• D&D V6 - Edition jokes don't really make sense anymore
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Do some of the kind souls here mind explaining a few things for a newbie DM? I'm running a 3.5e campaign and I don't quite understand feats, flat footed-ness or how exactly you decide when a spellcaster gets what stat when.
[QUOTE=Purple Gecko;51441649]Do some of the kind souls here mind explaining a few things for a newbie DM? I'm running a 3.5e campaign and I don't quite understand feats, flat footed-ness or how exactly you decide when a spellcaster gets what stat when.[/QUOTE] You're flat-footed usually when you don't know you're being attacked at all, such as ambushes out of nowhere. When you're flat footed you don't add your dexterity bonus to armor class. Characters start with one feat at level 1, and get another feat at every level that's a multiple of 3 (so level 3, 6, 9 and so on) I'm not sure what you mean with spellcasters and stats
best solution here is to not play dnd 3.5e
[QUOTE=elowin;51441733]You're flat-footed usually when you don't know you're being attacked at all, such as ambushes out of nowhere. When you're flat footed you don't add your dexterity bonus to armor class. Characters start with one feat at level 1, and get another feat at every level that's a multiple of 3 (so level 3, 6, 9 and so on) I'm not sure what you mean with spellcasters and stats[/QUOTE] Ah yeah sorry had a brain fart; meant to write when would a spellcaster get [B]spells[/B] not stats that's my bad. Thanks for explaining the other stuff I was struggling to find it in the player's handbook.
[QUOTE=Purple Gecko;51441775]Ah yeah sorry had a brain fart; meant to write when would a spellcaster get [B]spells[/B] not stats that's my bad. Thanks for explaining the other stuff I was struggling to find it in the player's handbook.[/QUOTE] Depends a bit on their class. Wizards start out knowing every 0th level spell and a number of 1st level spells equal to 3+their intelligence modifier, and learn 2 more spells every level. Additionally, with a bit of time, effort and money, they can learn any number of additional spells from scrolls or other wizards' spellbooks. Sorcerers and Bards each have a table around their class entry that shows how many spells they know at each level. All divine casters (Druids, Clerics, Paladins, Rangers) know all the spells on their spell lists. Clerics also know a few extra spells from their domains. Every class has spell slots according to their level on their spells per day table, plus additional bonus spells depending on their prime caster stat (Intelligence for Wizards, Wisdom for Druids, Clerics, Paladins and Rangers, Charisma for Sorcerers and Bards), the table on page 8 tells you how many bonus spells you get. Sorcerers and Bards can use a spell slot to cast any spell they know, every other type of caster has to prepare their spells at the start of the day. Although they can leave slots open and prepare them later, but that takes 15 minutes to an hour depending on how many they prepare, and they can still only use each of their spell slots once per day.
[QUOTE=elowin;51441975]Depends a bit on their class. Wizards start out knowing every 0th level spell and a number of 1st level spells equal to 3+their intelligence modifier, and learn 2 more spells every level. Additionally, with a bit of time, effort and money, they can learn any number of additional spells from scrolls or other wizards' spellbooks. Sorcerers and Bards each have a table around their class entry that shows how many spells they know at each level. All divine casters (Druids, Clerics, Paladins, Rangers) know all the spells on their spell lists. Clerics also know a few extra spells from their domains. Every class has spell slots according to their level on their spells per day table, plus additional bonus spells depending on their prime caster stat (Intelligence for Wizards, Wisdom for Druids, Clerics, Paladins and Rangers, Charisma for Sorcerers and Bards), the table on page 8 tells you how many bonus spells you get. Sorcerers and Bards can use a spell slot to cast any spell they know, every other type of caster has to prepare their spells at the start of the day. Although they can leave slots open and prepare them later, but that takes 15 minutes to an hour depending on how many they prepare, and they can still only use each of their spell slots once per day.[/QUOTE] Oh my god thanks so much this is such a clear explanation. Really appreciated mate!
[QUOTE=elowin;51441256]Meanwhile in the magical world of another Shadowrun game, the party comes across a magical wall blocking their way. Shooting walls is stupid, so in order to break it down, the resident stealth specialist decides to throw a couple of throwing knives at it. Somehow, the knives completely destroy the wall.[/QUOTE] Additionally, Elowin shattered my heart by striking down a doggo (okay technically it was a hell hound) with a lightning bolt right in front of me, and then possessing it's owner and making him shoot himself with my gun I had dropped.
