D&D V6 - Edition jokes don't really make sense anymore
5,003 replies, posted
[QUOTE=The Dovahneer;51712743]been wanting to at least try a tabletop rpg for a while but the only guys i know irl who would play are my 30some year old brother his gf and another dude and the only book we have is this one D&D book which i cant for the life of me figure out which edition it is
never played one before although ive roleplayed on other things before and understand the concept(and imo im decent at it)
are online tabletop sims good especially for a first time player[/QUOTE]
I've heard roll 20 is very good. I want to try it out. Maybe if I can get a group together for ravenloft or WoD.
My copies of the 1st edition AD&D reprints just arrived in the mail.
[IMG]http://i.imgur.com/VF5E42q.jpg[/IMG]
[QUOTE=The Dovahneer;51712743]been wanting to at least try a tabletop rpg for a while but the only guys i know irl who would play are my 30some year old brother his gf and another dude and the only book we have is this one D&D book which i cant for the life of me figure out which edition it is
never played one before although ive roleplayed on other things before and understand the concept(and imo im decent at it)
are online tabletop sims good especially for a first time player[/QUOTE]
Wizards of the Coast has a bunch of stuff online including basic player and DM rules in pdf format. You can also purchase a simple starter set for around 20$ which comes with dice, rules, and an adventure for characters level 1-5 which is pretty fun.
Check your local game or hobby stores if they have these items, or see if anyone there is running a game.
[editline]23rd January 2017[/editline]
You guys have been good for pointing out when I've badly designed an encounter in the past so here's something I'm working on currently. For 5 man party of level 4s. Slightly above average power level I'd say because of good stat rolls and character builds as well as a few magical trinkets found in dungeons. Playing 5e as always.
[quote]
Green Hag, Starts with 2 raven swarms nearby.
- Normal Hag Stats, HP set to 90 -
Cantrip: Vicious Mockery, Ray of Frost, Minor Illusion.
1st: Tasha's Hideous Laughter, Ray of Sickness. (4)
2nd: Misty Step, Enlarge/Reduce, Melf's Acid Arrow. (3)
Casting Modifier is CHA, DC set to 12.
1 Legenary Action, 1 legendary Resistance.
Lair Actions 1d4:
1. Nevermore: Summon 2 raven swarms.
2. Cackle: Cast Vicious Mockery on every target within 30 ft of the hag.
3. Dank Dungeon: Insects swarm around the Hag. Hag gains +1 AC for duration of effect until top of the round, surrounding 30 ft is difficult terrain for all other creatures excluding the hag. Ends upon the start of a new round.
4. Cheek Pinch: The Hag moves 30 ft. towards the nearest target and makes a melee attack, dealing piercing damage as opposed to slashing. The target must make a DC 14 acro/ath check or become grappled.
Fight Notes:
1. This combat is optional. The hag will choose to not underestimate the party and offer to free her prisoners under the condition she is allowed to leave. However, she will tempt the players with the knowledge of who she was holding the prisoners for (and where the rest are) by further bargining and favors.
2. 1d4 +1 is rolled at the start of combat, in front of the players. This sets the round timer for when her Flesh Golem body guard will arrive. Once it has arrived, the hag will attempt to flee leaving the players to fight the golem and remaining ravens. The golem is going to be nerfed slightly, either lowering its damage, its immunities down to resistances, or providing a clear point where the players can push it off a cliff.
3. The ravens have slightly reduced hp, making them more of an obstacle and annoyance rather than a direct threat.
[/quote]
The hag has a fairly spacious lair with a few scaffolding's used as makeshift brewing stations and prisons. I like the idea of the Hag teleporting from one place to another and generally trying to draw out the fight until her golem arrives but if I think it won't be interesting or end up annoying I may just scrap the entire thing and make a simple 'Green hag + some minions' fight.
I like the full idea. Especially the Vicious Mockery. Hell, maybe have the number of rounds she'll stay if your players will try to taunt her back and get her angry (failing her own CHA/INT check?)?
