D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
[QUOTE=MenteR;51383166]i drew this fella named brutuklak. he lives in the woods and he's a collector, of sorts...
[t]https://68.media.tumblr.com/16f26a6c0ab9344f343d400316556710/tumblr_ogrkb6Fudl1snm6fco3_1280.png[/t][/QUOTE]
your art style is really nice
[QUOTE=cdr248;51383452]we're filled up atm but: saturdays, 9pm-1am (or 8pm-12am we're still figuring it out) EST[/QUOTE]
ah, bummer, already got a game then, sorry.
In other, unrelated news: sweet hell, world of darkness is bad for my GM villain ADD. Because it's a hunter game and currently on a slow boil and build up as the party is starting to piece together all the crazy things that are going on in this missing person case they're investigating, I think I've reworked the specifics behind most of the possible threats like, twice between each of the two sessions we've had so far, because I keep getting better ideas (while still obviously keeping any revealed clues or bits of info consistent between iterations, because I'm not a dick)
for all that white wolf designs some of the worst laid-out books known to fucking man and has extremely hit-or-miss fluff on the details level, at least I can say that I love their overall setting and especially how you can slide literally anything into Hunter with only the slightest bit of work
[QUOTE=SiberysTranq;51388936]ah, bummer, already got a game then, sorry.
In other, unrelated news: sweet hell, world of darkness is bad for my GM villain ADD. Because it's a hunter game and currently on a slow boil and build up as the party is starting to piece together all the crazy things that are going on in this missing person case they're investigating, I think I've reworked the specifics behind most of the possible threats like, twice between each of the two sessions we've had so far, because I keep getting better ideas (while still obviously keeping any revealed clues or bits of info consistent between iterations, because I'm not a dick)
for all that white wolf designs some of the worst laid-out books known to fucking man and has extremely hit-or-miss fluff on the details level, at least I can say that I love their overall setting and especially how you can slide literally anything into Hunter with only the slightest bit of work[/QUOTE]
I for one am proud to say I am spending my time tailgating old people and arguing about movies rather than following Siberys' leads because I am the best hunter.
[QUOTE=loopoo;51384156]your art style is really nice[/QUOTE]
thanks man. i made a beholder too just yesterday.
[t]http://68.media.tumblr.com/ac452f56da0b26d8a4bf438fb4551ea8/tumblr_ogu79p6kw71snm6fco1_1280.png[/t]
Tonight in Pathfinder, I walked away from the plot critical NPC to go set what was maybe an evil religious artifact on fire.
[QUOTE=MenteR;51392761]thanks man. i made a beholder too just yesterday.
[t]http://68.media.tumblr.com/ac452f56da0b26d8a4bf438fb4551ea8/tumblr_ogu79p6kw71snm6fco1_1280.png[/t][/QUOTE]
It's eye looks pretty weird with all the blue and orange stuff, I'm not sure what that's supposed to be.
[QUOTE=elowin;51394039]It's eye looks pretty weird with all the blue and orange stuff, I'm not sure what that's supposed to be.[/QUOTE]
Says the guy using this for a skype avatar:
[t]http://i.imgur.com/fuodu2g.jpg[/t]
[QUOTE=ElTacoLad;51394054]Says the guy using this for a skype avatar:
[t]http://i.imgur.com/fuodu2g.jpg[/t][/QUOTE]
excuse me are you insulting my waifu
I think you mean Eyefu
[QUOTE=elowin;51394039]It's eye looks pretty weird with all the blue and orange stuff, I'm not sure what that's supposed to be.[/QUOTE]
The struggle to hold back tears?
[QUOTE=elowin;51394039]It's eye looks pretty weird with all the blue and orange stuff, I'm not sure what that's supposed to be.[/QUOTE]
magical eye tattoos :(
nah i was just experimenting with giving him like an iridescent iris or something. apparently it didnt go as well as i thought :p
[QUOTE=MenteR;51395544]magical eye tattoos :(
nah i was just experimenting with giving him like an iridescent iris or something. apparently it didnt go as well as i thought :p[/QUOTE]
I thought the eye looked nice!
So pretty much everyone in my group has basically figured out my new character's plot twist. It wasn't supposed to be a really surprising one, but I was hoping it would last for at least 2 sessions. At least they haven't figured out his true personality and alignment.
[QUOTE=Broguts;51396356]So pretty much everyone in my group has basically figured out my new character's plot twist. It wasn't supposed to be a really surprising one, but I was hoping it would last for at least 2 sessions. At least they haven't figured out his true personality and alignment.[/QUOTE]
What's the plot twist?
[QUOTE=TectoImprov;51396391]What's the plot twist?[/QUOTE]
He's the (spoilers because one of the party members reads this thread sometimes) [sp]son of the previous character I played, using a pseudonym because he has some status and fears assassination. He has told the party to call him "Kyonirax" but his real name is "Ado". The reason for him being so nice in comparison to the last character is because he realizes how weak he's become over all these years of famine and disease he's suffered while on his quest. You can bet that if he were still in peak condition, he'd be even more arrogant than the last character.[/sp]
Fucking had a horrible argument with my group tonight. Fucking was the worst. Wanna take a guess at what it was over? I'll give you some time...
