D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
[QUOTE=ElectricSquid;51567553]Does anyone know of a place to find modules or pre-made adventures for Shadowrun? Or even just a thing with ideas for runs? Some of my friends want me to run Shadowrun at some point and I'm (hesitantly) open to the idea but I'm new to the system and setting.[/QUOTE]
There's a quickstart adventur for Shadowrun called Food Fight.
Run it.
Alternatively, find Fast-Food Fight, which is a slightly improved version.
Alternative #2, run Stuffer Shack, which is everyone's favorite.
They're all made to be used as game-starters for people who have never played before, to help you get a grip on the system.
[QUOTE=Rats808;51568346]There's a quickstart adventur for Shadowrun called Food Fight.
Run it.
Alternatively, find Fast-Food Fight, which is a slightly improved version.
Alternative #2, run Stuffer Shack, which is everyone's favorite.
They're all made to be used as game-starters for people who have never played before, to help you get a grip on the system.[/QUOTE]
Side note I found: When playing those, take your time with it. When we first ran Stuffer Shack, nobody liked it, when we ran it again, and took our time, it was great fun! Now we play every wednesday!
[QUOTE=Rats808;51568346]There's a quickstart adventur for Shadowrun called Food Fight.
Run it.
Alternatively, find Fast-Food Fight, which is a slightly improved version.
Alternative #2, run Stuffer Shack, which is everyone's favorite.
They're all made to be used as game-starters for people who have never played before, to help you get a grip on the system.[/QUOTE]
Thanks, I'll give those a shot. I couldn't find Stuffer Shack though, only references to it or info on the convenience store in-setting.
[editline]23rd December 2016[/editline]
[QUOTE=Crimor;51568053]if ya want ideas, what kinda campaign is it gonna be? Street, normal, prime? magic focused? decker focused? etc.[/QUOTE]
For a bigger campaign, I have absolutely no clue. I assume standard kinds of runs, since street stuff bores me and prime running feels like it could put me in over my head easily as a GM.
I suppose I could ask the group what they'd want in a game, come to think of it, but usually how we roll is someone pitches an idea they want to run and people sign up based on their interest in the idea, rather than having a crowdsourced idea.
[QUOTE=ElectricSquid;51572805]Thanks, I'll give those a shot. I couldn't find Stuffer Shack though, only references to it or info on the convenience store in-setting.
[editline]23rd December 2016[/editline]
For a bigger campaign, I have absolutely no clue. I assume standard kinds of runs, since street stuff bores me and prime running feels like it could put me in over my head easily as a GM.
I suppose I could ask the group what they'd want in a game, come to think of it, but usually how we roll is someone pitches an idea they want to run and people sign up based on their interest in the idea, rather than having a crowdsourced idea.[/QUOTE]
I think Stuffer Shack might be a fan-made thing, to be fair.
I know the Shadowrun thread on /tg/ has a mega with it inside.
[sp]But I'm afraid to link it because of what else it has inside.[/sp]
I've got this 5e question rattling around in my head regarding Multiclassing and I haven't been able to figure out despite searching online and reading from the PHB. So I'm gonna ask it here:
Lets say you make an Eldritch Knight 3/Abjuration Wizard 4. Playing a class with no innate spells. Int is +4.
You are considered a 5th level Multiclass Caster. You know two EK Cantrips (taken from the Wizard class) and Four Wizard Cantrips. All your spells learned via the EK path are considered as being prepared because they're "memorized". As a Wizard 4 you can prepare 8 total spells from your wizard spellbook. In total this means you functionally have 11 spells prepared for the day.
Does this look correct?
[QUOTE=Archimedes;51574336]I've got this 5e question rattling around in my head regarding Multiclassing and I haven't been able to figure out despite searching online and reading from the PHB. So I'm gonna ask it here:
Lets say you make an Eldritch Knight 3/Abjuration Wizard 4. Playing a class with no innate spells. Int is +4.