I still can't get over the fact that a woman 2 of my players talked to in my Unknown Armies game on Sunday was supposed to be a quick bluff to steal a piece of evidence, but because I didn't bother to do much research on the city the game is set in(Chicago), she ended up becoming "the shadiest person in the area".
(She posed as a beat cop, but didn't have a uniform or a badge, and when the players, who are detectives, asked what precinct she was from, she claimed the 13th. I did a quick google after saying that and realized there's only 12 precincts in the city, and I stuck with it because it added more to the session than quickly correcting myself.)
Improv GMing is fun. :dog:
Much like real Chicago, our Chicago is naught but a hive of scum and villany
My copy of the second edition AD&D players handbook just arrived in the mail. Someone outbidded me on the monstrous manual though and I still need the dungeon masters guide.
[IMG]http://i.imgur.com/6vPCQeu.jpg[/IMG]
[sp]What am I doing with my life?[/sp]
Getting ready to play the best edition, looks like.
[QUOTE=Chronische;51735679]Getting ready to play the best edition, looks like.[/QUOTE]
May I ask why you prefer second edition over all the other editions?
[QUOTE=Amakir;51736873]May I ask why you prefer second edition over all the other editions?[/QUOTE]
Has the best feel to it, imo. There's definitely a lot wrong with it, especially from the GM side, of exception-based design, but it's still a ton of fun.
Mechanically I like the lower HP values, and general deadliness it has, even disregarding the obnoxious profusion of save-or-die monsters. It also has the best splat books, and best setting books too.
So in tonight's edition of "My bard is fucking insane", the group stops in a roadhouse where they're supposed to do some sneaky eavesdropping type stuff and spend a few nights piecing things together.
First evening there, the bard takes our cleric's lemur that can pick locks and sneaks into the superintendent's office, then starts rolling perception checks on EVERYTHING.
Like, he was rolling for things I never asked him to roll, and is getting crit-fails on identifying a [I]candle[/I]. Eventually he realizes that the list of things stored in the roadhouse's saferoom isn't there, and he leaves.
That night, however, he takes the lemur and breaks into the safe-room, where he discovers a group of lizard folk moving contraband through a hidden tunnel that the group wasn't supposed to know existed yet.
He then gets a few lucky rolls, murdering all of them but one, which runs off through the underground tunnel in the safe-room, and the bard gives chase. Tunnel lets out onto a trail leading through swampland.
The lemur then has the good sense to wake up the cleric, who wakes up the ranger, and our session ended with the ranger cursing the bard out as he chased him through the swamp leading to an "abandoned fort".
He reduced what was to be three ingame days of intrigue into a single night of learning absolutely nothing about the cult they've been chasing. So I hope our next session goes better.
Today's d&d 5e out of context: "The party is all erect, and half of you are dressed as clowns."
Actually, thinking about it, it's still strange in context.
Shadowrun went pretty well today
My character got ambushed by a rigger in a bike, who made the mistake of getting close enough to talk smack before attacking me. So I punched him. And then when he fled into traffic, I got on my bike and punched him again. While drunk, and full of S&S rounds
Also got 6 successes out of 6 dice to make improvised matrix art, because my dice are fucking based
And we started our infiltration of an MCT drone lab. Things are actually going so well it's scary. We killed two exterior guards without being detected, jacked a cargo elevator, have been playing around with all the security drones and turrets sitting idle in their basement, and are just prepping to finally make our move to find our target.
No matter how well or how disastrously this next bit goes, it's going to be one hell of a show
Today in Unknown Armies: One of the PCs(Arthur, a detective) goes to his judge friend to get a warrant, to arrest the guy they're pretty sure committed a murder they're investigating. On his way to ask his captain if he can bring a swat team with him, a beat cop he doesn't recognize bumps into him, then runs off. He realizes a few seconds later that his phone is missing, and the beat cop stole it. (He also gets the ok for a swat team)
Simultaneously, another PC(Ness, an Epideromancer/skin-mage) gets a knock at his door. There's nobody outside, but there is a cardboard box with a black bow drawn on in sharpie. He opens it to find an old smartphone, and a sticky note saying "One chance. Watch carefully." The phone has a single video on it, of his step-dad being murdered in a bloody explosion(the murder being investigated). The video is gone immediately after he watches it.
