Could somebody give me some info about how to play this game
I've played three hours of it and it was nothing but grief and frustration, I'm thinking of uninstalling it but I'd rather not since I cannot even ask for a refund.
[QUOTE=Annoyed Grunt;50421288]Could somebody give me some info about how to play this game
I've played three hours of it and it was nothing but grief and frustration, I'm thinking of uninstalling it but I'd rather not since I cannot even ask for a refund.[/QUOTE]
could you say more about what you're having troubles with?
[QUOTE=cynaraos;50421333]could you say more about what you're having troubles with?[/QUOTE]
I spawn
I get out of spawn
I die from a sniper 5km away
rinse and repeat
That's pretty much what the game has evolved into, you'll rarely find people communicating in a helpful manner, so all you can do is pack some smokes and hope ye make it out alive. Takes some time getting used to.
[QUOTE=Annoyed Grunt;50421550]I spawn
I get out of spawn
I die from a sniper 5km away
rinse and repeat[/QUOTE]
Spend points on heaviest armor
Spawn
Find Alleyway
Use Sniper(if you can afford, if not a pistol is fine too) at less than 50 meters to kill sniper that kills you.
Take his position and kill anyone thats not on your team.
Also if you're playing security you should probably be crawling around whenever there is sand, the uniform blends fairly well with the sand in the game, Insurgents blend better in darker shadowy areas. Running is a bad idea.
[QUOTE=Exploders;50421639]Spend points on heaviest armor
Spawn
Find Alleyway
Use Sniper(if you can afford, if not a pistol is fine too) at less than 50 meters to kill sniper that kills you.
Take his position and kill anyone thats not on your team.
Also if you're playing security you should probably be crawling around whenever there is sand, the uniform blends fairly well with the sand in the game, Insurgents blend better in darker shadowy areas. Running is a bad idea.[/QUOTE]
Well it's not like there is a single sniper
It's more like that there are at least 300 blind spots in any map, and I don't know how to take cover because there could be an enemy in any of them
[QUOTE=Annoyed Grunt;50421730]Well it's not like there is a single sniper
It's more like that there are at least 300 blind spots in any map, and I don't know how to take cover because there could be an enemy in any of them[/QUOTE]
Just keep playing, eventually you will know where you can go and where it's more risky.
play the game more often and you will learn the maps well enough to know where there are ambush points and such.
also, sounds to me like you're playing on a custom difficulty, i don't recall vanilla bots being that good, but i've been playing this game since early access, so i'm a tad experienced.
also also, i think we should take this moment to get an insurgency game going. who's down?
[QUOTE=Pops;50424528]play the game more often and you will learn the maps well enough to know where there are ambush points and such.
also, sounds to me like you're playing on a custom difficulty, i don't recall vanilla bots being that good, but i've been playing this game since early access, so i'm a tad experienced.
also also, i think we should take this moment to get an insurgency game going. who's down?[/QUOTE]
yes, I need to repeat the glory of "suck my kebab" followed by an awkward silence and an outburst of laughter
God why does everyone vote Panj
i hate panj so goddamn much it's either no man's land or smoke city with that fucking map
[QUOTE=cdr248;50474451]God why does everyone vote Panj
i hate panj so goddamn much it's either no man's land or smoke city with that fucking map[/QUOTE]
panj at daytime is manageable
panj at night is scary
no all panj bad panj
sinjar too
[QUOTE=cdr248;50475144]no all panj bad panj
sinjar too[/QUOTE]
git gud
where the cover at holmes
[QUOTE=cdr248;50474451]God why does everyone vote Panj
i hate panj so goddamn much it's either no man's land or smoke city with that fucking map[/QUOTE]
People prefer to sit and shoot than do any real work.
I once had a game where every single time it was vote time, some turkish guy would just whisper into his mic (he was practically eating it so it was loud as fuck) "vote panj" over and over.
After 3 attempts he finally got his wish and the minute the round started he whispered "panj" a final time THEN about 5 minutes later, he just leaves.