You are considered a 5th level Multiclass Caster. You know two EK Cantrips (taken from the Wizard class) and Four Wizard Cantrips. All your spells learned via the EK path are considered as being prepared because they're "memorized". As a Wizard 4 you can prepare 8 total spells from your wizard spellbook. In total this means you functionally have 11 spells prepared for the day.
Does this look correct?[/QUOTE]
Yes, spells known and prepared are determined completely independently while spell slots are determined by combining your levels.
In this case you can prepare 8 wizard spells, you know 3 eldritch knight spells and you have 4 first level, 3 second level and 2 third level spell slots
[QUOTE=Glent;51574805]Yes, spells known and prepared are determined completely independently while spell slots are determined by combining your levels.
In this case you can prepare 8 wizard spells, you know 3 eldritch knight spells and you have 4 first level, 3 second level and 2 third level spell slots[/QUOTE]
Thank you so much for the confirmation!
[QUOTE=DarkMonkey;51565751][URL="http://www.mapeditor.org/"]Tiled[/URL], which is just a phenomenal editing program on its own, using self-edited sprite sheets from a couple of packs of pokemon tiles.
[URL="http://imgur.com/a/bwOKB"]Here's all the ones I've made so far, in order of creation/use[/URL]. It's insane how fast I can crank them out thanks to the legwork I put into getting the tilesets all set up properly.[/QUOTE]
I have been using pyromancer's dungeon painter so far, but I hate the fact it's browser based. I was about to move to simply hand draw maps on graph paper but this software looks promising.
edit: what's a good place to get free tilesets? I need some desert/arabian tilesets for my upcoming campaign.
That I'm less sure about, though [url=http://opengameart.org/]this place[/url] may have what you're looking for.
First session, playing a good rogue with an orcish fire priest cleric, a good-guy paladin, and a monster hunter fighter
Guy in a tavern offers me a job to dish out some justice to some bandits, I get the group in on it
We go to the area he told us to go giving us a description of said bandits, these guys fit the picture
We start slaughtering them and after killing about 5 including a little kid and one big guy who is obviously the father we enter the house, we left one kid alive.
The kid is outside crying about his father that just got impaled as our paladin is trying to comfort him
Find the mother, and two daughters happy and welcoming us into their humble abode. Our orcish fire priest thinks they're being held hostage and asks them what they're doing.
They're simple farmers just trying to get by, and they don't know that [B][I]75% of their family is dead[/I][/B] yet and we ended the session there.
What do we do? We're all good players and now we killed a family of farmers. I'm obviously going to go kill the guy that deceived us but what do we do about the fucking family we just slaughtered?
[QUOTE=Bigstivie;51580669]First session, playing a good rogue with an orcish fire priest cleric, a good-guy paladin, and a monster hunter fighter
Guy in a tavern offers me a job to dish out some justice to some bandits, I get the group in on it
We go to the area he told us to go giving us a description of said bandits, these guys fit the picture
We start slaughtering them and after killing about 5 including a little kid and one big guy who is obviously the father we enter the house, we left one kid alive.
The kid is outside crying about his father that just got impaled as our paladin is trying to comfort him
Find the mother, and two daughters happy and welcoming us into their humble abode. Our orcish fire priest thinks they're being held hostage and asks them what they're doing.
They're simple farmers just trying to get by, and they don't know that [B][I]75% of their family is dead[/I][/B] yet and we ended the session there.
What do we do? We're all good players and now we killed a family of farmers. I'm obviously going to go kill the guy that deceived us but what do we do about the fucking family we just slaughtered?[/QUOTE]
Finish the job.
[QUOTE=Bigstivie;51580669]First session, playing a good rogue with an orcish fire priest cleric, a good-guy paladin, and a monster hunter fighter
Guy in a tavern offers me a job to dish out some justice to some bandits, I get the group in on it
We go to the area he told us to go giving us a description of said bandits, these guys fit the picture
We start slaughtering them and after killing about 5 including a little kid and one big guy who is obviously the father we enter the house, we left one kid alive.