A bit later, Arthur and his partner, Victor(another PC), talk about the other murder Victor witnessed at the end of last session, in which the guy they're looking for somehow pulled all the blood of a dude's body and turned it into a humanoid monster that attacked him.
Meanwhile, someone else knocks on Ness's door. It's a co-worker of his step-father, who came to see if he's okay, and apologize because he feels like he might be responsible for his death. As they're talking, Ness's uncle Sybil/Jakub/Greger(another PC, right now, who used several different names) shows up, and right as he's about to say hi, another man walks up on the other side, points at the co-worker, and snaps. The man explodes into a shower of blood, much like Ness's uncle. The other man runs off, and Sybil chases him, but doesn't get very far.
Victor goes to the hospital, and Arthur takes his SWAT team to who he believes to be the next victim's house, to wait for Jonah(the killer) to show up. After a few hours, nothing happens, so they go to Jonah's apartment building, instead. A young man who [I]isn't[/I] Jonah shows up and tries to buzz Jonah's apartment, but since there's no answer, he leaves. Then they head to a nearby park that Arthur found mentioned in a chat on Jonah's computer when he checked the apartment out, and wait for a few hours. The same young man shows up, apparently jogging, and checks a statue of "The Comte de Saint Germain" for something, but doesn't find whatever he's looking for. Arthur moves away and comes back to check after a sniper mentions a woman jogging past and dropping something at the statue, and finds an note to the young man.
The next day, Arthur tries joining the chat room that the conversation the park was mentioned in was from, and makes possibly the worst attempt to be subtle ever:
[quote][B]When you join, there's a conversation going on about "The Comte", and someone called "The Freak".[/B]
Arthur Shanks picks the username "ArtS"
[B]Nobody seems to give a shit. Some are trying to say something about some "Human Eternal" thing.[/B]
Arthur Shanks looks for a username that could resemble Kenneth Vicker
[B]You don't see any. There's plenty of names that start with a K, though, and plenty that start with a V.[/B]
Arthur Shanks checks for any other "Sleeper" names he knows
Arthur Shanks: "Michelle" "Krystal"
[B]You don't see anything obviously resembling those, either.[/B]
Andrin chimes in on the conversation, saying something about "The Invisible Clergy". A couple of people tell him to go back to his Dirk Allen books.
Arthur Shanks writes a notice
Arthur Shanks: "Kenneth Vicker, meet me at Mr. Cs Midwaybar Jan 25th 8pm"
Arthur Shanks pins it on the message board
Arthur Shanks returns to the chat
Arthur Shanks types
Arthur Shanks: "Hey does anyone know what the deal with Jonah and that Dodge Car Dealership is?"
[B]Someone has posed a question about "eyeletomancy". The consensus seems to be that it's stupid, but could kill someone really easily.[/B]
Andrin: @ArtS Who the f is Jonah?
Arthur Shanks: Entpope?
Andrin: @ArtS Ain't heard shit about him in a few days. Why, you know him?
Arthur Shanks: Yea he hasnt been at home recently
I heard he was killing some car dealers over the place
Andrin: @ArtS Really? Doesn't sound like him.
Arthur Shanks: Yea, what did they ever do to him lol
Andrin: @ArtS Truly a mystery for the ages, unless he hops back on here, or the cops catch him, I guess.
Arthur Shanks: By the way how was your jog @Andrin
Arthur Shanks: A. H.
Andrin: @ArtS I think I smell a pig
Arthur Shanks: a what??
Arthur Shanks makes a pic of the note he found
Andrin: @ArtS If you wanna question me about something, you apparently know where to find me.
Arthur Shanks: True, but would it be worth it?
It's not like you'd hand me Jonah on a plate
Andrin: @ArtS Depends what you know. Or what you think you know. I don't even know where Entpope is.
