• Insurgency - "Allahu Snackbar"
    1,408 replies, posted
[QUOTE=ElectricSquid;46703251]Does this game's ammo counting track bullets used or magazines used? I could've sworn it was only magazines until I went on a server yesterday and had an argument over it and found out that the server we were on tracked bullets, even though I [I]swear[/I] that in past experience the game tracked magazines. (If you're wondering what I'm talking about, most FPSs give you a gun with a set amount of ammo, and if you reload without having used up the entire magazine first, the bullets left in that magazine are not thrown away but instead are magically put back into your ammo pool - that's what I mean by bullet tracking. When the game tracks magazines, which is how I pretty sure reloading works in reality, if you reload before you've used the entire magazine then the leftover bullets in the magazine you're throwing out are lost. You could technically fire no shots or only as many shots as you have magazines and run out of ammo this way.) Is it maybe a thing that certain servers have? Maybe a cvar or something?[/QUOTE] reloading in reality works how you're describing if you're in a huge hurry or you're an idiot. In reality most soldiers have a mag dump pouch where they put their used mags, its the small bag you see on the the vests of the security. This game tracks the bullets in each magazine and if you reload then that magazine keeps that bullet count, even when you reload back to it. Its the exact same way the Arma series handles it. If I have 3 mags in this system, shoot a magazine back to 5, then reload, ill have a 4 round magazine (one is in the chamber) and a 30 round magazine left on top of the 30 rounder I just loaded, its like this: 3 mags- 1 loaded (this magazine has 29 rounds as one is chambered) 1 stowed (30 rounds, if you reload immediately at the start youll have 31 rounds) 1 stowed (30 rounds) If you drop the loaded mag to 5 and reload, itll become this 1 loaded (30 rounds) 1 stowed (30 rounds) 1 stowed (4 rounds) This is why its smart at times to dump the entire mag instead of stowing it, because reloading to a 4 round magazine can suck big time.
pretty sure you've never lost ammo from tactical reloads
-snip-
i'd like a system like in ro2 that lets you check your mag to get a rough estimate of how loaded it is. it always sucks when you reload a half mag and forget about it, and then when you're in a tight situation your gun clicks earlier than you expected it to because of the half mag.
Props to the devs for this update! Love the m45 and the m1911
Some more questions I'd like to get insight on. Keep in mind with these that I am primarily playing against the AI and usually on servers with a large amount of points to spend, so certain considerations probably need to be taken into account. -Laser pointers: are these visible by the AI in any way that makes it bad to have them? I don't use them right now, but occasionally I think it'd be nice to have one for those moments where I have to hipfire. -Armor: is heavy armor worth it when going against the AI? I only ever have light armor on and since the AI seems to normally get headshots, it feels useless to go to the heavier armor.
[QUOTE=Watevaman;46707454]Some more questions I'd like to get insight on. Keep in mind with these that I am primarily playing against the AI and usually on servers with a large amount of points to spend, so certain considerations probably need to be taken into account. -Laser pointers: are these visible by the AI in any way that makes it bad to have them? I don't use them right now, but occasionally I think it'd be nice to have one for those moments where I have to hipfire. -Armor: is heavy armor worth it when going against the AI? I only ever have light armor on and since the AI seems to normally get headshots, it feels useless to go to the heavier armor.[/QUOTE] 1) From my experience, AI don't notice laser sights. 2) Personal preference. I usually do it.
My two biggest wishes for this game are 1. The ability to consolidate magazines. It can't be that hard to pull three bullets out of a mag and stuff em into another, right? 2. AI for checkpoint and hunt that aren't as fast as a thousand-hour CS:GO player. It gets ridiculous when the enemy sappers can draw, aim, and fire and rpg through a window faster than your character can yell "RPG!"
[QUOTE=ColdAsRice;46707602] 1. The ability to consolidate magazines. It can't be that hard to pull three bullets out of a mag and stuff em into another, right?[/QUOTE] it kind of is have you ever shot and loaded a rifle? try doing it with gloves on in combat conditions, with a mag with 27 rounds in. It's a 2 handed task best done with some kind of place to put things down on
[QUOTE=ColdAsRice;46707602]My two biggest wishes for this game are 1. The ability to consolidate magazines. It can't be that hard to pull three bullets out of a mag and stuff em into another, right? 2. AI for checkpoint and hunt that aren't as fast as a thousand-hour CS:GO player. It gets ridiculous when the enemy sappers can draw, aim, and fire and rpg through a window faster than your character can yell "RPG!"[/QUOTE] Magazine repacking doesn't really fit in with the game's cqb focus. If you really chew through ammo that fast then just get a supply vest or use up a bit more of the mag instead of doing the instinctual reload every 10 seconds technique
i'm quite convinced the game has some sort of infinite ammo glitch so long as you don't waste an entire mag
[QUOTE=Pops;46707740]i'm quite convinced the game has some sort of infinite ammo glitch so long as you don't waste an entire mag[/QUOTE] how do you post so much incorrect shit it doesn't. As a person who runs makarov with 2 backup mags, ammo conservation is essential. If such a glitch existed I would've found out a long time ago
man idk what to tell you i reload after dumping half a mag the number stays the same do it a few times, same shit.
