• D&D V6 - Edition jokes don't really make sense anymore
    5,003 replies, posted
[QUOTE=_Maverick_;51685858]Katana 1d8 (Versatile) Tanto 1d4 (Versatile, finesse, light) Imo[/QUOTE] Yeah, this is what I'd go for.
I had this idea for a campaign that would serve as an intro for very new players. Basically they're commissioned to go dungeon crawling in some back end town and end up finding an Efreeti in a bottle. The Efreeti each offers them a wish, which is inevitably twisted to the best of the ability of the Efreeti. Even the really benign stuff is set up as a sort of slow burn. I think this would be interesting because new players, being less familliar with the power of Wishes or the Genies of DnD might be less suspicious and more likely to make grandiose power fantasy wishes (or just wish for something really fucking crazy) The campaign is the party trying to correct or capitalize on the outcomes of their wish, with the Efreeti serving as a central antagonist and BBEG. [QUOTE=_Maverick_;51686083]Speaking of weapons How can I justify my V.high INT BBEG using a halberd? She's got dick-all STG 2 ( -4) so can't realistically wield melee, but my players have made a point of teaching her in these weapons which will REALLY come back to bite them in the ass later when she "goes evil" but coincidentally made my dick rock hard because halberds are my absolute favourite weapons and now I can't/nor want my BBEG to have anything else. Maybe having it as a summoned halberd of magical energy. That way I can have it as an INT based melee weapon?[/QUOTE] A. Her weapon is specially crafted. It's lighter and more flexible, allowing it to be used as a Finesse Weapon. B. Her weapon is magically attuned to her, and she can use her INT in order to guide the weapon in her hands like a powerful warrior would. She just uses her INT modifier instead of STR modifier. Easy peasy. C. She is in possession of a magical item, perhaps the Halbred itself, that when attuned raises her strength to something very high. (Gauntlets of Ogre Strength raises STR to 19 for example). Basically a question of how powerful do you want this item to be when the players kill her and loot it.
[QUOTE=Rats808;51684217]The White Wolf properties got sold to Paradox by CCP, and they're planning to make a 5th Edition of all the oWoD games(with Revised being 3e, 20th being 4e), which will also be used as an in-house setting bible for developing games and other shit(I remember them saying something about wanting a Netflix series). The buy happened at the end of 2015, and they [I]said[/I] they would release a game in 2016, but all they did was a bunch of Larping and a slot machine. [url]http://www.white-wolf.com/[/url][/QUOTE] Hey, maybe I can finally buy some World of Darkness books without having to pay for the ridiculous shipping fee at DrivethroughRPG.
I drew up some stuff for my D&D character [thumb]http://i1067.photobucket.com/albums/u423/Lawblind/76C91CBE-7809-4A5D-B939-13D7BD51FECB_zpsb3elfcwk.jpg[/thumb] Human fighter. Katana and Tanto. No shield, wields primarily with his right arm (left holds on as well for the katana in 2h) and parry's/blocks/deflects in a stance that places his left shoulder forwards. Half plate for mobility/ease of swinging. I wrote up a big kinda cheesie backstory if anybody would want to read it. Here is his family sword, its stays wrapped up on his back until he feels experienced enough (slaying a great foe) or faces the BBEG from his backstory. [thumb]http://i1067.photobucket.com/albums/u423/Lawblind/194228D7-F45C-433A-A722-2D9E0E272C07_zpsuofbn3ju.jpg[/thumb] Its a Adamantine Katana, nothing special unless the DM wishes to add something to it. I dont know what the proficiency bonus and + to damage would be, he approved it but the stats are up the air. All I really wanted was the hardness bonus and other properties of adamantine, maybe sunder a few weapons. He approved it though, and said that a Katana is 1D8 versatile(1D10), and finesse as well. Tanto is 1D6 which I'm fine with as well, I'll get it silver plated later. Bonus points to whoever can pick out the 3 things I based/referenced with the character himself, the sword, and the emblem
I hope your dm realises he's just kinda giving you a weapon better than any in the book for your build edit: scratch that, I ran the numbers and rapier + duelist is the same damage range and, even if we assume you always reroll your 1's and 2's to a higher number (you won't), it's also the exact same average always run your numbers kids
Doesn't matter what the numbers are, it's still a black katana with a swastika on it :v:
I guess we just have to accept that there are still people in the world who believe japanese weapons require better stats just by virtue of being made by japanese people.