[B]The group chat has turned to talking about some bar in Florida, called the Bon Ton.[/B]
Arthur Shanks logs out and heads home[/quote]
[B]TL;DR[/B]: Two PCs decided to hunt a "super villain wizard motherfucker", another hunted the super villain wizard motherfucker but didn't find him. Instead, he got a fat load of plot hooks dumped on him.
rip mythweavers
My party wants a standard Necromancer trying to take over the world campaign but I can't think of any way of starting this story, Or any way of making this unique and memorable
Help me out, what could I do.
Only recently started playing DnD 5e with some coworkers.
After much deliberation and murder, my party staked out an abandoned manor that some brigands were using as a hideout to setup an ambush. To get their attention, we decided to light their outhouse on fire.
Turns out no one was home and we got ourselves covered in shit after the outhouse exploded and the wind so happened to be blowing in the direction we were hiding. What a day.
[QUOTE=ICARUS NU;51789257]My party wants a standard Necromancer trying to take over the world campaign but I can't think of any way of starting this story, Or any way of making this unique and memorable
Help me out, what could I do.[/QUOTE]
I liked the warcraft 3 story of distributing plagued grain to kill and resurrect the populace. Plagues in general are good for recruitment. It's a little better than 'villages one by one are going silent' build up for an army, though that's not bad.
You could throw in some powerful artifacts/places of power. The addition of lesser necromancers is a fair idea.
Crazy Idea: the Undead are a wrongly persecuted people, who need to strike back and beat other peoples as the only way of being safe, because most races have that nationalist 'fuck the undead, they're abominations' kind of thing.
[QUOTE=ICARUS NU;51789257]My party wants a standard Necromancer trying to take over the world campaign but I can't think of any way of starting this story, Or any way of making this unique and memorable
Help me out, what could I do.[/QUOTE]
The party is contracted to go investigate why all the caravans sent to one part of the country are never returning. The trade company believes that it may be bandits along the road. Maybe throw in a few red herrings.
As the party progresses they discover that Count BadDude has begun raising the dead as a means of conquest with several lesser lords being granted some necromantic power as well. The undead are steadily encroaching outward under the command of these lesser lords and their Wight lieutenants. Any village or town that refuses to submit is converted into undead. The party can now choose to either rally the subjugated townsfolk and use one of the villages as a stronghold, discreetly push deeper into the lords territory, or attempt to bring back enough proof to convince people outside the dead lands to send help.
Making something memorable is hard and obstinately up to how your players handle things. Maybe throw in a few cool twists and turns. Hags, lesser lords, or lesser evils who'd like to help the party overthrow the Count. The Count believes he's creating the only stable future for the country, or is attempting to build up a horde of undead that can defeat an even greater evil that can serve as the next BBEG.
[QUOTE=ICARUS NU;51789257]My party wants a standard Necromancer trying to take over the world campaign but I can't think of any way of starting this story, Or any way of making this unique and memorable
Help me out, what could I do.[/QUOTE]
There's an undead army invading the kingdom and the players are the generals tasked with stopping them.
[QUOTE=ICARUS NU;51789257]My party wants a standard Necromancer trying to take over the world campaign but I can't think of any way of starting this story, Or any way of making this unique and memorable
Help me out, what could I do.[/QUOTE]
Whatever you do, don't start them out at level 1 and make the Necromancer level 20.
That's only going to make it slow and dull.
My suggestion would be to go for a slow burn. Start them out with a quest that has some undead in it, hint at a Necromancer raising an army, have him take over a neighboring kingdom, then send them into the kingdom once or twice on quests not directly related to the Necromancer, before you eventually send them in to take care of him.