The kid is outside crying about his father that just got impaled as our paladin is trying to comfort him
Find the mother, and two daughters happy and welcoming us into their humble abode. Our orcish fire priest thinks they're being held hostage and asks them what they're doing.
They're simple farmers just trying to get by, and they don't know that [B][I]75% of their family is dead[/I][/B] yet and we ended the session there.
What do we do? We're all good players and now we killed a family of farmers. I'm obviously going to go kill the guy that deceived us but what do we do about the fucking family we just slaughtered?[/QUOTE]
You have two options.
Either you must commit sudoku... or you could go on a grand adventure to find the seven magic wish granting balls so you can wish them back to life
40k rpg related question here, how well does the formations mechanic in the only war system works?
I'm thinking of using it for deathwatch for enemy goups that would be too small for using hordes but too weak to withstand anything a savlo from a space marine's boltgun.
Like squads of firewarriors or stormtroopers.
[QUOTE=Bigstivie;51580669]First session, playing a good rogue with an orcish fire priest cleric, a good-guy paladin, and a monster hunter fighter
Guy in a tavern offers me a job to dish out some justice to some bandits, I get the group in on it
We go to the area he told us to go giving us a description of said bandits, these guys fit the picture
We start slaughtering them and after killing about 5 including a little kid and one big guy who is obviously the father we enter the house, we left one kid alive.
The kid is outside crying about his father that just got impaled as our paladin is trying to comfort him
Find the mother, and two daughters happy and welcoming us into their humble abode. Our orcish fire priest thinks they're being held hostage and asks them what they're doing.
They're simple farmers just trying to get by, and they don't know that [B][I]75% of their family is dead[/I][/B] yet and we ended the session there.
What do we do? We're all good players and now we killed a family of farmers. I'm obviously going to go kill the guy that deceived us but what do we do about the fucking family we just slaughtered?[/QUOTE]
Dump a pile of gold in their hands as recompense then leave before it gets too awkward.
[QUOTE=Bigstivie;51580669]First session, playing a good rogue with an orcish fire priest cleric, a good-guy paladin, and a monster hunter fighter
Guy in a tavern offers me a job to dish out some justice to some bandits, I get the group in on it
We go to the area he told us to go giving us a description of said bandits, these guys fit the picture
We start slaughtering them and after killing about 5 including a little kid and one big guy who is obviously the father we enter the house, we left one kid alive.
The kid is outside crying about his father that just got impaled as our paladin is trying to comfort him
Find the mother, and two daughters happy and welcoming us into their humble abode. Our orcish fire priest thinks they're being held hostage and asks them what they're doing.
They're simple farmers just trying to get by, and they don't know that [B][I]75% of their family is dead[/I][/B] yet and we ended the session there.
What do we do? We're all good players and now we killed a family of farmers. I'm obviously going to go kill the guy that deceived us but what do we do about the fucking family we just slaughtered?[/QUOTE]
Find a necromancer.
Rez family as undead servants.
Have them work until their bones finally turn to dust.
Their work will produce a huge amount of food which will help nearby towns
Population boom, kill them for more undead workers.
[QUOTE=Bigstivie;51580669]First session, playing a good rogue with an orcish fire priest cleric, a good-guy paladin, and a monster hunter fighter
Guy in a tavern offers me a job to dish out some justice to some bandits, I get the group in on it
We go to the area he told us to go giving us a description of said bandits, these guys fit the picture
We start slaughtering them and after killing about 5 including a little kid and one big guy who is obviously the father we enter the house, we left one kid alive.
The kid is outside crying about his father that just got impaled as our paladin is trying to comfort him
Find the mother, and two daughters happy and welcoming us into their humble abode. Our orcish fire priest thinks they're being held hostage and asks them what they're doing.
They're simple farmers just trying to get by, and they don't know that [B][I]75% of their family is dead[/I][/B] yet and we ended the session there.