[QUOTE=ElTacoLad;51442034]Additionally, Elowin shattered my heart by striking down a doggo (okay technically it was a hell hound) with a lightning bolt right in front of me, and then possessing it's owner and making him shoot himself with my gun I had dropped.[/QUOTE] But hey atleast I got a shiny new deck. (Once I reformat it)
Playing Dark Heresy again, our group got in a fight with a bunch of void vermin (low level creatures) in a cargo bay. Me and the guy playing a Skitarum are on ground level, whilst the Soriatas assassin is above us on top of some shipping crates. The assassin manages to kill the bat things attacking her easily, helped by one crashing face first in front of her. Meanwhile, the Skitarum goes berserk and sends the pulped remains of one of the vermin flying with a single blow, then follows up by smashing the other vermin attacking him as well. My character manages to stop a spider thing grappling him, then fires off his laspistol hoping to pin it and the other vermin coming for him. The other vermin runs off, but the spider thing is pissed off apparently, and leaps at him, then starts strangling him to death. My choice of rescue then becomes either a) an assassin leaping off the crates with a set of chainblades or b) a berserking Skitarum with a shockmaul. I roll to see who helps, and it's the assassin. She leaps off the crates, impaling the spider and injuring me in the process. In a very combat light mission, my character is the only one to be hurt so far :v:
[QUOTE=ElTacoLad;51442034]Additionally, Elowin shattered my heart by striking down a doggo (okay technically it was a hell hound) with a lightning bolt right in front of me, and then possessing it's owner and making him shoot himself with my gun I had dropped.[/QUOTE] I probably didn't help by mentioning that the dog was wearing a collar and having his owner show up right after the zapping. Or having his owner call his name and run over the check on him. Or by linking sad violin music as the possessed owner walked over to the gun, or by playing a gun-shot noise over the roll20 jukebox a few seconds after he got to the gun. :v:
i sent my players into a big mountain to get a weapon to surpass a vampires big walled in castle, had them met some dwarves and then kill some dark-dwarves and now i ran outta ideas.
[QUOTE=blessed;51442813]i sent my players into a big mountain to get a weapon to surpass a vampires big walled in castle, had them met some dwarves and then kill some dark-dwarves and now i ran outta ideas.[/QUOTE] If they're in the Underdark you could easily have a bunch of Dark Elves show up outside the dark dwarf stronghold they just raided, give 'em a nice pat on the back, and then try to capture them for their own uses. Key rule of the Underdark is that the only thing the denizens hate more than surface dwellers is each other, so you could easily have the Drow enlist them in some kind of suicide mission to go raid an Illithid internment camp to save more Dark elves.
My d&d party killed a dictator and took over his country. Now they're the provisional government, restoring order and peace so that elections can be held in six months. I've gone from dm'ing a campaign about helping a King deal with evil monsters roaming his lands to a literal political campaign.
[QUOTE=AtomicWaffle;51445501]My d&d party killed a dictator and took over his country. Now they're the provisional government, restoring order and peace so that elections can be held in six months. I've gone from dm'ing a campaign about helping a King deal with evil monsters roaming his lands to a literal political campaign.[/QUOTE] Have it end like Russia's provisional government. Communists systematically and suddenly attack all the government buildings, forcing the government to surrender in under a day. The party has to escape or get caught up in the horrifically violent civil war that follows.
[QUOTE=Broguts;51445585]Have it end like Russia's provisional government. Communists systematically and suddenly attack all the government buildings, forcing the government to surrender in under a day. The party has to escape or get caught up in the horrifically violent civil war that follows.[/QUOTE] Yeah, also, you should make the communists vampire rust monsters with 14 levels in monk and give them antimagic fields.
[QUOTE=Nerts;51446061]Yeah, also, you should make the communists vampire rust monsters with 14 levels in monk and give them antimagic fields.[/QUOTE] Since they are Rust monsters, they are still low Intelligence. Have the party druid convert communist tide into pets.
[QUOTE=gufu;51446202]Since they are Rust monsters, they are still low Intelligence. Have the party druid convert communist tide into pets.[/QUOTE] They're aberrations, not magical creatures; Most druids would be horrified at the thought.
[QUOTE=Broguts;51445585]Have it end like Russia's provisional government. Communists systematically and suddenly attack all the government buildings, forcing the government to surrender in under a day. The party has to escape or get caught up in the horrifically violent civil war that follows.[/QUOTE] It's going to be Monarchists, and it's going to be glorious.