...
It was over where to sell our fine rugs. We've been hauling these damn things all around since the start of our game 3 months ago trying to get to Daggerford to sell them. The shady lady who wanted to buy them offered 4000 gp for all of them. I think they're like real price could be 6-8000, perhaps more, but I wasn't that offended by the price. We'd actually found a couple of old journals that lead to fucking phenomenal amounts it would seem, and we had plans to go there after the sale. But our dwarf druid/barbarian wasn't pleased. He wanted more, but when he couldn't get it he said that we should pack up the rugs and go to Waterdeep and sell them there. Waterdeep is like 150 miles from Daggerford, and we can get 20 miles a day [I]max[/I]. It took us like 2/3 sessions to get to Daggerford alone (not counting side ventures). Unfortunately our Bard and Ranger agreed (pretty much just to see Waterdeep) and our Cleric didn't care. It was only me and the rogue for the whole "Going to Waterdeep and not accepting this here is a shit idea lets just sell and move on" thing. Even the DM was shocked by the pure adamant will of the dwarf to get better prices, and as a result I'm pretty certain we won't be getting better prices in Waterdeep. Not that I mind, I warned the dwarf about it but he, nor the rest of them, would listen.
pfft, money is worthless anyway, treasure is for the weak
the leveling up is the true reward. i mean, the journey. yeah, the journey is what i meant, that's the true reward, not amassing experience points to grow objectively and measurably more inhumanly powerful. that'd be greedy.
dwarf is a dick and people should've call him out on his shit
I had my players encounter a wizard in this session who helped them find a shop, in exchange for carrying his books. I mentioned that before he flew off (literally) that one of the players accidentally held onto one of the books. He excitedly tucked it into his shirt pocket, hoping that he had just snagged some kind of rare tome.
Later on as the party is questing through the plains they stop to camp and the player opens this gorgeous, ill gotten green book. The first page simply reads:
'101 Ways to Cook Squash'.
Big laughs at the table, especially as the ranger desperatly searched through it for some kind of arcane info (nope, just Squash lore). Our Monk is secretly an aspiring chef so he was more than happy to take it off the Rangers hands.
[QUOTE=Archimedes;51398882]I had my players encounter a wizard in this session who helped them find a shop, in exchange for carrying his books. I mentioned that before he flew off (literally) that one of the players accidentally held onto one of the books. He excitedly tucked it into his shirt pocket, hoping that he had just snagged some kind of rare tome.
Later on as the party is questing through the plains they stop to camp and the player opens this gorgeous, ill gotten green book. The first page simply reads:
'101 Ways to Cook Squash'.
Big laughs at the table, especially as the ranger desperatly searched through it for some kind of arcane info (nope, just Squash lore). Our Monk is secretly an aspiring chef so he was more than happy to take it off the Rangers hands.[/QUOTE]
That's some top-tier wizard loot. :magic101:
What a coincidence, almost all my wizard characters have a cooking hobby.
When I make replacement characters for characters who are written off or killed I follow this guideline:
The first replacement can be related to the original character, either as family or a friend/foe of the character. They can be similar to the original character and even share some traits but they have to be a separate character for all intents and purposes, they can't just be a surrogate of the original person.
The Second replacement can only be vaguely related to the original character in a non-familial way. They might have bumped into the character in the past, they might know their name or personality but they won't be really familiar with them. They have to be totally different personality-wise and goals-wise.
Any replacements afterwards have to have nothing to do with the original character. The original character is dead both literally and conceptually, deal with it.
Not that I've played any campaigns where I've had 3 or more characters die, but its good to be prepared. Especially in the campaign I'm in now.
[QUOTE=Broguts;51402801]When I make replacement characters for characters who are written off or killed I follow this guideline:
The first replacement can be related to the original character, either as family or a friend/foe of the character. They can be similar to the original character and even share some traits but they have to be a separate character for all intents and purposes, they can't just be a surrogate of the original person.
The Second replacement can only be vaguely related to the original character in a non-familial way. They might have bumped into the character in the past, they might know their name or personality but they won't be really familiar with them. They have to be totally different personality-wise and goals-wise.
Any replacements afterwards have to have nothing to do with the original character. The original character is dead both literally and conceptually, deal with it.
Not that I've played any campaigns where I've had 3 or more characters die, but its good to be prepared. Especially in the campaign I'm in now.[/QUOTE]
I think I've only gotten up to a total of 3 characters in a single game.
The first one was an Astropath(who quit hanging out with the command staff because of all the shit he'd suffered through), the second was a different Astropath who only lasted a few sessions before the Rogue Trader blamm'd him(iirc it was due to both him being an arrogant ass and also touching a warp-tainted artifact thingy and getting thrown into the Warp for a bit), the third was a Missionary(who survived until the end of the game, and spent a lot of his time trying to fix up the cathedral that nobody ever used before I started playing him).
