D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
[QUOTE=_Maverick_;51534499]My party just picked up a young, friendly sweet princess NPC from a [U]holy light worshipping city.[/U]
She quickly became the group's cheerleader, offering us pats on the back and warm smiles as we traveled.
Later, during a particularly tough fight where a high level Drider was killed the cute little princess walked over to the corpse and kneeled down beside it
"Princess be careful around that, wouldn't want to get hurt. Hoho!" Says the bard.
She smiles, turns back to the corpse
Casts, Desecrate
Casts, Animate Dead
The Drider rises again dripping flesh and she rides it turning it into her personal rotting bodyguard and mount.
"This is the destiny that shall await all those who dwell in the underdark."
We are going there next.
Bard's face. :wideeye:[/QUOTE]
She's getting shit done.
[QUOTE=Ogopogo;51534393]Or alternatively, talk it over. Set the rules ahead of time, but don't enforce them to such a degree that a player who is unhappy with their current setup (legitimately so) are forced to play a character that they're not keen on playing.
One person in our group managed to roll a 6, 10, 13, 8, 9 and 10 one time for their stats. While a couple of us would have played the character regardless, the person who rolled them wouldn't have particularly enjoyed themselves. The DM allowed her to reroll her stats entirely. Another time, while playing an aarakocra, I rolled two 18's and a 17. I believe my worst stat, before racial modifiers, was a +2. In that case, I actually offered to drop two of my stats a bit. Even after the drop they were definitely a fair bit above average stats, but they were toned back as to not overshadow the rest of the group.[/QUOTE]
A lot of rule books that involve rolling for ability scores usually say if you roll more total negative mod than more total positive mod you reroll the entire set
[QUOTE=Antary;51534464]If you're rerolling or modifying them like that, why roll for stats in the first place?[/QUOTE]
For the person who rolled the low stats, she just wouldn't have enjoyed playing such a low stat characters. If it had been anyone else in the group, they would have happily taken them. When I offered to drop my stats (it ended up 3-4 in total), it was because I had been the only player in the group to roll that time and it seemed unfair to be set up to overshadow the rest of the group. I was still well above the point buy in, extremely well above actually. There's been other times we've rolled good and bad (extremely good and extremely bad) but most often the results are kept as is because we agreed absolutely that whatever we got we would keep.
Our group generally sticks to whatever anyone chooses, but with the intent of trying to have fun while playing.
[editline]15th December 2016[/editline]
[QUOTE=plunger435;51534780]A lot of rule books that involve rolling for ability scores usually say if you roll more total negative mod than more total positive mod you reroll the entire set[/QUOTE]
We had made the decision ahead of time that we would keep what we got, whatever it was. The problem is, the person who rolled those stats would have really struggled with a character like that and how to make it work and still be enjoyable. Another player even asked if he could use her roll, and let her point buy as normal, before the DM just told her to reroll.
After my last session in Dark Heresy, the GM commented in our group chat that on further reading, one of my talents (Warp Sense) basically means I have an ever present connection to the warp, then stated this will be 'fun'. Combined with the fact the city we're in is both on the brink of civil war and has a psychic field veiling [i]something[/i] and I'm forced to agree :v:
Im getting super excited for my session coming up; I've done DnD before but it was when I was a lot younger with way too much dumb homebrew shit. I'm trying to do this almost entirely RAW outside of hombrew content and I'm really excited to let my players see all the stuff I have planned. Anyone got any last minute tips?
[QUOTE=Purple Gecko;51535047]Im getting super excited for my session coming up; I've done DnD before but it was when I was a lot younger with way too much dumb homebrew shit. I'm trying to do this almost entirely RAW outside of hombrew content and I'm really excited to let my players see all the stuff I have planned. Anyone got any last minute tips?[/QUOTE]
Your players WILL do something unplanned and may or may not end up derailing or avoiding the story. Be prepared to plan things on the spot.
I remember the last DM that wanted a tightly controlled story. Even gave us magical coins that'd kill us if we seperated. We'd travel to X,Y,Z to defeat some guys who were planning on sacrificing us for some darkness shit.
Yeah, Nah, let's plan unrelated heists.
I'm glad one of the few 4chan boards I browse is /tg/ because they have some really neat ideas there.
[IMG]http://i.imgur.com/qjxYjMj.png[/IMG]
[QUOTE=Camundongo;51535033]After my last session in Dark Heresy, the GM commented in our group chat that on further reading, one of my talents (Warp Sense) basically means I have an ever present connection to the warp, then stated this will be 'fun'. Combined with the fact the city we're in is both on the brink of civil war and has a psychic field veiling [i]something[/i] and I'm forced to agree :v:[/QUOTE]
Being a psyker means you have an everpresent connection to the Warp from the getgo.
[QUOTE=Antary;51535182]Being a psyker means you have an everpresent connection to the Warp from the getgo.[/QUOTE]
To a degree, yes, but Psyscience as a skill is about actively using your psychic powers to detect the presence of psychic activity or presences. The 'Warp Sense' talent means I have it going constantly (so much like a GM might make someone roll an awareness check to see if they spot an ambush, the GM gets me to roll a psyscience test as soon as I enter within range of psychic stuff) which basically means I've constantly got my mind open and searching for warp disturbances, which can be both bad and good.
I played my first ever game last night (5e). Jesus christ it was so much fucking fun. I'm playing with another 4 people who've never played before, and so the dm has had to walk us through quite a lot. I can't wait for the next session. I'm keen to maybe start running my own sessions as dm after i get well into this one and start to understand everything a bit better. DM'ing sounds like a lot of fun too and i'd like to be able to make my own worlds and such for the players to fuck around in.