[QUOTE=Oliolio;51446218]They're aberrations, not magical creatures; Most druids would be horrified at the thought.[/QUOTE] wow look at this terranist just because it's not from our world doesn't mean it's not a living thing deserving of love
[QUOTE=SiberysTranq;51446368]wow look at this terranist just because it's not from our world doesn't mean it's not a living thing deserving of love[/QUOTE] I don't think they're aliens- Pretty sure they (were, long, long ago) artificially created by wizards. But yeah most Druids would get icky feelings at the thought of raising / allowing an aberration to live.
So Volos Guide to Monsters states that Beholders can create other Beholders by dreaming them into existence. Now, the Kua-Toa are a species who can create a deity by way of their collective psychosis. Literally imagining it into existence because they all believe it should exist. So in theory if a Kua-Toa colletive will a Beholder into existance to rule over them that Beholder could then dream up another Beholder, creating a daisy chain of paranoia and insanity.
[QUOTE=Archimedes;51447508]So Volos Guide to Monsters states that Beholders can create other Beholders by dreaming them into existence. Now, the Kua-Toa are a species who can create a deity by way of their collective psychosis. Literally imagining it into existence because they all believe it should exist. So in theory if a Kua-Toa colletive will a Beholder into existance to rule over them that Beholder could then dream up another Beholder, creating a daisy chain of paranoia and insanity.[/QUOTE] How did you think I was born?
[QUOTE=elowin;51448571]How did you think I was born?[/QUOTE] It took me months to realize your profile picture is a Beholder.
[QUOTE=AtomicWaffle;51445501]My d&d party killed a dictator and took over his country. Now they're the provisional government, restoring order and peace so that elections can be held in six months. I've gone from dm'ing a campaign about helping a King deal with evil monsters roaming his lands to a literal political campaign.[/QUOTE] If they did it just because they like the modern ideals of democracy, you should totally and unashamably crush the fuck out out of them. A bad dictator in modern times? Fair game to them. But look at Napolean or even the spanish anarchist revolt: Every country around simultaniously declares war on you. Your leadership at best doesn't exist in their royalty needing minds, providing an excuse to divy up your lands, or they outright fear your type of revolution and need to destroy you at all cost. The other logistical problems really depend on your setting and if you keep it close to the society of X year.
If the surrounding countries are smart, they'll wait until after the place has been utterly wrecked by the inevitable civil war started by the hardline loyalist faction. That said, the more of a clusterfuck a political scenario is, the more successful it was.
[QUOTE=elowin;51450672]If the surrounding countries are smart, they'll wait until after the place has been utterly wrecked by the inevitable civil war started by the hardline loyalist faction. That said, the more of a clusterfuck a political scenario is, the more successful it was.[/QUOTE] If the party isn't saying "Who the fuck are [B]these[/B] guys?" at least once per session, the politics aren't confusing enough.
"Alright, I grab the Wish Stone and stare deeply into it. I ask that it casts Greater Restoration on all of us." [I]"Okay, as you look into the stone... whose in the room with you."[/I] "Uh... me and the Ranger." [I]"Alright, you and the Ranger feel the curse lifted. You suddenly find yourself age... *rolls dice* ninety three years."[/I] "And the rest of the party?" [I]"They're not in the room so they're not affected by the restoration."[/I] This is like if you wished on a Monkey Paw but instead of twisting the wish it just punched you in the dick.
I hope you are an elf or something.
Not really getting the ironic twist of a restoration spell taking years from your life here. If it made you into a big, cancerous tumorman then maybe I'd buy it. Is it like a reverse wish stone where asking it to give you 100 gold would take away 100 gold from you instead?
[QUOTE=Ogopogo;51453265]I hope you are an elf or something.[/QUOTE] It wasn't me, rather our Dwarf Paladin. He's unfortunately pushing towards the end of his life now. [QUOTE=Nitrowing;51453434]Not really getting the ironic twist of a restoration spell taking years from your life here. If it made you into a big, cancerous tumorman then maybe I'd buy it. Is it like a reverse wish stone where asking it to give you 100 gold would take away 100 gold from you instead?[/QUOTE] It's this sort of vague magical item our DM made as part of the central storyline. Supposedly varying on the request the stone will grant a wish and in return take some time off the users lifespan. It's supposed to be approximate to the actual wish (i.e reviving a person would take many years, minor wealth would only take a few), but I'm unsure exactly now since a Greater Restoration spell nuked our poor Paladin. Sometimes it just ignores those rules though. I think it's our DM trying to discourage us from 'breaking the game' as he put it.
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