[QUOTE=bobxrawks;50624868]For those of you who have 2 hours to waste, Here's a [URL="https://www.youtube.com/watch?v=OvbTdZLoxYo"]lvl 4 party go up against a Vampire[/URL]. [sp] .. and almost have a TPK [/sp] As someone who's been watching this series over the years, this whole episode stressed me the fuck out[/QUOTE] wtf they should've fucking died.
[QUOTE=bobxrawks;50624868]For those of you who have 2 hours to waste, Here's a [URL="https://www.youtube.com/watch?v=OvbTdZLoxYo"]lvl 4 party go up against a Vampire[/URL]. [sp] .. and almost have a TPK [/sp] As someone who's been watching this series over the years, this whole episode stressed me the fuck out[/QUOTE] i woulda been like fk yeh to that marriage though give me dat sweet vampire template im surprised he put a level 4 group up against a vampire in the first place though
so last night in our monsters game was fun we found the ritual circle where the evil cult composed of the mayor, history teacher, general, and WIZARD SWAT were doing... something, and they basically confirmed a hunch I had (because I've been reading the book they're kind of pulling their game plan from) that they're trying to capture kids with monsters and sacrifice/depower/steal their monsters away to do... something that they think is going to give them crazy power then we crashed in like the incompetents we are, stole one of the five magic rings they were using, caused chaos and destruction, and then we all fucking legged it. One of us took a spectral dagger to the head from WIZARD SWAT though and probably needs medical attention also part of the moon started falling out of the sky so everything is going, as my monster would put it, absolutely swimmingly also one of our members creamed the general beneath a thrown car, so he might be dead, but we also said the same thing about WIZARD SWAT and he's still alive and sustained by magic so don't think there's any guarantees there
I never assume named NPCs are dead unless someone in the party personally finishes them off or loots them.
[QUOTE=Nerts;50627540]I never assume named NPCs are dead unless someone in the party personally finishes them off or loots them.[/QUOTE] Good thing we loot everyone.
[QUOTE=elowin;50627603]Good thing we loot everyone.[/QUOTE] Actually you guys leave most people bleeding out or unconscious, getting into a firefight with you guys doesn't have that bad a survival rate.
whew. just done writing 15 pages of stuff for sunday's session. 3 maps and a couple illustrations. the players are gonna love this :')
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