excuse me no its because my katana was folded 100000 times in mount doom by the legendary swordsmith muramashi, so sharp it can cut through space and time
[QUOTE=elowin;51688543]excuse me no its because my katana was folded 100000 times in mount doom by the legendary swordsmith muramashi, so sharp it can cut through space and time[/QUOTE] [IMG]http://i2.kym-cdn.com/photos/images/original/000/973/718/8cb.gif[/IMG] Sorry, I just had to. What is our thread policy on self-endorsing? I started to GM my first D&D 5e campaign last sunday and recorded it since it's a vast dungeon crawl in a deadlier tone and I thought it would be fun to be able to look back at it. Okay to post? It was a bit awkward since new group and all, me having a tight nose but it was very fun and I enjoyed every little bit of it despite the mistakes I made. Coming from gming a fuckton of pathfinder to 5e is both enjoyable and weird.
please do, the thread is basically 90% storytime at this point anyway so wall away
[QUOTE=SiberysTranq;51688712]please do, the thread is basically 90% storytime at this point anyway so wall away[/QUOTE] Here is the twitch vod: [url]https://www.twitch.tv/sax850/v/114918037[/url] and here is the youtube mirror (since I'm not verified it had to be in parts): [video=youtube;vQMNdI8RmFw]https://www.youtube.com/watch?v=vQMNdI8RmFw&list=PLcFBy6TdEIHa-tAhbWOq8dIUBbxXSqThZ&index=1[/video]
[QUOTE=Valon Kyre;51688104]I drew up some stuff for my D&D character [thumb]http://i1067.photobucket.com/albums/u423/Lawblind/76C91CBE-7809-4A5D-B939-13D7BD51FECB_zpsb3elfcwk.jpg[/thumb] Human fighter. Katana and Tanto. No shield, wields primarily with his right arm (left holds on as well for the katana in 2h) and parry's/blocks/deflects in a stance that places his left shoulder forwards. Half plate for mobility/ease of swinging. I wrote up a big kinda cheesie backstory if anybody would want to read it. Here is his family sword, its stays wrapped up on his back until he feels experienced enough (slaying a great foe) or faces the BBEG from his backstory. [thumb]http://i1067.photobucket.com/albums/u423/Lawblind/194228D7-F45C-433A-A722-2D9E0E272C07_zpsuofbn3ju.jpg[/thumb] Its a Adamantine Katana, nothing special unless the DM wishes to add something to it. I dont know what the proficiency bonus and + to damage would be, he approved it but the stats are up the air. All I really wanted was the hardness bonus and other properties of adamantine, maybe sunder a few weapons. He approved it though, and said that a Katana is 1D8 versatile(1D10), and finesse as well. Tanto is 1D6 which I'm fine with as well, I'll get it silver plated later. Bonus points to whoever can pick out the 3 things I based/referenced with the character himself, the sword, and the emblem[/QUOTE] Are you level 1? Your DM let you start the game with an adamantine weapon? Sounds like a phenomenal idiot, to be quite frank. Also silver plating your adamantine katana would just get rid of the adamantine qualities.
[QUOTE=Valon Kyre;51688104]He approved it though, and said that a Katana is 1D8 versatile(1D10), and finesse as well. Tanto is 1D6 which I'm fine with as well, I'll get it silver plated later.[/QUOTE] He's given you a better weapon than any in the book. [QUOTE=Mellowbloom;51688139]I hope your dm realises he's just kinda giving you a weapon better than any in the book for your build edit: scratch that, I ran the numbers and rapier + duelist is the same damage range and, even if we assume you always reroll your 1's and 2's to a higher number (you won't), it's also the exact same average always run your numbers kids[/QUOTE] No, it is better than than that in the book. A 1D8 weapon with versatile and finesse is better than a rapier or longsword. Assuming were talking before dex modifiers for damage. A rapier and dueling fighting style will average 6.5 damage per turn. The katana proposed with GWF will yield an average 6.3 damage per turn while wielding it versatile. That's before we consider crits. Assuming a 50% hit ratio (11-20 hitting), you're looking at an average of 3.475 per attack for the rapier with dueling and 3.465 with the katana and GWF (including crits). And of course it can still use it single handed with dueling and everything will be alright, right? Well, if you are building a class with duelist, sure, or if you're building a class with GWF. The problem comes where you aren't using either of those feats, or start introducing abilities which enhance crits (such a half orcs getting an extra damage die) or increased frequency of crits (such as advantage or champions). Allowing a dex based character access to 1d10 weapon (ignoring UA monk), damage which can't be matched without consuming their bonus action is stronger than any book option. Dexterity is more valuable than Strength if we're talking on a general game basis, with there being many many more dex saves than str ones. Generally though, strength deals more damage where both are possible options. This kinda defeats that. And this is without considering adamantine as a feature. The DM basically gave him an (admittedly) low powered magic item as starting equipment, but a magic item all the same.
