D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
I decided to start with Baldur's Gate 1 EE, as someone relatively unfamiliar with CRPG's and a complete stranger to D&D.
How fucked am I? Any difficult concepts that I ought to understand before jumping in?
Should I start with Pillars of Eternity first, instead?
Honestly PoE is way easier to understand for a newbie imo since it's more streamlined and polished but BG1 is amazing and if you're okay with making bad decisions and losing you'll be okay.
[QUOTE=elowin;51490873]NWN2's campaign is way better, but as far as the actual gameplay and shit goes I think NWN1 is better. Also the spell effects in NWN1 are like a million times cooler.[/QUOTE]
I kinda hate NWN1's gameplay though
dnd rules blow, combat is slow yet surprisingly brutal, henchmen are dumb as bricks, and movement speed is beyond slow. It even takes like 10 whole seconds for a dead enemy to drop any shitty loot they [I]might [/I]have.
[editline]7th December 2016[/editline]
I think my main problem is I really don't like chugging down health potions so often during combat but I guess this is just one of those games where that's what is intended.
[QUOTE=Ager O'Eggers;51493423]I decided to start with Baldur's Gate 1 EE, as someone relatively unfamiliar with CRPG's and a complete stranger to D&D.
How fucked am I? Any difficult concepts that I ought to understand before jumping in?
Should I start with Pillars of Eternity first, instead?[/QUOTE]
Depends on the character you want to build. Take stats that matter to them. Dex and Con matter to everyone, Charisma is functionally useless in BG 1 and 2. It does jack shit. Read the spell descriptions before you pick them, swords are the most common magic item, bows are pretty fucking great (especially if you make the Archer kit), and be careful of going off the beaten path until you have a full party and are around level 3+. It's dangerous out there.
So, I've just ordered a 3D printer, and I'm thinking of trying out printing some DnD stuff when it arrives. If nothing else, printing out terrain would be nice.
Custom figurines are pretty awesome, a few people I know have done a bunch of custom stuff in tabletop simulator for their games, I'd show you guys but it's all extremely furry.
My friend is working on a campaign. In the meanwhile, I rolled up a character concept that is basically Gambit. I'm playing a rogue with refluffed darts as playing cards. Going to go arcane trickster and fluffy my spells as alchemy and say i put alchemical glue or paste on my cards and when they reach their target, the effect is just like the spell i "cast."
[QUOTE=Chronische;51494008]Depends on the character you want to build. Take stats that matter to them. Dex and Con matter to everyone, Charisma is functionally useless in BG 1 and 2. It does jack shit. Read the spell descriptions before you pick them, swords are the most common magic item, bows are pretty fucking great (especially if you make the Archer kit), and be careful of going off the beaten path until you have a full party and are around level 3+. It's dangerous out there.[/QUOTE]
Also if you're looking for a good story, keep in mind that Baldurs Gate 1 is kind of... not that.
[QUOTE=elowin;51496380]Also if you're looking for a good story, keep in mind that Baldurs Gate 1 is kind of... not that.[/QUOTE]
Everyone's gotta start somewhere! BG 2 is a bit better in that regard, and once you beat both then you can start on Planescape Torment.
Thanks guys. I think I pretty much have all Infinity Engine CRPG's, plus NWN1and PoE. So, if I can get into BG1EE, I'm probably set for the next few years
BG1 is a lot more open and freeform than BG2 focusing more on exploration.
Tonight in Pathfinder, we fight a demon, another demon, [i]another[/i] demon, and then a cliff hanger ending before we fight a demon who told us a bunch of other people are probably demons in disguise.
Sure feels good to be a paladin.
Welp, looks like my group imploded on account of one of its members being an absolute piece of shit outside of the game. For the first time, I quite bluntly pulled a "rocks fall, everyone dies" in the facebook group. Ugh.
Thankfully, I have a new and better group. Hopefully this one goes better.
So last session an enemy swapped highest and lowest stats of a PC and a rat happened to be on his shoulder so long story short we now have a rat with 2 dex and 15 INT with a massive head who can read and talk.
[QUOTE=Broguts;51508981]So last session an enemy swapped highest and lowest stats of a PC and a rat happened to be on his shoulder so long story short we now have a rat with 2 dex and 15 INT with a massive head who can read and talk.[/QUOTE]
When is the rat going to take class levels in wizard?
2nd DM has ditched our group, trying to convince them to let me DM but they aren't letting that happen.
[QUOTE=Broguts;51508981]So last session an enemy swapped highest and lowest stats of a PC and a rat happened to be on his shoulder so long story short we now have a rat with 2 dex and 15 INT with a massive head who can read and talk.[/QUOTE]
That is actually genius, having everyone's strengths and weaknesses reversed.
Also, has anyone here actually played Tokyo Nova, Legends of the Wulin or Feng Shui 2? If so, how did you find them? Those three systems are pretty much on my wishlist right now in games I'd want to play.
[QUOTE=RearAdmiral;51509601]That is actually genius, [B]having everyone's strengths and weaknesses reversed.[/B]
Also, has anyone here actually played Tokyo Nova, Legends of the Wulin or Feng Shui 2? If so, how did you find them? Those three systems are pretty much on my wishlist right now in games I'd want to play.[/QUOTE]
The Rogue also now has black plate mail armour he cant take off. So he's kinda fucked in a similar way.