What do we do? We're all good players and now we killed a family of farmers. I'm obviously going to go kill the guy that deceived us but what do we do about the fucking family we just slaughtered?[/QUOTE]
probably deal with the fact that you're now a group of naive murderers and either move on or make new characters, because integrating with the community to ensure there are enough people to make the harvest isn't going to make for fun sessions
[QUOTE=Bigstivie;51580669]First session, playing a good rogue with an orcish fire priest cleric, a good-guy paladin, and a monster hunter fighter
Guy in a tavern offers me a job to dish out some justice to some bandits, I get the group in on it
We go to the area he told us to go giving us a description of said bandits, these guys fit the picture
We start slaughtering them and after killing about 5 including a little kid and one big guy who is obviously the father we enter the house, we left one kid alive.
The kid is outside crying about his father that just got impaled as our paladin is trying to comfort him
Find the mother, and two daughters happy and welcoming us into their humble abode. Our orcish fire priest thinks they're being held hostage and asks them what they're doing.
They're simple farmers just trying to get by, and they don't know that [B][I]75% of their family is dead[/I][/B] yet and we ended the session there.
What do we do? We're all good players and now we killed a family of farmers. I'm obviously going to go kill the guy that deceived us but what do we do about the fucking family we just slaughtered?[/QUOTE]
Go on an adventure to gather the necessary things for a good ol' DnD style resurrection spell on the whole family. It is the least you can do.
[QUOTE=Mellowbloom;51581518]probably deal with the fact that you're now a group of naive murderers and either move on or make new characters, because integrating with the community to ensure there are enough people to make the harvest isn't going to make for fun sessions[/QUOTE]
Sentient wheat
Barley golem
Corn elemental
Armoured apple tree
siege tomato
Flying battle carrots
Berserker cucumbers
Warlock potatoes
I could totally see this.
[QUOTE=Deathgrunt;51581039]40k rpg related question here, how well does the formations mechanic in the only war system works?
I'm thinking of using it for deathwatch for enemy goups that would be too small for using hordes but too weak to withstand anything a savlo from a space marine's boltgun.
Like squads of firewarriors or stormtroopers.[/QUOTE]
Formations are made up of Overseer (Squad Leader) and Underlings (Goons).
All Goons have the same profiles and equipment; only the Squad Leader is unique in any way.
Formations have Unit Strength equal to the number of Goons in the squad. This can be anywhere from 3 Goons at fireteam level or 9-11 at Squad level or even 40 at Platoon level if you want to go that far.
All members of a formation must remain within 10 meters of each other, otherwise they act and can be acted upon as if they were a single trooper.
Formations can have special weapon troops; these fire their special weapons under specific orders, but otherwise act like normal members of the Formation.
When attacking a Formation, the entire unit counts as being within range of the closest member. Thus, if the closest member of the Formation is 5 meters away, the entire formation counts as within 5 meters.
Normally, you only directly attack Goons. However, if your attack roll rolls doubles, you can choose who to attack (special weapons troops, Overseer, etc).
When you attack a Formation, if you deal damage to a Goon, they instantly die, and you reduce the Unit Strength by the number of Goons you killed. You always count as hitting a Formation in the body area.
Spray-type weapons damaging a Formation will kill 1 additional Goon if a kill is earned. On a Righteous Fury, it kills 2 additional Goons.
Blast-type weapons damaging a Formation will kill 2 additional Goons if a kill is earned. On a Righteous Fury, it kills a further number of Goons equal to the Blast rating.
Commands that a Formation can undertake are listed on page 123 of the Enemies of the Imperium book, and utilize the Overseer's Fellowship/Command rating.
What interesting effects and rules could I give items in my game
Not Stuff like "it's a fire sword."
But maybe something like." A relic, but if you attack first and draw blood the damage is transferred to you, it can only be used in revenge."
Or "Gloves of gluttony, when ever your hands are empty freshly made food will appear in it."
Non battle related stuff that just does unique things.
girdle of opposite gender
I don't think D&D 5e thought movement speed through enough. You can move too damn fast if you try hard enough.
it's really not that bad
compared to 3.5/PF where anyone can spend their full turn to run 120 feet, being able to go 60 (or 80 if you're a monk) isn't that much
especially since they nerfed Expeditious Retreat
You can hit 1/3 mach with a properly kitted Tabaxi monk.