[QUOTE=Pops;46707740]i'm quite convinced the game has some sort of infinite ammo glitch so long as you don't waste an entire mag[/QUOTE] No, that's just you dying [editline]13th December 2014[/editline] [QUOTE=Pops;46707816]man idk what to tell you i reload after dumping half a mag the number stays the same do it a few times, same shit.[/QUOTE] also iirc when you reload it doesn't cycle through mags, it just chooses the one with the highest amount of rounds left
[QUOTE=Pops;46707816]man idk what to tell you i reload after dumping half a mag the number stays the same do it a few times, same shit.[/QUOTE] get a mk18 or ak74 or whatever automatic rifle. shoot 15 rounds, reload, repeat for every single magazine. then try shooting 30 bullets.
[QUOTE=trotskygrad;46707710]it kind of is have you ever shot and loaded a rifle? try doing it with gloves on in combat conditions, with a mag with 27 rounds in. It's a 2 handed task best done with some kind of place to put things down on[/QUOTE] I know how hard it is in real life: I have to jam the mag follower of a ruger mk2 against a table to get the last two rounds in. Im talking about taking two stanags with maybe like 4-5 shots left in each. As for the cod style tactical reload syndrome, It's hard to avoid that during an a.i. counterattack with massive hordes funneling through a single door. Perhaps after you confirm everyone's dead you can do a special action where you actually take a knee and spend a half minute transferring ammo. Oh, and how come whenever you pick up a gun from a corpse, you don't get anymore reloads? I mean its not like my dead teammates booby trapped it, right?
Unnecessary clutter. It's a quasi-realistic shooter with realism influences set in fast pace. Maybe conserve more ammo? I mean those who want to chill in a corner and watch a mag-loading animation can have at it I suppose but in the overall scheme of Insurgency it seems really out there. Plus after the wave dies you can resupply your ammo anyways before the next one hits.
no we obviously need a DDR inspired QTE event where you precisely smack the keys "D" "O" "P" and "E" in predetermined pattern to the beat of the hottest dubstep releases of last year all for the optimal tactical experience
Does heavy armour do anything against rifle rounds?
[QUOTE=Citrus705;46709679]Does heavy armour do anything against rifle rounds?[/QUOTE] I think you can tank an extra hit or two to the torso, but that's about it. Head and limbs are still vulnerable.
[QUOTE=ColdAsRice;46709191]I know how hard it is in real life: I have to jam the mag follower of a ruger mk2 against a table to get the last two rounds in. Im talking about taking two stanags with maybe like 4-5 shots left in each. As for the cod style tactical reload syndrome, It's hard to avoid that during an a.i. counterattack with massive hordes funneling through a single door. Perhaps after you confirm everyone's dead you can do a special action where you actually take a knee and spend a half minute transferring ammo.[B] Oh, and how come whenever you pick up a gun from a corpse, you don't get anymore reloads? I mean its not like my dead teammates booby trapped it, right?[/B][/QUOTE] The whole point is that you are just picking up the weapon and you aren't going to scavange the body for compatible mags. Although I do wish that if you are picking up a weapon with the same caliber/magazine then you get to use the ammo that you have with you.
[QUOTE=cdr248;46710302]The whole point is that you are just picking up the weapon and you aren't going to scavange the body for compatible mags. Although I do wish that if you are picking up a weapon with the same caliber/magazine then you get to use the ammo that you have with you.[/QUOTE] agree. Having a "hold f to search body" wouldn't be a bad idea either, but eh.