Have some other quests happening between all of that, though. Especially if you're actually handing out XP(Apparently a lot of people prefer to just tell the party 'hey guys you gain a level' every so often). Otherwise, it'll feel rushed, and/or kind of forgettable.
i did this painting today for my fb cover:
[t]https://scontent.fgru5-1.fna.fbcdn.net/v/t31.0-8/16463824_1218820821548315_6061590631332164759_o.png?oh=b6a20490d8f1c26eb33798e160a00923&oe=59093BF6[/t]
i think it would look really nice on a DM screen.
also i worked on this kenku feller:
[t]https://68.media.tumblr.com/ca75142910b88052ec2059becd954f72/tumblr_ol0vr6irdb1snm6fco1_1280.png[/t]
it's for a fellow facepuncher's project. i'm sure he'll post about it here once he's got some solid stuff to show.
[QUOTE=ICARUS NU;51789257]My party wants a standard Necromancer trying to take over the world campaign but I can't think of any way of starting this story, Or any way of making this unique and memorable
Help me out, what could I do.[/QUOTE]
Have the party escort an old man to his home for a period of like, a week. Throw escalating enemies at the party, but keep them all to living things. Have the old man disappear every night into the forest. Eventually party walks up to a castle, Old Man reveals that he is Necromancer, have weaker part of slain enemies return as undead, the rest escape with Old Man. From then on, give some options to goad the Old Man's Doom party around the world, with each choice by party giving Old Man specific troops from the location ("Do we let the undead army go through the Hobbiton or that peasant settlement?") and leaving the surviving settlements to help you out.
End campagin with a large battle where eventually Old Man sucks in all the undead and becomes giant Skeleton king or someshit. Cue final fight for the heroes.
So we're making characters in about two hours for DnD 5e.
Really pumped. First pen'n paper in a while. To excited to properly work out a on a character concept.
Previous characters:
Dwarf-Dwarf. A colourful LE fighter (who was far shorter than a regular dwarf). Was a really fun and colourful character but the anger of the character, combined with some goodey-two-shoes rollplaying in the party, made me IRL mad so often.
Wandango- A half elf ranger, raised by sentient goats in the mountains. Was CN. Most notable for pissing in a holy healing fountain for more healing water, eating monster flesh and for headhunting.
I was hoping to go for something less divisive next time.
My primary thought was a silent type. Possibly a goblin (The GM is open to the idea). Maybe a Rogue or a ranged fighter.
Other thoughts are that so Far I've avoided magic in DnD because it's complicated.
A hobbit that acts like a good guy but is totally a fiend-pact nutcase in secret would be quite fun.
Raw power of sorcery appeals to me, but I'm not really sure what race/characterisation would go with that. I'm thinking go [I]punk[/I].
Lost thinking about wizards, druids and clerics. They're not off the table. Stoned human sounds like a fun characterisation, but I'm interested in what the forum thinks is fun for these classes.
Nazi paladin sounds like a fun Idea but It's too soon after Dwarf-Dwarf. Nudist monk was an Idea I had earlier but I want something more normal (at least on the surface) and we're starting at level 1 so I can't escape from prison so easily with such a character.
[QUOTE=The Jack;51794686]So we're making characters in about two hours for DnD 5e.
Really pumped. First pen'n paper in a while. To excited to properly work out a on a character concept.
Previous characters:
Dwarf-Dwarf. A colourful LE fighter (who was far shorter than a regular dwarf). Was a really fun and colourful character but the anger of the character, combined with some goodey-two-shoes rollplaying in the party, made me IRL mad so often.
Wandango- A half elf ranger, raised by sentient goats in the mountains. Was CN. Most notable for pissing in a holy healing fountain for more healing water, eating monster flesh and for headhunting.
I was hoping to go for something less divisive next time.
My primary thought was a silent type. Possibly a goblin (The GM is open to the idea). Maybe a Rogue or a ranged fighter.
Other thoughts are that so Far I've avoided magic in DnD because it's complicated.
A hobbit that acts like a good guy but is totally a fiend-pact nutcase in secret would be quite fun.
Raw power of sorcery appeals to me, but I'm not really sure what race/characterisation would go with that. I'm thinking go [I]punk[/I].
Lost thinking about wizards, druids and clerics. They're not off the table. Stoned human sounds like a fun characterisation, but I'm interested in what the forum thinks is fun for these classes.