If adamantine still ignores any hardness less than its own in 5E, then it's actually a ridiculously overpowered game breaking razor. You can literally just walk through most walls/doors/whatever with an adamantine weapon. I hope he never wants to lock a chest again, either; One little slice with an adamantine blade and it's not locked anymore.
[QUOTE=Oliolio;51689137]If adamantine still ignores any hardness less than its own in 5E, then it's actually a ridiculously overpowered game breaking razor. You can literally just walk through most walls/doors/whatever with an adamantine weapon. I hope he never wants to lock a chest again, either; One little slice with an adamantine blade and it's not locked anymore.[/QUOTE] There's no real rules regarding adamantine weapons in 5e, apart from very few enemies who can be hurt with adamantine weapons if you don't have magical ones.
That's odd. And also another reason to hate 5th edition, I guess.
[QUOTE=Oliolio;51688987]Are you level 1? Your DM let you start the game with an adamantine weapon? Sounds like a phenomenal idiot, to be quite frank. Also silver plating your adamantine katana would just get rid of the adamantine qualities.[/QUOTE] I think he meant he'd silver-plate the Tanto.
[QUOTE=Glent;51689156]There's no real rules regarding adamantine weapons in 5e, apart from very few enemies who can be hurt with adamantine weapons if you don't have magical ones.[/QUOTE] Yeah, if you could give finesse and ignore resistances of a certain type of creature, to any weapon which didn't previously have it, I'd call the product a weak magic weapon.
[QUOTE=Rats808;51689309]I think he meant he'd silver-plate the Tanto.[/QUOTE] That'd make considerably more sense.
If I played D&D I'd make my starting weapon a sock with a bar of soap in it.
On another note, I've been toying with the idea of a battlemaster/thief knife fighter/thrower after [url=https://www.reddit.com/r/dndnext/comments/5oixsk/i_want_to_throw_a_lot_of_knives_a_whole_lot/dck67j9/] making this post on r/dndnext[/url]. Part of me finds it really fun to try and make non-optimal combinations work (something that generally works well enough for 5e), but I feel you could manage to make one that works rather good in that case. While knives don't deal much damage, they can also be thrown and the damage enhanced through other means. Combined with the maneuvers of the battlemaster, the mobile feat and/or the disengage/dash of the rogue, you can attack a target up to 60 feet away (and apply such effects as forcing a strength check to knock them prone) and still return to melee combat.
[QUOTE=Oliolio;51688987]Are you level 1? Your DM let you start the game with an adamantine weapon? Sounds like a phenomenal idiot, to be quite frank. Also silver plating your adamantine katana would just get rid of the adamantine qualities.[/QUOTE] You completely skipped over the part where its limited to a higher level/the bbeg. [b]I cant use it I cant even pull it out I cant show it off I cant look at it[/b] because that will break role-play for the character. The character doesn't believe he's ready to use it otherwise, and hes played as your standard honor boner samurai. My reason for proposing it is when I reach a higher level instead of having a blacksmith forge me a new weapon, I can have a new weapon that comes from home that still fits with the character. Its not even a very big step up at that, although its up to the DM if he'd enchant it. The silver plating is for the tanto, it serves as a side arm for the odd situation which I'd have to use it/times I cant use the longer katana. I honestly cant see the big problem with the stats either, its a longsword with finesse. I'm a strength based character with dex being my second highest followed by con (side note, do I need strength as a fighter if I have this weapon? are there skills that i need strength for?). I cant even combine the dex/strength bonus' for damage, its either or and if they're equal it wont make any difference. As for the gif of the sword cutting the other sword, thats totally what I want to do :v: The adamantine katana and silver plated tanto to me is for utility, allowing me to damage most creatures.
the problem is you're talking about starting with shit way beyond what you usually get to start with, not that the stats are hugely op [QUOTE] I'm a strength based character with dex being my second highest followed by con[/QUOTE] ignoring the fact that this is a bad way to build a fighter, if your highest stat is strength you don't even need anything homeruled, a longsword is literally already 100% mechanically fine
Dude, you don't need to justify your ridiculously overpowered OC weapon to us. If your GM is cool with letting you get the best weapon in the game for no other reason than ~Japanese Metal Magic~, then so be it. But we're all gonna think it's bullshit.