[QUOTE=Bigstivie;51580669]First session, playing a good rogue with an orcish fire priest cleric, a good-guy paladin, and a monster hunter fighter
Guy in a tavern offers me a job to dish out some justice to some bandits, I get the group in on it
We go to the area he told us to go giving us a description of said bandits, these guys fit the picture
We start slaughtering them and after killing about 5 including a little kid and one big guy who is obviously the father we enter the house, we left one kid alive.
The kid is outside crying about his father that just got impaled as our paladin is trying to comfort him
Find the mother, and two daughters happy and welcoming us into their humble abode. Our orcish fire priest thinks they're being held hostage and asks them what they're doing.
They're simple farmers just trying to get by, and they don't know that [B][I]75% of their family is dead[/I][/B] yet and we ended the session there.
What do we do? We're all good players and now we killed a family of farmers. I'm obviously going to go kill the guy that deceived us but what do we do about the fucking family we just slaughtered?[/QUOTE]
Here's what my old character Scyles thought about farmers (a speech I wrote but never got to use because he's dead now):
"The humans who spend their days fattening stock and grazing on wheat are less than men, they are not worthy of the word 'Human'. The Shamans say that mankind is descended from the noble and free wolf. No man or woman would sacrifice their gods-given freedom. Nor would they shun their heritage as the noble predators they once were, the beasts who stalked the steppes in search of fresh meat. No wolf shares his meal with the unworthy; the sick and weak, no wolf settles for grasses or roots when he could have deer or elk. The settled folk who live off farms, who stagnate and wither behind walls and inside houses, they are descended from cattle, not wolves. Content to be herded into pens they falsely deem safe, never leaving their shacks, never experiencing freedom. They eat grass, wheat, roots, they eat the food of livestock, they die the deaths of livestock. When danger comes they do not rise to defeat it, nor to they begin flight from it, they lie frozen, paralyzed in abject terror behind their walls, inside their pens.
To say that they are killed in the raids of my people would be a lie. They are slaughtered like the farm animals they are. Only instead of meat, it is riches we harvest from them. Our purses grow fat from butchering them, rather than our bellies. According to the shamans, in the cosmic scheme of things, they serve only the most lowly of purposes, to be killed for others' gain."
He was an asshole and the party is glad to be rid of him.
So yeah I dunno his answer to your question would be "celebrate" I guess
[QUOTE=_Maverick_;51583495]What interesting effects and rules could I give items in my game
Not Stuff like "it's a fire sword."
But maybe something like." A relic, but if you attack first and draw blood the damage is transferred to you, it can only be used in revenge."
Or "Gloves of gluttony, when ever your hands are empty freshly made food will appear in it."
Non battle related stuff that just does unique things.[/QUOTE]
Toothbrush that cures hangovers.
[QUOTE=DarkMonkey;51584171]Toothbrush that cures hangovers.[/QUOTE]
Toothbrush that causes hangovers.
[QUOTE=Chronische;51584184]Toothbrush that causes hangovers.[/QUOTE]
Mug that randomly enchants any toothbrush in it to either cure hangovers, cause hangover, or cause drunkenness.
You should make a bunch of anti-items; items that do the opposite of what you think it would do.
A toothpick that puts things in your teeth.
A bow that fires backwards.
A bomb that dispenses a potion of healing in gaseous form.
A weapon of human banishing.
[QUOTE=SiberysTranq;51583793]it's really not that bad
compared to 3.5/PF where anyone can spend their full turn to run 120 feet, being able to go 60 (or 80 if you're a monk) isn't that much
especially since they nerfed Expeditious Retreat[/QUOTE]
120 feet isn't very ridiculous at all, actually it's less than average for an all out sprint.
Remember a turn in D&D is 6 seconds, so you're going 20 feet per second, which is 13.6 miles per hour. The average human's peak running speed lies somewhere around 15 miles per hour. Usain Bolt's peak speed is 27.8 miles per hour.
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