Ever since that day, I have detested that map more than any other map from any other game because all I can hear in my head is that one guy whispering "vote panj" repeatedly.
Yo checkit out
[media]http://www.youtube.com/watch?v=MGwEajYHpw0[/media]
[url]http://store.steampowered.com/app/447820[/url]
[QUOTE=The Vman;50791066]Yo checkit out
[media]http://www.youtube.com/watch?v=MGwEajYHpw0[/media]
[url]http://store.steampowered.com/app/447820[/url][/QUOTE]
"Master race my arse"
10/10
Flamethrower is best weapon in Day of Infamy. Nothing else.
I'd love to see Day of Infamy expand into theatres other than the Western Front.
I'm interested to see some features from RnL like Paradrop and generally any paradrop scenario maps.
liberation is essentialy DOI's version of skirmish/firefight but it's also bar none one of its worst gamemodes. it's comparitable to, say, day of defeat's regular modes where you just capture flags back and forth. the problem with it is that every map that isn't the woods one or the one with the cathedral in it are next to impossible to play without randomly ending up dead. insurgency was infamous for getting shot at in all 360 degrees and it's even worse here. especially with deployable guns that make people impossible to hit. insurgency is infamous for that too, and since like 2 or 3 of the guns on each team can be deployed, it becomes a nightmare. see someone's head? too bad. they're invincible. rip
the game is great for what's in it though. it's unfortunate that the community for the game is absolute garbage. imagine insurgency's community (everyone screaming america/allahu akbar) and amplify it. and requiring a radio to do call-ins is a great idea in theory but in the game it's almost impossible because I pretty much play officer exclusively and almost every game I get told to fuck off when I ask someone to grab a radio kit. why have a radio when you can drop it and get grenades instead. the radio operator + commander should both get kills for the artillery call-in, otherwise there's no reason for support or assault roles to even have a radio. people play games for picks, not to do objectives
Day of Infamy is so so fun, but it mostly makes me wish DoD: GO was a thing.
so i bought day of infamy a few days ago aaaaaaaand
i really love it. yeah, makes me wish for an upgraded RnL or DoD, but at the same time this is the exact WW2 fix i need right now.
Got the game yesterday and had some good few hours into it, and I've got quite a lot to say.
Gameplay wise, it's a lot like insurgency but with a WW2 theme and setting (no surprises there), though there are some interesting changes.
First off the class system feels more impactful, especially with the addition of the radio and the officer now able to cal in fire support or smoke barrages from offsite. This only works when a radioman is close to an officer. On paper this is a great idea, but in practice, it really falls down on your team and whether or not your officers are competent and if anyone bothers equipping the radio and not run off alone.
This wouldn't be so bad if artillery and smoke barrages weren't so strong. Teams with good radiomen and officers tend to win games and they are essential on winning some offensive maps (Red Sector being one of the most egregious examples of this.) If you're with friends, then this isn't usually a problem, but if you're relying on strangers, it tends to be a crapshoot.
Then there's the flamethrower for the engineer class. In principle, I love it: there was one round of Comacchio Liberation where I won the US the round because I managed to stop the Germans from capping the bridge by dropping down on them and burning four of them before burning myself. It feels incredibly satisfying to manage to burn people. However, the flamethrower has a number of shortcomings:
1) It takes way, [I]way[/I] too long to kill someone with it. Perhaps I'm just used to Red Orchestra 2 and Forgotten Hope 2 where coming into contact with fire is a death sentence, but you need a good one second of spraying on a player to kill them, which gives them enough time to kill you and survive. I've died so many times to people who I was burning while they went and lived. I feel it should kill faster, though not as fast as the RO2 or FH2 flamethrower.
2) The flamethrower has [I]pathetic[/I] range. I understand that the flamethrower is a close-quarters weapons, but it doesn't even reach 10 meters. Most WW2 flamethrowers had at least double the range than that of the flamethrowers ingame. Again, I am used to RO2 and FH2, but at least there you aren't as helpless at range than the flamethrower in DoI.