So about that tanky kobold I wanted to make... (lvl 1 stats)
[t]https://dl.dropboxusercontent.com/s/7pzy4514xmuju7i/2016-12-18_03-38-12.png[/t]
[IMG]https://dl.dropboxusercontent.com/s/2g63dzhl5yaqnl2/2016-12-18_03-38-55.png[/IMG]
:dogwow:
Shields OP
Are you starting with plate or is there some kobold shenanigans that allow them to get the most Ac of any class/race combo?
[QUOTE=Vengeful Falcon;51545598]Are you starting with plate or is there some kobold shenanigans that allow them to get the most Ac of any class/race combo?[/QUOTE]
+5 Dex, +2 from studded leather, +1 from size, +2 from shield
In theory, you could do it on a halfling, too
You could crank it up to 21 if you took fighter with the defense fighting style. That's pretty crazy. Though to be fair having any stat at +5 at level one is kinda broken, so I guess its not really meant to be that common.
What edition is that? If it's 5e, there's no size AC. If it's PF, then how the heck did you get 20 in a stat at level 1? Also, kobolds are broken as fuck and your GM deserves all the suffering you will innately bring. In any edition. In 5e they are OP, in pf they kinda suck, either way.
Right, forgot about that, must have that fighter thing then
Also it's hardly impossible to get 20 in a starting stat if you roll well and have a +2 in it
[QUOTE=SiberysTranq;51545631]Right, forgot about that, must have that fighter thing then
Also it's hardly impossible to get 20 in a starting stat if you roll well and have a +2 in it[/QUOTE]
If you allow rolling in 5e, you don't understand 5e's balance at all. It's really not balanced for that shit whatsoever.
[QUOTE=Chronische;51545636]If you allow rolling in 5e, you don't understand 5e's balance at all. It's really not balanced for that shit whatsoever.[/QUOTE]
We seem to be having no issues with it whatsoever in our game, so, yea
It's really no different than allowing vs disallowing rolling in literally any other D&D/d20 derivative system
[QUOTE=SiberysTranq;51545647]We seem to be having no issues with it whatsoever in our game, so, yea
It's really no different than allowing vs disallowing rolling in literally any other D&D/d20 derivative system[/QUOTE]
It really is, as far as encounter balance goes. The expectation is stat array, if you have dudes with 20 in a stat at level 1 it makes a significant difference. The balance is all fucked up. You can have fun, but you are OP for your level (and will remain so), and 5e is already super in the player's favor.
Mekton Zeta: Zero, the campaign. Reached its official conclusion with a wholesome resolution as of 10:23 PM, EST/GMT-5.
January 29th, 2015 - December 17th, 2016.
The end.
[QUOTE=Aperture fan;51545691]Mekton Zeta: Zero, the campaign. Reached its official conclusion with a wholesome resolution as of 10:23 PM, EST/GMT-5.
January 29th, 2015 - December 17th, 2016.
The end.[/QUOTE]
[thumb]http://i.imgur.com/kH7wUAG.png[/thumb]
[QUOTE=Chronische;51545673]It really is, as far as encounter balance goes. The expectation is stat array, if you have dudes with 20 in a stat at level 1 it makes a significant difference. The balance is all fucked up. You can have fun, but you are OP for your level (and will remain so), and 5e is already super in the player's favor.[/QUOTE]
...so? It's not a wargame, and 5e has already gone absurdly far to make it so that no matter how good your numbers are, it's the dice that are going to be deciding things rather than your stats and skills, and it's really not that complicated to adjust for a party with stats that aren't just elite-array crap, even in editions where that actually meant something
because at the end of the day, it's impossible to actually take builds far enough in D&D5 to make the dice irrelevant before the lategame, so unlike in prior editions which could actually be split in half by RaW min-maxing, the worst you can take it is to 'oh, you're about 10% more/less likely than a typical character to actually succeed' for your given level, which is not terribly difficult to compensate for
d20 was a mistake
Everyone is an expert in statistical probabilities when tabletop games are involved. [I]Especially[/I] D&D5e.
[QUOTE=croguy;51545806]Everyone is an expert in statistical probabilities when tabletop games are involved. [I]Especially[/I] D&D5e.[/QUOTE]
Well it's easy to tell the probability
And the probability is on a sliding scale of 'is this thing important when it succeeds?' Then, it will fail. Vice versa, you will waste critical successes on completely mundane unimportant shit.
Much as I used to HATE them I've really come around to success based systems, if only because they give the illusion of having control over your life and have a bell curve so you can shout 'statistics!' every time you exactly get on the middle-line
[QUOTE=Chronische;51545623]What edition is that? If it's 5e, there's no size AC. If it's PF, then how the heck did you get 20 in a stat at level 1? Also, kobolds are broken as fuck and your GM deserves all the suffering you will innately bring. In any edition. In 5e they are OP, in pf they kinda suck, either way.[/QUOTE]
uhh 20 in a stat at level 1 is not especially difficult in pathfinder
Unless you're rolling for stats there's literally nothing stopping you from getting 18 and then a race bonus.
[QUOTE=SiberysTranq;51545605]+5 Dex, +2 from studded leather, +1 from size, +2 from shield
In theory, you could do it on a halfling, too[/QUOTE]
[QUOTE=Vengeful Falcon;51545613]You could crank it up to 21 if you took fighter with the defense fighting style. That's pretty crazy. Though to be fair having any stat at +5 at level one is kinda broken, so I guess its not really meant to be that common.[/QUOTE]
I am using the defensive fighting style, but didn't actually know size gave extra AC too - now it's 21! This is going to be beautiful, can't bonk the gronk.
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