[sp]I would have made another Psyker, but the GM told me not to.[/sp]
I'm doing a one-shot 5e for my some of my extended family this Christmas. Only one of them has played tabletop rpgs before, but they're all hyped to try it out. I'm designing a dungeon crawl in a deceased wizards workshop, so I can pack anything I want into it. I really wanna showcase everything DnD has to offer, (no five skeletons in a 10 by 10 room, I hate that stuff) like having a doppelganger in a cage trying to persuade the party to let it out. I wanna include some clever puzzles and some iconic (nerfed) creatures like the Beholder, foreshadowed by them finding the late wizards menagerie with several cages broken out of.
Do you guys have some recommended stuff in the puzzle department?
[QUOTE=xeo xeo;51408079]I'm doing a one-shot 5e for my some of my extended family this Christmas. Only one of them has played tabletop rpgs before, but they're all hyped to try it out. I'm designing a dungeon crawl in a deceased wizards workshop, so I can pack anything I want into it. I really wanna showcase everything DnD has to offer, (no five skeletons in a 10 by 10 room, I hate that stuff) like having a doppelganger in a cage trying to persuade the party to let it out. I wanna include some clever puzzles and some iconic (nerfed) creatures like the Beholder, foreshadowed by them finding the late wizards menagerie with several cages broken out of.
Do you guys have some recommended stuff in the puzzle department?[/QUOTE]
Think point and click adventure game but not pants on head retarded and you'll do great. Also Try to avoid vanilla combat as much as possible because DnD combat is literally the worst thing ever and it's so much more fun to do things in creative and fun ways. Like, combat is going to happen, but try to make it fun and short enough so that it doesn't take fucking hours to get through one room. My favourite are puzzles are taking simple mechanisms like an elevator, and making them function in needlessly complex ways. A binary based system for elevator floor selection for example. I wouldn't recommend going over 3 bits on that one. Just do things in unorthodox ways because it makes them think. Add traps in non-obvious places, chests and doors are going to be in their minds for traps because video games and shit. So don't just put all your traps there, put them in weird places like behind books and shit.
oh and if they don't understand a puzzle that's okay. You can give them hints, suggest knowledge rolls, whatever you feel is fair. Or do what I do and sometimes just scrub the entire puzzle and simplify it to where they're thinking. That binary elevator I mentioned? None of my players figured that out and I actually later revealed it to them over beers at the pub and they were like, "wtf, that's what that thing with the 3 crystals was?". Also puzzles should be consistent. If a crystal must be inserted into a hexagonal panel next to this door to open it, the next hexagonal crystal slot next to a door should do the same thing. It shouldn't cause rocks to fall from the ceiling, that's stupid and breaks the realm of making sense. Dungeons are dangerous but the people that built them had to traverse them, even more so if they're structures once used by ancient civilisations for actual purposes or something.
[editline]21st November 2016[/editline]
Also, I'm looking for 1-2 players for a Numenera game. Friday's 8pm EST till like 12 depending.
Send me the PMs if you're interested. This Friday, assuming everyone can be around, we'll be talking about what kind of game the group is looking for and do character creation shit, so it's not 100% mandatory and we can even push it back to next week because holidays and shit. ANYWAY, experience with the system need not apply, it's easy AF to just pick up on the spot trust me.
Today in Shadowrun: The group gets hired to do blow up a building in retaliation for the run they did in the first session, and ends up working with a woman they fought with during that mission. "No hard feelings, Chummer?"
And then they get to the building and many laughs are had once combat starts, because the troll can only move 4 meters per turn and the map is fucking huge, so it's gonna take him like 30 turns to get to the spot they need to plant the bomb.
Edit: There were also some jokes about pulling one-fourth 9/11, because of the size of the building they're blowing up.
[QUOTE=xeo xeo;51408079]I'm doing a one-shot 5e for my some of my extended family this Christmas. Only one of them has played tabletop rpgs before, but they're all hyped to try it out. I'm designing a dungeon crawl in a deceased wizards workshop, so I can pack anything I want into it. I really wanna showcase everything DnD has to offer, (no five skeletons in a 10 by 10 room, I hate that stuff) like having a doppelganger in a cage trying to persuade the party to let it out. I wanna include some clever puzzles and some iconic (nerfed) creatures like the Beholder, foreshadowed by them finding the late wizards menagerie with several cages broken out of.
Do you guys have some recommended stuff in the puzzle department?[/QUOTE]
There's tons of new critters in Volo's Guide to Monsters, including some lesser beholders. Simple cipher puzzles are probably the thing that will frustrate them the least, but still make them work at it. Maybe provide only a portion of the puzzle, with some charcoal rubbings of the rest scattered in notes somewhere (in the hands of some mischievous critter, perhaps)
[QUOTE=Chronische;51409375]charcoal rubbings[/QUOTE]
someones been playing tyranny
[QUOTE=elowin;51409588]someones been playing tyranny[/QUOTE]
It's classic, and appropriate for notes. Alternatives would be simply missing chunks of the puzzle set for study somewhere. Paper would be easier for something small like an imp to steal, though.
(And yes, been playing Tyranny. Kinda short, but sweet. Loved the magic system.)
Playing in a 5e, evil monster PC one-shot tomorrow. I think I want to make a necromancer who literally wants to kill everything that lives to end their suffering. Any suggestions on building it?
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