D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
[QUOTE=MenteR;50628144]whew. just done writing 15 pages of stuff for sunday's session. 3 maps and a couple illustrations. the players are gonna love this :')[/QUOTE]
Last week I was watching football until right up before the game was supposed to start and threw everything together while we were waiting for one guy who was slightly late.
[QUOTE=Nerts;50628276]Last week I was watching football until right up before the game was supposed to start and threw everything together while we were waiting for one guy who was slightly late.[/QUOTE]
I either do my prep work when I'm actually starting the game or not at all. It's a good balance.
[editline]1st July 2016[/editline]
Or better yet, sometimes someone else does it for me, either because they were bored, just wanted to help, or both. I'm very flexible in how I don't plan but still pull off games.
[QUOTE=Nerts;50627670]Actually you guys leave most people bleeding out or unconscious, getting into a firefight with you guys doesn't have that bad a survival rate.[/QUOTE]
And yet we still loot them.
so today in pathfinder
we kicked ass in the necromancer hideout, watched a failed execution, and helped a vigilante escape after he freed an innocent person
also we totally forgot about Dre and nerts has the plague as a result
[QUOTE=SiberysTranq;50631286]so today in pathfinder
we kicked ass in the necromancer hideout, watched a failed execution, and helped a vigilante escape after he freed an innocent person
also we totally forgot about Dre and nerts has the plague as a result[/QUOTE]
To be fair he already had the plague, he's just showing symptoms
Gotta put him down
[QUOTE=Fire Kracker;50626316]im surprised he put a level 4 group up against a vampire in the first place though[/QUOTE]
A long while back I had a malfunction of the mind and had two of my players fight against an enemy that would have been about CR 7, not including the Undead minions. This made all the more problematic since Undead in my game inherently have Regeneration (they can still be destroyed by killing them as you would a normal creature, but they must be utterly finished or they regenerate), the strength of which depends on their level.
My two players were level 2 at the time. :v:
That said, they did manage to beat the encounter:
[IMG]http://i.imgur.com/sojWO7f.png[/IMG]
What you can't see is a few dozen dead (for real) skeletons littering the map. We're in a high powered game for a reason though. :flex:
Anyone got any games going wednesday?
[QUOTE=Axznma;50632072]A long while back I had a malfunction of the mind and had two of my players fight against an enemy that would have been about CR 7, not including the Undead minions. This made all the more problematic since Undead in my game inherently have Regeneration (they can still be destroyed by killing them as you would a normal creature, but they must be utterly finished or they regenerate), the strength of which depends on their level.
My two players were level 2 at the time. :v:
That said, they did manage to beat the encounter:
[IMG]http://i.imgur.com/sojWO7f.png[/IMG]
What you can't see is a few dozen dead (for real) skeletons littering the map. We're in a high powered game for a reason though. :flex:[/QUOTE]
by utterly finished, do you mean dropped down to -10 or what?
[QUOTE=Zonesylvania;50632358]by utterly finished, do you mean dropped down to -10 or what?[/QUOTE]
Coup De grace probably.
[QUOTE=SiberysTranq;50631286]so today in pathfinder
we kicked ass in the necromancer hideout, watched a failed execution, and helped a vigilante escape after he freed an innocent person
also we totally forgot about Dre and nerts has the plague as a result[/QUOTE]
[QUOTE=FetchingToaster;50631471]To be fair he already had the plague, he's just showing symptoms
Gotta put him down[/QUOTE]
I was going fine until I failed a fort save the next day and lost half my constitution.
I have a love and hate relationship with con damage as a GM. I've accidentally killed people with it, like mega killed them but at the same time, it's so fun to poke the party a tiny bit and forcing them to change up their strategies.
[QUOTE=IAmAnooB;50633090]I have a love and hate relationship with con damage as a GM. I've accidentally killed people with it, like mega killed them but at the same time, it's so fun to poke the party a tiny bit and forcing them to change up their strategies.[/QUOTE]
Con damage isn't too bad as long as it's not something with immediate effect that you can be hit repeatedly with, and as long as players have some way of mitigating it.
If it's a disease you've got plenty of time to do something about it, if it's some bullshit incorporeal undead making no save touch attacks then the GM is an asshole.
And again, the whole disaster of forgetting about Dre being a joke in our group emerged because we totally neglected to follow up on important things in the post-dungeon afterglow
And it's not like finding a cure disease spell is impossible, then we can just wait a few days. We did just save the city, after all
Actually that in-joke probably bears explaining
A few years ago we had the first Shadowrun game our party ever tried, and our first job had us fighting ghouls. Things didn't go as planned, some people got hurt, body was rolled, but we managed to kill everything and nobody died, and everyone had medic and the mage had healing spells so nobody actually got long-term hurt
At the time, my character had a minor-dependent boyfriend, and in celebration of payday, went home for a post-job quickie. Didn't think anything of it at the time. Incidentally, the art the GM picked for the guy looked a lot like Dr Dre
Until the next day when the GM (who was a bastard, though we were in denial of it at the time) popped that 'oh, your contact called and made sure you guys all took your immunization pills', of which we'd been given a dozen beforehand
Cue collective 'oh fuck', the physad proceeds to down a handful straightaway, leaving one for the rest of us
We do that, collective sigh of relief
GM chimes in 'did I mention that the ghoul virus is also an STD?'
And then there was a lot of swearing because guess who we forgot about
Motherfucking Dre
[QUOTE=SiberysTranq;50633324]And again, the whole disaster of forgetting about Dre being a joke in our group emerged because we totally neglected to follow up on important things in the post-dungeon afterglow
And it's not like finding a cure disease spell is impossible, then we can just wait a few days. We did just save the city, after all[/QUOTE]
And technically we didn't know I was sick IC until I failed the save anyway and ended up with 4 con.