3) This is more of a nitpick than an actual problem, but I find it too easy to burn yourself. I've gotten good enough with the flamethrower to be able to judge how far I need to be from walls to avoid hurting myself, but I think that it's too punishing to newer players, but this is more of a subjective stance of mine.
Bolt actions feel... off somehow. Often times they don't kill on the first shot (even in the chest area), and they feel more like pop guns than actual rifles.
Almost all of the primary weapons have way too much kick to them, even when shooting in controlled bursts and when deployed. Only real exception to this is the shotgun funnily enough.
Engineers only have one rifle nade if they equip the rifle grenade attachment, which makes no sense as they had at least two extra rifle grenades to shoot, but I might be doing something wrong.
There's also the issue that sometimes it feels like an enemy going around a corner that I'm watching knows exactly where I am and can instantly shoot me the moment he turns that corner. This may be a latency issue but I play in sub 60 ping servers and this happens often enough to notice. This also happens in Insurgency so it might have something to do with Source itself, but I don't know.
Smoke sometimes feels like it doesn't appear to block enemy vision, and getting killed in thick smoke is really irritating.
As for maps, they all look great. The Insurgency mappers have learned a lot from Insurgency and the end result shows. Unfortunately there are a lot of odd map limitations and places that block your movement when it really shouldn't (ie a bush in the middle of a cliff that you can't traverse despite the cliff being completely passable). Reikswald is the worst in this matter.
Speaking of Reikswald, am I the only one who finds it frustrating to fight in? I can barely see anyone on that map.
Sound design is also a mixed bag. Most guns sound like popguns and I had to mod them to sound somewhat faithful to their life counterparts. Explosions, flamethrowers and melee weapons sound good though.
Voicework for the Commowealth is great imo. The American 'young' voice is perhaps a bit cheesy, but it reminds me of the BF1942 American voice, so I let it pass. The German voicework needs a do-over IMO. There's only one voice and it sounds the stereotypical 'strict and gruff' German voice, which I find boring.
Like I've said prior, I'm hoping for more frontlines. While I'm pleased by the inclusion of the Italian front, it's really strange that there are Germans in Sicily rather than Italians. If one map is too few to include a whole different faction, then why not make the siege of Giarabub and battle of Bardia? Then we have a new front, and we have an under represented faction as well.
There's a lot to like about DoI. I love the collateral destruction and seeing ammo boxes fizzing and flying when they're hit. Love the voice responses. But there's still a lot to do to make this a great game.
[editline]18th August 2016[/editline]
Also, whoever thought that the 'Restricted Area' mechanic of taking away your ability to fight in Insurgency and in this game is a sadist. I'd much rather have the Battlefield 'you'll die in X seconds' than this trite.
Bought DOI and immedialty enjoyed it, reminds me of the good old DOD:goldsrc.
DOI is pretty great but i really hope 3d sound becomes a thing. i really hope it's not a forgotten feature since being able to hear footsteps is CRITICAL in games like insurgency and it would be even more useful in DOI since the footsteps are twice as loud
[QUOTE=69105;50912546]DOI is pretty great but i really hope 3d sound becomes a thing. i really hope it's not a forgotten feature since being able to hear footsteps is CRITICAL in games like insurgency and it would be even more useful in DOI since the footsteps are twice as loud[/QUOTE]
It's weird, back in the day I had a 7.1 surround setup that I used for almost every game. Now I just sit here like a scrub with basic headphones and a really nice but 2.1 sound system. It's just not practical for me to have speakers all around me in my office.
3d sound just means you can hear echoes and shit and can identify where the footsteps and weapon fire is coming from as opposed to the general direction, kind of like how battlefield 4 does it. battlefield's system is EXTREMELY intricate. in insurgency you just can't tell where the footsteps are coming from sometimes if you can even hear them at all
Out of nowhere - a total modification for Insurgency, called "Born to Kill", has been just released!
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=824723475[/url]
Ciao! Ci vediamo a Saigon!
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