Nazi paladin sounds like a fun Idea but It's too soon after Dwarf-Dwarf. Nudist monk was an Idea I had earlier but I want something more normal (at least on the surface) and we're starting at level 1 so I can't escape from prison so easily with such a character.[/QUOTE]
If you want something less colorful just go straight alt human battle master. People seem to forget the nuances of a normal adventurer. Also battle master is hella fun.
Dwarf Dwarf was a battlemaster so I've done that once. I don't really want to do another heavy-melee character. My issue more rollplay than races and classes.
I want something that's interesting and not totally normal, and is fun to RP, but not something so bombastic that I frequently risk ruining it for other players. Like I wanna be an interesting backround character but avoid the center of attention. Dwarf Dwarf and Wandango felt like main characters that overshadowed too much (Wandango was partly the DM's fault cause he decided to make him son of the emperor as a plot reveal, and I guess dwarf dwarf had weaker players/characters to contend with) I guess I have a problem with making strong characters and getting so into the rollplaying that I don't consider others when they go against my character, so I want a different methods. There's this line between too weak and too strong and I haven't really hit that.
I also want combinations that are good, but I don't care for being OP. Dwarf-Dwarf was really powerful for his level. I guess I had bad DM's for both games who allowed that to happen. I want a class/race/concept that offers good rollplay without being overpowering, that's all.
[QUOTE=The Jack;51794938]Dwarf Dwarf was a battlemaster so I've done that once. I don't really want to do another heavy-melee character. My issue more rollplay than races and classes.
I want something that's interesting and not totally normal, and is fun to RP, but not something so bombastic that I frequently risk ruining it for other players. Like I wanna be an interesting backround character but avoid the center of attention. Dwarf Dwarf and Wandango felt like main characters that overshadowed too much (Wandango was partly the DM's fault cause he decided to make him son of the emperor as a plot reveal, and I guess dwarf dwarf had weaker players/characters to contend with) I guess I have a problem with making strong characters and getting so into the rollplaying that I don't consider others when they go against my character, so I want a different methods. There's this line between too weak and too strong and I haven't really hit that.
I also want combinations that are good, but I don't care for being OP. Dwarf-Dwarf was really powerful for his level. I guess I had bad DM's for both games who allowed that to happen. I want a class/race/concept that offers good rollplay without being overpowering, that's all.[/QUOTE]
A characters strength isn't really determined by some starting hook like you've mentioned doing with nudist monk. It's determined by how well you roleplay them as the game progresses. I find that gimmicks usually lead to shallower characters in the long run, you're not progressing a character as they advance because it was already settled that their 'special ' from the initial gimmick.
The Nudist monk was a rich character, I was just using his most descriptive shorthand. But I want a more safe character for this game.
Be a man and play a halfling cleric
[editline]8th February 2017[/editline]
this goes for all of you
[QUOTE=The Jack;51795064]Character Request[/QUOTE]
Since you don't want to do melee and aren't super familliar with magic here's my reccomendation:
1. Ranger. Psuedocaster abilities so your magic isn't extremely complicated, and typically more focused on range. If you take the Criminal Background and get access to lock-picking proficiency you'll have a class that can sneak, shoot, and support. Works with the desire to play a Goblin.
2. Crossbow Rogue. Use a Light Crossbow to support your allies from range. Taking the Assasin route, as well as the Sharpshooter feat lets you deal out a ton of damage at range.
3. Bow Fighter. Take the Archery fighting style, and then go Champion (Battlemaster would be better, but I get not wanting to get burnt out). If you want to get really crazy take Ritual Caster or Magic Initiate as a Variant Human to get Find Familliar. Take an Owl familliar and use it's Flyby ability to grant you advantage in combat then fish for crits.
4. Gunslinger. Super DM reliant, but you could look up the Critical Role port of the Gunslinger class. It's a Fighter archetype that's fairly interesting. Works similar to the Battlemaster with the grit point system.
Just some ball parked ideas.
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