[QUOTE=Citrus705;46709679]Does heavy armour do anything against rifle rounds?[/QUOTE] very little. an m16 for example does 110 base damage at close range. heavy armor iirc reduces chest/abdomen damage by 10%, so technically if you get shot at close range with an m16 you'll still die in one hit. this applies to most of the weapons in game too heavy armor does you a lot of good if you are being hit from a distance since weapon damage starts to deteriorate really quickly over a range. for example at medium range it can take an AKS74U upwards to three-four shots at center mass to drop someone wearing heavy armor, but if they have AP rounds they can completely bypass whatever armor you're wearing and still drop you in just a couple of shots AP might not be cheaper than heavier armor in most instances but it absolutely decimates people regardless if they wear armor or not. i really recommend getting AP ammo over any kind of armor myself since armor is just unnecessary weight and wasted points
I hate people who don't know the mechanics of the game. Nobody seems to know about resupplying in checkpoint mode so a lot of times they just vote to restart the round.
[QUOTE=69105;46711347]very little. an m16 for example does 110 base damage at close range. heavy armor iirc reduces chest/abdomen damage by 10%, so technically if you get shot at close range with an m16 you'll still die in one hit. this applies to most of the weapons in game too heavy armor does you a lot of good if you are being hit from a distance since weapon damage starts to deteriorate really quickly over a range. for example at medium range it can take an AKS74U upwards to three-four shots at center mass to drop someone wearing heavy armor, but if they have AP rounds they can completely bypass whatever armor you're wearing and still drop you in just a couple of shots AP might not be cheaper than heavier armor in most instances but it absolutely decimates people regardless if they wear armor or not. i really recommend getting AP ammo over any kind of armor myself since armor is just unnecessary weight and wasted points[/QUOTE] I have no idea if it's modeled but heavy armor should render Hollow Point ammo next to useless, tho.
I'm not sure if there even is a point in taking HP ammo, considering that most people seem to take armor anyway. Unless you're consistently going for headshots (where it doesn't matter anyway) or limbshots. [editline]14th December 2014[/editline] [QUOTE=Watevaman;46711542]I hate people who don't know the mechanics of the game. Nobody seems to know about resupplying in checkpoint mode so a lot of times they just vote to restart the round.[/QUOTE] It's even more frustrating when people don't listen when you try to point shit out. Watching the last guy alive run up to a cache, only to start spraying it with MG fire or pop a smoke on top of it is a special kind of pain. There was also one guy who was trying to bunny hop everywhere and jumpshot around corners and he kept fucking dying because that shit makes you slow, and I told him as much but he wouldn't believe me. What do you know, everyone but him dies and so he goes to try and kill off the rest of the enemy team, hopping around like a fuckwit, and dies because he was in the air and couldn't move out of the way of some dude shooting.
you would think that when you lead the squad, turn a corner and start opening fire on a room full of insurgents, the idiot behind you wouldn't get in the way of your fire. but i expect too much from other players apparently. shit, i had someone tell me that an incendiary grenade didn't harm other players, despite ff being on.
My friend and I dicking off, thought you guys might enjoy this! [video=youtube;ZHKVq5uQa-k]http://www.youtube.com/watch?v=ZHKVq5uQa-k[/video]
[QUOTE=69105;46711347]very little. an m16 for example does 110 base damage at close range. heavy armor iirc reduces chest/abdomen damage by 10%, so technically if you get shot at close range with an m16 you'll still die in one hit. this applies to most of the weapons in game too heavy armor does you a lot of good if you are being hit from a distance since weapon damage starts to deteriorate really quickly over a range. for example at medium range it can take an AKS74U upwards to three-four shots at center mass to drop someone wearing heavy armor, but if they have AP rounds they can completely bypass whatever armor you're wearing and still drop you in just a couple of shots AP might not be cheaper than heavier armor in most instances but it absolutely decimates people regardless if they wear armor or not. i really recommend getting AP ammo over any kind of armor myself since armor is just unnecessary weight and wasted points[/QUOTE] This is actually incorrect, while the M16 does do 110 damage, it wouldnt do shit without AP against heavy armor, everything is based on multipliers more than anything else. Heavy armor actually reduces chest damage by 90%, but AP increases your bullets damage to the head, chest, and stomach by roughly 4x (for 5.56, it differs for all the calibers). However it decreases the damage to the limbs by like 20% HP is the opposite, increases the damage to the limbs massively and decreases damage to the chest, stomach, and head by 20% or so. You are correct in assuming that AP is always the best ammo to go with, because no matter what it will penetrate better and do more damage to the places you're most likely to shoot an enemy. However armor will save your life more in more ways than you think, because as you said it can really save you at a distance, and absorbing a single shot can mean the difference between instant frustrating death and the ability to shoot at your attacker and survive.
Finally installed the game. Game's pretty intense and weird kind of fun. How useful is AP ammo?
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