[QUOTE=RearAdmiral;51509601]That is actually genius, having everyone's strengths and weaknesses reversed.[/QUOTE]
Please don't borrow that, I don't want to be a paladin with 22 wisdom and 8 cha :v:
Everyone laughed at me for buying a sack for every set of manacles I owned to also blind every interrogation suspect, but yesterday's session proved I was the right amount of paranoid when the spellcaster we captured failed to hit and incapacitate us with magic because I manacled and blinded her.
[I]Who's laughing now?[/I]
[QUOTE=RearAdmiral;51509601]That is actually genius, having everyone's strengths and weaknesses reversed.
Also, has anyone here actually played Tokyo Nova, Legends of the Wulin or Feng Shui 2? If so, how did you find them? Those three systems are pretty much on my wishlist right now in games I'd want to play.[/QUOTE]
First time I've ever even heard of Tokyo Nova, thanks for bringing it up it looks interesting.
Legends of the Wulin is excellent. The combat system is really good, the secret arts system is neat, and the whole concept of lore sheets is really interesting.
I think a lot of the techniques have a bit of a disconnect between what they're described to be and what they actually do mechanically though.
To give an example, there's a technique called Storm of Swords which is described as a super cool ultimate technique where the user controls a bunch of swords to cut the shit out of someone at once. But mechanically all it does is let you attack at a range.
Feng Shui (one and two) is one of the best games for short games in my opinion, but I wouldn't recommend it for a long running campaign.
[QUOTE=helpiminabox;51509988]Everyone laughed at me for buying a sack for every set of manacles I owned to also blind every interrogation suspect, but yesterday's session proved I was the right amount of paranoid when the spellcaster we captured failed to hit and incapacitate us with magic because I manacled and blinded her.
[I]Who's laughing now?[/I][/QUOTE]
I love keeping a pack of various tools and implements even when my friends scratch there head and wonder why till I actually use them.
[QUOTE=Ogopogo;51510310]I love keeping a pack of various tools and implements even when my friends scratch there head and wonder why till I actually use them.[/QUOTE]
The only reason I stopped buying things when creating my character was I ran out of room on my character sheet and it was getting harder to think of potential uses of the various random crap in the 5e PHB.
But you know what? [I]The rest of the party can't bake a cake from scratch with what they have in their inventories.[/I]
[QUOTE=Ogopogo;51510310]I love keeping a pack of various tools and implements even when my friends scratch there head and wonder why till I actually use them.[/QUOTE]
I have a bag of marbles that turned out to be incredibly useful in our 5e game
Mostly because I'm a cheeky fucker of a bard so I totally dropped them down a hallway while invisible so that when the evil skeletons we were fighting started chasing the (not-invisible) rogue down it they all got held up there long enough for the party to not only run over the rogue with a battering ram, but heal him up and not get flanked in the process
I honestly need caltrops too, but they only cover 5ft instead of a 10ft square so they're kinda lame
[QUOTE=elowin;51510151]First time I've ever even heard of Tokyo Nova, thanks for bringing it up it looks interesting.
Legends of the Wulin is excellent. The combat system is really good, the secret arts system is neat, and the whole concept of lore sheets is really interesting.
I think a lot of the techniques have a bit of a disconnect between what they're described to be and what they actually do mechanically though.
To give an example, there's a technique called Storm of Swords which is described as a super cool ultimate technique where the user controls a bunch of swords to cut the shit out of someone at once. But mechanically all it does is let you attack at a range.
Feng Shui (one and two) is one of the best games for short games in my opinion, but I wouldn't recommend it for a long running campaign.[/QUOTE]
Legends of the Wulin is super good, seconded. It's the best wuxia RPG that I know of, and lore sheets + entanglement is a super cool way to draw people into the setting and story.
I heard there's some balance issues in Legends of the Wulin, I've got the book and the layout makes me want to self harm on account of how counter intuitive it can be.
My pet peeve is hiding mechanics in fluff [sp]fucking WHITE WOLF[/sp]
[QUOTE=helpiminabox;51510438]The only reason I stopped buying things when creating my character was I ran out of room on my character sheet and it was getting harder to think of potential uses of the various random crap in the 5e PHB.
But you know what? [I]The rest of the party can't bake a cake from scratch with what they have in their inventories.[/I][/QUOTE]
That's sorta where I am. I'd sooner drop weapons -- though I love me my daggers -- than give up any potential useful items (providing I'm playing the right sort of character). If it it can fit in my bag and I can carry it, I'm taking it.
Oh look, an empty potato sack, better take it in case we something to pull over someone's head
Extra waterskin? For when a vial of holy water isn't enough
I've even taken stale bread before, on the off chance I need to feed an animal something. Low and behold, the crows rather appreciated the gesture.
Next weekend I'm running my second game. I've managed to convince my players to come by my place this time and a few of us are cooking food to turn it into a potluck. We've also got a first time player joining us.
I feel super excited but also nervous. One of my players even took a huge interest in all the fluff lore I wrote so now I've got to expand some of that in case he asks more.
today in D&D
we walk into a room full of mimics and they ALL GO FOR ME
me, the tiny little 5' bard girl, gets grabbed by a toothed well with a tentacle tongue, then a walking iron maiden, then a biting, hopping cage, getting repeatedly grappled, and basically it was lewd as fuck
if it wasn't for the fact that it wasn't being played that way it was the closest to a magical realm situation I've ever found myself in
...and the rogue just ate two traps for a grand total of 1300 coppers and a single gem
[QUOTE=SiberysTranq;51515413]and basically it was lewd as fuck[/QUOTE]
It's the Bard way.
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