[QUOTE=Valon Kyre;51690092] The silver plating is for the tanto, it serves as a side arm for the odd situation which I'd have to use it/times I cant use the longer katana.[/quote] There's not much of an issue with the this one. [quote]I honestly cant see the big problem with the stats either, its a longsword with finesse. I'm a strength based character with dex being my second highest followed by con (side note, do I need strength as a fighter if I have this weapon? are there skills that i need strength for?). I cant even combine the dex/strength bonus' for damage, its either or and if they're equal it wont make any difference.[/quote] If you are a strength based character, finesse is wasted on your character unless you are using features which require a finesse weapons. Just use stats from a longsword instead instead of asking for special rules . Do you need strength with this weapon? Besides any requirement for the armour, no. Finesse lets you use dex or str, instead of just str. The thing is, dex is the most common save, so having a weapon with finesse lets you focus on dex instead of strength, which in contrast has fewer related saves. [quote] As for the gif of the sword cutting the other sword, that's totally what I want to do :v: [/quote] There are no 5e rules allowing you to break enemy weapons. If you want to do this, and propose that your weapon is able to do this as a homebrew, it's a very powerful sword. Not fit to be a mundane weapon with those rules. [quote]The adamantine katana and silver plated tanto to me is for utility, allowing me to damage most creatures.[/QUOTE] Adamantine and silver doesn't let you damage most creatures, just some (not even close to half) which would otherwise have resistances or immunities.
[QUOTE=Valon Kyre;51690092]You completely skipped over the part where its limited to a higher level/the bbeg. [b]I cant use it I cant even pull it out I cant show it off I cant look at it[/b] because that will break role-play for the character.[/QUOTE] Characters grow, change, and evolve over the course of a story. It really doesn't matter what reasons you imagined up for your character to not use the blade; In a tough situation, 9/10, you'll whip it out anyway. (In my experience as a GM this is generally what happens when the going gets rough) Ultimately though what it really boils down to is that you wanna be a special snowflake and have an adamantine sword that's 2cool4u(tm) until a later time, arbitrarily designated by you. I have a few questions for you, though; Why, in character, do you possess this weapon, and why, in character, do you choose to not wield it? What about this weapon- An adamantine katana, could not be served by say, any other weapon? Besides being like "look at my cool bankai, guys~" anyway.
Lol at everyone shitting on this guy for trying to play something he wants to play. Its a [B]Fantasy[/B] RPG, you can't try and make sense of something that inherently doesn't make sense. It also appears that its an end game weapon and as such has been balanced as one. It's not his intention of starting off with the weapon either as he has to either A. Kill a great foe or, B. Face off against his background BBEG both of which are probably not going to happen at low levels.
[QUOTE=Valon Kyre;51690092]muchadoaboutkatanas[/QUOTE] why not have the weapon be something you go on a quest to find to defeat the BBEG? like, this seems the sort of thing that would be part of a character's backstory (i.e. the sword is a family heirloom, but was lost centuries ago blah blah) rather than just a thing they carry around and use to delete an enemy from the game. plus, if you carry it around at all times y'know what that means? that's right, it can be stolen. and a DM will find a way to steal it :ninja:
[QUOTE=mrx5001;51690616]Lol at everyone shitting on this guy for trying to play something he wants to play. Its a [B]Fantasy[/B] RPG, you can't try and make sense of something that inherently doesn't make sense. It also appears that its an end game weapon and as such has been balanced as one. It's not his intention of starting off with the weapon either as he has to either A. Kill a great foe or, B. Face off against his background BBEG both of which are probably not going to happen at low levels.[/QUOTE] You in fact can and should follow the internal logic of the setting. *is killed by channeling an Elowin spirit at too high a force rating* [editline]18th January 2017[/editline] [QUOTE=IAmAnooB;51688577]What is our thread policy on self-endorsing?.[/QUOTE] What, you mean storytiming and sharing your experiences? That's like, the point of the thread.
[QUOTE=Oliolio;51690649]You in fact can and should follow the internal logic of the setting. *is killed by channeling an Elowin spirit at too high a force rating*[/QUOTE] I'm not saying you should disregard the rules and the logic of the setting, but if the reasoning isn't to the setting's logic then surely a compromise could be found where the item in question could be made to conform. Games are changed based on the G/DM and their ideas so maybe in this particular game the reasoning makes sense. All I am saying is if the guy wants to do something and the GM allows it then there really isn't any reason to take his idea and smash it into the ground because it doesn't fit your game standards.
Sorry, you need to Log In to post a reply to this thread.