[QUOTE=Zonesylvania;50632358]by utterly finished, do you mean dropped down to -10 or what?[/QUOTE]
The standard rules:
[QUOTE=Pathfinder]If a dying creature has an amount of negative hit points equal to its Constitution score, it dies.[/QUOTE]
Undead, with exception, use Charisma instead of Constitution, so when they reach negative HP equal to their Charisma score they are truly dead and won't regenerate. In universe explained as the necromatic energy that's animating their frame cannot sustain itself after suffering such catastrophic damage to the body.
There's a little more to it than that but I'll refrain from walls of text. :pudge:
tl;dr keep hitting it until it stops moving
If it moves it dies, if it dies you move on :v:
So, curse of strahd campaign is proceeding pretty well, save for the death last week. Our rouge got talked into a duel against a werewolf to save some kids before I could interject and take her place (I had the sunblade while she had no magical weapons). After the fight begins, she swings and discovers that basic steel does absolutely nothing to werewolves, especially daggers.
So without any other choice, she decides she is going to stuff the werewolf into her empty bag of holding. The DM allows it, although whether she manages to stuff just his head or his whole body depends. She rolls 18+ and manages to stuff him inside (though the DM rules that if passes a check, he will manage to get out), and attempts to throw the bag into the wagon a short distance away full of alchemist fire vials. She fails, only gets halfway. I run over to the bag finish the toss and book it away. The wagon explodes with something like a 40 foot radius dealing 24D10 (or something to that effect) damage to anyone in range. While no one is range, the crumbling tower nearby is, which also collapses forcing dex checks for anyone within ~15 feet or take ~10D10 damage. Paladin passes. Monk fails, goes down. Cleric, instakilled.
[QUOTE=Ogopogo;50636476]So, curse of strahd campaign is proceeding pretty well, save for the death last week. Our rouge got talked into a duel against a werewolf to save some kids before I could interject and take her place (I had the sunblade while she had no magical weapons). After the fight begins, she swings and discovers that basic steel does absolutely nothing to werewolves, especially daggers.
So without any other choice, she decides she is going to stuff the werewolf into her empty bag of holding. The DM allows it, although whether she manages to stuff just his head or his whole body depends. She rolls 18+ and manages to stuff him inside (though the DM rules that if passes a check, he will manage to get out), and attempts to throw the bag into the wagon a short distance away full of alchemist fire vials. She fails, only gets halfway. I run over to the bag finish the toss and book it away. The wagon explodes with something like a 40 foot radius dealing 24D10 (or something to that effect) damage to anyone in range. While no one is range, the crumbling tower nearby is, which also collapses forcing dex checks for anyone within ~15 feet or take ~10D10 damage. Paladin passes. Monk fails, goes down. Cleric, instakilled.[/QUOTE]
Well that's just karma for cheating at the duel.
[QUOTE=plunger435;50638186]Well that's just karma for cheating at the duel.[/QUOTE]
Wouldn't call it cheating, per say, as the terms was anything goes. The other few werewolves and wolves attacked immediately after he ended up in the bag. That being said, I think it would be more apt to say that it was karma for when our cleric decided the best course of action when we were trying to interact with a non-hostile reverent would be to reach into a bag of tricks and basically throw a boar at it.
[QUOTE=Ogopogo;50638296]Wouldn't call it cheating, per say, as the terms was anything goes. The other few werewolves and wolves attacked immediately after he ended up in the bag. That being said, I think it would be more apt to say that it was karma for when our cleric decided the best course of action when we were trying to interact with a non-hostile reverent would be to reach into a bag of tricks and basically throw a boar at it.[/QUOTE]
Ah nah mate, I meant this bit.
[QUOTE]She fails, only gets halfway. I run over to the bag finish the toss and book it away.[/QUOTE]
You dirty cheater. Tyr probably tipped the tower over
You can't cheat when the only rule is there are no rules.
Some guy on the tabletop roleplaying games facebook group is getting upset over a flowchart about murderhobos :v:
[QUOTE=plunger435;50638309]Ah nah mate, I meant this bit.
You dirty cheater. Tyr probably tipped the tower over[/QUOTE]
The other werewolves charges into the duel as soon a she stuffed him in the bag. She narrowly survive a couple of attacks before breaking off and chucking the bag. They broke the rules first
So two years later, and someone finally opens the can of magical Tentacle Grape in Magical Burst that's been hot-potatoed around the party.
I build up the opening to be something big and traumatic, only to cut it off hilariously by saying that the soda was old and flat and had no real strength to it, so only a handful of tiny tentacles pop out of the top.
Then the person who opened it goes "I'll use my air magic to recarbonate it!"
At least now everyone knows that they make effective flashbangs?
I found out roll20 has support for emoji
Man was never meant to know of such things
[QUOTE=FetchingToaster;50646196]I found out roll20 has support for emoji
Man was never meant to know of such things[/QUOTE]
👌
[QUOTE=Nerts;50646552]👌[/QUOTE]
:ok:
Our DM gave us a floor rune puzzle where two series of runes outlined a safe path. Naturally we summoned eight swarms of rats to test the way for us.
Only two swarms survived until the end. RIP Ratties.
[QUOTE=Archimedes;50648172]Our DM gave us a floor rune puzzle where two series of runes outlined a safe path. Naturally we summoned eight swarms of rats to test the way for us.
Only two swarms survived until the end. RIP Ratties.[/QUOTE]
:dead:
Sorry, you need to Log In to post a reply to this thread.